mirror of
https://github.com/plexusorg/Plex-FAWE.git
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167 lines
5.4 KiB
Java
167 lines
5.4 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// $Id$
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package com.sk89q.worldedit.bukkit;
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import com.sk89q.util.StringUtil;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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import org.bukkit.block.Block;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerGameModeChangeEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.EquipmentSlot;
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/**
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* Handles all events thrown in relation to a Player
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*/
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public class WorldEditListener implements Listener {
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private WorldEditPlugin plugin;
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/**
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* Called when a player plays an animation, such as an arm swing
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*
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* @param event Relevant event details
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*/
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/**
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* Construct the object;
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*
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* @param plugin the plugin
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*/
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public WorldEditListener(WorldEditPlugin plugin) {
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this.plugin = plugin;
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onGamemode(PlayerGameModeChangeEvent event) {
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if (!plugin.getInternalPlatform().isHookingEvents()) {
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return;
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}
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// this will automatically refresh their session, we don't have to do anything
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WorldEdit.getInstance().getSessionManager().get(plugin.wrapPlayer(event.getPlayer()));
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}
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/**
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* Called when a player attempts to use a command
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*
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* @param event Relevant event details
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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String[] split = event.getMessage().split(" ");
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if (split.length > 0) {
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split[0] = split[0].substring(1);
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split = plugin.getWorldEdit().getPlatformManager().getCommandManager().commandDetection(split);
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}
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final String newMessage = "/" + StringUtil.joinString(split, " ");
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if (!newMessage.equals(event.getMessage())) {
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event.setMessage(newMessage);
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plugin.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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if (!event.getMessage().isEmpty()) {
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plugin.getServer().dispatchCommand(event.getPlayer(), event.getMessage().substring(1));
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}
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event.setCancelled(true);
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}
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}
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}
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/**
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* Called when a player interacts
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*
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* @param event Relevant event details
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*/
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (!plugin.getInternalPlatform().isHookingEvents()) {
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return;
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}
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if (event.useItemInHand() == Result.DENY) {
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return;
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}
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try {
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if (event.getHand() == EquipmentSlot.OFF_HAND) {
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return; // TODO api needs to be able to get either hand depending on event
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// for now just ignore all off hand interacts
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}
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} catch (NoSuchMethodError | NoSuchFieldError ignored) {
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}
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final Player player = plugin.wrapPlayer(event.getPlayer());
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final World world = player.getWorld();
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final WorldEdit we = plugin.getWorldEdit();
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Action action = event.getAction();
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if (action == Action.LEFT_CLICK_BLOCK) {
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final Block clickedBlock = event.getClickedBlock();
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final Location pos = new Location(world, clickedBlock.getX(), clickedBlock.getY(), clickedBlock.getZ());
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if (we.handleBlockLeftClick(player, pos)) {
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event.setCancelled(true);
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}
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if (we.handleArmSwing(player)) {
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event.setCancelled(true);
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}
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} else if (action == Action.LEFT_CLICK_AIR) {
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if (we.handleArmSwing(player)) {
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event.setCancelled(true);
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}
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} else if (action == Action.RIGHT_CLICK_BLOCK) {
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final Block clickedBlock = event.getClickedBlock();
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final Location pos = new Location(world, clickedBlock.getX(), clickedBlock.getY(), clickedBlock.getZ());
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if (we.handleBlockRightClick(player, pos)) {
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event.setCancelled(true);
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}
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if (we.handleRightClick(player)) {
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event.setCancelled(true);
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}
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} else if (action == Action.RIGHT_CLICK_AIR) {
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if (we.handleRightClick(player)) {
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event.setCancelled(true);
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}
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}
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}
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}
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