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add block blocker
in the future, this will be it's own module or something
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commit
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@ -3,6 +3,10 @@ package dev.plex.listener.impl;
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import dev.plex.listener.PlexListener;
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import java.util.ArrayList;
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import java.util.List;
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import net.kyori.adventure.sound.Sound;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockBreakEvent;
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@ -12,13 +16,45 @@ public class BlockListener extends PlexListener
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{
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public List<String> blockedPlayers = new ArrayList<>();
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private static final List<Material> blockedBlocks = new ArrayList<>();
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private static List<String> cachedBlockedBlocksConfig = null;
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@EventHandler(priority = EventPriority.LOW)
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public void onBlockPlace(BlockPlaceEvent event)
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{
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List<String> blockedBlocksConfig = plugin.config.getStringList("blockedBlocks");
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if (blockedBlocksConfig != cachedBlockedBlocksConfig)
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{
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blockedBlocks.clear();
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cachedBlockedBlocksConfig = blockedBlocksConfig;
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for (String block : blockedBlocksConfig)
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{
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try
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{
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blockedBlocks.add(Material.valueOf(block.toUpperCase()));
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}
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catch (IllegalArgumentException e)
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{
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//
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}
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}
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}
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if (blockedBlocks.contains(event.getBlock().getType()))
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{
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event.getBlock().setType(Material.COBWEB);
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Particle.CLOUD.builder().location(event.getBlock().getLocation().add(0.5,0.5,0.5)).receivers(event.getPlayer()).extra(0).offset(0.5,0.5,0.5).count(5).spawn();
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Particle.FLAME.builder().location(event.getBlock().getLocation().add(0.5,0.5,0.5)).receivers(event.getPlayer()).extra(0).offset(0.5,0.5,0.5).count(3).spawn();
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Particle.SOUL_FIRE_FLAME.builder().location(event.getBlock().getLocation().add(0.5,0.5,0.5)).receivers(event.getPlayer()).offset(0.5,0.5,0.5).extra(0).count(2).spawn();
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event.getPlayer().playSound(Sound.sound(org.bukkit.Sound.BLOCK_FIRE_EXTINGUISH.key(), Sound.Source.BLOCK, 0.5f, 0.5f));
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}
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if (blockedPlayers.size() == 0)
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{
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return;
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}
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if (blockedPlayers.contains(event.getPlayer().getName()))
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{
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event.setCancelled(true);
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@ -154,6 +154,12 @@ autowipe:
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# Should we allow drops from players?
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allowdrops: true
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# What blocks should be blocked?
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blockedBlocks:
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- "SPAWNER"
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- "STRUCTURE_BLOCK"
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- "JIGSAW"
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worlds:
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flatlands:
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name: "Flatlands"
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