FreedomNetworkSuite/Patchwork/src/main/java/me/totalfreedom/utils/FreedomLogger.java

132 lines
3.5 KiB
Java

package me.totalfreedom.utils;
import net.kyori.adventure.text.Component;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.function.Supplier;
public class FreedomLogger
{
private final Logger logger;
private boolean debug = false;
private FreedomLogger(String moduleName)
{
this.logger = LoggerFactory.getLogger("FreedomNetworkSuite::" + moduleName);
}
public static FreedomLogger getLogger(String moduleName)
{
return new FreedomLogger(moduleName);
}
public void setDebugMode(boolean debug)
{
this.debug = debug;
}
/**
* This method allows you to log a message to the console.
*
* @param message The message to send.
*/
public void info(String message)
{
logger.info(message);
}
/**
* This method allows you to log a message to the console,
* while also returning a Component that could be used to
* message a player.
*
* @param message The message to send.
* @return A component representation of the message.
*/
public Component info(Supplier<String> message)
{
logger.info(message.get());
return Component.text(message.get());
}
/**
* This method allows you to log a warning to the console.
*
* @param message The message to send.
*/
public void warn(String message)
{
logger.warn(message);
}
/**
* This method logs an error message to the console.
* It is highly recommended to deconstruct the stack trace and pass it
* in a more readable format to this method.
*
* @param message The message to send.
*/
public void error(String message)
{
logger.error(message);
}
/**
* This method allows you to log an exception directly to the console.
*
* @param th The exception to log.
*/
public void error(Throwable th)
{
logger.error("An error occurred:\n", th);
}
/**
* This method allows you to log an error message to the console,
* while also returning a Component that could be used to
* message a player. It is highly recommended that you deconstruct and limit
* the stack trace before passing it to this method, if you are intending to
* use it for player communication.
*
* @param message The message to send.
* @return A component representation of the message.
*/
public Component error(Supplier<String> message)
{
logger.error(message.get());
return Component.text(message.get());
}
/**
* This method allows you to log a debug message to the console.
* This method will only log if debug mode is enabled.
*
* @param message The message to send.
*/
public void debug(String message)
{
if (debug)
logger.debug(message);
}
/**
* This method allows you to log a debug message to the console,
* while also returning a Component that could be used to
* message a player. This method will only log if debug mode is enabled.
* If debug mode is not enabled, this method will return an empty component.
*
* @param message The message to send.
* @return A component representation of the message.
*/
public Component debug(Supplier<String> message)
{
if (debug)
{
logger.debug(message.get());
return Component.text(message.get());
}
return Component.empty();
}
}