Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/AbstractPlayerActor.java
2019-11-16 22:45:36 +10:00

564 lines
17 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extension.platform;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.NotABlockException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TargetBlock;
import com.sk89q.worldedit.util.auth.AuthorizationException;
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import com.sk89q.worldedit.world.item.ItemType;
import com.sk89q.worldedit.world.item.ItemTypes;
import javax.annotation.Nullable;
import java.io.File;
/**
* An abstract implementation of both a {@link Actor} and a {@link Player}
* that is intended for implementations of WorldEdit to use to wrap
* players that make use of WorldEdit.
*/
public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
@Override
public final Extent getExtent() {
return getWorld();
}
/**
* Returns direction according to rotation. May return null.
*
* @param rot yaw
* @return the direction
*/
private static Direction getDirection(double rot) {
if (0 <= rot && rot < 22.5) {
return Direction.SOUTH;
} else if (22.5 <= rot && rot < 67.5) {
return Direction.SOUTHWEST;
} else if (67.5 <= rot && rot < 112.5) {
return Direction.WEST;
} else if (112.5 <= rot && rot < 157.5) {
return Direction.NORTHWEST;
} else if (157.5 <= rot && rot < 202.5) {
return Direction.NORTH;
} else if (202.5 <= rot && rot < 247.5) {
return Direction.NORTHEAST;
} else if (247.5 <= rot && rot < 292.5) {
return Direction.EAST;
} else if (292.5 <= rot && rot < 337.5) {
return Direction.SOUTHEAST;
} else if (337.5 <= rot && rot < 360.0) {
return Direction.SOUTH;
} else {
return null;
}
}
@Override
public boolean isHoldingPickAxe() {
ItemType item = getItemInHand(HandSide.MAIN_HAND).getType();
return item == ItemTypes.IRON_PICKAXE
|| item == ItemTypes.WOODEN_PICKAXE
|| item == ItemTypes.STONE_PICKAXE
|| item == ItemTypes.DIAMOND_PICKAXE
|| item == ItemTypes.GOLDEN_PICKAXE;
}
@Override
public void findFreePosition(Location searchPos) {
Extent world = searchPos.getExtent();
int x = searchPos.getBlockX();
int y = Math.max(0, searchPos.getBlockY());
int origY = y;
int z = searchPos.getBlockZ();
byte free = 0;
while (y <= world.getMaximumPoint().getBlockY() + 2) {
if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
}
if (free == 2) {
if (y - 1 != origY) {
setPosition(Vector3.at(x + 0.5, y - 2 + 1, z + 0.5));
}
return;
}
++y;
}
}
@Override
public void setOnGround(Location searchPos) {
Extent world = searchPos.getExtent();
int x = searchPos.getBlockX();
int y = Math.max(0, searchPos.getBlockY());
int z = searchPos.getBlockZ();
while (y >= 0) {
final BlockVector3 pos = BlockVector3.at(x, y, z);
final BlockState id = world.getBlock(pos);
if (id.getBlockType().getMaterial().isMovementBlocker()) {
setPosition(Vector3.at(x + 0.5, y + 1, z + 0.5));
return;
}
--y;
}
}
@Override
public void findFreePosition() {
findFreePosition(getBlockLocation());
}
@Override
public boolean ascendLevel() {
final Location pos = getBlockLocation();
final int x = pos.getBlockX();
int y = Math.max(0, pos.getBlockY());
final int z = pos.getBlockZ();
final Extent world = pos.getExtent();
byte free = 0;
byte spots = 0;
while (y <= world.getMaximumPoint().getY() + 2) {
if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
}
if (free == 2) {
++spots;
if (spots == 2) {
final BlockVector3 platform = BlockVector3.at(x, y - 2, z);
final BlockState block = world.getBlock(platform);
final BlockType type = block.getBlockType();
// Don't get put in lava!
if (type == BlockTypes.LAVA) {
return false;
}
setPosition(platform.toVector3().add(0.5, 1, 0.5));
return true;
}
}
++y;
}
return false;
}
@Override
public boolean descendLevel() {
final Location pos = getBlockLocation();
final int x = pos.getBlockX();
int y = Math.max(0, pos.getBlockY() - 1);
final int z = pos.getBlockZ();
final Extent world = pos.getExtent();
byte free = 0;
while (y >= 1) {
if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
++free;
} else {
free = 0;
}
if (free == 2) {
// So we've found a spot, but we have to drop the player
// lightly and also check to see if there's something to
// stand upon
while (y >= 0) {
final BlockVector3 platform = BlockVector3.at(x, y, z);
final BlockState block = world.getBlock(platform);
final BlockType type = block.getBlockType();
// Don't want to end up in lava
if (!type.getMaterial().isAir() && type != BlockTypes.LAVA) {
// Found a block!
setPosition(platform.toVector3().add(0.5, 1, 0.5));
return true;
}
--y;
}
return false;
}
--y;
}
return false;
}
@Override
public boolean ascendToCeiling(int clearance) {
return ascendToCeiling(clearance, true);
}
@Override
public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
Location pos = getBlockLocation();
int x = pos.getBlockX();
int initialY = Math.max(0, pos.getBlockY());
int y = Math.max(0, pos.getBlockY() + 2);
int z = pos.getBlockZ();
Extent world = getLocation().getExtent();
// No free space above
if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isAir()) {
return false;
}
while (y <= world.getMaximumPoint().getY()) {
// Found a ceiling!
if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
int platformY = Math.max(initialY, y - 3 - clearance);
if (platformY < initialY) { // if ==, they already have the given clearance, if <, clearance is too large
return false;
} else if (platformY == initialY) {
return false;
}
floatAt(x, platformY + 1, z, alwaysGlass);
return true;
}
++y;
}
return false;
}
@Override
public boolean ascendUpwards(int distance) {
return ascendUpwards(distance, true);
}
@Override
public boolean ascendUpwards(int distance, boolean alwaysGlass) {
final Location pos = getBlockLocation();
final int x = pos.getBlockX();
final int initialY = Math.max(0, pos.getBlockY());
int y = Math.max(0, pos.getBlockY() + 1);
final int z = pos.getBlockZ();
final int maxY = Math.min(getWorld().getMaxY() + 1, initialY + distance);
final Extent world = getLocation().getExtent();
while (y <= world.getMaximumPoint().getY() + 2) {
if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
break; // Hit something
} else if (y > maxY + 1) {
break;
} else if (y == maxY + 1) {
floatAt(x, y - 1, z, alwaysGlass);
return true;
}
++y;
}
return false;
}
@Override
public void floatAt(int x, int y, int z, boolean alwaysGlass) {
if (alwaysGlass || !isAllowedToFly()) {
BlockVector3 spot = BlockVector3.at(x, y - 1, z);
final World world = getWorld();
if (!world.getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
try (EditSession session = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, 1, this)) {
session.setBlock(spot, BlockTypes.GLASS.getDefaultState());
} catch (MaxChangedBlocksException ignored) {
}
}
} else {
setFlying(true);
}
setPosition(Vector3.at(x + 0.5, y, z + 0.5));
}
/**
* Check whether the player is allowed to fly.
*
* @return true if allowed flight
*/
protected boolean isAllowedToFly() {
return false;
}
/**
* Set whether the player is currently flying.
*
* @param flying true to fly
*/
protected void setFlying(boolean flying) {
}
@Override
public Location getBlockOn() {
final Location location = getLocation();
return location.setPosition(location.setY(location.getY() - 1).toVector().floor());
}
@Override
public Location getBlockTrace(int range, boolean useLastBlock) {
return getBlockTrace(range, useLastBlock, null);
}
@Override
public Location getBlockTraceFace(int range, boolean useLastBlock) {
return getBlockTraceFace(range, useLastBlock, null);
}
@Override
public Location getBlockTrace(int range, boolean useLastBlock, @Nullable Mask stopMask) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
if (stopMask != null) {
tb.setStopMask(stopMask);
}
return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
}
@Override
public Location getBlockTraceFace(int range, boolean useLastBlock, @Nullable Mask stopMask) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
if (stopMask != null) {
tb.setStopMask(stopMask);
}
return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
}
@Override
public Location getBlockTrace(int range) {
return getBlockTrace(range, false);
}
@Override
public Location getSolidBlockTrace(int range) {
TargetBlock tb = new TargetBlock(this, range, 0.2);
return tb.getSolidTargetBlock();
}
@Override
public Direction getCardinalDirection() {
return getCardinalDirection(0);
}
@Override
public Direction getCardinalDirection(int yawOffset) {
final Location location = getLocation();
if (location.getPitch() > 67.5) {
return Direction.DOWN;
}
if (location.getPitch() < -67.5) {
return Direction.UP;
}
// From hey0's code
double rot = (location.getYaw() + yawOffset) % 360; //let's use real yaw now
if (rot < 0) {
rot += 360.0;
}
return getDirection(rot);
}
@Override
public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
final ItemType typeId = getItemInHand(handSide).getType();
if (typeId.hasBlockType()) {
return typeId.getBlockType().getDefaultState().toBaseBlock();
} else {
throw new NotABlockException();
}
}
private boolean canPassThroughBlock(Location curBlock) {
BlockVector3 blockPos = curBlock.toVector().toBlockPoint();
BlockState block = curBlock.getExtent().getBlock(blockPos);
return !block.getBlockType().getMaterial().isMovementBlocker();
}
/**
* Advances the block target block until the current block is a wall
* @return true if a wall is found
*/
private boolean advanceToWall(TargetBlock hitBlox) {
Location curBlock;
while ((curBlock = hitBlox.getCurrentBlock()) != null) {
if (!canPassThroughBlock(curBlock)) {
return true;
}
hitBlox.getNextBlock();
}
return false;
}
/**
* Advances the block target block until the current block is a free
* @return true if a free spot is found
*/
private boolean advanceToFree(TargetBlock hitBlox) {
Location curBlock;
while ((curBlock = hitBlox.getCurrentBlock()) != null) {
if (canPassThroughBlock(curBlock)) {
return true;
}
hitBlox.getNextBlock();
}
return false;
}
@Override
public boolean passThroughForwardWall(int range) {
TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
if (!advanceToWall(hitBlox)) {
return false;
}
if (!advanceToFree(hitBlox)) {
return false;
}
Location foundBlock = hitBlox.getCurrentBlock();
if (foundBlock != null) {
setOnGround(foundBlock);
return true;
}
return false;
}
@Override
public void setPosition(Vector3 pos) {
final Location location = getLocation();
setPosition(pos, location.getPitch(), location.getYaw());
}
@Override
public File openFileOpenDialog(String[] extensions) {
printError(TranslatableComponent.of("worldedit.platform.no-file-dialog"));
return null;
}
@Override
public File openFileSaveDialog(String[] extensions) {
printError(TranslatableComponent.of("worldedit.platform.no-file-dialog"));
return null;
}
@Override
public boolean canDestroyBedrock() {
return hasPermission("worldedit.override.bedrock");
}
@Override
public void dispatchCUIEvent(CUIEvent event) {
}
@Override
public boolean equals(Object other) {
if (!(other instanceof Player)) {
return false;
}
Player other2 = (Player) other;
return other2.getName().equals(getName());
}
@Override
public int hashCode() {
return getName().hashCode();
}
@Override
public void checkPermission(String permission) throws AuthorizationException {
if (!hasPermission(permission)) {
throw new AuthorizationException();
}
}
@Override
public boolean isPlayer() {
return true;
}
@Override
public GameMode getGameMode() {
return GameModes.SURVIVAL;
}
@Override
public void setGameMode(GameMode gameMode) {
}
@Override
public Object clone() throws CloneNotSupportedException {
throw new CloneNotSupportedException("Not supported");
}
@Override
public boolean remove() {
return false;
}
@Override
public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
}
}