mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-09-19 13:58:22 +00:00
137 lines
4.0 KiB
Java
137 lines
4.0 KiB
Java
/*
|
|
* WorldEdit, a Minecraft world manipulation toolkit
|
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
|
* Copyright (C) WorldEdit team and contributors
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify it
|
|
* under the terms of the GNU Lesser General Public License as published by the
|
|
* Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
|
* for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
package com.sk89q.worldedit.bukkit.adapter;
|
|
|
|
import com.sk89q.jnbt.CompoundTag;
|
|
import com.sk89q.jnbt.Tag;
|
|
import com.sk89q.worldedit.entity.BaseEntity;
|
|
import com.sk89q.worldedit.math.BlockVector3;
|
|
import com.sk89q.worldedit.registry.state.Property;
|
|
import com.sk89q.worldedit.world.block.BaseBlock;
|
|
import com.sk89q.worldedit.world.block.BlockState;
|
|
import com.sk89q.worldedit.world.block.BlockStateHolder;
|
|
import com.sk89q.worldedit.world.block.BlockType;
|
|
import com.sk89q.worldedit.world.registry.BlockMaterial;
|
|
|
|
import org.bukkit.Chunk;
|
|
import org.bukkit.Location;
|
|
import org.bukkit.entity.Entity;
|
|
import org.bukkit.entity.Player;
|
|
|
|
import java.util.Map;
|
|
|
|
import javax.annotation.Nullable;
|
|
|
|
/**
|
|
* An interface for adapters of various Bukkit implementations.
|
|
*/
|
|
public interface BukkitImplAdapter<T> extends IBukkitAdapter {
|
|
|
|
/**
|
|
* Get the block at the given location.
|
|
*
|
|
* @param location the location
|
|
* @return the block
|
|
*/
|
|
BaseBlock getBlock(Location location);
|
|
|
|
boolean setBlock(Chunk chunk, int x, int y, int z, BlockStateHolder<?> state, boolean update);
|
|
|
|
boolean isChunkInUse(Chunk chunk);
|
|
/**
|
|
* Set the block at the given location.
|
|
*
|
|
* @param location the location
|
|
* @param state the block
|
|
* @param notifyAndLight notify and light if set
|
|
* @return true if a block was likely changed
|
|
*/
|
|
boolean setBlock(Location location, BlockStateHolder<?> state, boolean notifyAndLight);
|
|
|
|
/**
|
|
* Notifies the simulation that the block at the given location has
|
|
* been changed and it must be re-lighted (and issue other events).
|
|
*
|
|
* @param position position of the block
|
|
* @param previousType the type of the previous block that was there
|
|
*/
|
|
void notifyAndLightBlock(Location position, BlockState previousType);
|
|
|
|
/**
|
|
* Get the state for the given entity.
|
|
*
|
|
* @param entity the entity
|
|
* @return the state, or null
|
|
*/
|
|
@Nullable
|
|
BaseEntity getEntity(Entity entity);
|
|
|
|
/**
|
|
* Create the given entity.
|
|
*
|
|
* @param location the location
|
|
* @param state the state
|
|
* @return the created entity or null
|
|
*/
|
|
@Nullable
|
|
Entity createEntity(Location location, BaseEntity state);
|
|
|
|
/**
|
|
* Get a map of {@code string -> property}.
|
|
*
|
|
* @param blockType The block type
|
|
* @return The properties map
|
|
*/
|
|
Map<String, ? extends Property<?>> getProperties(BlockType blockType);
|
|
|
|
default BlockMaterial getMaterial(BlockType blockType) {
|
|
return null;
|
|
}
|
|
|
|
default BlockMaterial getMaterial(BlockState blockState) {
|
|
return null;
|
|
}
|
|
|
|
default Tag toNative(T foreign) {
|
|
return null;
|
|
}
|
|
|
|
default T fromNative(Tag foreign) {
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Send the given NBT data to the player.
|
|
*
|
|
* @param player The player
|
|
* @param pos The position
|
|
* @param nbtData The NBT Data
|
|
*/
|
|
void sendFakeNBT(Player player, BlockVector3 pos, CompoundTag nbtData);
|
|
|
|
/**
|
|
* Make the client think it has operator status.
|
|
* This does not give them any operator capabilities.
|
|
*
|
|
* @param player The player
|
|
*/
|
|
void sendFakeOP(Player player);
|
|
}
|