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Full Documentation
Fully Documented Also added option for adjacent and opposite sides of the triangle based on our finite point P(r,Theta) and/or P(r,Theta,Phi)
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@ -90,11 +90,31 @@ public interface IQuaternion {
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*/
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double getMagnitude();
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/**
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* Returns the angular rotation of this quaternion.
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*
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* @return the angular rotation of this quaternion
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*/
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double getW();
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/**
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* Returns the x component of this quaternion.
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*
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* @return the x component of this quaternion
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*/
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double getX();
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/**
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* Returns the y component of this quaternion.
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*
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* @return the y component of this quaternion
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*/
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double getY();
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/**
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* Returns the z component of this quaternion.
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*
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* @return the z component of this quaternion
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*/
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double getZ();
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}
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@ -109,10 +109,9 @@ public interface IVector {
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* vectors. The distance is calculated from the X Y Z mods as
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* sqrt(distanceSquared(vector));
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*
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* @see #distanceSquared(IVector)
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*
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* @param vector The vector to get the distance between.
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* @return The distance between this vector and the vector passed in.
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* @see #distanceSquared(IVector)
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*/
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double distance(@NotNull IVector vector);
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@ -12,8 +12,7 @@ package io.github.simplexdev.polarize.api.units;
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* @see <a href="https://en.wikipedia.org/wiki/Azimuth">Azimuth</a>
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*/
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@FunctionalInterface
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public interface Phi
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{
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public interface Phi {
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/**
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* This method returns a double value representing the azimuth.
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@ -12,8 +12,7 @@ package io.github.simplexdev.polarize.api.units;
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* @see <a href="https://en.wikipedia.org/wiki/Radius">Radius</a>
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*/
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@FunctionalInterface
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public interface Radius
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{
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public interface Radius {
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/**
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* This method returns a double value representing the length of the radius.
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*
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@ -1,6 +1,14 @@
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package io.github.simplexdev.polarize.api.units;
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/**
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* This is a functional interface representing a mathematical angle Theta, which returns the zenith value.
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*/
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@FunctionalInterface
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public interface Theta {
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/**
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* This method returns a double value representing the zenith angle.
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*
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* @return the zenith angle as a double.
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*/
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double getZenith();
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}
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@ -3,7 +3,10 @@ package io.github.simplexdev.polarize.math;
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import io.github.simplexdev.polarize.api.IQuaternion;
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public class Quaternion implements IQuaternion {
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private double w, x, y, z;
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private final double w;
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private final double x;
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private final double y;
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private final double z;
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public Quaternion(double w, double x, double y, double z) {
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this.w = w;
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@ -3,27 +3,63 @@ package io.github.simplexdev.polarize.polar;
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import io.github.simplexdev.polarize.api.units.Phi;
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import io.github.simplexdev.polarize.api.units.Theta;
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/**
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* Represents a modifier that can be used in rotations of polar and spherical units.
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* <p>
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* Typically, these are used in full rotations along the unit circle / unit sphere,
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* but can be used in any degree of rotation.
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*/
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public class Delta {
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private final Theta theta;
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private final Phi phi;
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/**
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* Creates a new Delta with the given theta and phi modifiers.
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*
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* @param theta the theta modifier.
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* @param phi the phi modifier.
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*/
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public Delta(double theta, double phi) {
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this.theta = () -> theta;
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this.phi = () -> phi;
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}
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/**
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* Returns an object that represents the theta modifier.
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*
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* @return an object that represents the theta modifier.
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* @see Theta
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*/
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public Theta getTheta() {
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return theta;
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}
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/**
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* Returns an object that represents the phi modifier.
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*
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* @return an object that represents the phi modifier.
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* @see Phi
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*/
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public Phi getPhi() {
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return phi;
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}
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/**
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* Returns the theta modifier.
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* This is a double value for easier access.
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*
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* @return the theta modifier.
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*/
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public double theta() {
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return theta.getZenith();
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}
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/**
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* Returns the phi modifier.
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* This is a double value for easier access.
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*
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* @return the phi modifier.
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*/
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public double phi() {
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return phi.getAzimuth();
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}
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@ -3,28 +3,87 @@ package io.github.simplexdev.polarize.polar;
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import io.github.simplexdev.polarize.api.units.Radius;
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import io.github.simplexdev.polarize.api.units.Theta;
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/**
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* Represents a unit in polar coordinates.
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*/
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public class PolarUnit {
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private final Radius radius;
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private final Theta theta;
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/**
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* Creates a new PolarUnit with the given radius and angle theta.
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*
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* @param radius the radius of the unit.
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* @param theta the angle theta of the unit.
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*/
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public PolarUnit(double radius, double theta) {
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this.radius = () -> radius;
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this.theta = () -> theta;
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}
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/**
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* Returns the radius object of this unit.
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* <p>
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* This is an object which represents the variable r, which
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* represents the radius of the unit circle in 2d space.
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*
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* @return the radius object of this unit.
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*/
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public Radius getRadius() {
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return radius;
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}
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/**
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* Returns the angle object theta of this unit.
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* <p>
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* This is an object which represents the variable theta, which
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* represents an angle on the unit circle in 2d space.
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*
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* @return the angle object theta of this unit.
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*/
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public Theta getTheta() {
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return theta;
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}
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/**
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* Returns the radius of this unit.
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* This is formatted as a double for quick access.
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*
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* @return the radius of this unit.
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*/
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public double radius() {
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return radius.length();
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}
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/**
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* Returns the angle theta of this unit.
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* This is formatted as a double for quick access.
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*
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* @return the angle theta of this unit.
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*/
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public double theta() {
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return theta.getZenith();
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}
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/**
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* Returns the adjacent side of the triangle formed by this unit in 2d space.
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* <p>
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* The adjacent side is the side adjacent the angle theta.
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*
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* @return the adjacent side of the triangle formed by this unit in 2d space.
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*/
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public double adjacent() {
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return radius() * Math.cos(theta());
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}
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/**
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* Returns the opposite side of the triangle formed by this unit in 2d space.
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* <p>
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* The opposite side is the side opposite the angle theta.
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*
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* @return the opposite side of the triangle formed by this unit in 2d space.
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*/
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public double opposite() {
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return radius() * Math.sin(theta());
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}
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}
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@ -3,39 +3,122 @@ package io.github.simplexdev.polarize.polar;
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import io.github.simplexdev.polarize.api.units.Phi;
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import io.github.simplexdev.polarize.api.units.Radius;
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import io.github.simplexdev.polarize.api.units.Theta;
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import io.github.simplexdev.polarize.cartesian.CartesianUnit;
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import io.github.simplexdev.polarize.util.Polarizer;
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/**
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* A class that represents a spherical unit.
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*/
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public class SphericalUnit {
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private final Radius radius;
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private final Theta theta;
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private final Phi phi;
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/**
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* Creates a new SphericalUnit with the given radius, theta, and phi.
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*
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* @param radius The radius of the unit.
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* @param theta The theta of the unit.
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* @param phi The phi of the unit.
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*/
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public SphericalUnit(double radius, double theta, double phi) {
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this.radius = () -> radius;
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this.theta = () -> theta;
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this.phi = () -> phi;
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}
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/**
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* Returns the radius object of the unit.
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* <p>
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* This is an object which represents the variable r, which
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* represents the radius of the unit sphere in 3d space.
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*
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* @return The radius object of the unit.
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* @see Radius
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*/
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public Radius getRadius() {
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return this.radius;
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}
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/**
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* Returns the theta object of the unit.
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* <p>
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* This is an object which represents the variable theta, which
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* represents the angle of the unit sphere in 3d space.
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*
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* @return The theta object of the unit.
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* @see Theta
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*/
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public Theta getTheta() {
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return this.theta;
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}
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/**
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* Returns the phi object of the unit.
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* <p>
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* This is an object which represents the variable phi, which
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* represents the angle of the unit sphere in 3d space.
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*
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* @return The phi object of the unit.
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* @see Phi
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*/
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public Phi getPhi() {
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return this.phi;
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}
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/**
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* Returns the radius of the unit.
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* This is formatted as a double for quick access.
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*
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* @return The radius of the unit.
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*/
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public double radius() {
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return this.radius.length();
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}
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/**
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* Returns the theta of the unit.
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* This is formatted as a double for quick access.
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*
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* @return The theta of the unit.
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*/
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public double theta() {
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return this.theta.getZenith();
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}
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/**
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* Returns the phi of the unit.
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* This is formatted as a double for quick access.
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*
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* @return The phi of the unit.
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*/
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public double phi() {
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return this.phi.getAzimuth();
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}
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/**
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* Returns the adjacent side of the unit.
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* <p>
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* This is calculated from a translation to Cartesian units,
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* and returning the X value.
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*
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* @return The adjacent side of the unit.
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*/
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public double adjacent() {
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CartesianUnit unit = Polarizer.toCartesianUnit(this);
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return unit.getPoint3D().getX();
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}
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/**
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* Returns the opposite side of the unit.
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* <p>
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* This is calculated from a translation to Cartesian units,
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* and returning the Z value.
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*
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* @return The opposite side of the unit.
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*/
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public double opposite() {
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CartesianUnit unit = Polarizer.toCartesianUnit(this);
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return unit.getPoint3D().getZ();
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}
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}
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@ -14,8 +14,7 @@ import io.github.simplexdev.polarize.polar.SphericalUnit;
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* This class provides static methods for converting between different polar coordinate systems and their Cartesian equivalents.
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* It includes methods for converting to and from polar coordinates in 2D and 3D, as well as to and from spherical coordinates.
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*/
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public class Polarizer
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{
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public class Polarizer {
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private Polarizer() {
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throw new AssertionError();
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}
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@ -31,8 +30,7 @@ public class Polarizer
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* @see <a href="https://en.wikipedia.org/wiki/Polar_coordinate_system">Polar coordinate system</a>
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* @see <a href="https://en.wikipedia.org/wiki/Cartesian_coordinate_system">Cartesian coordinate system</a>
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*/
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public static CartesianUnit toCartesianUnit(PolarUnit unit)
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{
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public static CartesianUnit toCartesianUnit(PolarUnit unit) {
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double x = unit.radius() * Math.sin(unit.theta());
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double z = unit.radius() * Math.cos(unit.theta());
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return new CartesianUnit(x, 0, z);
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@ -50,8 +48,7 @@ public class Polarizer
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* @see <a href="https://en.wikipedia.org/wiki/Spherical_coordinate_system">Spherical coordinate system</a>
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* @see <a href="https://en.wikipedia.org/wiki/Cartesian_coordinate_system">Cartesian coordinate system</a>
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*/
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public static CartesianUnit toCartesianUnit(IScalar scalar, Theta theta)
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{
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public static CartesianUnit toCartesianUnit(IScalar scalar, Theta theta) {
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double x = scalar.getMagnitude() * Math.sin(theta.getZenith());
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double z = scalar.getMagnitude() * Math.cos(theta.getZenith());
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return new CartesianUnit(x, 0, z);
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@ -69,8 +66,7 @@ public class Polarizer
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* @see <a href="https://en.wikipedia.org/wiki/Spherical_coordinate_system">Spherical coordinate system</a>
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* @see <a href="https://en.wikipedia.org/wiki/Cartesian_coordinate_system">Cartesian coordinate system</a>
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*/
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public static CartesianUnit toCartesianUnit(double radius, double theta)
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{
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public static CartesianUnit toCartesianUnit(double radius, double theta) {
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double x = radius * Math.sin(theta);
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double z = radius * Math.cos(theta);
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return new CartesianUnit(x, 0, z);
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@ -87,8 +83,7 @@ public class Polarizer
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* @see <a href="https://en.wikipedia.org/wiki/Spherical_coordinate_system">Spherical coordinate system</a>
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* @see <a href="https://en.wikipedia.org/wiki/Cartesian_coordinate_system">Cartesian coordinate system</a>
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*/
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public static CartesianUnit toCartesianUnit(SphericalUnit unit)
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{
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public static CartesianUnit toCartesianUnit(SphericalUnit unit) {
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double x = unit.radius() * Math.sin(unit.theta()) * Math.cos(unit.phi());
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double y = unit.radius() * Math.cos(unit.theta());
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double z = unit.radius() * Math.sin(unit.theta()) * Math.sin(unit.phi());
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@ -103,8 +98,7 @@ public class Polarizer
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* @param phi the phi coordinate of the vector
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* @return the CartesianUnit representation of the vector
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*/
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public static CartesianUnit toCartesianUnit(IScalar scalar, Theta theta, Phi phi)
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{
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public static CartesianUnit toCartesianUnit(IScalar scalar, Theta theta, Phi phi) {
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double x = scalar.getMagnitude() * Math.sin(theta.getZenith()) * Math.cos(phi.getAzimuth());
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double y = scalar.getMagnitude() * Math.cos(theta.getZenith());
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double z = scalar.getMagnitude() * Math.sin(theta.getZenith()) * Math.sin(phi.getAzimuth());
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@ -119,8 +113,7 @@ public class Polarizer
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* @param phi the phi angle in radians of the spherical coordinate
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* @return the corresponding CartesianUnit
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*/
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public static CartesianUnit toCartesianUnit(double radius, double theta, double phi)
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{
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public static CartesianUnit toCartesianUnit(double radius, double theta, double phi) {
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double x = radius * Math.sin(theta) * Math.cos(phi);
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double y = radius * Math.cos(theta);
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double z = radius * Math.sin(theta) * Math.sin(phi);
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@ -133,8 +126,7 @@ public class Polarizer
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* @param unit the CartesianUnit to be converted
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* @return a PolarUnit representing the same point as the input CartesianUnit
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*/
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public static PolarUnit toPolarUnit(CartesianUnit unit)
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{
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public static PolarUnit toPolarUnit(CartesianUnit unit) {
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double radius = Math.sqrt(
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unit.getPoint2D().getX() * unit.getPoint2D().getX()
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+ unit.getPoint2D().getZ() * unit.getPoint2D().getZ());
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@ -150,8 +142,7 @@ public class Polarizer
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* @param vector the {@link IVector} representing the radius of the resulting {@link PolarUnit}
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* @return a {@link PolarUnit} representing the same point as the given {@link CartesianUnit}
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*/
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public static PolarUnit toPolarUnit(CartesianUnit unit, IVector vector)
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{
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public static PolarUnit toPolarUnit(CartesianUnit unit, IVector vector) {
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double radius = vector.length();
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double theta = Math.atan2(unit.getPoint2D().getX(), unit.getPoint2D().getZ());
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return new PolarUnit(radius, theta);
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@ -164,8 +155,7 @@ public class Polarizer
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* @param vector the vector used as a reference for the polar coordinates
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* @return a PolarUnit representing the polar coordinates of the given point
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*/
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public static PolarUnit toPolarUnit(IPoint2D point, IVector vector)
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{
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public static PolarUnit toPolarUnit(IPoint2D point, IVector vector) {
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double radius = vector.length();
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double theta = Math.atan2(point.getX(), point.getZ());
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return new PolarUnit(radius, theta);
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@ -178,8 +168,7 @@ public class Polarizer
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* @param z the z-coordinate of the point
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* @return a {@code PolarUnit} representing the polar coordinates of the point
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*/
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public static PolarUnit toPolarUnit(double x, double z)
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{
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public static PolarUnit toPolarUnit(double x, double z) {
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double radius = Math.sqrt(x * x + z * z);
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double theta = Math.atan2(x, z);
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return new PolarUnit(radius, theta);
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@ -191,8 +180,7 @@ public class Polarizer
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* @param unit the CartesianUnit to be converted.
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* @return the SphericalUnit representing the same point as the input CartesianUnit.
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*/
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public static SphericalUnit toSphericalUnit(CartesianUnit unit)
|
||||
{
|
||||
public static SphericalUnit toSphericalUnit(CartesianUnit unit) {
|
||||
double radius = Math.sqrt(
|
||||
unit.getPoint3D().getX() * unit.getPoint3D().getX()
|
||||
+ unit.getPoint3D().getY() * unit.getPoint3D().getY()
|
||||
@ -209,8 +197,7 @@ public class Polarizer
|
||||
* @param vector the vector to use for the conversion
|
||||
* @return a new {@link SphericalUnit} representing the point in spherical coordinates
|
||||
*/
|
||||
public static SphericalUnit toSphericalUnit(IPoint3D point, IVector vector)
|
||||
{
|
||||
public static SphericalUnit toSphericalUnit(IPoint3D point, IVector vector) {
|
||||
double radius = vector.length();
|
||||
double theta = Math.acos(point.getY() / radius);
|
||||
double phi = Math.atan2(point.getX(), point.getZ());
|
||||
@ -225,8 +212,7 @@ public class Polarizer
|
||||
* @param z the z-coordinate
|
||||
* @return a new {@code SphericalUnit} representing the converted spherical coordinates
|
||||
*/
|
||||
public static SphericalUnit toSphericalUnit(double x, double y, double z)
|
||||
{
|
||||
public static SphericalUnit toSphericalUnit(double x, double y, double z) {
|
||||
double radius = Math.sqrt(x * x + y * y + z * z);
|
||||
double theta = Math.acos(y / radius);
|
||||
double phi = Math.atan2(x, z);
|
||||
|
@ -7,13 +7,33 @@ import io.github.simplexdev.polarize.math.Point2D;
|
||||
import io.github.simplexdev.polarize.math.Point3D;
|
||||
import io.github.simplexdev.polarize.math.Quaternion;
|
||||
import io.github.simplexdev.polarize.polar.Delta;
|
||||
import io.github.simplexdev.polarize.polar.PolarUnit;
|
||||
import io.github.simplexdev.polarize.polar.SphericalUnit;
|
||||
|
||||
/**
|
||||
* A utility class for rotating points in 2d and 3d space.
|
||||
* This class supports rotations for Cartesian, Spherical, and Polar coordinates.
|
||||
* <p>
|
||||
* Typically, rotations in polar / spherical units are done with delta values.
|
||||
* The rotations in Cartesian units are done with a quaternion.
|
||||
*/
|
||||
public class Rotator {
|
||||
/**
|
||||
* This class should not be instantiated.
|
||||
*/
|
||||
private Rotator() {
|
||||
throw new AssertionError();
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 3d space using spherical units.
|
||||
* The returned result is a point in 3d space represented by {@link IPoint3D}.
|
||||
* This will rotate the point around the x-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotateX(IPoint3D point, SphericalUnit unit) {
|
||||
double x = point.getX();
|
||||
double y = point.getY() * Math.cos(unit.theta()) - point.getZ() * Math.sin(unit.theta());
|
||||
@ -22,6 +42,15 @@ public class Rotator {
|
||||
return new Point3D(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 3d space using spherical units.
|
||||
* The returned result is a point in 3d space represented by {@link IPoint3D}.
|
||||
* This will rotate the point around the y-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotateY(IPoint3D point, SphericalUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.phi()) - point.getZ() * Math.sin(unit.phi());
|
||||
double y = point.getY();
|
||||
@ -30,6 +59,15 @@ public class Rotator {
|
||||
return new Point3D(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 3d space using spherical units.
|
||||
* The returned result is a point in 3d space represented by {@link IPoint3D}.
|
||||
* This will rotate the point around the z-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotateZ(IPoint3D point, SphericalUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.theta()) - point.getY() * Math.sin(unit.theta());
|
||||
double y = point.getX() * Math.sin(unit.theta()) + point.getY() * Math.cos(unit.theta());
|
||||
@ -38,6 +76,16 @@ public class Rotator {
|
||||
return new Point3D(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 3d space using spherical units.
|
||||
* The returned result is a point in 3d space represented by {@link IPoint3D}.
|
||||
* This will rotate the point around the x-axis, y-axis, and z-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param delta the delta values to rotate the point with.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D fullRotation(IPoint3D point, Delta delta, SphericalUnit unit) {
|
||||
double r = unit.radius() * Math.cos(unit.theta() + delta.theta()) * Math.cos(unit.phi() + delta.phi());
|
||||
double theta = Math.atan2(point.getX(), point.getZ()) + delta.theta();
|
||||
@ -50,24 +98,59 @@ public class Rotator {
|
||||
return new Point3D(xRot, yRot, zRot);
|
||||
}
|
||||
|
||||
public static IPoint2D rotateX(IPoint2D point, SphericalUnit unit) {
|
||||
/**
|
||||
* Rotates a point in 2d space using spherical units.
|
||||
* The returned result is a point in 2d space represented by {@link IPoint2D}.
|
||||
* This will rotate the point around the x-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D rotateX(IPoint2D point, PolarUnit unit) {
|
||||
double x = point.getZ() * Math.cos(unit.theta()) - point.getX() * Math.sin(unit.theta());
|
||||
double z = point.getZ() * Math.sin(unit.theta()) + point.getX() * Math.cos(unit.theta());
|
||||
return new Point2D(x, z);
|
||||
}
|
||||
|
||||
public static IPoint2D rotateZ(IPoint2D point, SphericalUnit unit) {
|
||||
/**
|
||||
* Rotates a point in 2d space using spherical units.
|
||||
* The returned result is a point in 2d space represented by {@link IPoint2D}.
|
||||
* This will rotate the point around the y-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D rotateZ(IPoint2D point, PolarUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.theta()) - point.getZ() * Math.sin(unit.theta());
|
||||
double z = point.getX() * Math.sin(unit.theta()) + point.getZ() * Math.cos(unit.theta());
|
||||
return new Point2D(x, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 2d space using spherical units.
|
||||
* The returned result is a point in 2d space represented by {@link IPoint2D}.
|
||||
* This will rotate the point around the x-axis and z-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D fullRotation(IPoint2D point, SphericalUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.theta()) - point.getZ() * Math.sin(unit.theta());
|
||||
double z = point.getX() * Math.sin(unit.theta()) + point.getZ() * Math.cos(unit.theta());
|
||||
return new Point2D(x, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 3d space using a quaternion.
|
||||
* The returned result is a point in 3d space represented by {@link IPoint3D}.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param quaternion the quaternion to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotate(IPoint3D point, IQuaternion quaternion) {
|
||||
IQuaternion pQuat = new Quaternion(0.0, point.getX(), point.getY(), point.getZ());
|
||||
|
||||
@ -78,6 +161,14 @@ public class Rotator {
|
||||
return new Point3D(w.getX(), w.getY(), w.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 2d space using a quaternion.
|
||||
* The returned result is a point in 2d space represented by {@link IPoint2D}.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param quaternion the quaternion to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D rotate(IPoint2D point, IQuaternion quaternion) {
|
||||
IQuaternion pQuat = new Quaternion(0.0, point.getX(), 0.0, point.getZ());
|
||||
|
||||
|
@ -1,11 +1,6 @@
|
||||
package io.github.simplexdev.polarize.util;
|
||||
|
||||
public class Utilities
|
||||
{
|
||||
private Utilities() {
|
||||
throw new AssertionError();
|
||||
}
|
||||
|
||||
public class Utilities {
|
||||
/**
|
||||
* The value of pi divided by 4.
|
||||
* This represents 45 degrees in radians.
|
||||
@ -31,6 +26,9 @@ public class Utilities
|
||||
* This represents 360 degrees in radians.
|
||||
*/
|
||||
public static final double RADIAN_360 = Math.PI * 2;
|
||||
private Utilities() {
|
||||
throw new AssertionError();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the magnitude of a vector in 2D Cartesian coordinate system.
|
||||
@ -39,8 +37,7 @@ public class Utilities
|
||||
* @param z the z-coordinate of the vector
|
||||
* @return the magnitude of the vector
|
||||
*/
|
||||
public static double magnitudeOf(double x, double z)
|
||||
{
|
||||
public static double magnitudeOf(double x, double z) {
|
||||
return Math.sqrt(x * x + z * z);
|
||||
}
|
||||
|
||||
@ -52,8 +49,7 @@ public class Utilities
|
||||
* @param z the z-coordinate of the vector
|
||||
* @return the magnitude of the vector
|
||||
*/
|
||||
public static double magnitudeOf(double x, double y, double z)
|
||||
{
|
||||
public static double magnitudeOf(double x, double y, double z) {
|
||||
return Math.sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user