Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/util/WeightedChoice.java

117 lines
3.1 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util;
import java.util.Optional;
import java.util.function.Function;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Returns the best choice given a weighting function and a target weight.
*
* <p>A function must be supplied that returns a numeric score for each
* choice. The function can return null to mean that the choice should
* not be considered.</p>
*
* @param <T> the type of choice
*/
public class WeightedChoice<T> {
private final Function<T, ? extends Number> function;
private final double target;
private double best;
private T current;
/**
* Create a new instance.
*
* @param function a function that assigns a score for each choice
* @param target the target score that the best choice should be closest to
*/
public WeightedChoice(Function<T, ? extends Number> function, double target) {
checkNotNull(function);
this.function = function;
this.target = target;
}
/**
* Consider the given object.
*
* @param object the choice
*/
public void consider(T object) {
checkNotNull(object);
Number value = checkNotNull(function.apply(object));
double distance = Math.abs(target - value.doubleValue());
if (current == null || distance <= best) {
best = distance;
current = object;
}
}
/**
* Get the best choice.
*
* @return the best choice
*/
public Optional<Choice<T>> getChoice() {
if (current != null) {
return Optional.of(new Choice<>(current, best));
} else {
return Optional.empty();
}
}
/**
* A tuple of choice and score.
*
* @param <T> the choice type
*/
public static class Choice<T> {
private final T object;
private final double value;
private Choice(T object, double value) {
this.object = object;
this.value = value;
}
/**
* Get the chosen value.
*
* @return the value
*/
public T getValue() {
return object;
}
/**
* Get the score.
*
* @return the score
*/
public double getScore() {
return value;
}
}
}