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Pyramid Creation
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149
src/main/java/io/github/paldiu/simplexcore/math/Pyramid.java
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149
src/main/java/io/github/paldiu/simplexcore/math/Pyramid.java
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package io.github.paldiu.simplexcore.math;
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import io.github.paldiu.simplexcore.utils.Constants;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.function.Consumer;
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public final class Pyramid {
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private final int height;
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private Location location;
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private Material material;
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public Pyramid(int height, Location location, Material material) {
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this.height = height;
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this.location = location;
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this.material = material;
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}
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public Pyramid(Size size, Location location, Material material) {
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this.height = size.getY();
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this.location = location;
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this.material = material;
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}
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public void setLocation(Location location) {
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this.location = location;
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}
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public void setMaterial(Material material) {
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this.material = material;
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}
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public void generate() {
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Consumer<BukkitTask> consumer = bukkitTask -> {
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System.out.println(height % 2 == 0);
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if (height % 2 == 0)
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createEvenFull();
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else
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createOddFull();
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};
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Constants.getScheduler().runTaskLater(Constants.getPlugin(), consumer, 20L);
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}
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private void createOddFull() {
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int locX = location.getBlockX();
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int locY = location.getBlockY();
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int locZ = location.getBlockZ();
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int currentArea = 1;
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for (int y = height; y > 0; y--) {
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for (int x = -(int) (Math.floor(currentArea / (double) 2)); x <= (int) Math.floor(currentArea / (double) 2); x++) {
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for (int z = -(int) (Math.floor(currentArea / (double) 2)); z <= (int) Math.floor(currentArea / (double) 2); z++) {
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Block block = location.getWorld().getBlockAt(locX + x, locY + y, locZ + z);
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block.setType(material);
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}
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}
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currentArea += 2;
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}
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}
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private void createEvenFull() {
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createEvenSide(1);
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location.setX(location.getBlockX() + 1);
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createEvenSide(2);
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location.setZ(location.getBlockZ() + 1);
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createEvenSide(3);
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location.setX(location.getBlockX() - 1);
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createEvenSide(4);
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}
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private void createEvenSide(int quadrant) {
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int locX = location.getBlockX();
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int locY = location.getBlockY();
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int locZ = location.getBlockZ();
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int currentArea = 1;
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int x = currentArea;
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int z = currentArea;
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switch (quadrant) {
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case 1:
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x = +x;
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z = +z;
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break;
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case 2:
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x = -x;
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z = +z;
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break;
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case 3:
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x = -x;
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z = -z;
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break;
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case 4:
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x = +x;
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z = -z;
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break;
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}
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for (int y2 = locY + height; y2 > locY; y2--) {
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for (int x2 = x; x2 != 0; x2 = decreaseOrIncrease(x2)) {
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for (int z2 = z; z2 != 0; z2 = decreaseOrIncrease(z2)) {
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Block block = location.getWorld().getBlockAt(locX + x2, y2, locZ + z2);
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block.setType(material);
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}
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}
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x += x > 0 ? 1 : -1;
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z += z > 0 ? 1 : -1;
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}
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}
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private int decreaseOrIncrease(int x) {
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if (x > 0)
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x--;
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else if (x < 0)
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x++;
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return x;
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}
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}
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