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https://github.com/plexusorg/Plex-FAWE.git
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8c0195970b
* Consistenty use javax annotations. - Unfortunately jetbrains annotations seem to be exposed transitively via core somewhere, but with the correct IDE settings, annotations can be defaulted to javax - Cleaning up of import order in #1195 - Must be merged before #1195 * Add and apply .editorconfig from P2 - Does not rearrange entries * Address some comments * add back some javadoc comments * Address final comments Co-authored-by: NotMyFault <mc.cache@web.de>
65 lines
2.0 KiB
Java
65 lines
2.0 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.command.util;
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import com.sk89q.worldedit.extension.platform.Actor;
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import org.enginehub.piston.Command;
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import org.enginehub.piston.inject.InjectedValueAccess;
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import org.enginehub.piston.inject.Key;
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import java.util.Set;
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public class PermissionCondition implements Command.Condition {
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private static final Key<Actor> ACTOR_KEY = Key.of(Actor.class);
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private final Set<String> permissions;
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//FAWE start
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private final boolean queued;
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//FAWE end
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public PermissionCondition(Set<String> permissions) {
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this(permissions, true);
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}
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public PermissionCondition(Set<String> permissions, boolean queued) {
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this.permissions = permissions;
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this.queued = queued;
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}
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public Set<String> getPermissions() {
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return permissions;
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}
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@Override
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public boolean satisfied(InjectedValueAccess context) {
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return permissions.isEmpty()
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|| context.injectedValue(ACTOR_KEY)
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.map(actor -> permissions.stream().anyMatch(actor::hasPermission))
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.orElse(false);
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}
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//FAWE start
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public boolean isQueued() {
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return queued;
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}
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//FAWE end
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}
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