Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extent/InputExtent.java

70 lines
2.3 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.block.BlockState;
/**
* Provides the current state of blocks, entities, and so on.
*/
public interface InputExtent {
/**
* Get a snapshot of the block at the given location.
*
* <p>If the given position is out of the bounds of the extent, then the behavior
* is undefined (an air block could be returned). However, {@code null}
* should <strong>not</strong> be returned.</p>
*
* <p>The returned block is immutable and is a snapshot of the block at the time
* of call. It has no position attached to it, so it could be reused in
* {@link Pattern}s and so on.</p>
*
* @param position position of the block
* @return the block
*/
BlockState getBlock(Vector position);
/**
* Get a immutable snapshot of the block at the given location.
*
* @param position position of the block
* @return the block
*/
BaseBlock getFullBlock(Vector position);
/**
* Get the biome at the given location.
*
* <p>If there is no biome available, then the ocean biome should be
* returned.</p>
*
* @param position the (x, z) location to check the biome at
* @return the biome at the location
*/
BaseBiome getBiome(Vector2D position);
}