mirror of
https://github.com/SimplexDevelopment/ArcanumOcculta.git
synced 2024-11-14 21:43:33 +00:00
Wonderful API!
Now for implementations 😧
This commit is contained in:
parent
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commit
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@ -5,8 +5,22 @@ import app.simplexdev.arcanumocculta.api.caster.CasterLevel;
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import app.simplexdev.arcanumocculta.api.spell.enums.Damages;
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import app.simplexdev.arcanumocculta.api.spell.enums.Durations;
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import app.simplexdev.arcanumocculta.api.spell.enums.ManaCosts;
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import app.simplexdev.arcanumocculta.util.SpellUtils;
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import java.util.List;
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import java.util.SplittableRandom;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.ItemDisplay;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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public abstract class AbstractSpell implements Spell
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{
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@ -110,4 +124,75 @@ public abstract class AbstractSpell implements Spell
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{
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return random;
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}
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/**
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* Checks if the caster has enough mana to cast this spell.
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*
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* @param caster The caster who is casting the spell
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* @return True if the caster has enough mana, false otherwise
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*/
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protected boolean checkManaCosts(final Caster caster)
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{
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boolean isValid = !manaCost().isMoreThan(caster.getCurrentMana());
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if (!isValid)
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caster.bukkit().sendMessage(ChatColor.RED + "You don't have enough mana to cast this spell!");
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return isValid;
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}
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public void applyEffects(final List<Entity> targets, final Caster caster)
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{
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targets.stream()
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.filter(LivingEntity.class::isInstance)
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.map(LivingEntity.class::cast)
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.forEach(entity -> applyEffectsIndividually(
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getSpellEffects(),
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entity,
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caster));
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}
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public Entity prepareProjectile(final Caster caster, final Material visual)
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{
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final double expMod = getLevelRequirement().getExperienceMarker();
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final Player player = caster.bukkit();
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final Location location = player.getLocation().clone().add(0, player.getEyeHeight(), 0);
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final Vector velocity = player.getLocation().getDirection().multiply(2);
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final Entity projectile = createProjectile(visual, player.getWorld(), location,
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velocity);
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caster.removeMana(manaCost().getManaCost());
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caster.addExperience(random().nextDouble(expMod * 0.25));
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return projectile;
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}
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public void tracer(final World world, final Location location, final Particle particle)
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{
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world.spawnParticle(particle,
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location,
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0,
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random().nextDouble(-2, 2),
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random().nextDouble(-2, 2),
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random().nextDouble(-2, 2));
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}
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private void applyEffectsIndividually(final SpellEffect[] effects, final LivingEntity target,
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final Caster caster)
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{
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for (final SpellEffect effect : effects)
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effect.apply(target, caster);
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}
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private static ItemDisplay createProjectile(final Material visual, final World world, final Location location,
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final Vector velocity)
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{
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final ItemDisplay display = (ItemDisplay) world.spawnEntity(location, EntityType.ITEM_DISPLAY);
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display.setItemStack(new ItemStack(visual));
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display.setGravity(true);
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display.setPersistent(false);
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display.setSilent(true);
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display.setShadowRadius(0);
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display.setShadowStrength(0);
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display.setVelocity(velocity);
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return display;
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}
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}
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@ -3,19 +3,15 @@ package app.simplexdev.arcanumocculta.spells.soul;
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import app.simplexdev.arcanumocculta.api.caster.Caster;
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import app.simplexdev.arcanumocculta.api.caster.CasterLevel;
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import app.simplexdev.arcanumocculta.api.spell.AbstractSpell;
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import app.simplexdev.arcanumocculta.api.spell.SpellEffect;
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import app.simplexdev.arcanumocculta.api.spell.enums.Damages;
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import app.simplexdev.arcanumocculta.api.spell.enums.Durations;
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import app.simplexdev.arcanumocculta.api.spell.SpellEffect;
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import app.simplexdev.arcanumocculta.api.spell.enums.ManaCosts;
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import app.simplexdev.arcanumocculta.api.wand.Wand;
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import app.simplexdev.arcanumocculta.util.SpellUtils;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.entity.ItemDisplay;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import org.bukkit.entity.Entity;
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public final class SoulPebble extends AbstractSpell
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{
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@ -35,56 +31,33 @@ public final class SoulPebble extends AbstractSpell
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public SpellEffect[] getSpellEffects()
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{
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final SpellEffect[] effects = new SpellEffect[1];
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effects[0] = (target, caster) ->
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{
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final Wand wand = caster.getWand();
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final double damage = baseDamage().multiply(wand.getSpellBonus());
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SpellUtils.damage(target, caster.bukkit(), damage);
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};
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effects[0] = SpellUtils.soulEffectBase(baseDamage());
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return effects;
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}
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@Override
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public void cast(Caster caster, Wand wand)
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{
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if (this.manaCost().isMoreThan(caster.getCurrentMana()))
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if (!this.checkManaCosts(caster))
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{
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caster.bukkit().sendMessage("You do not have enough mana to cast this spell!");
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return;
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}
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final double expMod = this.getLevelRequirement().getExperienceMarker();
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final Player player = caster.bukkit();
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final Location location = player.getLocation().clone().add(0, player.getEyeHeight(), 0);
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final Vector velocity = player.getLocation().getDirection().multiply(2);
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final ItemDisplay projectile = SpellUtils.createProjectile(Material.AIR, player.getWorld(), location,
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velocity);
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caster.removeMana(this.manaCost().getManaCost());
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caster.addExperience(random().nextDouble(expMod * 0.25));
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final Entity projectile = prepareProjectile(caster, Material.AIR);
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while (!projectile.isOnGround() || !projectile.isDead())
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{
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projectile.getWorld().spawnParticle(Particle.SOUL, projectile.getLocation(), 1,
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random().nextGaussian() * 0.2,
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random().nextGaussian() * 0.2,
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random().nextGaussian() * 0.2);
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tracer(projectile.getWorld(), projectile.getLocation(), Particle.SOUL);
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if (!projectile.getNearbyEntities(1, 1, 1).isEmpty()) {
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projectile.getNearbyEntities(1, 1, 1)
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.stream()
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.filter(LivingEntity.class::isInstance)
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.map(LivingEntity.class::cast)
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.forEach(entity -> SpellUtils.applyEffects(
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this.getSpellEffects(),
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entity,
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caster));
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if (!projectile.getNearbyEntities(1, 1, 1).isEmpty())
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{
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applyEffects(projectile.getNearbyEntities(1, 1, 1),
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caster);
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projectile.remove();
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break;
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}
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}
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if (projectile.isOnGround()) projectile.remove();
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if (projectile.isOnGround())
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projectile.remove();
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}
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}
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}
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@ -30,6 +30,12 @@ import app.simplexdev.arcanumocculta.api.spell.enums.Durations;
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import app.simplexdev.arcanumocculta.api.spell.SpellEffect;
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import app.simplexdev.arcanumocculta.api.spell.enums.ManaCosts;
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import app.simplexdev.arcanumocculta.api.wand.Wand;
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import app.simplexdev.arcanumocculta.util.SpellUtils;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffectType;
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public final class SoulShard extends AbstractSpell
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{
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@ -46,12 +52,36 @@ public final class SoulShard extends AbstractSpell
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@Override
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public SpellEffect[] getSpellEffects()
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{
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return new SpellEffect[0];
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final SpellEffect[] effects = new SpellEffect[1];
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effects[0] = SpellUtils.soulEffectBase(baseDamage());
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return effects;
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}
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@Override
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public void cast(Caster caster, Wand wand)
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{
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if (!this.checkManaCosts(caster))
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{
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return;
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}
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final Entity projectile = prepareProjectile(caster, Material.AIR);
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while (!projectile.isDead()) {
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for (int i = 0; i < 3; i++) {
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tracer(projectile.getWorld(), projectile.getLocation(), Particle.SOUL);
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}
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if (!projectile.getNearbyEntities(1, 1, 1).isEmpty())
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{
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applyEffects(projectile.getNearbyEntities(1, 1, 1),
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caster);
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projectile.remove();
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}
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if (projectile.isOnGround()) {
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projectile.remove();
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}
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}
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}
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}
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@ -22,25 +22,23 @@
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package app.simplexdev.arcanumocculta.util;
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import app.simplexdev.arcanumocculta.api.caster.Caster;
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import app.simplexdev.arcanumocculta.api.spell.Spell;
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import app.simplexdev.arcanumocculta.api.spell.SpellEffect;
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import app.simplexdev.arcanumocculta.api.spell.enums.Damages;
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import app.simplexdev.arcanumocculta.spells.PrimarySpellList;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import java.util.SplittableRandom;
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import org.bukkit.Particle;
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import org.bukkit.entity.Damageable;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.ItemDisplay;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.util.Vector;
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public final class SpellUtils
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{
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public static final String SPELL_PACKAGE = PrimarySpellList.class.getPackageName();
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private static final PrimarySpellList primarySpellList = new PrimarySpellList();
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private static final SplittableRandom RANDOM = new SplittableRandom();
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private SpellUtils()
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{
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@ -55,28 +53,116 @@ public final class SpellUtils
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target.damage(damage);
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}
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public static void applyEffects(final SpellEffect[] effects, final LivingEntity target, final Caster caster)
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{
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for (final SpellEffect effect : effects)
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effect.apply(target, caster);
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}
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public static Spell copyFromPrimaryList(final String id)
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{
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return SpellUtils.primarySpellList.getSpell(id).dupe();
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}
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public static ItemDisplay createProjectile(final Material visual, final World world, final Location location,
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final Vector velocity)
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public static SpellEffect soulEffectBase(final Damages baseDamage)
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{
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final ItemDisplay display = (ItemDisplay) world.spawnEntity(location, EntityType.ITEM_DISPLAY);
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display.setItemStack(new ItemStack(visual));
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display.setGravity(true);
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display.setPersistent(false);
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display.setSilent(true);
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display.setShadowRadius(0);
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display.setShadowStrength(0);
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display.setVelocity(velocity);
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return display;
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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if (target instanceof Player player)
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// Player is freezing when hit, as if they were in powdered snow for 1 minute.
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player.setFreezeTicks(1200);
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damage(target, caster.bukkit(), damage);
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};
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}
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public static SpellEffect flameEffectBase(final Damages baseDamage)
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{
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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// Fire ticks for 15 seconds.
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target.setFireTicks(300);
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damage(target, caster.bukkit(), damage);
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};
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}
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public static SpellEffect witherEffectBase(final Damages baseDamage)
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{
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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// Wither for 10 seconds.
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target.addPotionEffect(PotionEffectType.WITHER.createEffect(200, 2));
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damage(target, caster.bukkit(), damage);
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};
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}
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public static SpellEffect lightningEffectBase(final Damages baseDamage)
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{
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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// Lightning on target
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target.getWorld().strikeLightning(target.getLocation());
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damage(target, caster.bukkit(), damage);
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};
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}
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public static SpellEffect healEffectBase(final Damages baseDamage)
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{
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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// Heal target
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target.setHealth(target.getHealth() + damage);
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};
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}
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public static SpellEffect regenEffectBase(final Damages baseDamage)
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{
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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// Regen target
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target.addPotionEffect(PotionEffectType.REGENERATION.createEffect(300, 3));
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target.setHealth(target.getHealth() + ((target.getHealth() + damage) / 2));
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};
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}
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public static SpellEffect meteorLikeEffectBase(final Damages baseDamage,
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final Vector incomingVelocity,
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final float size)
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{
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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// Meteor like effect
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// TODO: Make a configuration option to enable/disable explosions destroying blocks.
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target.getWorld().createExplosion(target.getLocation(), size, true, false);
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target.setVelocity(incomingVelocity.normalize().multiply(2).multiply(-1));
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damage(target, caster.bukkit(), damage);
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};
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}
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public static SpellEffect arsLikeEffectBase(final Damages baseDamage)
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{
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return (target, caster) ->
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{
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final var damage = baseDamage.multiply(caster.getWand().getSpellBonus());
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// Ars Magica like effect
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target.setVelocity(caster.bukkit().getLocation().clone().getDirection().multiply(2));
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if (target instanceof Player player)
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player.setFreezeTicks(1200);
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for (int i = 0; i < 50; i++)
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{
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target.getWorld().spawnParticle(Particle.SOUL_FIRE_FLAME,
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target.getLocation(),
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0,
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RANDOM.nextDouble(-2, 2),
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RANDOM.nextDouble(-2, 2),
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RANDOM.nextDouble(-2, 2));
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}
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damage(target, caster.bukkit(), damage);
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};
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}
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}
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