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https://github.com/SimplexDevelopment/FreedomNetworkSuite.git
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Implementation Updates
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package me.totalfreedom.datura.punishment;
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import me.totalfreedom.base.CommonsBase;
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import me.totalfreedom.service.Service;
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import me.totalfreedom.utils.Shaper;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.*;
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import java.util.function.DoubleUnaryOperator;
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public class Cager extends Service
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{
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private final Set<UUID> cagedPlayers;
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private final Map<UUID, Location> cageLocations;
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public Cager()
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{
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super("cage_service");
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this.cagedPlayers = new HashSet<>();
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this.cageLocations = new HashMap<>();
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Bukkit.getPluginManager().registerEvents(new CageListener(), CommonsBase.getInstance());
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}
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/**
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* This method will cage the player using {@link #createCage(Location, Material)}.
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* <p>This will also add the returned location to the {@link #cageLocations} map.
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*
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* @param uuid The UUID of the player to cage.
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*/
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public void cagePlayer(UUID uuid)
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{
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Player player = Bukkit.getPlayer(uuid);
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if (player == null) return;
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cagedPlayers.add(uuid);
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cageLocations.put(uuid, createCage(player.getLocation(), Material.GLASS));
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}
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public void cagePlayer(UUID uuid, Material material)
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{
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Player player = Bukkit.getPlayer(uuid);
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if (player == null) return;
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cagedPlayers.add(uuid);
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cageLocations.put(uuid, createCage(player.getLocation(), material));
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}
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/**
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* This method will uncage the player by removing them from the {@link #cagedPlayers} set.
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*
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* @param uuid The UUID of the player to uncage.
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*/
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public void uncagePlayer(UUID uuid)
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{
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cagedPlayers.remove(uuid);
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Location location = cageLocations.get(uuid);
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createCage(location, Material.AIR); // Remove the cage (set all blocks to air).
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cageLocations.remove(uuid);
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}
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/**
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* This method will check to make sure each caged player remains within their cage.
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* We use
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* <p>
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* <code>{@link Location#distanceSquared(Location)} * {@link Math#pow(double, double)}</code>
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* <p>
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* to check if the player is outside the cage.
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*/
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@Override
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public void tick()
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{
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for (UUID uuid : cagedPlayers)
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{
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Player player = Bukkit.getPlayer(uuid);
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if (player == null) continue;
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Location cageLocation = getCageLocation(player);
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final boolean inside;
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if (!player.getWorld().equals(cageLocation.getWorld()))
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{
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inside = false;
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} else
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{
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inside = player.getLocation().distanceSquared(cageLocation) > (Math.pow(2.5, 2.0));
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}
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if (!inside)
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{
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player.teleport(cageLocation);
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}
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}
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}
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/**
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* This method returns whether the player is caged.
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* <p>This method requires the player to be online to execute properly.</p>
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*
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* @param player The player to check.
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* @return Whether the player is caged.
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*/
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public Location getCageLocation(Player player)
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{
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return cageLocations.get(player.getUniqueId());
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}
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/**
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* This method generates a cube centered around the passed location,
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* made of the provided material. This method returns the passed location object.
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* We use the {@link Shaper} class to generate the cube, which allows us to define
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* custom shapes using {@link DoubleUnaryOperator}s.
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*
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* @param location The location to center the cube around.
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* @param material The material to use for the cube.
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* @return The center location of the cube (the passed location).
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* @see Shaper
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* @see DoubleUnaryOperator
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*/
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public Location createCage(Location location, Material material)
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{
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Shaper shaper = new Shaper(location.getWorld(), 0.0, 4.0);
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List<Location> cubed = new LinkedList<>();
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cubed.addAll(shaper.generate(5, t -> t, t -> 4.0, t -> t));
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cubed.addAll(shaper.generate(5, t -> t, t -> 0.0, t -> t));
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cubed.addAll(shaper.generate(5, t -> 0.0, t -> t, t -> t));
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cubed.addAll(shaper.generate(5, t -> 4.0, t -> t, t -> t));
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cubed.addAll(shaper.generate(5, t -> t, t -> t, t -> 0.0));
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cubed.addAll(shaper.generate(5, t -> t, t -> t, t -> 4.0));
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for (Location l : cubed)
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{
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location.getWorld().getBlockAt(l).setType(material);
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}
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return location.clone(); // Return the passed location as that is the center of the cube.
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}
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private final class CageListener implements Listener
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{
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@EventHandler
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public void blockBreakEvent(BlockBreakEvent event)
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{
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if (cagedPlayers.contains(event.getPlayer().getUniqueId()))
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{
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void playerLeaveEvent(PlayerQuitEvent event) {
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if (cagedPlayers.contains(event.getPlayer().getUniqueId()))
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{
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uncagePlayer(event.getPlayer().getUniqueId());
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}
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}
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}
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}
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@ -0,0 +1,33 @@
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package me.totalfreedom.datura.punishment;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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public class Halter implements Listener
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{
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private final Set<UUID> haltedPlayers;
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public Halter()
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{
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this.haltedPlayers = new HashSet<>();
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}
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public void halt(final UUID uuid)
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{
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this.haltedPlayers.add(uuid);
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}
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@EventHandler
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public void playerMove(PlayerMoveEvent event)
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{
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if (haltedPlayers.contains(event.getPlayer().getUniqueId()))
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{
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event.setCancelled(true);
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}
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}
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}
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@ -0,0 +1,77 @@
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package me.totalfreedom.datura.punishment;
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import me.totalfreedom.base.CommonsBase;
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import me.totalfreedom.service.Service;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.SplittableRandom;
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import java.util.UUID;
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public class Locker extends Service
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{
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private final Set<UUID> lockedPlayers = new HashSet<>();
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public Locker()
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{
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super("locker-service");
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}
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public void lock(UUID uuid)
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{
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lockedPlayers.add(uuid);
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}
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@Override
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public void tick()
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{
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lockedPlayers.removeIf(uuid -> !CommonsBase.getInstance().getServer().getOfflinePlayer(uuid).isOnline());
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for (UUID uuid : lockedPlayers)
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{
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Player player = Bukkit.getPlayer(uuid);
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if (player == null) continue;
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lockingMethod(player);
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}
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}
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private void lockingMethod(@NotNull Player player)
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{
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double x = player.getLocation().getX();
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double z = player.getLocation().getZ();
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if ((x / z % 0.001) < 1)
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{
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player.setVelocity(new Vector(x % 12, 0, z % 12));
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}
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player.setWalkSpeed(0.0f);
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player.setFlySpeed(0.0f);
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player.setAllowFlight(false);
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player.setFlying(false);
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player.setInvulnerable(true);
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player.setCollidable(false);
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player.setGliding(false);
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player.setGlowing(true);
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player.setSilent(true);
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player.setCanPickupItems(false);
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player.setInvisible(true);
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player.openInventory(Bukkit.createInventory(null, 54));
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player.closeInventory(InventoryCloseEvent.Reason.UNKNOWN);
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player.teleport(player.getLocation().clone());
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final SplittableRandom random = new SplittableRandom();
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player.getEyeLocation().add(new Vector(
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random.nextDouble(-1.0, 1.0),
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random.nextDouble(-1.0, 1.0),
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random.nextDouble(-1.0, 1.0)
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));
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}
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}
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