remove <v> and swap it to {number} for messages

This commit is contained in:
Taah 2022-04-03 21:07:48 -07:00
parent 511506348f
commit 35d436bb61
2 changed files with 113 additions and 106 deletions

View File

@ -146,9 +146,13 @@ public class PlexUtils extends PlexBase
{ {
throw new NullPointerException(); throw new NullPointerException();
} }
for (Object object : objects) /*for (Object object : objects)
{ {
f = f.replaceFirst("<v>", String.valueOf(object)); f = f.replaceFirst("<v>", String.valueOf(object));
}*/
for (int i = 0; i < objects.length; i++)
{
f = f.replace("{" + i + "}", String.valueOf(objects[i]));
} }
return f; return f;
} }

View File

@ -5,103 +5,103 @@
# Messages in here will be placed in for certain commands, actions, etc. # Messages in here will be placed in for certain commands, actions, etc.
# Warning: not all commands have customizable messages # Warning: not all commands have customizable messages
# Variables <v> - these are code-defined replacements for things that should be inserted into messages. (e.g. names, statuses, numbers) # Variables {number} - these are code-defined replacements for things that should be inserted into messages. (e.g. names, statuses, numbers)
# If any of these variables are supposed to be used within a message, some documentation is provided to give more context to what the variables indicate. # If any of these variables are supposed to be used within a message, some documentation is provided to give more context to what the variables indicate.
# You are unable to change the order the variables are used due to it being a code-side functionality.
# If you are wishing to change these messages it's recommended you use the same amount of variables as stated in the documentation, however it's not required. # If you are wishing to change these messages it's recommended you use the same amount of variables as stated in the documentation, however it's not required.
# 1. Appeal URL # 0 - Appeal URL
# 2. Reason # 1 - Reason
# 3. Expiry # 2 - Expiry
# 4. Punisher # 3 - Punisher
banMessage: "<red>You have been banned! You may appeal at <gold><v>.\n<red>Reason: <gold><v>\n<red>End date: <gold><v>\n<red>Banned by: <gold><v>" banMessage: "<red>You have been banned! You may appeal at <gold>{0}.\n<red>Reason: <gold>{1}\n<red>End date: <gold>{2}\n<red>Banned by: <gold>{3}"
# The type of indefinite ban # 0 - The type of indefinite ban
# Appeal URL # 1 - Appeal URL
indefBanMessage: "<red>Your <v> is indefinitely banned! You may appeal at <gold><v>." indefBanMessage: "<red>Your {0} is indefinitely banned! You may appeal at <gold>{1}."
playerNotFound: "<red>Player not found!" playerNotFound: "<red>Player not found!"
worldNotFound: "<red>World not found!" worldNotFound: "<red>World not found!"
# 1. The world you have been teleported to # 0 - The world you have been teleported to
playerWorldTeleport: "<aqua>You have been teleported to <v>." playerWorldTeleport: "<aqua>You have been teleported to {0}."
# 1. The sender who opped everyone # 0 - The sender who opped everyone
oppedAllPlayers: "<aqua><v> - Opped all players on the server" oppedAllPlayers: "<aqua>{0} - Opped all players on the server"
# 1. The sender who de-opped everyone # 0 - The sender who de-opped everyone
deoppedAllPlayers: "<aqua><v> - De-opped all players on the server" deoppedAllPlayers: "<aqua>{0} - De-opped all players on the server"
# 1. The person who is opping # 0 - The person who is opping
# 2. The person who has been opped # 1 - The person who has been opped
oppedPlayer: "<aqua><v> - Opped <v>" oppedPlayer: "<aqua>{0} - Opped {1}"
# 1. The person who is deopped # 0 - The person who is deopped
# 2. The person who has been deopped # 1 - The person who has been deopped
deoppedPlayer: "<red><v> - Deopped <v>" deoppedPlayer: "<red>{0} - Deopped {1}"
# 1. The person who is freezing # 0 - The person who is freezing
# 2. The person who has been frozen # 1 - The person who has been frozen
frozePlayer: "<red><v> - Froze <v>" frozePlayer: "<red>{0} - Froze {1}"
# 1. The person who is unfreezing # 0 - The person who is unfreezing
# 2. The person who has been unfrozen # 1 - The person who has been unfrozen
unfrozePlayer: "<aqua><v> - Unfroze <v>" unfrozePlayer: "<aqua>{0} - Unfroze {1}"
# 1. The command sender # 0 - The command sender
# 2. The person who has been muted # 1 - The person who has been muted
mutedPlayer: "<red><v> - Muted <v>" mutedPlayer: "<red>{0} - Muted {1}"
# 1. The command sender # 0 - The command sender
# 2. The person who has been unmuted # 1 - The person who has been unmuted
unmutedPlayer: "<aqua><v> - Unmuted <v>" unmutedPlayer: "<aqua>{0} - Unmuted {1}"
# 1. The person who is locking up # 0 - The person who is locking up
# 2. The person who has been locked up # 1 - The person who has been locked up
lockedUpPlayer: "<aqua><v> - Locking up <v>" lockedUpPlayer: "<aqua>{0} - Locking up {1}"
# 1. The person who is unlocking # 0 - The person who is unlocking
# 2. The person who has been unlocked # 1 - The person who has been unlocked
unlockedPlayer: "<aqua><v> - Unlocking <v>" unlockedPlayer: "<aqua>{0} - Unlocking {1}"
# 1. The rank required to use the command # 0 - The rank required to use the command
noPermissionRank: "<red>You must be at least <v> <red>to use this command!" noPermissionRank: "<red>You must be at least {0} <red>to use this command!"
# 1. The permission node required to use the command # 0 - The permission node required to use the command
noPermissionNode: "<red>You must have the permission: <v> <red>to use this command!" noPermissionNode: "<red>You must have the permission: {0} <red>to use this command!"
noPermissionInGame: "<red>You must be in console to use this command!" noPermissionInGame: "<red>You must be in console to use this command!"
noPermissionConsole: "<red>You must be in-game to use this command!" noPermissionConsole: "<red>You must be in-game to use this command!"
# 1. The username of the name history # 0 - The username of the name history
nameHistoryTitle: "<gold>Name History of <v>" nameHistoryTitle: "<gold>Name History of {0}"
nameHistorySeparator: "<gold><strikethrough>-----------------------------" nameHistorySeparator: "<gold><strikethrough>-----------------------------"
# 1. The name # 0 - The name
# 2. The date and time of the name change # 1 - The date and time of the name change
nameHistoryBody: "<gold><v> <dark_gray>- <gold><v>" nameHistoryBody: "<gold>{0} <dark_gray>- <gold>{1}"
# 1. The gamemode # 0 - The gamemode
gameModeSetTo: "<gray>Your gamemode has been set to <v>." gameModeSetTo: "<gray>Your gamemode has been set to {0}."
# 1. The player's name # 0 - The player's name
# 2. The gamemode # 1 - The gamemode
setOtherPlayerGameModeTo: "<gray>You set <v>'s gamemode to <v>." setOtherPlayerGameModeTo: "<gray>You set {0}'s gamemode to {1}."
# 1. The command sender # 0 - The command sender
# 2. The gamemode # 1 - The gamemode
playerSetOtherGameMode: "<gray><v> set your gamemode to <v>." playerSetOtherGameMode: "<gray>{0} set your gamemode to {1}."
# 1. The command sender # 0 - The command sender
# 2. The gamemode # 1 - The gamemode
setEveryoneGameMode: "<aqua><v> - Changing everyone's gamemode to <v>" setEveryoneGameMode: "<aqua>{0} - Changing everyone's gamemode to {1}"
consoleMustDefinePlayer: "<red>You must define a player since you are running this command from console." consoleMustDefinePlayer: "<red>You must define a player since you are running this command from console."
# 1. The command sender # 0 - The command sender
# 2. The player # 1 - The player
newAdminAdded: "<aqua><v> - Adding <v> to the admin list" newAdminAdded: "<aqua>{0} - Adding {1} to the admin list"
# 1. The command sender # 0 - The command sender
# 2. The player # 1 - The player
adminRemoved: "<red><v> - Removing <v> from the admin list" adminRemoved: "<red>{0} - Removing {1} from the admin list"
# 1. The command sender # 0 - The command sender
# 2. The player # 1 - The player
adminSetRank: "<aqua><v> - Setting <v>'s rank to <v>" # 2 - The rank
# The world name adminSetRank: "<aqua>{0} - Setting {1}'s rank to {2}"
teleportedToWorld: "<aqua>You have been teleported to the <v>." # 0 - The world name
teleportedToWorld: "<aqua>You have been teleported to the {0}."
higherRankThanYou: "<red>This player is an admin or a higher rank than you." higherRankThanYou: "<red>This player is an admin or a higher rank than you."
playerNotAdmin: "<red>That player is not an admin." playerNotAdmin: "<red>That player is not an admin."
playerIsAdmin: "<red>That player is already an admin." playerIsAdmin: "<red>That player is already an admin."
rankNotFound: "<red>The rank you entered was not found." rankNotFound: "<red>The rank you entered was not found."
rankMustBeHigherThanAdmin: "<red>The rank you entered must be higher than Admin." rankMustBeHigherThanAdmin: "<red>The rank you entered must be higher than Admin."
consoleOnly: "<red>This command can only be executed by the console." consoleOnly: "<red>This command can only be executed by the console."
# 1. Rank # 0 - Rank
yourRank: "<aqua>Your rank is: <v>" yourRank: "<aqua>Your rank is: {0}"
# 1. Player name # 0 - Player name
# 2. Rank # 1 - Rank
otherRank: "<aqua><v>'s rank is: <v>" otherRank: "<aqua>{0}'s rank is: {1}"
# 1. The command sender # 0 - The command sender
# 2. The player # 1 - The player
banningPlayer: "<red><v> - Banning <v>" banningPlayer: "<red>{0} - Banning {1}"
# 1. The command sender # 0 - The command sender
# 2. The player # 1 - The player
unbanningPlayer: "<aqua><v> - Unbanning <v>" unbanningPlayer: "<aqua>{0} - Unbanning {1}"
playerNotBanned: "<red>That player is not banned!" playerNotBanned: "<red>That player is not banned!"
playerNotFrozen: "<red>That player is not frozen!" playerNotFrozen: "<red>That player is not frozen!"
playerNotMuted: "<red>That player is not muted!" playerNotMuted: "<red>That player is not muted!"
@ -110,33 +110,36 @@ playerFrozen: "<red>That player is already frozen!"
playerMuted: "<red>That player is already muted!" playerMuted: "<red>That player is already muted!"
playerLockedUp: "<red>That player is already locked up!" playerLockedUp: "<red>That player is already locked up!"
muted: "<red>You are currently muted - STFU!" muted: "<red>You are currently muted - STFU!"
# 1. The command sender # 0 - The command sender
# 2. The player # 1 - The player
kickedPlayer: "<red><v> - Kicking <v>" kickedPlayer: "<red>{0} - Kicking {1}"
teleportedToWorldSpawn: "<aqua>Teleporting to the local spawn" teleportedToWorldSpawn: "<aqua>Teleporting to the local spawn"
toggleCommandSpy: "<gray>CommandSpy has been" toggleCommandSpy: "<gray>CommandSpy has been"
enabled: "<gray>enabled." enabled: "<gray>enabled."
disabled: "<gray>disabled." disabled: "<gray>disabled."
adminChatFormat: '<dark_gray>[<blue>AdminChat<dark_gray>] <dark_red><v> <gray>» <gold><v>' # 0 - The admin / staff member
maximumPrefixLength: "<red>The maximum length for a tag may only be <v>." # 1 - The message
adminChatFormat: '<dark_gray>[<blue>AdminChat<dark_gray>] <dark_red>{0} <gray>» <gold>{1}'
# 0 - Maximum length, configured in config.yml
maximumPrefixLength: "<red>The maximum length for a tag may only be {0}."
prefixCleared: "<aqua>Your prefix has been cleared." prefixCleared: "<aqua>Your prefix has been cleared."
# 1. The player name # 0 - The player name
otherPrefixCleared: "<aqua>You have cleared <v>'s prefix." otherPrefixCleared: "<aqua>You have cleared {0}'s prefix."
# 1. The new prefix # 0 - The new prefix
prefixSetTo: "<aqua>Your prefix has been set to <v>" prefixSetTo: "<aqua>Your prefix has been set to {0}"
# 1. The amount of players whose edits are blocked # 0 - The amount of players whose edits are blocked
blockedEditsSize: "Blocked block modification abilities for <v> players." blockedEditsSize: "Blocked block modification abilities for {0} players."
# 1. The amount of players whose edits are unblocked # 0 - The amount of players whose edits are unblocked
unblockedEditsSize: "Unblocked all block modification abilities for <v> players." unblockedEditsSize: "Unblocked all block modification abilities for {0} players."
# 1. The command sender # 0 - The command sender
# 2. The player name # 1 - The player name
blockingEditFor: "<red><v> - Blocking block modification abilities for <v>" blockingEditFor: "<red>{0} - Blocking block modification abilities for {1}"
# 1. The command sender # 0 - The command sender
# 2. The player name # 1 - The player name
unblockingEditFor: "<aqua><v> - Unblocking block modification abilities for <v>" unblockingEditFor: "<aqua>{0} - Unblocking block modification abilities for {1}"
yourEditsHaveBeenBlocked: "<gray>Your block modification abilities have been blocked." yourEditsHaveBeenBlocked: "<gray>Your block modification abilities have been blocked."
yourEditsHaveBeenUnblocked: "<gray>Your block modification abilities have been restored." yourEditsHaveBeenUnblocked: "<gray>Your block modification abilities have been restored."
# 1. The player name # 0 - The player name
editsBlocked: "<gray>Blocked block modification abilities for <v>" editsBlocked: "<gray>Blocked block modification abilities for {0}"
# 1. The player name # 0 - The player name
editsUnblocked: "<gray>Unblocked block modification abilities for <v>" editsUnblocked: "<gray>Unblocked block modification abilities for {0}"