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* Feature/main/propagate diff annotations (#1187) * 25% done * More work * More work * 50% * More work * 75% * 100% & cleanup * Update adapters * Squish squash, applesauce commit275ba9bd84
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Sat Jul 17 01:10:20 2021 +0200 Update dependency com.comphenix.protocol:ProtocolLib to v4.7.0 (#1173) Co-authored-by: Renovate Bot <bot@renovateapp.com> commit9fd8984804
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Date: Sat Jul 17 01:09:29 2021 +0200 Update dependency org.checkerframework:checker-qual to v3.16.0 (#1184) Co-authored-by: Renovate Bot <bot@renovateapp.com> commit861fb45e5c
Author: dordsor21 <dordsor21@gmail.com> Date: Fri Jul 16 19:07:02 2021 +0100 Fix #1075 commit420c45a29a
Author: dordsor21 <dordsor21@gmail.com> Date: Fri Jul 16 18:48:21 2021 +0100 Entity removal should be on the main thread as we're just passing through rather than doing chunk operations - Fixes #1164 - Not working: butcher/remove history commit4d4db7dcd0
Author: SirYwell <hannesgreule@outlook.de> Date: Fri Jul 16 17:52:44 2021 +0200 Make sure leaves category is loaded for heightmaps (fixes #1176) commitc98f6e4f37
Author: dordsor21 <dordsor21@gmail.com> Date: Fri Jul 16 10:44:52 2021 +0100 Do not allow generation commands to generate outside selection commit2485f5eccc
Author: dordsor21 <dordsor21@gmail.com> Date: Fri Jul 16 10:43:15 2021 +0100 EditSession needs to override some Extent methods to ensure block changes are correctly set through the various extents Fixes #1152 commitd9418ec8ae
Author: dordsor21 <dordsor21@gmail.com> Date: Fri Jul 16 09:52:44 2021 +0100 Undo part of41073bb1a0
Fixes #1178 * Update Upstream fb1fb84 Fixed typo and grammar * We don't support custom heights yet * Casing inconsistency * Address a few comments * Address comments * Don't refactor to AP classpath * Document annotation style * Refactoring & shade cleanup * Address a few comments * More work * Resolve comments not being resolved yet * Feature/main/propagate diff annotations (#1187) (#1194) * Remove beta package, fix history packages, move classes out of object package * Resolve comments not being resolved yet * Remove beta package, fix history packages, move classes out of object package Co-authored-by: NotMyFault <mc.cache@web.de> * brushes should be under brush * More refactoring - Filters/processors should be in the same place and are related to extents - Transforms are in `extent.transform` in upstream * Move history classes under history * Update adapters Co-authored-by: dordsor21 <dordsor21@gmail.com>
179 lines
6.8 KiB
Java
179 lines
6.8 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extent;
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import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.internal.util.DeprecationUtil;
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import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.fastasyncworldedit.core.math.MutableBlockVector3;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import javax.annotation.Nullable;
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/**
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* Accepts block and entity changes.
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*/
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public interface OutputExtent {
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/**
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* Change the block at the given location to the given block. The operation may
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* not tie the given {@link BlockStateHolder} to the world, so future changes to the
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* {@link BlockStateHolder} do not affect the world until this method is called again.
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*
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* <p>The return value of this method indicates whether the change was probably
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* successful. It may not be successful if, for example, the location is out
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* of the bounds of the extent. It may be unsuccessful if the block passed
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* is the same as the one in the world. However, the return value is only an
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* estimation and it may be incorrect, but it could be used to count, for
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* example, the approximate number of changes.</p>
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*
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* @param position position of the block
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* @param block block to set
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* @return true if the block was successfully set (return value may not be accurate)
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* @throws WorldEditException thrown on an error
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* @deprecated It is recommended that you use {@link #setBlock(int, int, int, BlockStateHolder)} in FAWE
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*/
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@Deprecated
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default <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 position, T block) throws WorldEditException {
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return setBlock(position.getX(), position.getY(), position.getZ(), block);
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}
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// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
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default <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) throws WorldEditException {
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return setBlock(MutableBlockVector3.get(x, y, z), block);
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}
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boolean setTile(int x, int y, int z, CompoundTag tile) throws WorldEditException;
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/**
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* Check if this extent fully supports 3D biomes.
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*
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* <p>
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* If {@code false}, the extent only visually reads biomes from {@code y = 0}.
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* The biomes will still be set in 3D, but the client will only see the one at
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* {@code y = 0}. It is up to the caller to determine if they want to set that
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* biome instead, or simply warn the actor.
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* </p>
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*
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* @return if the extent fully supports 3D biomes
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*/
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default boolean fullySupports3DBiomes() {
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return true;
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}
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/**
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* Set the biome.
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*
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* @param position the (x, z) location to set the biome at
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* @param biome the biome to set to
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* @return true if the biome was successfully set (return value may not be accurate)
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* @deprecated Biomes in Minecraft are 3D now, use {@link OutputExtent#setBiome(BlockVector3, BiomeType)}
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*/
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@Deprecated
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default boolean setBiome(BlockVector2 position, BiomeType biome) {
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boolean result = false;
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for (int y = 0; y < 256; y ++) {
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result |= setBiome(position.toBlockVector3().mutY(y), biome);
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}
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return result;
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}
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@NonAbstractForCompatibility(
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delegateName = "setBiome",
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delegateParams = { int.class, int.class, int.class, BiomeType.class }
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)
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// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
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default boolean setBiome(int x, int y, int z, BiomeType biome) {
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DeprecationUtil.checkDelegatingOverride(getClass());
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return setBiome(MutableBlockVector3.get(x, y, z), biome);
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}
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//FAWE start
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/**
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* Set the biome.
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*
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* <p>
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* As implementation varies per Minecraft version, this may set more than
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* this position's biome. On versions prior to 1.15, this will set the entire
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* column. On later versions it will set the 4x4x4 cube.
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* </p>
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*
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* @param position the (x, y, z) location to set the biome at
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* @param biome the biome to set to
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* @return true if the biome was successfully set (return value may not be accurate)
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* @apiNote This must be overridden by new subclasses. See {@link NonAbstractForCompatibility}
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* for details
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*/
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@NonAbstractForCompatibility(
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delegateName = "setBiome",
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delegateParams = { BlockVector3.class, BiomeType.class }
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)
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default boolean setBiome(BlockVector3 position, BiomeType biome) {
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DeprecationUtil.checkDelegatingOverride(getClass());
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return setBiome(position.toBlockVector2(), biome);
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}
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/**
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* Set the light value.
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*
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* @param position position of the block
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* @param value light level to set
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*/
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default void setBlockLight(BlockVector3 position, int value) {
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setBlockLight(position.getX(), position.getY(), position.getZ(), value);
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}
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default void setBlockLight(int x, int y, int z, int value) {
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}
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/**
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* Set the sky light value.
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*
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* @param position position of the block
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* @param value light level to set
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*/
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default void setSkyLight(BlockVector3 position, int value) {
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setSkyLight(position.getX(), position.getY(), position.getZ(), value);
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}
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//FAWE end
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default void setSkyLight(int x, int y, int z, int value) {
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}
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default void setHeightMap(HeightMapType type, int[] heightMap) {
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}
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/**
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* Return an {@link Operation} that should be called to tie up loose ends
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* (such as to commit changes in a buffer).
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*
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* @return an operation or null if there is none to execute
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*/
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@Nullable Operation commit();
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}
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