mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-06-18 08:41:46 +00:00
564 lines
17 KiB
Java
564 lines
17 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.TargetBlock;
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import com.sk89q.worldedit.util.auth.AuthorizationException;
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import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.gamemode.GameMode;
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import com.sk89q.worldedit.world.gamemode.GameModes;
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import com.sk89q.worldedit.world.item.ItemType;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import javax.annotation.Nullable;
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import java.io.File;
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/**
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* An abstract implementation of both a {@link Actor} and a {@link Player}
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* that is intended for implementations of WorldEdit to use to wrap
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* players that make use of WorldEdit.
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*/
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public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public final Extent getExtent() {
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return getWorld();
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}
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/**
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* Returns direction according to rotation. May return null.
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*
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* @param rot yaw
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* @return the direction
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*/
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private static Direction getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
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return Direction.SOUTH;
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} else if (22.5 <= rot && rot < 67.5) {
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return Direction.SOUTHWEST;
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} else if (67.5 <= rot && rot < 112.5) {
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return Direction.WEST;
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} else if (112.5 <= rot && rot < 157.5) {
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return Direction.NORTHWEST;
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} else if (157.5 <= rot && rot < 202.5) {
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return Direction.NORTH;
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} else if (202.5 <= rot && rot < 247.5) {
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return Direction.NORTHEAST;
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} else if (247.5 <= rot && rot < 292.5) {
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return Direction.EAST;
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} else if (292.5 <= rot && rot < 337.5) {
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return Direction.SOUTHEAST;
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} else if (337.5 <= rot && rot < 360.0) {
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return Direction.SOUTH;
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} else {
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return null;
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}
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}
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@Override
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public boolean isHoldingPickAxe() {
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ItemType item = getItemInHand(HandSide.MAIN_HAND).getType();
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return item == ItemTypes.IRON_PICKAXE
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|| item == ItemTypes.WOODEN_PICKAXE
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|| item == ItemTypes.STONE_PICKAXE
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|| item == ItemTypes.DIAMOND_PICKAXE
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|| item == ItemTypes.GOLDEN_PICKAXE;
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}
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@Override
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public void findFreePosition(Location searchPos) {
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Extent world = searchPos.getExtent();
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int origY = y;
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int z = searchPos.getBlockZ();
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byte free = 0;
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while (y <= world.getMaximumPoint().getBlockY() + 2) {
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if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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++free;
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} else {
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free = 0;
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}
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if (free == 2) {
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if (y - 1 != origY) {
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setPosition(Vector3.at(x + 0.5, y - 2 + 1, z + 0.5));
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}
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return;
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}
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++y;
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}
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}
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@Override
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public void setOnGround(Location searchPos) {
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Extent world = searchPos.getExtent();
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int z = searchPos.getBlockZ();
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while (y >= 0) {
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final BlockVector3 pos = BlockVector3.at(x, y, z);
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final BlockState id = world.getBlock(pos);
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if (id.getBlockType().getMaterial().isMovementBlocker()) {
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setPosition(Vector3.at(x + 0.5, y + 1, z + 0.5));
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return;
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}
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--y;
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}
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}
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@Override
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public void findFreePosition() {
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findFreePosition(getBlockLocation());
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}
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@Override
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public boolean ascendLevel() {
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final Location pos = getBlockLocation();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY());
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final int z = pos.getBlockZ();
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final Extent world = pos.getExtent();
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byte free = 0;
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byte spots = 0;
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while (y <= world.getMaximumPoint().getY() + 2) {
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if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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++free;
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} else {
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free = 0;
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}
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if (free == 2) {
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++spots;
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if (spots == 2) {
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final BlockVector3 platform = BlockVector3.at(x, y - 2, z);
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final BlockState block = world.getBlock(platform);
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final BlockType type = block.getBlockType();
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// Don't get put in lava!
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if (type == BlockTypes.LAVA) {
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return false;
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}
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setPosition(platform.toVector3().add(0.5, 1, 0.5));
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return true;
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}
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}
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++y;
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}
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return false;
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}
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@Override
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public boolean descendLevel() {
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final Location pos = getBlockLocation();
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final int x = pos.getBlockX();
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int y = Math.max(0, pos.getBlockY() - 1);
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final int z = pos.getBlockZ();
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final Extent world = pos.getExtent();
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byte free = 0;
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while (y >= 1) {
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if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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++free;
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} else {
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free = 0;
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}
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if (free == 2) {
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// So we've found a spot, but we have to drop the player
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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final BlockVector3 platform = BlockVector3.at(x, y, z);
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final BlockState block = world.getBlock(platform);
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final BlockType type = block.getBlockType();
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// Don't want to end up in lava
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if (!type.getMaterial().isAir() && type != BlockTypes.LAVA) {
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// Found a block!
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setPosition(platform.toVector3().add(0.5, 1, 0.5));
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return true;
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}
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--y;
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}
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return false;
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}
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--y;
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}
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return false;
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}
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@Override
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public boolean ascendToCeiling(int clearance) {
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return ascendToCeiling(clearance, true);
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}
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@Override
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public boolean ascendToCeiling(int clearance, boolean alwaysGlass) {
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Location pos = getBlockLocation();
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int x = pos.getBlockX();
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 2);
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int z = pos.getBlockZ();
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Extent world = getLocation().getExtent();
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// No free space above
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if (!world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isAir()) {
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return false;
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}
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while (y <= world.getMaximumPoint().getY()) {
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// Found a ceiling!
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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if (platformY < initialY) { // if ==, they already have the given clearance, if <, clearance is too large
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return false;
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} else if (platformY == initialY) {
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return false;
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}
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floatAt(x, platformY + 1, z, alwaysGlass);
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return true;
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}
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++y;
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}
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return false;
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}
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@Override
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public boolean ascendUpwards(int distance) {
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return ascendUpwards(distance, true);
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}
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@Override
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public boolean ascendUpwards(int distance, boolean alwaysGlass) {
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final Location pos = getBlockLocation();
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final int x = pos.getBlockX();
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final int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 1);
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final int z = pos.getBlockZ();
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final int maxY = Math.min(getWorld().getMaxY() + 1, initialY + distance);
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final Extent world = getLocation().getExtent();
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while (y <= world.getMaximumPoint().getY() + 2) {
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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} else if (y == maxY + 1) {
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floatAt(x, y - 1, z, alwaysGlass);
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return true;
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}
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++y;
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}
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return false;
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}
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@Override
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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if (alwaysGlass || !isAllowedToFly()) {
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BlockVector3 spot = BlockVector3.at(x, y - 1, z);
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final World world = getWorld();
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if (!world.getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
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try (EditSession session = WorldEdit.getInstance().getEditSessionFactory().getEditSession(world, 1, this)) {
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session.setBlock(spot, BlockTypes.GLASS.getDefaultState());
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} catch (MaxChangedBlocksException ignored) {
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}
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}
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} else {
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setFlying(true);
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}
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setPosition(Vector3.at(x + 0.5, y, z + 0.5));
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}
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/**
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* Check whether the player is allowed to fly.
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*
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* @return true if allowed flight
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*/
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protected boolean isAllowedToFly() {
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return false;
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}
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/**
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* Set whether the player is currently flying.
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*
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* @param flying true to fly
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*/
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protected void setFlying(boolean flying) {
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}
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@Override
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public Location getBlockOn() {
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final Location location = getLocation();
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return location.setPosition(location.setY(location.getY() - 1).toVector().floor());
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}
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@Override
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public Location getBlockTrace(int range, boolean useLastBlock) {
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return getBlockTrace(range, useLastBlock, null);
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}
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@Override
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public Location getBlockTraceFace(int range, boolean useLastBlock) {
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return getBlockTraceFace(range, useLastBlock, null);
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}
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@Override
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public Location getBlockTrace(int range, boolean useLastBlock, @Nullable Mask stopMask) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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if (stopMask != null) {
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tb.setStopMask(stopMask);
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}
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return (useLastBlock ? tb.getAnyTargetBlock() : tb.getTargetBlock());
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}
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@Override
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public Location getBlockTraceFace(int range, boolean useLastBlock, @Nullable Mask stopMask) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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if (stopMask != null) {
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tb.setStopMask(stopMask);
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}
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return (useLastBlock ? tb.getAnyTargetBlockFace() : tb.getTargetBlockFace());
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}
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@Override
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public Location getBlockTrace(int range) {
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return getBlockTrace(range, false);
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}
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@Override
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public Location getSolidBlockTrace(int range) {
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TargetBlock tb = new TargetBlock(this, range, 0.2);
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return tb.getSolidTargetBlock();
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}
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@Override
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public Direction getCardinalDirection() {
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return getCardinalDirection(0);
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}
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@Override
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public Direction getCardinalDirection(int yawOffset) {
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final Location location = getLocation();
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if (location.getPitch() > 67.5) {
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return Direction.DOWN;
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}
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if (location.getPitch() < -67.5) {
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return Direction.UP;
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}
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// From hey0's code
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double rot = (location.getYaw() + yawOffset) % 360; //let's use real yaw now
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if (rot < 0) {
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rot += 360.0;
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}
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return getDirection(rot);
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}
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@Override
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public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
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final ItemType typeId = getItemInHand(handSide).getType();
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if (typeId.hasBlockType()) {
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return typeId.getBlockType().getDefaultState().toBaseBlock();
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} else {
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throw new NotABlockException();
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}
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}
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private boolean canPassThroughBlock(Location curBlock) {
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BlockVector3 blockPos = curBlock.toVector().toBlockPoint();
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BlockState block = curBlock.getExtent().getBlock(blockPos);
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return !block.getBlockType().getMaterial().isMovementBlocker();
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}
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/**
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* Advances the block target block until the current block is a wall
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* @return true if a wall is found
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*/
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private boolean advanceToWall(TargetBlock hitBlox) {
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Location curBlock;
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while ((curBlock = hitBlox.getCurrentBlock()) != null) {
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if (!canPassThroughBlock(curBlock)) {
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return true;
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}
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hitBlox.getNextBlock();
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}
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return false;
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}
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/**
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* Advances the block target block until the current block is a free
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* @return true if a free spot is found
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*/
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private boolean advanceToFree(TargetBlock hitBlox) {
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Location curBlock;
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while ((curBlock = hitBlox.getCurrentBlock()) != null) {
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if (canPassThroughBlock(curBlock)) {
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return true;
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}
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hitBlox.getNextBlock();
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}
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return false;
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}
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@Override
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public boolean passThroughForwardWall(int range) {
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TargetBlock hitBlox = new TargetBlock(this, range, 0.2);
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if (!advanceToWall(hitBlox)) {
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return false;
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}
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if (!advanceToFree(hitBlox)) {
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return false;
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}
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Location foundBlock = hitBlox.getCurrentBlock();
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if (foundBlock != null) {
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setOnGround(foundBlock);
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return true;
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}
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return false;
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}
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@Override
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public void setPosition(Vector3 pos) {
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final Location location = getLocation();
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setPosition(pos, location.getPitch(), location.getYaw());
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}
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@Override
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public File openFileOpenDialog(String[] extensions) {
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printError(TranslatableComponent.of("worldedit.platform.no-file-dialog"));
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return null;
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}
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@Override
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public File openFileSaveDialog(String[] extensions) {
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printError(TranslatableComponent.of("worldedit.platform.no-file-dialog"));
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return null;
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}
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@Override
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public boolean canDestroyBedrock() {
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return hasPermission("worldedit.override.bedrock");
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}
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@Override
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public void dispatchCUIEvent(CUIEvent event) {
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}
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@Override
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public boolean equals(Object other) {
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if (!(other instanceof Player)) {
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return false;
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}
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Player other2 = (Player) other;
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return other2.getName().equals(getName());
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}
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@Override
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public int hashCode() {
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return getName().hashCode();
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}
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@Override
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public void checkPermission(String permission) throws AuthorizationException {
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if (!hasPermission(permission)) {
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throw new AuthorizationException();
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}
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}
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@Override
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public boolean isPlayer() {
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return true;
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}
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@Override
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public GameMode getGameMode() {
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return GameModes.SURVIVAL;
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}
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@Override
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public void setGameMode(GameMode gameMode) {
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}
|
|
|
|
@Override
|
|
public Object clone() throws CloneNotSupportedException {
|
|
throw new CloneNotSupportedException("Not supported");
|
|
}
|
|
|
|
@Override
|
|
public boolean remove() {
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public <B extends BlockStateHolder<B>> void sendFakeBlock(BlockVector3 pos, B block) {
|
|
|
|
}
|
|
}
|