Overhaul menu system and simplify it heavily, separating Pageable Menus and regular Menus into two different implementations

This commit is contained in:
Taah
2023-09-02 10:14:10 -07:00
parent 28c57f3a52
commit 2364ab33ff
18 changed files with 609 additions and 563 deletions

View File

@ -0,0 +1,98 @@
package dev.plex.menu.impl;
import dev.plex.Plex;
import dev.plex.menu.AbstractMenu;
import dev.plex.util.PlexUtils;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.List;
public class ToggleMenu extends AbstractMenu
{
private final Plex plugin;
public ToggleMenu()
{
super("<green><bold>Toggles", Rows.ONE);
this.plugin = Plex.get();
resetExplosionItem(this.inventory());
resetFluidspreadItem(this.inventory());
resetDropsItem(this.inventory());
resetRedstoneItem(this.inventory());
}
private void resetExplosionItem(Inventory inventory)
{
ItemStack explosions = new ItemStack(Material.TNT);
ItemMeta explosionsItemMeta = explosions.getItemMeta();
explosionsItemMeta.displayName(PlexUtils.mmDeserialize("<!italic><light_purple>Toggle explosions"));
explosionsItemMeta.lore(List.of(PlexUtils.mmDeserialize("<!italic><yellow>Explosions are " + (plugin.toggles.getBoolean("explosions") ? "<red>enabled" : "<green>disabled"))));
explosions.setItemMeta(explosionsItemMeta);
inventory.setItem(0, explosions);
}
private void resetFluidspreadItem(Inventory inventory)
{
ItemStack water = new ItemStack(Material.WATER_BUCKET);
ItemMeta waterItemMeta = water.getItemMeta();
waterItemMeta.displayName(PlexUtils.mmDeserialize("<!italic><light_purple>Toggle fluid spread"));
waterItemMeta.lore(List.of(PlexUtils.mmDeserialize("<!italic><yellow>Fluid spread is " + (plugin.toggles.getBoolean("fluidspread") ? "<green>enabled" : "<red>disabled"))));
water.setItemMeta(waterItemMeta);
inventory.setItem(1, water);
}
private void resetDropsItem(Inventory inventory)
{
ItemStack feather = new ItemStack(Material.FEATHER);
ItemMeta featherItemMeta = feather.getItemMeta();
featherItemMeta.displayName(PlexUtils.mmDeserialize("<!italic><light_purple>Toggle drops"));
featherItemMeta.lore(List.of(PlexUtils.mmDeserialize("<!italic><yellow>Drops are " + (plugin.toggles.getBoolean("drops") ? "<green>enabled" : "<red>disabled"))));
feather.setItemMeta(featherItemMeta);
inventory.setItem(2, feather);
}
private void resetRedstoneItem(Inventory inventory)
{
ItemStack redstone = new ItemStack(Material.REDSTONE);
ItemMeta redstoneItemMeta = redstone.getItemMeta();
redstoneItemMeta.displayName(PlexUtils.mmDeserialize("<!italic><light_purple>Redstone"));
redstoneItemMeta.lore(List.of(PlexUtils.mmDeserialize("<!italic><yellow>Redstone is " + (plugin.toggles.getBoolean("redstone") ? "<green>enabled" : "<red>disabled"))));
redstone.setItemMeta(redstoneItemMeta);
inventory.setItem(3, redstone);
}
@Override
public boolean onClick(InventoryView view, Inventory inventory, Player player, ItemStack clicked)
{
if (clicked.getType() == Material.TNT)
{
plugin.toggles.set("explosions", !plugin.toggles.getBoolean("explosions"));
resetExplosionItem(inventory);
player.sendMessage(PlexUtils.mmDeserialize("<gray>Toggled explosions."));
}
if (clicked.getType() == Material.WATER_BUCKET)
{
plugin.toggles.set("fluidspread", !plugin.toggles.getBoolean("fluidspread"));
resetFluidspreadItem(inventory);
player.sendMessage(PlexUtils.mmDeserialize("<gray>Toggled fluid spread."));
}
if (clicked.getType() == Material.FEATHER)
{
plugin.toggles.set("drops", !plugin.toggles.getBoolean("drops"));
resetDropsItem(inventory);
player.sendMessage(PlexUtils.mmDeserialize("<gray>Toggled drops."));
}
if (clicked.getType() == Material.REDSTONE)
{
plugin.toggles.set("redstone", !plugin.toggles.getBoolean("redstone"));
resetRedstoneItem(inventory);
player.sendMessage(PlexUtils.mmDeserialize("<gray>Toggled redstone."));
}
return true;
}
}