Uses of Class
org.bukkit.GameEvent
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of GameEvent in org.bukkit
Modifier and TypeFieldDescriptionstatic final GameEvent
GameEvent.BLOCK_ACTIVATE
static final GameEvent
GameEvent.BLOCK_ATTACH
static final GameEvent
GameEvent.BLOCK_CHANGE
static final GameEvent
GameEvent.BLOCK_CLOSE
static final GameEvent
GameEvent.BLOCK_DEACTIVATE
static final GameEvent
GameEvent.BLOCK_DESTROY
static final GameEvent
GameEvent.BLOCK_DETACH
static final GameEvent
GameEvent.BLOCK_OPEN
static final GameEvent
GameEvent.BLOCK_PLACE
static final GameEvent
GameEvent.BLOCK_PRESS
Deprecated.static final GameEvent
GameEvent.BLOCK_SWITCH
Deprecated.static final GameEvent
GameEvent.BLOCK_UNPRESS
Deprecated.static final GameEvent
GameEvent.BLOCK_UNSWITCH
Deprecated.static final GameEvent
GameEvent.CONTAINER_CLOSE
static final GameEvent
GameEvent.CONTAINER_OPEN
static final GameEvent
GameEvent.DISPENSE_FAIL
static final GameEvent
GameEvent.DRINK
static final GameEvent
GameEvent.DRINKING_FINISH
Deprecated.static final GameEvent
GameEvent.EAT
static final GameEvent
GameEvent.ELYTRA_FREE_FALL
Deprecated.static final GameEvent
GameEvent.ELYTRA_GLIDE
static final GameEvent
GameEvent.ENTITY_DAMAGE
static final GameEvent
GameEvent.ENTITY_DAMAGED
Deprecated.static final GameEvent
GameEvent.ENTITY_DIE
static final GameEvent
GameEvent.ENTITY_DYING
Deprecated.static final GameEvent
GameEvent.ENTITY_INTERACT
static final GameEvent
GameEvent.ENTITY_KILLED
Deprecated.static final GameEvent
GameEvent.ENTITY_PLACE
static final GameEvent
GameEvent.ENTITY_ROAR
static final GameEvent
GameEvent.ENTITY_SHAKE
static final GameEvent
GameEvent.EQUIP
static final GameEvent
GameEvent.EXPLODE
static final GameEvent
GameEvent.FLAP
static final GameEvent
GameEvent.FLUID_PICKUP
static final GameEvent
GameEvent.FLUID_PLACE
static final GameEvent
GameEvent.HIT_GROUND
static final GameEvent
GameEvent.INSTRUMENT_PLAY
static final GameEvent
GameEvent.ITEM_INTERACT_FINISH
static final GameEvent
GameEvent.ITEM_INTERACT_START
static final GameEvent
GameEvent.JUKEBOX_PLAY
static final GameEvent
GameEvent.JUKEBOX_STOP_PLAY
static final GameEvent
GameEvent.LIGHTNING_STRIKE
static final GameEvent
GameEvent.MOB_INTERACT
Deprecated.static final GameEvent
GameEvent.NOTE_BLOCK_PLAY
static final GameEvent
GameEvent.PISTON_CONTRACT
static final GameEvent
GameEvent.PISTON_EXTEND
static final GameEvent
GameEvent.PRIME_FUSE
static final GameEvent
GameEvent.PROJECTILE_LAND
static final GameEvent
GameEvent.PROJECTILE_SHOOT
static final GameEvent
GameEvent.RAVAGER_ROAR
Deprecated.static final GameEvent
GameEvent.RING_BELL
Deprecated.static final GameEvent
GameEvent.SCULK_SENSOR_TENDRILS_CLICKING
static final GameEvent
GameEvent.SHEAR
static final GameEvent
GameEvent.SHRIEK
static final GameEvent
GameEvent.SHULKER_CLOSE
Deprecated.static final GameEvent
GameEvent.SHULKER_OPEN
Deprecated.static final GameEvent
GameEvent.SPLASH
static final GameEvent
GameEvent.STEP
static final GameEvent
GameEvent.SWIM
static final GameEvent
GameEvent.TELEPORT
static final GameEvent
GameEvent.WOLF_SHAKING
Deprecated.Modifier and TypeFieldDescriptionRegistry.GAME_EVENT
Game events.Tag for game events that are ignored if the entity is sneakingTag for game events that trigger sculk sensorsModifier and TypeMethodDescriptionGameEvent.getByKey
(@NotNull NamespacedKey namespacedKey) Returns aGameEvent
by aNamespacedKey
.Modifier and TypeMethodDescriptionstatic @NotNull Collection<GameEvent>
GameEvent.values()
Returns the set of all GameEvents. -
Uses of GameEvent in org.bukkit.event.block
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Uses of GameEvent in org.bukkit.event.world