Package org.bukkit

Enum Class EntityEffect

java.lang.Object
java.lang.Enum<EntityEffect>
org.bukkit.EntityEffect
All Implemented Interfaces:
Serializable, Comparable<EntityEffect>, Constable

public enum EntityEffect extends Enum<EntityEffect>
A list of all Effects that can happen to entities.
  • Enum Constant Details

    • ARROW_PARTICLES

      public static final EntityEffect ARROW_PARTICLES
      Colored particles from a tipped arrow.
    • RABBIT_JUMP

      public static final EntityEffect RABBIT_JUMP
      Rabbit jumping.
    • HURT

      public static final EntityEffect HURT
      When mobs get hurt.
    • DEATH

      @Deprecated public static final EntityEffect DEATH
      Deprecated.
      although this effect may trigger other events on non-living entities, it's only supported usage is on living ones.
      When a mob dies.

      This will cause client-glitches!

    • WOLF_SMOKE

      public static final EntityEffect WOLF_SMOKE
      The smoke when taming a wolf fails.
    • WOLF_HEARTS

      public static final EntityEffect WOLF_HEARTS
      The hearts when taming a wolf succeeds.
    • WOLF_SHAKE

      public static final EntityEffect WOLF_SHAKE
      When a wolf shakes (after being wet).
    • SHEEP_EAT

      @Deprecated public static final EntityEffect SHEEP_EAT
      Deprecated.
      although this effect may trigger other events on non-living entities, it's only supported usage is on living ones.
      When an entity eats a LONG_GRASS block.
    • IRON_GOLEM_ROSE

      public static final EntityEffect IRON_GOLEM_ROSE
      When an Iron Golem gives a rose.
    • VILLAGER_HEART

      public static final EntityEffect VILLAGER_HEART
      Hearts from a villager.
    • VILLAGER_ANGRY

      public static final EntityEffect VILLAGER_ANGRY
      When a villager is angry.
    • VILLAGER_HAPPY

      public static final EntityEffect VILLAGER_HAPPY
      Happy particles from a villager.
    • WITCH_MAGIC

      public static final EntityEffect WITCH_MAGIC
      Magic particles from a witch.
    • ZOMBIE_TRANSFORM

      public static final EntityEffect ZOMBIE_TRANSFORM
      When a zombie transforms into a villager by shaking violently.
    • FIREWORK_EXPLODE

      public static final EntityEffect FIREWORK_EXPLODE
      When a firework explodes.
    • LOVE_HEARTS

      public static final EntityEffect LOVE_HEARTS
      Hearts from a breeding entity.
    • SQUID_ROTATE

      public static final EntityEffect SQUID_ROTATE
      Resets squid rotation.
    • ENTITY_POOF

      public static final EntityEffect ENTITY_POOF
      Silverfish entering block, spawner spawning.
    • GUARDIAN_TARGET

      public static final EntityEffect GUARDIAN_TARGET
      Guardian plays the attack sound effect.
    • SHIELD_BLOCK

      public static final EntityEffect SHIELD_BLOCK
      Shield blocks attack.
    • SHIELD_BREAK

      public static final EntityEffect SHIELD_BREAK
      Shield breaks.
    • ARMOR_STAND_HIT

      public static final EntityEffect ARMOR_STAND_HIT
      Armor stand is hit.
    • THORNS_HURT

      public static final EntityEffect THORNS_HURT
      Entity hurt by thorns attack.
    • IRON_GOLEM_SHEATH

      public static final EntityEffect IRON_GOLEM_SHEATH
      Iron golem puts away rose.
    • TOTEM_RESURRECT

      public static final EntityEffect TOTEM_RESURRECT
      Totem prevents entity death.
    • HURT_DROWN

      public static final EntityEffect HURT_DROWN
      Entity hurt due to drowning damage.
    • HURT_EXPLOSION

      public static final EntityEffect HURT_EXPLOSION
      Entity hurt due to explosion damage.
    • DOLPHIN_FED

      public static final EntityEffect DOLPHIN_FED
      Dolphin has been fed and is locating a structure.
    • RAVAGER_STUNNED

      public static final EntityEffect RAVAGER_STUNNED
      Ravager has been stunned for 40 ticks.
    • CAT_TAME_FAIL

      public static final EntityEffect CAT_TAME_FAIL
      Cat taming failed.
    • CAT_TAME_SUCCESS

      public static final EntityEffect CAT_TAME_SUCCESS
      Cat taming succeeded.
    • VILLAGER_SPLASH

      public static final EntityEffect VILLAGER_SPLASH
      Villager splashes particles during a raid.
    • PLAYER_BAD_OMEN_RAID

      public static final EntityEffect PLAYER_BAD_OMEN_RAID
      Player's bad omen effect removed to start or increase raid difficult.
    • HURT_BERRY_BUSH

      public static final EntityEffect HURT_BERRY_BUSH
      Entity hurt due to berry bush. Prickly!
    • FOX_CHEW

      public static final EntityEffect FOX_CHEW
      Fox chews the food in its mouth
    • TELEPORT_ENDER

      public static final EntityEffect TELEPORT_ENDER
      Entity teleported as a result of chorus fruit or as an enderman
    • BREAK_EQUIPMENT_MAIN_HAND

      public static final EntityEffect BREAK_EQUIPMENT_MAIN_HAND
      Entity breaks item in main hand
    • BREAK_EQUIPMENT_OFF_HAND

      public static final EntityEffect BREAK_EQUIPMENT_OFF_HAND
      Entity breaks item in off hand
    • BREAK_EQUIPMENT_HELMET

      public static final EntityEffect BREAK_EQUIPMENT_HELMET
      Entity breaks item in helmet slot
    • BREAK_EQUIPMENT_CHESTPLATE

      public static final EntityEffect BREAK_EQUIPMENT_CHESTPLATE
      Entity breaks item in chestplate slot
    • BREAK_EQUIPMENT_LEGGINGS

      public static final EntityEffect BREAK_EQUIPMENT_LEGGINGS
      Entity breaks item in legging slot
    • BREAK_EQUIPMENT_BOOTS

      public static final EntityEffect BREAK_EQUIPMENT_BOOTS
      Entity breaks item in boot slot
  • Method Details

    • values

      public static EntityEffect[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static EntityEffect valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getData

      @Deprecated public byte getData()
      Deprecated.
      Magic value
      Gets the data value of this EntityEffect
      Returns:
      The data value
    • getApplicable

      @NotNull public @NotNull Class<? extends Entity> getApplicable()
      Gets entity superclass which this affect is applicable to.
      Returns:
      applicable class