132 lines
3.5 KiB
Java
132 lines
3.5 KiB
Java
package me.totalfreedom.utils;
|
|
|
|
import net.kyori.adventure.text.Component;
|
|
import org.slf4j.Logger;
|
|
import org.slf4j.LoggerFactory;
|
|
|
|
import java.util.function.Supplier;
|
|
|
|
public class FreedomLogger
|
|
{
|
|
private final Logger logger;
|
|
private boolean debug = false;
|
|
|
|
private FreedomLogger(String moduleName)
|
|
{
|
|
this.logger = LoggerFactory.getLogger("FreedomNetworkSuite::" + moduleName);
|
|
}
|
|
|
|
public static FreedomLogger getLogger(String moduleName)
|
|
{
|
|
return new FreedomLogger(moduleName);
|
|
}
|
|
|
|
public void setDebugMode(boolean debug)
|
|
{
|
|
this.debug = debug;
|
|
}
|
|
|
|
/**
|
|
* This method allows you to log a message to the console.
|
|
*
|
|
* @param message The message to send.
|
|
*/
|
|
public void info(String message)
|
|
{
|
|
logger.info(message);
|
|
}
|
|
|
|
/**
|
|
* This method allows you to log a message to the console,
|
|
* while also returning a Component that could be used to
|
|
* message a player.
|
|
*
|
|
* @param message The message to send.
|
|
* @return A component representation of the message.
|
|
*/
|
|
public Component info(Supplier<String> message)
|
|
{
|
|
logger.info(message.get());
|
|
return Component.text(message.get());
|
|
}
|
|
|
|
/**
|
|
* This method allows you to log a warning to the console.
|
|
*
|
|
* @param message The message to send.
|
|
*/
|
|
public void warn(String message)
|
|
{
|
|
logger.warn(message);
|
|
}
|
|
|
|
/**
|
|
* This method logs an error message to the console.
|
|
* It is highly recommended to deconstruct the stack trace and pass it
|
|
* in a more readable format to this method.
|
|
*
|
|
* @param message The message to send.
|
|
*/
|
|
public void error(String message)
|
|
{
|
|
logger.error(message);
|
|
}
|
|
|
|
/**
|
|
* This method allows you to log an exception directly to the console.
|
|
*
|
|
* @param th The exception to log.
|
|
*/
|
|
public void error(Throwable th)
|
|
{
|
|
logger.error("An error occurred:\n", th);
|
|
}
|
|
|
|
/**
|
|
* This method allows you to log an error message to the console,
|
|
* while also returning a Component that could be used to
|
|
* message a player. It is highly recommended that you deconstruct and limit
|
|
* the stack trace before passing it to this method, if you are intending to
|
|
* use it for player communication.
|
|
*
|
|
* @param message The message to send.
|
|
* @return A component representation of the message.
|
|
*/
|
|
public Component error(Supplier<String> message)
|
|
{
|
|
logger.error(message.get());
|
|
return Component.text(message.get());
|
|
}
|
|
|
|
/**
|
|
* This method allows you to log a debug message to the console.
|
|
* This method will only log if debug mode is enabled.
|
|
*
|
|
* @param message The message to send.
|
|
*/
|
|
public void debug(String message)
|
|
{
|
|
if (debug)
|
|
logger.debug(message);
|
|
}
|
|
|
|
/**
|
|
* This method allows you to log a debug message to the console,
|
|
* while also returning a Component that could be used to
|
|
* message a player. This method will only log if debug mode is enabled.
|
|
* If debug mode is not enabled, this method will return an empty component.
|
|
*
|
|
* @param message The message to send.
|
|
* @return A component representation of the message.
|
|
*/
|
|
public Component debug(Supplier<String> message)
|
|
{
|
|
if (debug)
|
|
{
|
|
logger.debug(message.get());
|
|
return Component.text(message.get());
|
|
}
|
|
return Component.empty();
|
|
}
|
|
}
|