package dev.plex.world; import org.bukkit.World; import org.bukkit.generator.BlockPopulator; import org.bukkit.util.noise.PerlinNoiseGenerator; import java.util.Random; public abstract class NoiseChunkGenerator extends CustomChunkGenerator { private final NoiseOptions options; public NoiseChunkGenerator(int height, NoiseOptions options, BlockPopulator... populators) { super(height, populators); this.options = options; } @Override public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome) { ChunkData chunk = this.createChunkData(world); PerlinNoiseGenerator generator = new PerlinNoiseGenerator(new Random(world.getSeed())); for (int xx = 0; xx < 16; xx++) { for (int zz = 0; zz < 16; zz++) { height = (int)generator.noise(options.getX(), options.getY(), options.getFrequency(), options.getAmplitude(), options.isNormalized()); createLoopChunkData(xx, height, zz, chunk); } } return chunk; } public abstract void createLoopChunkData(int x, int y, int z, ChunkData chunk); }