Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extent/OutputExtent.java
NotMyFault 50ab8ad5c7
Feature/propagate diff and object cleanup (#1190)
* Feature/main/propagate diff annotations (#1187)

* 25% done

* More work

* More work

* 50%

* More work

* 75%

* 100% & cleanup

* Update adapters

* Squish squash, applesauce

commit 275ba9bd84
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sat Jul 17 01:10:20 2021 +0200

    Update dependency com.comphenix.protocol:ProtocolLib to v4.7.0 (#1173)

    Co-authored-by: Renovate Bot <bot@renovateapp.com>

commit 9fd8984804
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sat Jul 17 01:09:29 2021 +0200

    Update dependency org.checkerframework:checker-qual to v3.16.0 (#1184)

    Co-authored-by: Renovate Bot <bot@renovateapp.com>

commit 861fb45e5c
Author: dordsor21 <dordsor21@gmail.com>
Date:   Fri Jul 16 19:07:02 2021 +0100

    Fix #1075

commit 420c45a29a
Author: dordsor21 <dordsor21@gmail.com>
Date:   Fri Jul 16 18:48:21 2021 +0100

    Entity removal should be on the main thread as we're just passing through rather than doing chunk operations
     - Fixes #1164
     - Not working: butcher/remove history

commit 4d4db7dcd0
Author: SirYwell <hannesgreule@outlook.de>
Date:   Fri Jul 16 17:52:44 2021 +0200

    Make sure leaves category is loaded for heightmaps (fixes #1176)

commit c98f6e4f37
Author: dordsor21 <dordsor21@gmail.com>
Date:   Fri Jul 16 10:44:52 2021 +0100

    Do not allow generation commands to generate outside selection

commit 2485f5eccc
Author: dordsor21 <dordsor21@gmail.com>
Date:   Fri Jul 16 10:43:15 2021 +0100

    EditSession needs to override some Extent methods to ensure block changes are correctly set through the various extents
    Fixes #1152

commit d9418ec8ae
Author: dordsor21 <dordsor21@gmail.com>
Date:   Fri Jul 16 09:52:44 2021 +0100

    Undo part of 41073bb1a0
    Fixes #1178

* Update Upstream

fb1fb84 Fixed typo and grammar

* We don't support custom heights yet

* Casing inconsistency

* Address a few comments

* Address comments

* Don't refactor to AP classpath

* Document annotation style

* Refactoring & shade cleanup

* Address a few comments

* More work

* Resolve comments not being resolved yet

* Feature/main/propagate diff annotations (#1187) (#1194)

* Remove beta package, fix history packages, move classes out of object package

* Resolve comments not being resolved yet

* Remove beta package, fix history packages, move classes out of object package

Co-authored-by: NotMyFault <mc.cache@web.de>

* brushes should be under brush

* More refactoring
 - Filters/processors should be in the same place and are related to extents
 - Transforms are in `extent.transform` in upstream

* Move history classes under history

* Update adapters

Co-authored-by: dordsor21 <dordsor21@gmail.com>
2021-07-23 17:48:51 +02:00

179 lines
6.8 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.internal.util.DeprecationUtil;
import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.fastasyncworldedit.core.math.MutableBlockVector3;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import javax.annotation.Nullable;
/**
* Accepts block and entity changes.
*/
public interface OutputExtent {
/**
* Change the block at the given location to the given block. The operation may
* not tie the given {@link BlockStateHolder} to the world, so future changes to the
* {@link BlockStateHolder} do not affect the world until this method is called again.
*
* <p>The return value of this method indicates whether the change was probably
* successful. It may not be successful if, for example, the location is out
* of the bounds of the extent. It may be unsuccessful if the block passed
* is the same as the one in the world. However, the return value is only an
* estimation and it may be incorrect, but it could be used to count, for
* example, the approximate number of changes.</p>
*
* @param position position of the block
* @param block block to set
* @return true if the block was successfully set (return value may not be accurate)
* @throws WorldEditException thrown on an error
* @deprecated It is recommended that you use {@link #setBlock(int, int, int, BlockStateHolder)} in FAWE
*/
@Deprecated
default <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 position, T block) throws WorldEditException {
return setBlock(position.getX(), position.getY(), position.getZ(), block);
}
// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) throws WorldEditException {
return setBlock(MutableBlockVector3.get(x, y, z), block);
}
boolean setTile(int x, int y, int z, CompoundTag tile) throws WorldEditException;
/**
* Check if this extent fully supports 3D biomes.
*
* <p>
* If {@code false}, the extent only visually reads biomes from {@code y = 0}.
* The biomes will still be set in 3D, but the client will only see the one at
* {@code y = 0}. It is up to the caller to determine if they want to set that
* biome instead, or simply warn the actor.
* </p>
*
* @return if the extent fully supports 3D biomes
*/
default boolean fullySupports3DBiomes() {
return true;
}
/**
* Set the biome.
*
* @param position the (x, z) location to set the biome at
* @param biome the biome to set to
* @return true if the biome was successfully set (return value may not be accurate)
* @deprecated Biomes in Minecraft are 3D now, use {@link OutputExtent#setBiome(BlockVector3, BiomeType)}
*/
@Deprecated
default boolean setBiome(BlockVector2 position, BiomeType biome) {
boolean result = false;
for (int y = 0; y < 256; y ++) {
result |= setBiome(position.toBlockVector3().mutY(y), biome);
}
return result;
}
@NonAbstractForCompatibility(
delegateName = "setBiome",
delegateParams = { int.class, int.class, int.class, BiomeType.class }
)
// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default boolean setBiome(int x, int y, int z, BiomeType biome) {
DeprecationUtil.checkDelegatingOverride(getClass());
return setBiome(MutableBlockVector3.get(x, y, z), biome);
}
//FAWE start
/**
* Set the biome.
*
* <p>
* As implementation varies per Minecraft version, this may set more than
* this position's biome. On versions prior to 1.15, this will set the entire
* column. On later versions it will set the 4x4x4 cube.
* </p>
*
* @param position the (x, y, z) location to set the biome at
* @param biome the biome to set to
* @return true if the biome was successfully set (return value may not be accurate)
* @apiNote This must be overridden by new subclasses. See {@link NonAbstractForCompatibility}
* for details
*/
@NonAbstractForCompatibility(
delegateName = "setBiome",
delegateParams = { BlockVector3.class, BiomeType.class }
)
default boolean setBiome(BlockVector3 position, BiomeType biome) {
DeprecationUtil.checkDelegatingOverride(getClass());
return setBiome(position.toBlockVector2(), biome);
}
/**
* Set the light value.
*
* @param position position of the block
* @param value light level to set
*/
default void setBlockLight(BlockVector3 position, int value) {
setBlockLight(position.getX(), position.getY(), position.getZ(), value);
}
default void setBlockLight(int x, int y, int z, int value) {
}
/**
* Set the sky light value.
*
* @param position position of the block
* @param value light level to set
*/
default void setSkyLight(BlockVector3 position, int value) {
setSkyLight(position.getX(), position.getY(), position.getZ(), value);
}
//FAWE end
default void setSkyLight(int x, int y, int z, int value) {
}
default void setHeightMap(HeightMapType type, int[] heightMap) {
}
/**
* Return an {@link Operation} that should be called to tie up loose ends
* (such as to commit changes in a buffer).
*
* @return an operation or null if there is none to execute
*/
@Nullable Operation commit();
}