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84 lines
3.7 KiB
Markdown
84 lines
3.7 KiB
Markdown
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---
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id: create_module
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title: Creating a Module
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---
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# Creating a Module
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If you are interested in creating a module, this guide is for you. Note that you should be familiar with Java, Git, and
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the Gradle build system.
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## Cloning the template
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There is a template you can use when creating a module. You can find it on
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GitHub [here](https://github.com/plexusorg/ExampleModule). You should fork this onto your local GitHub account. You can
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then clone the fork to your computer. Once you have it open in your IDE, try building it with Gradle to ensure
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everything works.
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## Changing the branding
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In `settings.gradle.kts`, you should change the name to the name of the module you want. All modules follow the naming
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convention of `Module-<name>`.
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You should also open the `build.gradle.kts` file and change the description to `Module-<name>` as well. You should also
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change the version from `1.0` to the current version of Plex available. If you are building against `1.5-SNAPSHOT`, you
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should set your version to that as well.
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You should also look for this block of code in your `build.gradle.kts file`:
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```kts title=build.gradle.kts
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tasks.getByName<Jar>("jar") {
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archiveBaseName.set("Module-ExampleModule")
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archiveVersion.set("")
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}
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```
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Change the `Module-ExampleModule` to the name of your module. Ensure you keep the `Module-` part. This is the name of
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your JAR file. If you change it, the auto updater may not work.
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Finally, in `/src/main/resources/module.yml`, you should change this information to your liking. The version here should
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match the version you set in `build.gradle.kts`. The `main` property should be changed to the entrypoint for the module.
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This is very similar to the main JavaPlugin when creating a new Bukkit plugin.
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## Creating commands
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Commands are created just like they are in Plex. There is an example command to help you get started. It is a good
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template to follow, and you can customize it based on your needs. You are able to access all the APIs and data from
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Plex.
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When you create a new command, you should register it in your main class as follows
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```java
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registerCommand(new ExampleCommand());
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```
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Make sure you replace the `ExampleCommand` class with your own class that the command is in. You should have one
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`registerCommand();` call per class. Subcommands should be within each command class.
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You'll want to make sure your class extends `PlexCommand` and implements both the
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`execute(@NotNull CommandSender sender, @Nullable Player player, @NotNull String[] args)` and
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`smartTabComplete(@NotNull CommandSender sender, @NotNull String alias, @NotNull String[] args)` methods.
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You should implement the `@CommandParameters` and `@CommandPermissions` annotations instead of handling permissions for
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the main command inside of the actual `execute()` block.
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## Creating listeners
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Listeners function just like they do in Bukkit, they listen for events. You'll want to do two things. Make sure your
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listener extends the `PlexListener` class rather than the Bukkit default `Listener` class. The `PlexListener` class is a
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wrapper for the `Listener` class and has the same functionality as the Bukkit one. You'll also want to ensure you register the listener in the main class as follows:
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```java
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registerListener(new ExampleListener());
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```
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Make sure you replace the `ExampleListener` class with your own class name.
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You can listen for as many events as you like per class. An example to listen for an event when a player joins and send them a message is as follows:
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```java
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event)
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{
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Player player = event.getPlayer();
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player.sendMessage(Component.text("This is a message from Plex's example module!").color(NamedTextColor.GOLD));
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}
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```
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