# These entries are for the minimum amount of luck required for the event to actually trigger. # These work in addition to the RNG generator, # meaning both the RNG and this condition must be met for the event to trigger. # These values must be in the form of doubles, as listed below. # The maximum amount of luck that can be attributed is 1024.0, and the minimum is -1024.0 high_rarity_chance: 512.0 medium_rarity_chance: 128.0 low_rarity_chance: 64.0 # The following entries are for the rarity level of each event trigger. # This will determine which rarity chance to use which ensures players # The following values are accepted: NONE, LOW, MED, HIGH # - None implies that there is no rarity chance attributed to that feature. # These entries are case-sensitive. block_drops: LOW bonemeal: LOW cheat_death: MED enchanting: HIGH experience: HIGH item_drops: LOW random_effect: HIGH restore_hunger: MED take_damage: MED unbreakable: HIGH