FreedomNetworkSuite/Patchwork/src/main/java/me/totalfreedom/utils/KyoriConstants.java

86 lines
3.0 KiB
Java

package me.totalfreedom.utils;
import me.totalfreedom.base.CommonsBase;
import net.kyori.adventure.chat.ChatType;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
/**
* This class contains different methods to provide {@link ChatType.Bound} instances for sending messages to players
* in game.
* This is now a requirement for all message requests to players due to the new chat signature system.
* <br>
* Even though Scissors has this feature disabled, upstream (Paper) and Kyori Adventure
* have made the appropriate API changes to accomodate chat signatures.
* <br>
* As a result, we need to conform to those specifications even if we do not use this feature.
*/
public final class KyoriConstants
{
private static final ChatType type = ChatType.CHAT;
/**
* A singleton {@link ChatType.Bound} for the Patchwork plugin.
*/
public static final ChatType.Bound PATCHWORK = fromPlugin(CommonsBase.class);
private KyoriConstants()
{
}
/**
* Represents a Chat Bound for a plugin.
* <br>
* This is a convenience method so you are not required to dependency inject
* your plugin instance any time that you need a Bound.
*
* @param pluginClass The plugin class to get the plugin instance from.
* @return A ChatType.Bound instance for the plugin.
* @see #fromPlugin(JavaPlugin)
*/
public static ChatType.Bound fromPlugin(final Class<? extends JavaPlugin> pluginClass)
{
final JavaPlugin plugin = JavaPlugin.getPlugin(pluginClass);
return fromPlugin(plugin);
}
public static ChatType.Bound fromPlugin(final JavaPlugin plugin)
{
final String name = plugin.getName();
final Component component = Component.text(name, NamedTextColor.GOLD);
return type.bind(component);
}
/**
* Represents a Chat Bound for a player.
* Chat bounds are required for sending messages to players.
* <br>
* The chat bound is a representation of a validated chat signature,
* which is tied directly to the user's account name. In our case, this is the player's name.
*
* @param player The player to get the bound for.
* @return A ChatType.Bound instance for the player.
*/
public static ChatType.Bound fromPlayer(final Player player)
{
return type.bind(player.name());
}
/**
* Represents a Chat Bound for the console.
* <br>
* The chat bound is a representation of a validated chat signature,
* which is tied directly to the user's account name. In our case, this is the player's name.
*
* @param sender The console to get the bound for.
* @return A ChatType.Bound instance for the console.
*/
public static ChatType.Bound fromConsole(final ConsoleCommandSender sender)
{
return type.bind(sender.name());
}
}