Implementation Updates

This commit is contained in:
Paul Reilly
2023-05-13 22:08:26 -05:00
parent 90c5f2a6f8
commit f278ec17d4
23 changed files with 917 additions and 77 deletions

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package me.totalfreedom.datura.punishment;
import me.totalfreedom.base.CommonsBase;
import me.totalfreedom.service.Service;
import me.totalfreedom.utils.Shaper;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.function.DoubleUnaryOperator;
public class Cager extends Service
{
private final Set<UUID> cagedPlayers;
private final Map<UUID, Location> cageLocations;
public Cager()
{
super("cage_service");
this.cagedPlayers = new HashSet<>();
this.cageLocations = new HashMap<>();
Bukkit.getPluginManager().registerEvents(new CageListener(), CommonsBase.getInstance());
}
/**
* This method will cage the player using {@link #createCage(Location, Material)}.
* <p>This will also add the returned location to the {@link #cageLocations} map.
*
* @param uuid The UUID of the player to cage.
*/
public void cagePlayer(UUID uuid)
{
Player player = Bukkit.getPlayer(uuid);
if (player == null) return;
cagedPlayers.add(uuid);
cageLocations.put(uuid, createCage(player.getLocation(), Material.GLASS));
}
public void cagePlayer(UUID uuid, Material material)
{
Player player = Bukkit.getPlayer(uuid);
if (player == null) return;
cagedPlayers.add(uuid);
cageLocations.put(uuid, createCage(player.getLocation(), material));
}
/**
* This method will uncage the player by removing them from the {@link #cagedPlayers} set.
*
* @param uuid The UUID of the player to uncage.
*/
public void uncagePlayer(UUID uuid)
{
cagedPlayers.remove(uuid);
Location location = cageLocations.get(uuid);
createCage(location, Material.AIR); // Remove the cage (set all blocks to air).
cageLocations.remove(uuid);
}
/**
* This method will check to make sure each caged player remains within their cage.
* We use
* <p>
* <code>{@link Location#distanceSquared(Location)} * {@link Math#pow(double, double)}</code>
* <p>
* to check if the player is outside the cage.
*/
@Override
public void tick()
{
for (UUID uuid : cagedPlayers)
{
Player player = Bukkit.getPlayer(uuid);
if (player == null) continue;
Location cageLocation = getCageLocation(player);
final boolean inside;
if (!player.getWorld().equals(cageLocation.getWorld()))
{
inside = false;
} else
{
inside = player.getLocation().distanceSquared(cageLocation) > (Math.pow(2.5, 2.0));
}
if (!inside)
{
player.teleport(cageLocation);
}
}
}
/**
* This method returns whether the player is caged.
* <p>This method requires the player to be online to execute properly.</p>
*
* @param player The player to check.
* @return Whether the player is caged.
*/
public Location getCageLocation(Player player)
{
return cageLocations.get(player.getUniqueId());
}
/**
* This method generates a cube centered around the passed location,
* made of the provided material. This method returns the passed location object.
* We use the {@link Shaper} class to generate the cube, which allows us to define
* custom shapes using {@link DoubleUnaryOperator}s.
*
* @param location The location to center the cube around.
* @param material The material to use for the cube.
* @return The center location of the cube (the passed location).
* @see Shaper
* @see DoubleUnaryOperator
*/
public Location createCage(Location location, Material material)
{
Shaper shaper = new Shaper(location.getWorld(), 0.0, 4.0);
List<Location> cubed = new LinkedList<>();
cubed.addAll(shaper.generate(5, t -> t, t -> 4.0, t -> t));
cubed.addAll(shaper.generate(5, t -> t, t -> 0.0, t -> t));
cubed.addAll(shaper.generate(5, t -> 0.0, t -> t, t -> t));
cubed.addAll(shaper.generate(5, t -> 4.0, t -> t, t -> t));
cubed.addAll(shaper.generate(5, t -> t, t -> t, t -> 0.0));
cubed.addAll(shaper.generate(5, t -> t, t -> t, t -> 4.0));
for (Location l : cubed)
{
location.getWorld().getBlockAt(l).setType(material);
}
return location.clone(); // Return the passed location as that is the center of the cube.
}
private final class CageListener implements Listener
{
@EventHandler
public void blockBreakEvent(BlockBreakEvent event)
{
if (cagedPlayers.contains(event.getPlayer().getUniqueId()))
{
event.setCancelled(true);
}
}
@EventHandler
public void playerLeaveEvent(PlayerQuitEvent event) {
if (cagedPlayers.contains(event.getPlayer().getUniqueId()))
{
uncagePlayer(event.getPlayer().getUniqueId());
}
}
}
}

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package me.totalfreedom.datura.punishment;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
public class Halter implements Listener
{
private final Set<UUID> haltedPlayers;
public Halter()
{
this.haltedPlayers = new HashSet<>();
}
public void halt(final UUID uuid)
{
this.haltedPlayers.add(uuid);
}
@EventHandler
public void playerMove(PlayerMoveEvent event)
{
if (haltedPlayers.contains(event.getPlayer().getUniqueId()))
{
event.setCancelled(true);
}
}
}

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package me.totalfreedom.datura.punishment;
import me.totalfreedom.base.CommonsBase;
import me.totalfreedom.service.Service;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import java.util.HashSet;
import java.util.Set;
import java.util.SplittableRandom;
import java.util.UUID;
public class Locker extends Service
{
private final Set<UUID> lockedPlayers = new HashSet<>();
public Locker()
{
super("locker-service");
}
public void lock(UUID uuid)
{
lockedPlayers.add(uuid);
}
@Override
public void tick()
{
lockedPlayers.removeIf(uuid -> !CommonsBase.getInstance().getServer().getOfflinePlayer(uuid).isOnline());
for (UUID uuid : lockedPlayers)
{
Player player = Bukkit.getPlayer(uuid);
if (player == null) continue;
lockingMethod(player);
}
}
private void lockingMethod(@NotNull Player player)
{
double x = player.getLocation().getX();
double z = player.getLocation().getZ();
if ((x / z % 0.001) < 1)
{
player.setVelocity(new Vector(x % 12, 0, z % 12));
}
player.setWalkSpeed(0.0f);
player.setFlySpeed(0.0f);
player.setAllowFlight(false);
player.setFlying(false);
player.setInvulnerable(true);
player.setCollidable(false);
player.setGliding(false);
player.setGlowing(true);
player.setSilent(true);
player.setCanPickupItems(false);
player.setInvisible(true);
player.openInventory(Bukkit.createInventory(null, 54));
player.closeInventory(InventoryCloseEvent.Reason.UNKNOWN);
player.teleport(player.getLocation().clone());
final SplittableRandom random = new SplittableRandom();
player.getEyeLocation().add(new Vector(
random.nextDouble(-1.0, 1.0),
random.nextDouble(-1.0, 1.0),
random.nextDouble(-1.0, 1.0)
));
}
}