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8c0195970b
* Consistenty use javax annotations. - Unfortunately jetbrains annotations seem to be exposed transitively via core somewhere, but with the correct IDE settings, annotations can be defaulted to javax - Cleaning up of import order in #1195 - Must be merged before #1195 * Add and apply .editorconfig from P2 - Does not rearrange entries * Address some comments * add back some javadoc comments * Address final comments Co-authored-by: NotMyFault <mc.cache@web.de>
58 lines
2.1 KiB
Java
58 lines
2.1 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.command.util;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.util.formatting.text.Component;
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import com.sk89q.worldedit.util.formatting.text.TextComponent;
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import javax.annotation.Nullable;
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import java.util.concurrent.Callable;
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/**
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* For internal WorldEdit use only.
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*/
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public final class WorldEditAsyncCommandBuilder {
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private WorldEditAsyncCommandBuilder() {
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}
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@Deprecated
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public static void createAndSendMessage(Actor actor, Callable<Component> task, @Nullable String desc) {
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createAndSendMessage(actor, task, desc != null ? TextComponent.of(desc) : null);
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}
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public static void createAndSendMessage(Actor actor, Callable<Component> task, @Nullable Component desc) {
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final AsyncCommandBuilder<Component> builder = AsyncCommandBuilder.wrap(task, actor);
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if (desc != null) {
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builder.setDelayMessage(desc);
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}
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builder
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.onSuccess((String) null, actor::printInfo)
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.onFailure(
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(String) null,
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WorldEdit.getInstance().getPlatformManager().getPlatformCommandManager().getExceptionConverter()
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)
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.buildAndExec(WorldEdit.getInstance().getExecutorService());
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}
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}
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