mirror of
https://github.com/SimplexDevelopment/Polarize.git
synced 2024-12-22 04:27:36 +00:00
Update
This commit is contained in:
parent
d18c552af0
commit
c68a344a39
0
Commons/.gitignore → Bukkit/.gitignore
vendored
0
Commons/.gitignore → Bukkit/.gitignore
vendored
@ -14,7 +14,7 @@ repositories {
|
||||
|
||||
dependencies {
|
||||
compileOnly 'org.spigotmc:spigot-api:1.19.2-R0.1-SNAPSHOT'
|
||||
implementation project(':Commons')
|
||||
implementation project(':Converter')
|
||||
}
|
||||
|
||||
test {
|
@ -1,12 +1,12 @@
|
||||
package io.github.simplexdev.paper;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.IScalar;
|
||||
import io.github.simplexdev.polarize.api.IVector;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IScalar;
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
import io.github.simplexdev.polarize.cartesian.CartesianVector;
|
||||
import io.github.simplexdev.polarize.math.Point2D;
|
||||
import io.github.simplexdev.polarize.math.Point3D;
|
||||
import io.github.simplexdev.polarize.cartesian.Point2D;
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
import io.github.simplexdev.polarize.polar.Scalar;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
0
Paper/.gitignore → Caravan/.gitignore
vendored
0
Paper/.gitignore → Caravan/.gitignore
vendored
19
Caravan/build.gradle
Normal file
19
Caravan/build.gradle
Normal file
@ -0,0 +1,19 @@
|
||||
plugins {
|
||||
id 'java'
|
||||
}
|
||||
|
||||
group = 'io.github.simplexdev'
|
||||
version = '1.0-SNAPSHOT'
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
testImplementation platform('org.junit:junit-bom:5.9.1')
|
||||
testImplementation 'org.junit.jupiter:junit-jupiter'
|
||||
}
|
||||
|
||||
test {
|
||||
useJUnitPlatform()
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
package io.github.simplexdev.caravan;
|
||||
|
||||
public interface CaravanAPI {
|
||||
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
package io.github.simplexdev.caravan.api;
|
||||
|
||||
public interface Graph {
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
package io.github.simplexdev.caravan.api;
|
||||
|
||||
import io.github.simplexdev.caravan.api.curve.GenericCurve;
|
||||
import io.github.simplexdev.caravan.spatial.Point;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
public interface Mapper {
|
||||
<T extends GenericCurve> Set<Point> generateCurve(T curve);
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
package io.github.simplexdev.caravan.api.curve;
|
||||
|
||||
import io.github.simplexdev.caravan.spatial.Point;
|
||||
|
||||
import java.util.LinkedHashSet;
|
||||
|
||||
public interface GenericCurve {
|
||||
LinkedHashSet<Point> linkedPoints();
|
||||
|
||||
default void addPoint(Point point) {
|
||||
linkedPoints().add(point);
|
||||
}
|
||||
|
||||
default void removePoint(Point point) {
|
||||
linkedPoints().remove(point);
|
||||
}
|
||||
|
||||
default void clearPoints() {
|
||||
linkedPoints().clear();
|
||||
}
|
||||
|
||||
default boolean containsPoint(Point point) {
|
||||
return linkedPoints().contains(point);
|
||||
}
|
||||
|
||||
default void addPoints(Point... points) {
|
||||
for (Point point : points) {
|
||||
addPoint(point);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
package io.github.simplexdev.caravan.api.curve;
|
||||
|
||||
import io.github.simplexdev.caravan.spatial.Point;
|
||||
|
||||
public interface Helix extends GenericCurve {
|
||||
double getRadius();
|
||||
|
||||
double getDistance();
|
||||
|
||||
default double getX(double pos) {
|
||||
return getRadius() * Math.cos(pos);
|
||||
}
|
||||
|
||||
default double getY(double pos) {
|
||||
return getRadius() * Math.sin(pos);
|
||||
}
|
||||
|
||||
default double getZ(double pos) {
|
||||
return getDistance() * pos;
|
||||
}
|
||||
|
||||
default Point toPoint(double pos) {
|
||||
return new Point(getX(pos), getY(pos), getZ(pos));
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
package io.github.simplexdev.caravan.api.curve;
|
||||
|
||||
public interface Torus {
|
||||
double getDistanceFromCenter();
|
||||
|
||||
double getRadius();
|
||||
|
||||
default double getX() {
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
package io.github.simplexdev.caravan.base;
|
||||
|
||||
import io.github.simplexdev.caravan.CaravanAPI;
|
||||
|
||||
public final class Caravan implements CaravanAPI {
|
||||
private static final CaravanAPI api = new Caravan();
|
||||
|
||||
public static CaravanAPI getAPI() {
|
||||
return api;
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
package io.github.simplexdev.caravan.spatial;
|
||||
|
||||
public class Point {
|
||||
private final double x;
|
||||
private final double y;
|
||||
private final double z;
|
||||
|
||||
private double xOffset;
|
||||
private double yOffset;
|
||||
private double zOffset;
|
||||
|
||||
public Point(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.xOffset = 0;
|
||||
this.yOffset = 0;
|
||||
this.zOffset = 0;
|
||||
}
|
||||
|
||||
public Point(double x, double y, double z, double xOffset, double yOffset, double zOffset) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.xOffset = xOffset;
|
||||
this.yOffset = yOffset;
|
||||
this.zOffset = zOffset;
|
||||
}
|
||||
|
||||
public double getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public double getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public double getZ() {
|
||||
return z;
|
||||
}
|
||||
|
||||
public double getXOffset() {
|
||||
return xOffset;
|
||||
}
|
||||
|
||||
public void setXOffset(double xOffset) {
|
||||
this.xOffset = xOffset;
|
||||
}
|
||||
|
||||
public double getYOffset() {
|
||||
return yOffset;
|
||||
}
|
||||
|
||||
public void setYOffset(double yOffset) {
|
||||
this.yOffset = yOffset;
|
||||
}
|
||||
|
||||
public double getZOffset() {
|
||||
return zOffset;
|
||||
}
|
||||
|
||||
public void setZOffset(double zOffset) {
|
||||
this.zOffset = zOffset;
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
plugins {
|
||||
id 'java'
|
||||
}
|
||||
|
||||
group = 'io.github.simplexdev'
|
||||
version = '1.0-SNAPSHOT'
|
||||
|
||||
test {
|
||||
useJUnitPlatform()
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
package io.github.simplexdev.polarize.api;
|
||||
|
||||
/**
|
||||
* Represents a point in 3D space.
|
||||
* It's important to note that Y is our vertical plane, and XZ is our horizontal plane.
|
||||
* This is because Minecraft's coordinate system is based on the XZ plane.
|
||||
* While this library is not Minecraft-specific, it is designed with Minecraft in mind.
|
||||
*/
|
||||
public interface IPoint3D {
|
||||
/**
|
||||
* Returns the X coordinate of this point.
|
||||
*
|
||||
* @return The X coordinate of this point.
|
||||
*/
|
||||
double getX();
|
||||
|
||||
/**
|
||||
* Returns the Y coordinate of this point.
|
||||
*
|
||||
* @return The Y coordinate of this point.
|
||||
*/
|
||||
double getY();
|
||||
|
||||
/**
|
||||
* Returns the Z coordinate of this point.
|
||||
*
|
||||
* @return The Z coordinate of this point.
|
||||
*/
|
||||
double getZ();
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
package io.github.simplexdev.polarize.math;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IPoint2D;
|
||||
|
||||
public class Point2D implements IPoint2D {
|
||||
|
||||
private final double x;
|
||||
private final double z;
|
||||
|
||||
public Point2D(double x, double z) {
|
||||
this.x = x;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getX() {
|
||||
return this.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getZ() {
|
||||
return this.z;
|
||||
}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
package io.github.simplexdev.polarize.math;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IPoint3D;
|
||||
|
||||
public class Point3D implements IPoint3D {
|
||||
private final double x;
|
||||
private final double y;
|
||||
private final double z;
|
||||
|
||||
public Point3D(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getZ() {
|
||||
return z;
|
||||
}
|
||||
}
|
42
Converter/.gitignore
vendored
Normal file
42
Converter/.gitignore
vendored
Normal file
@ -0,0 +1,42 @@
|
||||
.gradle
|
||||
build/
|
||||
!gradle/wrapper/gradle-wrapper.jar
|
||||
!**/src/main/**/build/
|
||||
!**/src/test/**/build/
|
||||
|
||||
### IntelliJ IDEA ###
|
||||
.idea/modules.xml
|
||||
.idea/jarRepositories.xml
|
||||
.idea/compiler.xml
|
||||
.idea/libraries/
|
||||
*.iws
|
||||
*.iml
|
||||
*.ipr
|
||||
out/
|
||||
!**/src/main/**/out/
|
||||
!**/src/test/**/out/
|
||||
|
||||
### Eclipse ###
|
||||
.apt_generated
|
||||
.classpath
|
||||
.factorypath
|
||||
.project
|
||||
.settings
|
||||
.springBeans
|
||||
.sts4-cache
|
||||
bin/
|
||||
!**/src/main/**/bin/
|
||||
!**/src/test/**/bin/
|
||||
|
||||
### NetBeans ###
|
||||
/nbproject/private/
|
||||
/nbbuild/
|
||||
/dist/
|
||||
/nbdist/
|
||||
/.nb-gradle/
|
||||
|
||||
### VS Code ###
|
||||
.vscode/
|
||||
|
||||
### Mac OS ###
|
||||
.DS_Store
|
15
Converter/build.gradle
Normal file
15
Converter/build.gradle
Normal file
@ -0,0 +1,15 @@
|
||||
plugins {
|
||||
id 'java'
|
||||
}
|
||||
|
||||
group = 'io.github.simplexdev'
|
||||
version = '1.0-SNAPSHOT'
|
||||
|
||||
dependencies {
|
||||
implementation 'org.jetbrains:annotations:24.0.0'
|
||||
testImplementation 'org.mockito:mockito-core:4.11.0'
|
||||
}
|
||||
|
||||
test {
|
||||
useJUnitPlatform()
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package io.github.simplexdev.polarize.api.rotation;
|
||||
|
||||
import io.github.simplexdev.polarize.api.units.Theta;
|
||||
|
||||
public interface IAxisAngle {
|
||||
double getX();
|
||||
|
||||
double getY();
|
||||
|
||||
double getZ();
|
||||
|
||||
Theta getAngle();
|
||||
|
||||
IAxisAngle negate();
|
||||
|
||||
IAxisAngle normalize();
|
||||
|
||||
IAxisAngle inverse();
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
package io.github.simplexdev.polarize.api;
|
||||
package io.github.simplexdev.polarize.api.rotation;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
|
||||
/**
|
||||
* Represents the rotation of an object in 3D space.
|
@ -1,4 +1,7 @@
|
||||
package io.github.simplexdev.polarize.api;
|
||||
package io.github.simplexdev.polarize.api.spatial;
|
||||
|
||||
import static io.github.simplexdev.polarize.api.units.Point.X;
|
||||
import static io.github.simplexdev.polarize.api.units.Point.Z;
|
||||
|
||||
/**
|
||||
* Represents a point in 2D space along an XZ plane.
|
||||
@ -11,12 +14,12 @@ public interface IPoint2D {
|
||||
*
|
||||
* @return The X coordinate of the point.
|
||||
*/
|
||||
double getX();
|
||||
X getX();
|
||||
|
||||
/**
|
||||
* Returns the Z coordinate of the point.
|
||||
*
|
||||
* @return The Z coordinate of the point.
|
||||
*/
|
||||
double getZ();
|
||||
Z getZ();
|
||||
}
|
@ -0,0 +1,86 @@
|
||||
package io.github.simplexdev.polarize.api.spatial;
|
||||
|
||||
import java.util.Set;
|
||||
import static io.github.simplexdev.polarize.api.units.Point.*;
|
||||
|
||||
/**
|
||||
* Represents a point in 3D space.
|
||||
* It's important to note that Y is our vertical plane, and XZ is our horizontal plane.
|
||||
* This is because Minecraft's coordinate system is based on the XZ plane.
|
||||
* While this library is not Minecraft-specific, it is designed with Minecraft in mind.
|
||||
*/
|
||||
public interface IPoint3D {
|
||||
/**
|
||||
* Returns the X coordinate of this point.
|
||||
*
|
||||
* @return The X coordinate of this point.
|
||||
*/
|
||||
X getX();
|
||||
|
||||
/**
|
||||
* Returns the Y coordinate of this point.
|
||||
*
|
||||
* @return The Y coordinate of this point.
|
||||
*/
|
||||
Y getY();
|
||||
|
||||
/**
|
||||
* Returns the Z coordinate of this point.
|
||||
*
|
||||
* @return The Z coordinate of this point.
|
||||
*/
|
||||
Z getZ();
|
||||
|
||||
/**
|
||||
* Returns the distance between this point and another point.
|
||||
*
|
||||
* @param point The point to calculate the distance to.
|
||||
* @return The distance between this point and the other point.
|
||||
*/
|
||||
IVector getDistance(IPoint3D point);
|
||||
|
||||
/**
|
||||
* Returns the difference between this point and another point.
|
||||
*
|
||||
* @param point The point to calculate the difference to.
|
||||
* @return The difference between this point and the other point.
|
||||
*/
|
||||
IPoint3D getDifferential(IPoint3D point);
|
||||
|
||||
/**
|
||||
* Returns the sum of this point and another point.
|
||||
*
|
||||
* @param point The point to add to this point.
|
||||
* @return The sum of this point and the other point.
|
||||
*/
|
||||
IPoint3D add(IPoint3D point);
|
||||
|
||||
/**
|
||||
* Returns the product of this point and another point.
|
||||
* This will effectively scale the point by the other point.
|
||||
* For example, if this point is (1, 1, 1) and the other point is (2, 2, 2),
|
||||
* the resulting point will be (2, 2, 2).
|
||||
*
|
||||
* @param point The point to multiply this point by.
|
||||
* @return The product of this point and the other point.
|
||||
*/
|
||||
IPoint3D multiply(IPoint3D point);
|
||||
|
||||
/**
|
||||
* Translates this point according to the vector provided.
|
||||
* This will effectively move the point to the desired destination defined by the vector.
|
||||
*
|
||||
* @param vector The vector to add to this point.
|
||||
* @return The sum of this point and the vector.
|
||||
*/
|
||||
IPoint3D move(IVector vector);
|
||||
|
||||
/**
|
||||
* Returns the midpoint between this point and another point.
|
||||
*
|
||||
* @param point The point to calculate the midpoint to.
|
||||
* @param numPoints The number of points to draw between this point and the other point.
|
||||
* @return The midpoint between this point and the other point.
|
||||
*/
|
||||
Set<IPoint3D> drawLine(IPoint3D point, double numPoints);
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
package io.github.simplexdev.polarize.api;
|
||||
package io.github.simplexdev.polarize.api.spatial;
|
||||
|
||||
import io.github.simplexdev.polarize.api.rotation.IQuaternion;
|
||||
|
||||
/**
|
||||
* Represents a scalar value.
|
@ -1,5 +1,8 @@
|
||||
package io.github.simplexdev.polarize.api;
|
||||
package io.github.simplexdev.polarize.api.spatial;
|
||||
|
||||
import io.github.simplexdev.polarize.api.rotation.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.units.Point;
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
@ -149,4 +152,32 @@ public interface IVector {
|
||||
* @return A new vector with the X Y Z mods rotated by the quaternion passed in.
|
||||
*/
|
||||
IVector rotate(@NotNull IQuaternion quaternion);
|
||||
|
||||
/**
|
||||
* This method returns the destination point defined by the XYZ mods and the length of the vector.
|
||||
* The destination point is calculated from the X Y Z mods as
|
||||
* (x * length, y * length, z * length).
|
||||
* The destination point is the point that the vector is pointing to.
|
||||
*
|
||||
* @return The destination point defined by the XYZ mods and the length of the vector.
|
||||
*/
|
||||
default IPoint3D getDestination() {
|
||||
return Point.fromDouble(getX() * length(), getY() * length(), getZ() * length());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns a cross-product of this vector and the vector passed in.
|
||||
* The cross-product is calculated from the X Y Z mods as
|
||||
* (y * vector.getZ() - z * vector.getY(), z * vector.getX() - x * vector.getZ(), x * vector.getY() - y * vector.getX()).
|
||||
*
|
||||
* @param vector The vector to cross-product with.
|
||||
* @return A cross-product of this vector and the vector passed in.
|
||||
*/
|
||||
default IPoint3D cross(IVector vector) {
|
||||
return Point.fromDouble(
|
||||
getY() * vector.getZ() - getZ() * vector.getY(),
|
||||
getZ() * vector.getX() - getX() * vector.getZ(),
|
||||
getX() * vector.getY() - getY() * vector.getX()
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
package io.github.simplexdev.polarize.api.spatial;
|
||||
|
||||
public interface IVertex {
|
||||
|
||||
}
|
@ -20,4 +20,12 @@ public interface Phi {
|
||||
* @return the azimuth value as a double
|
||||
*/
|
||||
double getAzimuth();
|
||||
|
||||
static Phi from(double y, Radius r) {
|
||||
return () -> Math.cos(y / r.length());
|
||||
}
|
||||
|
||||
static Phi of(double azimuth) {
|
||||
return () -> azimuth;
|
||||
}
|
||||
}
|
@ -0,0 +1,244 @@
|
||||
package io.github.simplexdev.polarize.api.units;
|
||||
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.cartesian.Point2D;
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
import io.github.simplexdev.polarize.math.function.Integral;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.function.DoubleUnaryOperator;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface Point extends Serializable {
|
||||
|
||||
/**
|
||||
* Creates a 2d point from a given X and Z value.
|
||||
*
|
||||
* @param x The X value.
|
||||
* @param z The Z value.
|
||||
* @return The 2d point.
|
||||
*/
|
||||
static IPoint2D fromXZ(X x, Z z) {
|
||||
return new Point2D(x, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a 3d point from a given X, Y, and Z value.
|
||||
*
|
||||
* @param x The X value.
|
||||
* @param y The Y value.
|
||||
* @param z The Z value.
|
||||
* @return The 3d point.
|
||||
*/
|
||||
static IPoint3D fromXYZ(X x, Y y, Z z) {
|
||||
return new Point3D(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a 2d point from the given double values.
|
||||
*
|
||||
* @param x The X value.
|
||||
* @param z The Z value.
|
||||
* @return The 2d point.
|
||||
*/
|
||||
static IPoint2D fromDouble(double x, double z) {
|
||||
return new Point2D(() -> x, () -> z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a 3d point from the given double values.
|
||||
*
|
||||
* @param x The X value.
|
||||
* @param y The Y value.
|
||||
* @param z The Z value.
|
||||
* @return The 3d point.
|
||||
*/
|
||||
static IPoint3D fromDouble(double x, double y, double z) {
|
||||
return new Point3D(() -> x, () -> y, () -> z);
|
||||
}
|
||||
|
||||
@Override
|
||||
String toString();
|
||||
|
||||
/**
|
||||
* Returns the numerical representation of the point.
|
||||
*
|
||||
* @return The value of the point.
|
||||
*/
|
||||
double get();
|
||||
|
||||
/**
|
||||
* Returns the distance between this point and the given point.
|
||||
*
|
||||
* @param point The point to compare to.
|
||||
* @return The distance between the two points.
|
||||
*/
|
||||
default double distance(double point) {
|
||||
return Math.abs(this.get() - point);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the distance between this point and the given point.
|
||||
*
|
||||
* @param point The point to compare to.
|
||||
* @return The distance between the two points.
|
||||
*/
|
||||
default double distance(Point point) {
|
||||
return this.distance(point.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the given point to this point.
|
||||
*
|
||||
* @param point The point to add.
|
||||
* @return The sum of the two points.
|
||||
*/
|
||||
default double add(double point) {
|
||||
return this.get() + point;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the given point to this point.
|
||||
*
|
||||
* @param point The point to add.
|
||||
* @return The sum of the two points.
|
||||
*/
|
||||
default double add(Point point) {
|
||||
return this.add(point.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Subtracts the given point from this point.
|
||||
*
|
||||
* @param point The point to subtract.
|
||||
* @return The difference of the two points.
|
||||
*/
|
||||
default double subtract(double point) {
|
||||
return this.get() - point;
|
||||
}
|
||||
|
||||
/**
|
||||
* Subtracts the given point from this point.
|
||||
*
|
||||
* @param point The point to subtract.
|
||||
* @return The difference of the two points.
|
||||
*/
|
||||
default double subtract(Point point) {
|
||||
return this.subtract(point.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiplies this point by the given point.
|
||||
*
|
||||
* @param point The point to multiply by.
|
||||
* @return The product of the two points.
|
||||
*/
|
||||
default double multiply(double point) {
|
||||
return this.get() * point;
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiplies this point by the given point.
|
||||
*
|
||||
* @param point The point to multiply by.
|
||||
* @return The product of the two points.
|
||||
*/
|
||||
default double multiply(Point point) {
|
||||
return this.multiply(point.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Divides this point by the given point.
|
||||
*
|
||||
* @param point The point to divide by.
|
||||
* @return The quotient of the two points.
|
||||
*/
|
||||
default double divide(double point) {
|
||||
return this.get() / point;
|
||||
}
|
||||
|
||||
/**
|
||||
* Divides this point by the given point.
|
||||
*
|
||||
* @param point The point to divide by.
|
||||
* @return The quotient of the two points.
|
||||
*/
|
||||
default double divide(Point point) {
|
||||
return this.divide(point.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns this point raised to the power of the given point.
|
||||
*
|
||||
* @param point The point to raise this point to.
|
||||
* @return The power of the two points.
|
||||
*/
|
||||
default double power(double point) {
|
||||
return Math.pow(this.get(), point);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns this point raised to the power of the given point.
|
||||
*
|
||||
* @param point The point to raise this point to.
|
||||
* @return The power of the two points.
|
||||
*/
|
||||
default double power(Point point) {
|
||||
return this.power(point.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the integral of the given function from this point to the given point.
|
||||
*
|
||||
* @param point The point to integrate to.
|
||||
* @param subIntervals The number of sub-intervals to use.
|
||||
* @param function The function to integrate.
|
||||
* @return The integral of the function.
|
||||
*/
|
||||
default double integ(double point, double subIntervals, DoubleUnaryOperator function) {
|
||||
return Integral.integrate(this.get(), point, subIntervals, function);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the integral of the given function from this point to the given point.
|
||||
*
|
||||
* @param point The point to integrate to.
|
||||
* @param subIntervals The number of sub-intervals to use.
|
||||
* @param function The function to integrate.
|
||||
* @return The integral of the function.
|
||||
*/
|
||||
default double integ(Point point, double subIntervals, DoubleUnaryOperator function) {
|
||||
return this.integ(point.get(), subIntervals, function);
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents any value of X along the <u>X coordinate plane</u>.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
interface X extends Point {
|
||||
@Override
|
||||
double get();
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents any value of Y along the <u>Y coordinate plane</u>.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
interface Y extends Point {
|
||||
|
||||
@Override
|
||||
double get();
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents any value of Z along the <u>Z coordinate plane</u>.
|
||||
*/
|
||||
@FunctionalInterface
|
||||
interface Z extends Point {
|
||||
|
||||
@Override
|
||||
double get();
|
||||
}
|
||||
}
|
@ -19,4 +19,12 @@ public interface Radius {
|
||||
* @return the length of the radius as a double
|
||||
*/
|
||||
double length();
|
||||
|
||||
static Radius of(double length) {
|
||||
return () -> length;
|
||||
}
|
||||
|
||||
static Radius from(double x, double y, double z) {
|
||||
return () -> Math.sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
}
|
@ -11,4 +11,12 @@ public interface Theta {
|
||||
* @return the zenith angle as a double.
|
||||
*/
|
||||
double getZenith();
|
||||
|
||||
static Theta from(double x, double z) {
|
||||
return () -> Math.atan2(x, z);
|
||||
}
|
||||
|
||||
static Theta of(double zenithAngle) {
|
||||
return () -> zenithAngle;
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
package io.github.simplexdev.polarize.cartesian;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.IPoint3D;
|
||||
import io.github.simplexdev.polarize.math.Point2D;
|
||||
import io.github.simplexdev.polarize.math.Point3D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.units.Point;
|
||||
|
||||
/**
|
||||
* CartesianUnit is a class that contains a 3D point and a 2D point
|
||||
@ -21,8 +20,8 @@ public class CartesianUnit {
|
||||
* @param z The z value of the 3D point and the 2D point.
|
||||
*/
|
||||
public CartesianUnit(double x, double y, double z) {
|
||||
this.point3d = new Point3D(x, y, z);
|
||||
this.point2d = new Point2D(x, z);
|
||||
this.point3d = Point.fromDouble(x, y, z);
|
||||
this.point2d = Point.fromDouble(x, z);
|
||||
}
|
||||
|
||||
/**
|
@ -1,7 +1,7 @@
|
||||
package io.github.simplexdev.polarize.cartesian;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.IVector;
|
||||
import io.github.simplexdev.polarize.api.rotation.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
import io.github.simplexdev.polarize.math.Quaternion;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
@ -0,0 +1,25 @@
|
||||
package io.github.simplexdev.polarize.cartesian;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint2D;
|
||||
import static io.github.simplexdev.polarize.api.units.Point.*;
|
||||
|
||||
public class Point2D implements IPoint2D {
|
||||
|
||||
private final X x;
|
||||
private final Z z;
|
||||
|
||||
public Point2D(X x, Z z) {
|
||||
this.x = x;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public X getX() {
|
||||
return this.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Z getZ() {
|
||||
return this.z;
|
||||
}
|
||||
}
|
@ -0,0 +1,102 @@
|
||||
package io.github.simplexdev.polarize.cartesian;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
import io.github.simplexdev.polarize.api.units.Point;
|
||||
import io.github.simplexdev.polarize.log.PolarizeLogger;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.LinkedHashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class Point3D implements IPoint3D {
|
||||
private final Point.X x;
|
||||
private final Point.Y y;
|
||||
private final Point.Z z;
|
||||
|
||||
public Point3D(Point.X x, Point.Y y, Point.Z z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Point.X getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Point.Y getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Point.Z getZ() {
|
||||
return z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IVector getDistance(@NotNull IPoint3D point) {
|
||||
return new CartesianVector(point.getX().subtract(x),
|
||||
point.getY().subtract(y),
|
||||
point.getZ().subtract(z));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPoint3D multiply(IPoint3D point) {
|
||||
return new Point3D(() -> x.multiply(point.getX()),
|
||||
() -> y.multiply(point.getY()),
|
||||
() -> z.multiply(point.getZ()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPoint3D move(IVector vector) {
|
||||
return add(vector.getDestination());
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPoint3D getDifferential(@NotNull IPoint3D point) {
|
||||
return new Point3D(() -> point.getX().subtract(x),
|
||||
() -> point.getY().subtract(y),
|
||||
() -> point.getZ().subtract(z));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IPoint3D add(IPoint3D point) {
|
||||
return new Point3D(() -> point.getX().add(x),
|
||||
() -> point.getY().add(y),
|
||||
() -> point.getZ().add(z));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<IPoint3D> drawLine(IPoint3D point, double numPoints) {
|
||||
IPoint3D diff = getDifferential(point);
|
||||
Set<IPoint3D> point3DSet = new LinkedHashSet<>();
|
||||
for (double i = 0.0; i <= numPoints; i++) {
|
||||
double multiplier = i / numPoints;
|
||||
PolarizeLogger.info("i: " + i);
|
||||
PolarizeLogger.info("multiplier: " + multiplier);
|
||||
IPoint3D adjusted = Point.fromDouble(diff.getX().multiply(() -> multiplier),
|
||||
diff.getY().multiply(multiplier),
|
||||
diff.getZ().multiply(multiplier));
|
||||
PolarizeLogger.info("adjusted: " + "X: " + adjusted.getX()
|
||||
+ " Y: " + adjusted.getY()
|
||||
+ " Z: " + adjusted.getZ());
|
||||
IPoint3D added = this.add(adjusted);
|
||||
PolarizeLogger.info("added: " + "X: " + added.getX()
|
||||
+ " Y: " + added.getY()
|
||||
+ " Z: " + added.getZ());
|
||||
point3DSet.add(added);
|
||||
}
|
||||
return point3DSet;
|
||||
}
|
||||
|
||||
public void drawLineTestMethod() {
|
||||
IPoint3D origin = Point.fromDouble(2, 6, 5);
|
||||
IPoint3D destination = Point.fromDouble(10, 6, -15);
|
||||
origin.drawLine(destination, 25).forEach(point3D ->
|
||||
PolarizeLogger.info("X: " + point3D.getX()
|
||||
+ " Y: " + point3D.getY()
|
||||
+ " Z: " + point3D.getZ()));
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
package io.github.simplexdev.polarize.cartesian;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
|
||||
public class Vertex {
|
||||
private final IPoint3D vertex;
|
||||
|
||||
public Vertex(IVector vector1, IVector vector2) {
|
||||
this.vertex = vector1.cross(vector2);
|
||||
}
|
||||
|
||||
public double getX() {
|
||||
return vertex.getX().get();
|
||||
}
|
||||
|
||||
public double getY() {
|
||||
return vertex.getY().get();
|
||||
}
|
||||
|
||||
public double getZ() {
|
||||
return vertex.getZ().get();
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
package io.github.simplexdev.polarize.log;
|
||||
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class PolarizeLogger {
|
||||
private static final Logger logger = Logger.getLogger("Polarize");
|
||||
|
||||
private PolarizeLogger() {
|
||||
throw new AssertionError();
|
||||
}
|
||||
|
||||
public static void info(String message) {
|
||||
logger.info(message);
|
||||
}
|
||||
|
||||
public static void warning(String message) {
|
||||
logger.warning(message);
|
||||
}
|
||||
|
||||
public static void warning(Throwable throwable) {
|
||||
logger.warning(throwable.getMessage());
|
||||
}
|
||||
|
||||
public static void severe(String message) {
|
||||
logger.severe(message);
|
||||
}
|
||||
|
||||
public static void severe(Throwable throwable) {
|
||||
logger.severe(throwable.getMessage());
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
package io.github.simplexdev.polarize.math;
|
||||
|
||||
import io.github.simplexdev.polarize.api.rotation.IAxisAngle;
|
||||
import io.github.simplexdev.polarize.api.units.Theta;
|
||||
|
||||
public class AxisAngle implements IAxisAngle {
|
||||
private final double x;
|
||||
private final double y;
|
||||
private final double z;
|
||||
private final Theta angle;
|
||||
|
||||
public AxisAngle(double x, double y, double z, Theta angle) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.angle = angle;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getX() {
|
||||
return this.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getY() {
|
||||
return this.y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getZ() {
|
||||
return this.z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Theta getAngle() {
|
||||
return this.angle;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAxisAngle negate() {
|
||||
return new AxisAngle(-this.x, -this.y, -this.z, () -> -(this.angle.getZenith()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAxisAngle normalize() {
|
||||
double magnitude = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
||||
return new AxisAngle(this.x / magnitude, this.y / magnitude, this.z / magnitude, this.angle);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAxisAngle inverse() {
|
||||
return new AxisAngle(-this.x, -this.y, -this.z, this.angle);
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
package io.github.simplexdev.polarize.math;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.rotation.IQuaternion;
|
||||
|
||||
public class Quaternion implements IQuaternion {
|
||||
private final double w;
|
@ -0,0 +1,39 @@
|
||||
package io.github.simplexdev.polarize.math;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
import io.github.simplexdev.polarize.cartesian.CartesianVector;
|
||||
|
||||
public class ScalarTriple {
|
||||
private final double productA;
|
||||
private final double productB;
|
||||
private final double productC;
|
||||
|
||||
private final IVector scalarTripleProduct;
|
||||
|
||||
public ScalarTriple(IVector productA, IVector productB, IVector productC) {
|
||||
this.productA = productA.dot(productB.multiply(productC));
|
||||
this.productB = productB.dot(productC.multiply(productA));
|
||||
this.productC = productC.dot(productA.multiply(productB));
|
||||
|
||||
this.scalarTripleProduct = new CartesianVector(
|
||||
this.productA,
|
||||
this.productB,
|
||||
this.productC);
|
||||
}
|
||||
|
||||
public double getProductA() {
|
||||
return productA;
|
||||
}
|
||||
|
||||
public double getProductB() {
|
||||
return productB;
|
||||
}
|
||||
|
||||
public double getProductC() {
|
||||
return productC;
|
||||
}
|
||||
|
||||
public IVector getScalarTripleProduct() {
|
||||
return scalarTripleProduct;
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
package io.github.simplexdev.polarize.math.function;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.units.Point;
|
||||
import io.github.simplexdev.polarize.api.units.Theta;
|
||||
import io.github.simplexdev.polarize.cartesian.Point2D;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.LinkedHashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class ArchimedeanSpiral {
|
||||
private final double origin;
|
||||
private final double step;
|
||||
private final double radius;
|
||||
private final Theta theta;
|
||||
|
||||
public ArchimedeanSpiral(double origin, double step, @NotNull Theta theta) {
|
||||
this.origin = origin;
|
||||
this.step = step;
|
||||
this.theta = theta;
|
||||
|
||||
this.radius = origin + (this.step * theta.getZenith());
|
||||
}
|
||||
|
||||
public Set<IPoint2D> getPoints(IPoint2D start) {
|
||||
Set<IPoint2D> hashSet = new LinkedHashSet<>();
|
||||
hashSet.add(start);
|
||||
for (double i = origin; i < theta.getZenith(); i += step) {
|
||||
double x = radius * Math.cos(i);
|
||||
double z = radius * Math.sin(i);
|
||||
hashSet.add(Point.fromDouble(x + start.getX().get(), z + start.getZ().get()));
|
||||
}
|
||||
return hashSet;
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
package io.github.simplexdev.polarize.math.function;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.units.Point;
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
|
||||
import java.util.LinkedHashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public final class FibonacciLattice {
|
||||
|
||||
public static Set<IPoint3D> populate(IPoint3D origin, int radius, double step) {
|
||||
Set<IPoint3D> points = new LinkedHashSet<>();
|
||||
final double goldenRatio = (1 + Math.sqrt(5)) / 2;
|
||||
|
||||
for (double i = 0; i <= radius; i += step) {
|
||||
double theta = 2 * Math.PI * i / goldenRatio;
|
||||
double phi = Math.acos(1 - 2 * (i + 0.5) / radius);
|
||||
double x = Math.cos(theta) * Math.sin(phi);
|
||||
double y = Math.cos(phi);
|
||||
double z = Math.sin(theta) * Math.sin(phi);
|
||||
|
||||
points.add(origin.add(Point.fromDouble(x, y, z)));
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
package io.github.simplexdev.polarize.math.function;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
|
||||
import java.util.function.DoubleUnaryOperator;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.UnaryOperator;
|
||||
|
||||
public interface Integral {
|
||||
static double integrate(double lower, double upper, double subIntervals, DoubleUnaryOperator function) {
|
||||
double dx = (upper - lower) / subIntervals;
|
||||
double sum = 0.5 * (function.applyAsDouble(lower) + function.applyAsDouble(upper));
|
||||
for (double i = 1; i < subIntervals; i++) {
|
||||
double s = lower + i * dx;
|
||||
sum += function.applyAsDouble(s);
|
||||
}
|
||||
return dx * sum;
|
||||
}
|
||||
|
||||
static double integrate(IPoint3D origin, IPoint3D destination, double subIntervals, TriFunction<Double, Double, Double, Double> function) {
|
||||
double x1 = origin.getX().get(), x2 = destination.getX().get();
|
||||
double y1 = origin.getY().get(), y2 = destination.getY().get();
|
||||
double z1 = origin.getZ().get(), z2 = destination.getZ().get();
|
||||
|
||||
double dx = (x2 - x1) / subIntervals;
|
||||
double dy = (y2 - y1) / subIntervals;
|
||||
double dz = (z2 - z1) / subIntervals;
|
||||
|
||||
double integral = 0.0;
|
||||
|
||||
for (double i = 0.0; i <= subIntervals; i++) {
|
||||
double x = x1 + i * dx;
|
||||
for (double j = 0.0; j <= subIntervals; j++) {
|
||||
double y = y1 + j * dy;
|
||||
for (double k = 0.0; k <= subIntervals; k++) {
|
||||
double z = z1 + k * dz;
|
||||
double weight = 1.0;
|
||||
if (i == 0.0 || i == subIntervals) weight *= 0.5;
|
||||
if (j == 0.0 || j == subIntervals) weight *= 0.5;
|
||||
if (k == 0.0 || k == subIntervals) weight *= 0.5;
|
||||
integral += weight * function.apply(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
integral *= dx * dy * dz;
|
||||
|
||||
return integral;
|
||||
}
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
package io.github.simplexdev.polarize.math.function;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface TriFunction<T, S, U, V> {
|
||||
V apply(T t, S s, U u);
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
package io.github.simplexdev.polarize.polar;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.IScalar;
|
||||
import io.github.simplexdev.polarize.api.rotation.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.spatial.IScalar;
|
||||
|
||||
public class Scalar implements IScalar {
|
||||
private final double magnitude;
|
@ -106,7 +106,7 @@ public class SphericalUnit {
|
||||
*/
|
||||
public double adjacent() {
|
||||
CartesianUnit unit = Polarizer.toCartesianUnit(this);
|
||||
return unit.getPoint3D().getX();
|
||||
return unit.getPoint3D().getX().get();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -119,6 +119,6 @@ public class SphericalUnit {
|
||||
*/
|
||||
public double opposite() {
|
||||
CartesianUnit unit = Polarizer.toCartesianUnit(this);
|
||||
return unit.getPoint3D().getZ();
|
||||
return unit.getPoint3D().getZ().get();
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
package io.github.simplexdev.polarize.util;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IScalar;
|
||||
import io.github.simplexdev.polarize.api.IVector;
|
||||
import io.github.simplexdev.polarize.api.spatial.IScalar;
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
import io.github.simplexdev.polarize.cartesian.CartesianUnit;
|
||||
import io.github.simplexdev.polarize.polar.PolarUnit;
|
||||
import io.github.simplexdev.polarize.polar.SphericalUnit;
|
@ -1,12 +1,17 @@
|
||||
package io.github.simplexdev.polarize.util;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.IScalar;
|
||||
import io.github.simplexdev.polarize.api.IVector;
|
||||
import io.github.simplexdev.polarize.api.rotation.IAxisAngle;
|
||||
import io.github.simplexdev.polarize.api.rotation.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IScalar;
|
||||
import io.github.simplexdev.polarize.api.spatial.IVector;
|
||||
import io.github.simplexdev.polarize.api.units.Phi;
|
||||
import io.github.simplexdev.polarize.api.units.Radius;
|
||||
import io.github.simplexdev.polarize.api.units.Theta;
|
||||
import io.github.simplexdev.polarize.cartesian.CartesianUnit;
|
||||
import io.github.simplexdev.polarize.math.AxisAngle;
|
||||
import io.github.simplexdev.polarize.math.Quaternion;
|
||||
import io.github.simplexdev.polarize.polar.PolarUnit;
|
||||
import io.github.simplexdev.polarize.polar.SphericalUnit;
|
||||
|
||||
@ -107,6 +112,16 @@ public class Polarizer {
|
||||
|
||||
/**
|
||||
* Converts a spherical coordinate (radius, theta, phi) to Cartesian coordinates (x, y, z).
|
||||
* <p>
|
||||
* This method uses the following formula:
|
||||
* <pre>
|
||||
* {@code radius = sqrt(x^2 + y^2 + z^2)}
|
||||
* {@code theta = acos(y / radius)}
|
||||
* {@code phi = atan2(z, x)}
|
||||
* {@code x = radius * sin(theta) * cos(phi)}
|
||||
* {@code y = radius * cos(theta)}
|
||||
* {@code z = radius * sin(theta) * sin(phi)}
|
||||
* </pre>
|
||||
*
|
||||
* @param radius the radius of the spherical coordinate
|
||||
* @param theta the theta angle in radians of the spherical coordinate
|
||||
@ -122,21 +137,22 @@ public class Polarizer {
|
||||
|
||||
/**
|
||||
* Converts a {@link CartesianUnit} to a {@link PolarUnit}.
|
||||
* This method uses the same formula as {@link #toPolarUnit(double, double)}.
|
||||
*
|
||||
* @param unit the CartesianUnit to be converted
|
||||
* @return a PolarUnit representing the same point as the input CartesianUnit
|
||||
*/
|
||||
public static PolarUnit toPolarUnit(CartesianUnit unit) {
|
||||
double radius = Math.sqrt(
|
||||
unit.getPoint2D().getX() * unit.getPoint2D().getX()
|
||||
+ unit.getPoint2D().getZ() * unit.getPoint2D().getZ());
|
||||
double theta = Math.atan2(unit.getPoint2D().getX(), unit.getPoint2D().getZ());
|
||||
double radius = Math.sqrt(unit.getPoint2D().getX().get() * unit.getPoint2D().getX().get() + unit.getPoint2D().getZ().get() * unit.getPoint2D().getZ().get());
|
||||
double theta = Math.atan2(unit.getPoint2D().getX().get(), unit.getPoint2D().getZ().get());
|
||||
return new PolarUnit(radius, theta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given {@link CartesianUnit} to a {@link PolarUnit} using the magnitude of the given {@link IVector} as
|
||||
* the radius. The angle theta is calculated from the x and z components of the CartesianUnit using the {@link Math#atan2(double, double)} method.
|
||||
* Converts the given {@link CartesianUnit} to a {@link PolarUnit}.
|
||||
* This method uses the same formula as {@link #toPolarUnit(double, double)},
|
||||
* with the exception that the radius is computed using the given {@link IVector}
|
||||
* instead of the {@link IPoint2D}'s x and z coordinates.
|
||||
*
|
||||
* @param unit the {@link CartesianUnit} to convert
|
||||
* @param vector the {@link IVector} representing the radius of the resulting {@link PolarUnit}
|
||||
@ -144,12 +160,14 @@ public class Polarizer {
|
||||
*/
|
||||
public static PolarUnit toPolarUnit(CartesianUnit unit, IVector vector) {
|
||||
double radius = vector.length();
|
||||
double theta = Math.atan2(unit.getPoint2D().getX(), unit.getPoint2D().getZ());
|
||||
double theta = Math.atan2(unit.getPoint2D().getX().get(), unit.getPoint2D().getZ().get());
|
||||
return new PolarUnit(radius, theta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a {@link PolarUnit} representing the polar coordinates of the given 2D point in relation to the given vector.
|
||||
* <p>
|
||||
* This method uses the same formula as {@link #toPolarUnit(double, double)}.
|
||||
*
|
||||
* @param point the point to convert to polar coordinates
|
||||
* @param vector the vector used as a reference for the polar coordinates
|
||||
@ -157,16 +175,25 @@ public class Polarizer {
|
||||
*/
|
||||
public static PolarUnit toPolarUnit(IPoint2D point, IVector vector) {
|
||||
double radius = vector.length();
|
||||
double theta = Math.atan2(point.getX(), point.getZ());
|
||||
double theta = Math.atan2(point.getX().get(), point.getZ().get());
|
||||
return new PolarUnit(radius, theta);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a 2D point in Cartesian coordinates to a polar unit.
|
||||
* <p>
|
||||
* The conversion is based on the following formula:
|
||||
* <pre>
|
||||
* {@code radius = sqrt(x^2 + z^2)}
|
||||
* {@code theta = atan2(x, z)}
|
||||
* where:
|
||||
* x = {@link IPoint2D#getX()}
|
||||
* z = {@link IPoint2D#getZ()}
|
||||
* </pre>
|
||||
*
|
||||
* @param x the x-coordinate of the point
|
||||
* @param z the z-coordinate of the point
|
||||
* @return a {@code PolarUnit} representing the polar coordinates of the point
|
||||
* @return a {@link PolarUnit} representing the polar coordinates of the point
|
||||
*/
|
||||
public static PolarUnit toPolarUnit(double x, double z) {
|
||||
double radius = Math.sqrt(x * x + z * z);
|
||||
@ -175,23 +202,36 @@ public class Polarizer {
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a CartesianUnit to a SphericalUnit.
|
||||
* Converts a {@link CartesianUnit} to a {@link SphericalUnit}.
|
||||
* <p>
|
||||
* The radius is calculated by creating a new vector based on the CartesianUnit's
|
||||
* x, y, and z coordinates, then using {@link IVector#length()} to acquire the {@link IScalar}.
|
||||
* <p>
|
||||
* The angles are then calculated from {@link IScalar#getMagnitude()}.
|
||||
* <p>
|
||||
* This method uses the same formula as {@link #toSphericalUnit(double, double, double)}.
|
||||
*
|
||||
* @param unit the CartesianUnit to be converted.
|
||||
* @return the SphericalUnit representing the same point as the input CartesianUnit.
|
||||
*/
|
||||
public static SphericalUnit toSphericalUnit(CartesianUnit unit) {
|
||||
double radius = Math.sqrt(
|
||||
unit.getPoint3D().getX() * unit.getPoint3D().getX()
|
||||
+ unit.getPoint3D().getY() * unit.getPoint3D().getY()
|
||||
+ unit.getPoint3D().getZ() * unit.getPoint3D().getZ());
|
||||
double theta = Math.acos(unit.getPoint3D().getY() / radius);
|
||||
double phi = Math.atan2(unit.getPoint3D().getX(), unit.getPoint3D().getZ());
|
||||
double radius = Math.sqrt(unit.getPoint3D().getX().get()
|
||||
* unit.getPoint3D().getX().get()
|
||||
+ unit.getPoint3D().getY().get()
|
||||
* unit.getPoint3D().getY().get()
|
||||
+ unit.getPoint3D().getZ().get()
|
||||
* unit.getPoint3D().getZ().get());
|
||||
double theta = Math.acos(unit.getPoint3D().getY().get()
|
||||
/ radius);
|
||||
double phi = Math.atan2(unit.getPoint3D().getX().get(),
|
||||
unit.getPoint3D().getZ().get());
|
||||
return new SphericalUnit(radius, theta, phi);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified {@link IPoint3D} to a {@link SphericalUnit} using the specified {@link IVector}.
|
||||
* <p>
|
||||
* This method uses the same formula as {@link #toSphericalUnit(double, double, double)}
|
||||
*
|
||||
* @param point the point to convert to a spherical unit
|
||||
* @param vector the vector to use for the conversion
|
||||
@ -199,18 +239,33 @@ public class Polarizer {
|
||||
*/
|
||||
public static SphericalUnit toSphericalUnit(IPoint3D point, IVector vector) {
|
||||
double radius = vector.length();
|
||||
double theta = Math.acos(point.getY() / radius);
|
||||
double phi = Math.atan2(point.getX(), point.getZ());
|
||||
double theta = Math.acos(point.getY().get() / radius);
|
||||
double phi = Math.atan2(point.getX().get(), point.getZ().get());
|
||||
return new SphericalUnit(radius, theta, phi);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given Cartesian coordinates (x, y, z) to spherical coordinates (radius, theta, phi).
|
||||
* <p>
|
||||
* The conversion is based on the following formula:
|
||||
* <pre>
|
||||
* {@code radius = sqrt(x^2 + y^2 + z^2)}
|
||||
* {@code theta = acos(y / radius)}
|
||||
* {@code phi = atan2(x, z)}
|
||||
* where:
|
||||
* {@code radius} is the {@link Radius} (scalar) of the spherical coordinate
|
||||
* {@code theta} is the {@link Theta} angle (zenith) in radians of the spherical coordinate
|
||||
* {@code phi} is the {@link Phi} angle (azimuth) in radians of the spherical coordinate
|
||||
* </pre>
|
||||
* <p>
|
||||
* The resulting spherical coordinates are returned as a new {@link SphericalUnit}.
|
||||
* <p>
|
||||
* The returned {@link SphericalUnit} is guaranteed to reflect the same coordinates as the input.
|
||||
*
|
||||
* @param x the x-coordinate
|
||||
* @param y the y-coordinate
|
||||
* @param z the z-coordinate
|
||||
* @return a new {@code SphericalUnit} representing the converted spherical coordinates
|
||||
* @return a new {@link SphericalUnit} representing the converted spherical coordinates
|
||||
*/
|
||||
public static SphericalUnit toSphericalUnit(double x, double y, double z) {
|
||||
double radius = Math.sqrt(x * x + y * y + z * z);
|
||||
@ -218,4 +273,70 @@ public class Polarizer {
|
||||
double phi = Math.atan2(x, z);
|
||||
return new SphericalUnit(radius, theta, phi);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given {@link IQuaternion} to an {@link IAxisAngle}.
|
||||
* <p>
|
||||
* The conversion is based on the following formula:
|
||||
* <pre>
|
||||
* {@code r = (x * sin(angle/2), y * sin(angle/2), z * sin(angle/2), cos(angle/2))}
|
||||
* where:
|
||||
* sin = {@link Math#sin(double)},
|
||||
* cos = {@link Math#cos(double)},
|
||||
* x = {@link IQuaternion#getX()},
|
||||
* y = {@link IQuaternion#getY()},
|
||||
* z = {@link IQuaternion#getZ()}
|
||||
* angle = {@link IQuaternion#getW()}
|
||||
* r = {@link IAxisAngle}
|
||||
* </pre>
|
||||
*
|
||||
* @param quaternion the {@link IQuaternion} to convert
|
||||
* @return a new {@link IAxisAngle} representing the converted {@link IQuaternion}
|
||||
*/
|
||||
public static IAxisAngle toAxisAngle(IQuaternion quaternion) {
|
||||
double angle = 2 * Math.acos(quaternion.getW());
|
||||
double s = Math.sqrt(1 - quaternion.getW() * quaternion.getW());
|
||||
|
||||
double x, y, z;
|
||||
|
||||
if (s < 0.001) {
|
||||
x = quaternion.getX();
|
||||
y = quaternion.getY();
|
||||
z = quaternion.getZ();
|
||||
} else {
|
||||
x = quaternion.getX() / s;
|
||||
y = quaternion.getY() / s;
|
||||
z = quaternion.getZ() / s;
|
||||
}
|
||||
return new AxisAngle(x, y, z, () -> angle);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given {@link IAxisAngle} to a {@link IQuaternion}.
|
||||
* <p>
|
||||
* The conversion is based on the following formula:
|
||||
* <pre>
|
||||
* {@code q = (x * sin(angle / 2), y * sin(angle / 2), z * sin(angle / 2), cos(angle / 2))}
|
||||
* where:
|
||||
* sin = {@link Math#sin(double)}
|
||||
* cos = {@link Math#cos(double)}
|
||||
* angle = {@link Theta#getZenith()}
|
||||
* x = {@link IAxisAngle#getX()}
|
||||
* y = {@link IAxisAngle#getY()}
|
||||
* z = {@link IAxisAngle#getZ()}
|
||||
* q = the resulting quaternion.
|
||||
* </pre>
|
||||
*
|
||||
* @param axisAngle the {@link IAxisAngle} to convert
|
||||
* @return a {@link IQuaternion} representing the same rotation as the given {@link IAxisAngle}
|
||||
*/
|
||||
public IQuaternion toQuaternion(IAxisAngle axisAngle) {
|
||||
double angle = axisAngle.getAngle().getZenith();
|
||||
double x = axisAngle.getX();
|
||||
double y = axisAngle.getY();
|
||||
double z = axisAngle.getZ();
|
||||
double w = Math.cos(angle / 2);
|
||||
double s = Math.sin(angle / 2);
|
||||
return new Quaternion(x * s, y * s, z * s, w);
|
||||
}
|
||||
}
|
@ -1,10 +1,11 @@
|
||||
package io.github.simplexdev.polarize.util;
|
||||
|
||||
import io.github.simplexdev.polarize.api.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.IQuaternion;
|
||||
import io.github.simplexdev.polarize.math.Point2D;
|
||||
import io.github.simplexdev.polarize.math.Point3D;
|
||||
import io.github.simplexdev.polarize.api.rotation.IQuaternion;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint2D;
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.api.units.Point;
|
||||
import io.github.simplexdev.polarize.cartesian.Point2D;
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
import io.github.simplexdev.polarize.math.Quaternion;
|
||||
import io.github.simplexdev.polarize.polar.Delta;
|
||||
import io.github.simplexdev.polarize.polar.PolarUnit;
|
||||
@ -35,11 +36,13 @@ public class Rotator {
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotateX(IPoint3D point, SphericalUnit unit) {
|
||||
double x = point.getX();
|
||||
double y = point.getY() * Math.cos(unit.theta()) - point.getZ() * Math.sin(unit.theta());
|
||||
double z = point.getY() * Math.sin(unit.theta()) + point.getZ() * Math.cos(unit.theta());
|
||||
double x = point.getX().get();
|
||||
double y = point.getY().multiply(Math.cos(unit.theta()))
|
||||
- point.getZ().multiply(Math.sin(unit.theta()));
|
||||
double z = point.getY().multiply(Math.sin(unit.theta()))
|
||||
+ point.getZ().multiply(Math.cos(unit.theta()));
|
||||
|
||||
return new Point3D(x, y, z);
|
||||
return Point.fromDouble(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -52,11 +55,13 @@ public class Rotator {
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotateY(IPoint3D point, SphericalUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.phi()) - point.getZ() * Math.sin(unit.phi());
|
||||
double y = point.getY();
|
||||
double z = point.getX() * Math.sin(unit.phi()) + point.getZ() * Math.cos(unit.phi());
|
||||
double x = point.getX().multiply(Math.cos(unit.phi()))
|
||||
- point.getZ().multiply(Math.sin(unit.phi()));
|
||||
double y = point.getY().get();
|
||||
double z = point.getX().multiply(Math.sin(unit.phi()))
|
||||
+ point.getZ().multiply(Math.cos(unit.phi()));
|
||||
|
||||
return new Point3D(x, y, z);
|
||||
return Point.fromDouble(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -65,15 +70,17 @@ public class Rotator {
|
||||
* This will rotate the point around the z-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotateZ(IPoint3D point, SphericalUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.theta()) - point.getY() * Math.sin(unit.theta());
|
||||
double y = point.getX() * Math.sin(unit.theta()) + point.getY() * Math.cos(unit.theta());
|
||||
double z = point.getZ();
|
||||
double x = point.getX().multiply(Math.cos(unit.theta()))
|
||||
- point.getY().multiply(Math.sin(unit.theta()));
|
||||
double y = point.getX().multiply(Math.sin(unit.theta()))
|
||||
+ point.getY().multiply(Math.cos(unit.theta()));
|
||||
double z = point.getZ().get();
|
||||
|
||||
return new Point3D(x, y, z);
|
||||
return Point.fromDouble(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -83,19 +90,19 @@ public class Rotator {
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param delta the delta values to rotate the point with.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @param unit the spherical unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D fullRotation(IPoint3D point, Delta delta, SphericalUnit unit) {
|
||||
double r = unit.radius() * Math.cos(unit.theta() + delta.theta()) * Math.cos(unit.phi() + delta.phi());
|
||||
double theta = Math.atan2(point.getX(), point.getZ()) + delta.theta();
|
||||
double phi = Math.atan2(Utilities.magnitudeOf(point.getX(), point.getZ()), point.getY()) + delta.phi();
|
||||
double theta = Math.atan2(point.getX().get(), point.getZ().get()) + delta.theta();
|
||||
double phi = Math.atan2(Utilities.magnitudeOf(point.getX().get(), point.getZ().get()), point.getY().get()) + delta.phi();
|
||||
|
||||
double xRot = r * Math.sin(theta) * Math.cos(phi);
|
||||
double yRot = r * Math.cos(theta);
|
||||
double zRot = r * Math.sin(theta) * Math.sin(phi);
|
||||
|
||||
return new Point3D(xRot, yRot, zRot);
|
||||
return Point.fromDouble(xRot, yRot, zRot);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -104,13 +111,15 @@ public class Rotator {
|
||||
* This will rotate the point around the x-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D rotateX(IPoint2D point, PolarUnit unit) {
|
||||
double x = point.getZ() * Math.cos(unit.theta()) - point.getX() * Math.sin(unit.theta());
|
||||
double z = point.getZ() * Math.sin(unit.theta()) + point.getX() * Math.cos(unit.theta());
|
||||
return new Point2D(x, z);
|
||||
double x = point.getZ().multiply(Math.cos(unit.theta()))
|
||||
- point.getX().multiply(Math.sin(unit.theta()));
|
||||
double z = point.getZ().multiply(Math.sin(unit.theta()))
|
||||
+ point.getX().multiply(Math.cos(unit.theta()));
|
||||
return Point.fromDouble(x, z);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -119,13 +128,15 @@ public class Rotator {
|
||||
* This will rotate the point around the y-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D rotateZ(IPoint2D point, PolarUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.theta()) - point.getZ() * Math.sin(unit.theta());
|
||||
double z = point.getX() * Math.sin(unit.theta()) + point.getZ() * Math.cos(unit.theta());
|
||||
return new Point2D(x, z);
|
||||
double x = point.getX().multiply(Math.cos(unit.theta()))
|
||||
- point.getZ().multiply(Math.sin(unit.theta()));
|
||||
double z = point.getX().multiply(Math.sin(unit.theta()))
|
||||
+ point.getZ().multiply(Math.cos(unit.theta()));
|
||||
return Point.fromDouble(x, z);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -134,48 +145,50 @@ public class Rotator {
|
||||
* This will rotate the point around the x-axis and z-axis.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @param unit the polar unit to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D fullRotation(IPoint2D point, SphericalUnit unit) {
|
||||
double x = point.getX() * Math.cos(unit.theta()) - point.getZ() * Math.sin(unit.theta());
|
||||
double z = point.getX() * Math.sin(unit.theta()) + point.getZ() * Math.cos(unit.theta());
|
||||
return new Point2D(x, z);
|
||||
double x = point.getX().multiply(Math.cos(unit.theta()))
|
||||
- point.getZ().multiply(Math.sin(unit.theta()));
|
||||
double z = point.getX().multiply(Math.sin(unit.theta()))
|
||||
+ point.getZ().multiply(Math.cos(unit.theta()));
|
||||
return Point.fromDouble(x, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 3d space using a quaternion.
|
||||
* The returned result is a point in 3d space represented by {@link IPoint3D}.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param point the point to rotate.
|
||||
* @param quaternion the quaternion to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint3D rotate(IPoint3D point, IQuaternion quaternion) {
|
||||
IQuaternion pQuat = new Quaternion(0.0, point.getX(), point.getY(), point.getZ());
|
||||
IQuaternion pQuat = new Quaternion(0.0, point.getX().get(), point.getY().get(), point.getZ().get());
|
||||
|
||||
IQuaternion conjugate = quaternion.conjugate();
|
||||
|
||||
IQuaternion w = conjugate.multiply(pQuat).multiply(quaternion);
|
||||
|
||||
return new Point3D(w.getX(), w.getY(), w.getZ());
|
||||
return Point.fromDouble(w.getX(), w.getY(), w.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a point in 2d space using a quaternion.
|
||||
* The returned result is a point in 2d space represented by {@link IPoint2D}.
|
||||
*
|
||||
* @param point the point to rotate.
|
||||
* @param point the point to rotate.
|
||||
* @param quaternion the quaternion to rotate the point with.
|
||||
* @return the rotated point.
|
||||
*/
|
||||
public static IPoint2D rotate(IPoint2D point, IQuaternion quaternion) {
|
||||
IQuaternion pQuat = new Quaternion(0.0, point.getX(), 0.0, point.getZ());
|
||||
IQuaternion pQuat = new Quaternion(0.0, point.getX().get(), 0.0, point.getZ().get());
|
||||
|
||||
IQuaternion conjugate = quaternion.conjugate();
|
||||
|
||||
IQuaternion w = conjugate.multiply(pQuat).multiply(quaternion);
|
||||
|
||||
return new Point2D(w.getX(), w.getZ());
|
||||
return Point.fromDouble(w.getX(), w.getZ());
|
||||
}
|
||||
}
|
@ -26,6 +26,7 @@ public class Utilities {
|
||||
* This represents 360 degrees in radians.
|
||||
*/
|
||||
public static final double RADIAN_360 = Math.PI * 2;
|
||||
|
||||
private Utilities() {
|
||||
throw new AssertionError();
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
package io.github.simplexdev.polarize.math;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
import io.github.simplexdev.polarize.api.spatial.IPoint3D;
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
import io.github.simplexdev.polarize.log.PolarizeLogger;
|
||||
import io.github.simplexdev.polarize.math.function.FibonacciLattice;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
class FibonacciLatticeTest
|
||||
{
|
||||
/**
|
||||
* Method under test: {@link FibonacciLattice#populate(IPoint3D, int, double)}
|
||||
*/
|
||||
@Test
|
||||
void testDisplayPoints()
|
||||
{
|
||||
FibonacciLattice.populate(new Point3D(10,15,5), 10, 0.1)
|
||||
.forEach(point -> PolarizeLogger.info("X: " + point.getX() + " Y: " + point.getY() + " Z: " + point.getZ()));
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,20 @@
|
||||
package io.github.simplexdev.polarize.math;
|
||||
|
||||
import io.github.simplexdev.polarize.cartesian.Point3D;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
class Point3DTest
|
||||
{
|
||||
/**
|
||||
* Method under test: {@link Point3D#drawLineTestMethod()}
|
||||
*/
|
||||
@Test
|
||||
void testDrawLineTestMethod()
|
||||
{
|
||||
// TODO: Complete this test.
|
||||
// Diffblue AI was unable to find a test
|
||||
|
||||
(new Point3D(2.0d, 3.0d, 10.0d)).drawLineTestMethod();
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ subprojects {
|
||||
}
|
||||
|
||||
tasks.build {
|
||||
dependsOn(":Commons:build", ":Paper:build")
|
||||
dependsOn(":Converter:build", ":Bukkit:build")
|
||||
}
|
||||
|
||||
test {
|
||||
|
@ -1,4 +1,6 @@
|
||||
rootProject.name = 'Polarize'
|
||||
include 'Commons'
|
||||
include 'Paper'
|
||||
include 'Converter'
|
||||
include 'Bukkit'
|
||||
include 'Caravan'
|
||||
include 'Caravan'
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user