Scissors-Website/public/javadoc/1.19.1/allclasses-index.html

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<h1 title="All Classes and Interfaces" class="title">All Classes and Interfaces</h1>
</div>
<div id="all-classes-table">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="all-classes-table-tab0" role="tab" aria-selected="true" aria-controls="all-classes-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="all-classes-table-tab1" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab1', 2)" class="table-tab">Interfaces</button><button id="all-classes-table-tab2" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab2', 2)" class="table-tab">Classes</button><button id="all-classes-table-tab3" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab3', 2)" class="table-tab">Enum Classes</button><button id="all-classes-table-tab4" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab4', 2)" class="table-tab">Record Classes</button><button id="all-classes-table-tab5" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab5', 2)" class="table-tab">Exceptions</button><button id="all-classes-table-tab7" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab7', 2)" class="table-tab">Annotation Interfaces</button></div>
<div id="all-classes-table.tabpanel" role="tabpanel">
<div class="summary-table two-column-summary" aria-labelledby="all-classes-table-tab0">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/AbstractArrow.html" title="interface in org.bukkit.entity">AbstractArrow</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an arrow.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/AbstractArrow.PickupRule.html" title="enum class in org.bukkit.entity">AbstractArrow.PickupRule</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/AbstractArrow.PickupStatus.html" title="enum class in org.bukkit.entity">AbstractArrow.PickupStatus</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the pickup status of this arrow.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/AbstractChatEvent.html" title="class in io.papermc.paper.event.player">AbstractChatEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An abstract implementation of a chat event, handling shared logic.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/AbstractHorse.html" title="interface in org.bukkit.entity">AbstractHorse</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Horse-like creature.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/AbstractHorseInventory.html" title="interface in org.bukkit.inventory">AbstractHorseInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">An interface to the inventory of an <a href="org/bukkit/entity/AbstractHorse.html" title="interface in org.bukkit.entity"><code>AbstractHorse</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/AbstractSkeleton.html" title="interface in org.bukkit.entity">AbstractSkeleton</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">This interface defines or represents the abstract concept of skeleton-like
entities on the server.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/AbstractVillager.html" title="interface in org.bukkit.entity">AbstractVillager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a villager NPC</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/block/Action.html" title="enum class in org.bukkit.event.block">Action</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/advancement/Advancement.html" title="interface in org.bukkit.advancement">Advancement</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an advancement that may be awarded to a player.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/advancement/AdvancementDisplay.html" title="interface in io.papermc.paper.advancement">AdvancementDisplay</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Describes the display of an advancement.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/advancement/AdvancementDisplay.html" title="interface in org.bukkit.advancement">AdvancementDisplay</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated, for removal: This API element is subject to removal in a future version.
<div class="deprecation-comment">use <a href="io/papermc/paper/advancement/AdvancementDisplay.html" title="interface in io.papermc.paper.advancement"><code>AdvancementDisplay</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/advancement/AdvancementDisplay.Frame.html" title="enum class in io.papermc.paper.advancement">AdvancementDisplay.Frame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Defines how the <a href="io/papermc/paper/advancement/AdvancementDisplay.html#icon()"><code>AdvancementDisplay.icon()</code></a> appears in the advancements screen and
the color used with the <a href="io/papermc/paper/advancement/AdvancementDisplay.html#title()"><code>advancement name</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/advancement/AdvancementDisplayType.html" title="enum class in org.bukkit.advancement">AdvancementDisplayType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated, for removal: This API element is subject to removal in a future version.
<div class="deprecation-comment">use <a href="io/papermc/paper/advancement/AdvancementDisplay.Frame.html" title="enum class in io.papermc.paper.advancement"><code>AdvancementDisplay.Frame</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/advancement/AdvancementProgress.html" title="interface in org.bukkit.advancement">AdvancementProgress</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">The individual status of an advancement for a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Ageable.html" title="interface in org.bukkit.block.data">Ageable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'age' represents the different growth stages that a crop-like block can go
through.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Ageable.html" title="interface in org.bukkit.entity">Ageable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an entity that can age.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Allay.html" title="interface in org.bukkit.entity">Allay</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">An Allay.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Ambient.html" title="interface in org.bukkit.entity">Ambient</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an ambient mob</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/AmethystCluster.html" title="interface in org.bukkit.block.data.type">AmethystCluster</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/AnaloguePowerable.html" title="interface in org.bukkit.block.data">AnaloguePowerable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'power' represents the redstone power level currently being emitted or
transmitted via this block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Animals.html" title="interface in org.bukkit.entity">Animals</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Animal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/AnimalTamer.html" title="interface in org.bukkit.entity">AnimalTamer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/block/AnvilDamagedEvent.html" title="class in com.destroystokyo.paper.event.block">AnvilDamagedEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an anvil is damaged from being used</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/event/block/AnvilDamagedEvent.DamageState.html" title="enum class in com.destroystokyo.paper.event.block">AnvilDamagedEvent.DamageState</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the amount of damage on an anvil block</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/AnvilInventory.html" title="interface in org.bukkit.inventory">AnvilInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of an Anvil.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/AreaEffectCloud.html" title="interface in org.bukkit.entity">AreaEffectCloud</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/AreaEffectCloudApplyEvent.html" title="class in org.bukkit.event.entity">AreaEffectCloudApplyEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a lingering potion applies it's effects.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/ArmoredHorseInventory.html" title="interface in org.bukkit.inventory">ArmoredHorseInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ArmorStand.html" title="interface in org.bukkit.entity">ArmorStand</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/ArmorStand.LockType.html" title="enum class in org.bukkit.entity">ArmorStand.LockType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents types of locking mechanisms for ArmorStand equipment.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/inventory/meta/ArmorStandMeta.html" title="interface in com.destroystokyo.paper.inventory.meta">ArmorStandMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Arrow.html" title="interface in org.bukkit.entity">Arrow</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ArrowBodyCountChangeEvent.html" title="class in org.bukkit.event.entity">ArrowBodyCountChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an arrow enters or exists an entity's body.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Art.html" title="enum class in org.bukkit">Art</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the art on a painting</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/executor/asm/ASMEventExecutorGenerator.html" title="class in com.destroystokyo.paper.event.executor.asm">ASMEventExecutorGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/AsyncChatEvent.html" title="class in io.papermc.paper.event.player">AsyncChatEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An event fired when a <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a> sends a chat message to the server.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/AsyncPlayerChatEvent.html" title="class in org.bukkit.event.player">AsyncPlayerChatEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">use <a href="io/papermc/paper/event/player/AsyncChatEvent.html" title="class in io.papermc.paper.event.player"><code>AsyncChatEvent</code></a> instead</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/AsyncPlayerChatPreviewEvent.html" title="class in org.bukkit.event.player">AsyncPlayerChatPreviewEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">draft API</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/AsyncPlayerPreLoginEvent.html" title="class in org.bukkit.event.player">AsyncPlayerPreLoginEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores details for players attempting to log in.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/AsyncPlayerPreLoginEvent.Result.html" title="enum class in org.bukkit.event.player">AsyncPlayerPreLoginEvent.Result</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Basic kick reasons for communicating to plugins</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/AsyncTabCompleteEvent.html" title="class in com.destroystokyo.paper.event.server">AsyncTabCompleteEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Allows plugins to compute tab completion results asynchronously.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/event/server/AsyncTabCompleteEvent.Completion.html" title="interface in com.destroystokyo.paper.event.server">AsyncTabCompleteEvent.Completion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A rich tab completion, consisting of a string suggestion, and a nullable <a href="https://jd.adventure.kyori.net/api/4.11.0/net/kyori/adventure/text/Component.html" title="class or interface in net.kyori.adventure.text" class="external-link"><code>Component</code></a> tooltip.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Attachable.html" title="interface in org.bukkit.block.data">Attachable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'attached' denotes whether a tripwire hook or string forms a complete
tripwire circuit and is ready to trigger.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/material/Attachable.html" title="interface in org.bukkit.material">Attachable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Indicates that a block can be attached to another block</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/attribute/Attributable.html" title="interface in org.bukkit.attribute">Attributable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an object which may contain attributes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/attribute/Attribute.html" title="enum class in org.bukkit.attribute">Attribute</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Types of attributes which may be present on an <a href="org/bukkit/attribute/Attributable.html" title="interface in org.bukkit.attribute"><code>Attributable</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/attribute/AttributeInstance.html" title="interface in org.bukkit.attribute">AttributeInstance</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a mutable instance of an attribute and its associated modifiers
and values.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/attribute/AttributeModifier.html" title="class in org.bukkit.attribute">AttributeModifier</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Concrete implementation of an attribute modifier.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/attribute/AttributeModifier.Operation.html" title="enum class in org.bukkit.attribute">AttributeModifier.Operation</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Enumerable operation to be applied.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/AuthorNagException.html" title="class in org.bukkit.plugin">AuthorNagException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Axis.html" title="enum class in org.bukkit">Axis</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a mutually perpendicular axis in 3D Cartesian coordinates.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Axolotl.html" title="interface in org.bukkit.entity">Axolotl</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An Axolotl.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Axolotl.Variant.html" title="enum class in org.bukkit.entity">Axolotl.Variant</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the variant of a axolotl - ie its color.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/AxolotlBucketMeta.html" title="interface in org.bukkit.inventory.meta">AxolotlBucketMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a bucket of axolotl.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Bamboo.html" title="interface in org.bukkit.block.data.type">Bamboo</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'leaves' represents the size of the leaves on this bamboo block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Bamboo.Leaves.html" title="enum class in org.bukkit.block.data.type">Bamboo.Leaves</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Bamboo leaf size.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/BanEntry.html" title="interface in org.bukkit">BanEntry</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A single entry from a ban list.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/BanList.html" title="interface in org.bukkit">BanList</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A ban list, containing bans of some <a href="org/bukkit/BanList.Type.html" title="enum class in org.bukkit"><code>BanList.Type</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/BanList.Type.html" title="enum class in org.bukkit">BanList.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a ban-type that a <a href="org/bukkit/BanList.html" title="interface in org.bukkit"><code>BanList</code></a> may track.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Banner.html" title="interface in org.bukkit.block">Banner</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a banner.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Banner.html" title="class in org.bukkit.material">Banner</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/BannerMeta.html" title="interface in org.bukkit.inventory.meta">BannerMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/boss/BarColor.html" title="enum class in org.bukkit.boss">BarColor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/boss/BarFlag.html" title="enum class in org.bukkit.boss">BarFlag</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Barrel.html" title="interface in org.bukkit.block">Barrel</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a Barrel.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Barrel.html" title="interface in org.bukkit.block.data.type">Barrel</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/boss/BarStyle.html" title="enum class in org.bukkit.boss">BarStyle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/tag/BaseTag.html" title="class in io.papermc.paper.tag">BaseTag</a>&lt;<a href="io/papermc/paper/tag/BaseTag.html" title="type parameter in BaseTag">T</a> extends <a href="org/bukkit/Keyed.html" title="interface in org.bukkit">Keyed</a>,<wbr><a href="io/papermc/paper/tag/BaseTag.html" title="type parameter in BaseTag">C</a> extends <a href="io/papermc/paper/tag/BaseTag.html" title="class in io.papermc.paper.tag">BaseTag</a>&lt;<a href="io/papermc/paper/tag/BaseTag.html" title="type parameter in BaseTag">T</a>,<wbr><a href="io/papermc/paper/tag/BaseTag.html" title="type parameter in BaseTag">C</a>&gt;&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Bat.html" title="interface in org.bukkit.entity">Bat</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Bat</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/BatToggleSleepEvent.html" title="class in org.bukkit.event.entity">BatToggleSleepEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a bat attempts to sleep or wake up from its slumber.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Beacon.html" title="interface in org.bukkit.block">Beacon</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a beacon.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/BeaconActivatedEvent.html" title="class in io.papermc.paper.event.block">BeaconActivatedEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a beacon is activated.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/BeaconDeactivatedEvent.html" title="class in io.papermc.paper.event.block">BeaconDeactivatedEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a beacon is deactivated, either because its base block(s) or itself were destroyed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/block/BeaconEffectEvent.html" title="class in com.destroystokyo.paper.event.block">BeaconEffectEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a beacon effect is being applied to a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/BeaconInventory.html" title="interface in org.bukkit.inventory">BeaconInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Beacon.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Bed.html" title="interface in org.bukkit.block">Bed</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">does not provide useful information beyond the material itself</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Bed.html" title="interface in org.bukkit.block.data.type">Bed</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Similar to <a href="org/bukkit/block/data/Bisected.html" title="interface in org.bukkit.block.data"><code>Bisected</code></a>, 'part' denotes which half of the bed this block
corresponds to.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Bed.html" title="class in org.bukkit.material">Bed</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Bed.Part.html" title="enum class in org.bukkit.block.data.type">Bed.Part</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Horizontal half of a bed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Bee.html" title="interface in org.bukkit.entity">Bee</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Bee.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Beehive.html" title="interface in org.bukkit.block">Beehive</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a bee hive.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Beehive.html" title="interface in org.bukkit.block.data.type">Beehive</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'honey_level' represents the amount of honey stored in the hive.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Bell.html" title="interface in org.bukkit.block">Bell</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of Bell.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Bell.html" title="interface in org.bukkit.block.data.type">Bell</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'attachment' denotes how the bell is attached to its block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Bell.Attachment.html" title="enum class in org.bukkit.block.data.type">Bell.Attachment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">What the bell is attached to.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/BellRevealRaiderEvent.html" title="class in io.papermc.paper.event.block">BellRevealRaiderEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/entity/Raider.html" title="interface in org.bukkit.entity"><code>Raider</code></a> is revealed by a bell.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/BellRingEvent.html" title="class in io.papermc.paper.event.block">BellRingEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a bell is rung.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/BigDripleaf.html" title="interface in org.bukkit.block.data.type">BigDripleaf</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'tilt' indicates how far the leaf is tilted.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/BigDripleaf.Tilt.html" title="enum class in org.bukkit.block.data.type">BigDripleaf.Tilt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The tilt of a leaf.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/Biome.html" title="enum class in org.bukkit.block">Biome</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Holds all accepted Biomes in the default server</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/generator/BiomeProvider.html" title="class in org.bukkit.generator">BiomeProvider</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class for providing biomes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Bisected.html" title="interface in org.bukkit.block.data">Bisected</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'half' denotes which half of a two block tall material this block is.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/Bisected.Half.html" title="enum class in org.bukkit.block.data">Bisected.Half</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The half of a vertically bisected block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/BlastFurnace.html" title="interface in org.bukkit.block">BlastFurnace</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a blast furnace.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/BlastingRecipe.html" title="class in org.bukkit.inventory">BlastingRecipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a campfire recipe.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Blaze.html" title="interface in org.bukkit.entity">Blaze</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Blaze monster</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Block.html" title="interface in org.bukkit.block">Block</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/BlockBreakBlockEvent.html" title="class in io.papermc.paper.event.block">BlockBreakBlockEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block forces another block to break and drop items.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockBreakEvent.html" title="class in org.bukkit.event.block">BlockBreakEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block is broken by a player.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockBurnEvent.html" title="class in org.bukkit.event.block">BlockBurnEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block is destroyed as a result of being burnt by fire.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockCanBuildEvent.html" title="class in org.bukkit.event.block">BlockCanBuildEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when we try to place a block, to see if we can build it here or not.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/BlockChangeDelegate.html" title="interface in org.bukkit">BlockChangeDelegate</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A delegate for handling block changes.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/BlockCommandSender.html" title="interface in org.bukkit.command">BlockCommandSender</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockCookEvent.html" title="class in org.bukkit.event.block">BlockCookEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an ItemStack is successfully cooked in a block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockDamageAbortEvent.html" title="class in org.bukkit.event.block">BlockDamageAbortEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player stops damaging a Block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockDamageEvent.html" title="class in org.bukkit.event.block">BlockDamageEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block is damaged by a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/BlockData.html" title="interface in org.bukkit.block.data">BlockData</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/BlockDataMeta.html" title="interface in org.bukkit.inventory.meta">BlockDataMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/block/BlockDestroyEvent.html" title="class in com.destroystokyo.paper.event.block">BlockDestroyEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired anytime the server intends to 'destroy' a block through some triggering reason.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockDispenseArmorEvent.html" title="class in org.bukkit.event.block">BlockDispenseArmorEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an equippable item is dispensed from a block and equipped on a
nearby entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockDispenseEvent.html" title="class in org.bukkit.event.block">BlockDispenseEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an item is dispensed from a block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockDropItemEvent.html" title="class in org.bukkit.event.block">BlockDropItemEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called if a block broken by a player drops an item.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockEvent.html" title="class in org.bukkit.event.block">BlockEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a block related event.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockExpEvent.html" title="class in org.bukkit.event.block">BlockExpEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An event that's called when a block yields experience.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockExplodeEvent.html" title="class in org.bukkit.event.block">BlockExplodeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block explodes</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/BlockFace.html" title="enum class in org.bukkit.block">BlockFace</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the face of a block</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockFadeEvent.html" title="class in org.bukkit.event.block">BlockFadeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block fades, melts or disappears based on world conditions</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/BlockFailedDispenseEvent.html" title="class in io.papermc.paper.event.block">BlockFailedDispenseEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block tries to dispense an item, but its inventory is empty.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockFertilizeEvent.html" title="class in org.bukkit.event.block">BlockFertilizeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called with the block changes resulting from a player fertilizing a given
block with bonemeal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockFormEvent.html" title="class in org.bukkit.event.block">BlockFormEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block is formed or spreads based on world conditions.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockFromToEvent.html" title="class in org.bukkit.event.block">BlockFromToEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents events with a source block and a destination block, currently
only applies to liquid (lava and water) and teleporting dragon eggs.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockGrowEvent.html" title="class in org.bukkit.event.block">BlockGrowEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block grows naturally in the world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockIgniteEvent.html" title="class in org.bukkit.event.block">BlockIgniteEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block is ignited.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/block/BlockIgniteEvent.IgniteCause.html" title="enum class in org.bukkit.event.block">BlockIgniteEvent.IgniteCause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the cause of the ignite</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/BlockInventoryHolder.html" title="interface in org.bukkit.inventory">BlockInventoryHolder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a block inventory holder - either a BlockState, or a regular
Block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/BlockIterator.html" title="class in org.bukkit.util">BlockIterator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This class performs ray tracing and iterates along blocks on a line</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockMultiPlaceEvent.html" title="class in org.bukkit.event.block">BlockMultiPlaceEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a single block placement action of a player triggers the
creation of multiple blocks(e.g.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockPhysicsEvent.html" title="class in org.bukkit.event.block">BlockPhysicsEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a block physics check is called.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockPistonEvent.html" title="class in org.bukkit.event.block">BlockPistonEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a piston block is triggered</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockPistonExtendEvent.html" title="class in org.bukkit.event.block">BlockPistonExtendEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a piston extends</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockPistonRetractEvent.html" title="class in org.bukkit.event.block">BlockPistonRetractEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a piston retracts</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockPlaceEvent.html" title="class in org.bukkit.event.block">BlockPlaceEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block is placed by a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/generator/BlockPopulator.html" title="class in org.bukkit.generator">BlockPopulator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A block populator is responsible for generating a small area of blocks.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/BlockPreDispenseEvent.html" title="class in io.papermc.paper.event.block">BlockPreDispenseEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/projectiles/BlockProjectileSource.html" title="interface in org.bukkit.projectiles">BlockProjectileSource</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockReceiveGameEvent.html" title="class in org.bukkit.event.block">BlockReceiveGameEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a Sculk sensor receives a game event and hence might activate.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockRedstoneEvent.html" title="class in org.bukkit.event.block">BlockRedstoneEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a redstone current changes</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockShearEntityEvent.html" title="class in org.bukkit.event.block">BlockShearEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Event fired when a dispenser shears a nearby sheep.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/block/BlockSoundGroup.html" title="interface in com.destroystokyo.paper.block">BlockSoundGroup</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated, for removal: This API element is subject to removal in a future version.
<div class="deprecation-comment">use <a href="org/bukkit/SoundGroup.html" title="interface in org.bukkit"><code>SoundGroup</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/BlockSpreadEvent.html" title="class in org.bukkit.event.block">BlockSpreadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block spreads based on world conditions.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/BlockState.html" title="interface in org.bukkit.block">BlockState</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a block, which will not change
automatically.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/BlockStateMeta.html" title="interface in org.bukkit.inventory.meta">BlockStateMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/BlockSupport.html" title="enum class in org.bukkit.block">BlockSupport</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a level of support a block can give on one of its faces.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/BlockVector.html" title="class in org.bukkit.util">BlockVector</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A vector with a hash function that floors the X, Y, Z components, a la
BlockVector in WorldEdit.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Boat.html" title="interface in org.bukkit.entity">Boat</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a boat entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Boat.Status.html" title="enum class in org.bukkit.entity">Boat.Status</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the status of the boat.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Boat.Type.html" title="enum class in org.bukkit.entity">Boat.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the type of boats.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/BookMeta.html" title="interface in org.bukkit.inventory.meta">BookMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a book (<a href="org/bukkit/Material.html#WRITABLE_BOOK"><code>Material.WRITABLE_BOOK</code></a> or <a href="org/bukkit/Material.html#WRITTEN_BOOK"><code>Material.WRITTEN_BOOK</code></a>) that can have a title, an author, and pages.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/BookMeta.BookMetaBuilder.html" title="interface in org.bukkit.inventory.meta">BookMeta.BookMetaBuilder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/inventory/meta/BookMeta.Generation.html" title="enum class in org.bukkit.inventory.meta">BookMeta.Generation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the generation (or level of copying) of a written book</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/meta/BookMeta.Spigot.html" title="class in org.bukkit.inventory.meta">BookMeta.Spigot</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/BooleanPrompt.html" title="class in org.bukkit.conversations">BooleanPrompt</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">BooleanPrompt is the base class for any prompt that requires a boolean
response from the user.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Boss.html" title="interface in org.bukkit.entity">Boss</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents the Boss Entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/boss/BossBar.html" title="interface in org.bukkit.boss">BossBar</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/BoundingBox.html" title="class in org.bukkit.util">BoundingBox</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A mutable axis aligned bounding box (AABB).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Breedable.html" title="interface in org.bukkit.entity">Breedable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an entity that can age and breed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/BrewerInventory.html" title="interface in org.bukkit.inventory">BrewerInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Brewing Stand.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/BrewEvent.html" title="class in org.bukkit.event.inventory">BrewEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the brewing of the contents inside the Brewing Stand is
complete.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/BrewingStand.html" title="interface in org.bukkit.block">BrewingStand</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a brewing stand.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/BrewingStand.html" title="interface in org.bukkit.block.data.type">BrewingStand</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a
brewing stand which indicate which bottles are rendered on the outside.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/BrewingStandFuelEvent.html" title="class in org.bukkit.event.inventory">BrewingStandFuelEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an ItemStack is about to increase the fuel level of a brewing
stand.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/BroadcastMessageEvent.html" title="class in org.bukkit.event.server">BroadcastMessageEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Event triggered for server broadcast messages such as from
<a href="org/bukkit/Server.html#broadcast(java.lang.String,java.lang.String)"><code>Server.broadcast(String, String)</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/permissions/BroadcastPermissions.html" title="class in org.bukkit.util.permissions">BroadcastPermissions</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/BubbleColumn.html" title="interface in org.bukkit.block.data.type">BubbleColumn</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'drag' indicates whether a force will be applied on entities moving through
this block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/entity/Bucketable.html" title="interface in io.papermc.paper.entity">Bucketable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an entity that can be bucketed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/BufferedCommandSender.html" title="class in org.bukkit.command">BufferedCommandSender</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Bukkit.html" title="class in org.bukkit">Bukkit</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents the Bukkit core, for version and Server singleton handling</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/defaults/BukkitCommand.html" title="class in org.bukkit.command.defaults">BukkitCommand</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/io/BukkitObjectInputStream.html" title="class in org.bukkit.util.io">BukkitObjectInputStream</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This class is designed to be used in conjunction with the <a href="org/bukkit/configuration/serialization/ConfigurationSerializable.html" title="interface in org.bukkit.configuration.serialization"><code>ConfigurationSerializable</code></a> API.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/io/BukkitObjectOutputStream.html" title="class in org.bukkit.util.io">BukkitObjectOutputStream</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This class is designed to be used in conjunction with the <a href="org/bukkit/configuration/serialization/ConfigurationSerializable.html" title="interface in org.bukkit.configuration.serialization"><code>ConfigurationSerializable</code></a> API.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/scheduler/BukkitRunnable.html" title="class in org.bukkit.scheduler">BukkitRunnable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This class is provided as an easy way to handle scheduling tasks.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scheduler/BukkitScheduler.html" title="interface in org.bukkit.scheduler">BukkitScheduler</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scheduler/BukkitTask.html" title="interface in org.bukkit.scheduler">BukkitTask</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a task being executed by the scheduler</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scheduler/BukkitWorker.html" title="interface in org.bukkit.scheduler">BukkitWorker</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a worker thread for the scheduler.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/BundleMeta.html" title="interface in org.bukkit.inventory.meta">BundleMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Button.html" title="class in org.bukkit.material">Button</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/util/CachedServerIcon.html" title="interface in org.bukkit.util">CachedServerIcon</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">This is a cached version of a server-icon.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/utils/CachedSizeConcurrentLinkedQueue.html" title="class in com.destroystokyo.paper.utils">CachedSizeConcurrentLinkedQueue</a>&lt;<a href="com/destroystokyo/paper/utils/CachedSizeConcurrentLinkedQueue.html" title="type parameter in CachedSizeConcurrentLinkedQueue">E</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Cake.html" title="interface in org.bukkit.block.data.type">Cake</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'bites' represents the amount of bites which have been taken from this slice
of cake.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Cake.html" title="class in org.bukkit.material">Cake</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Campfire.html" title="interface in org.bukkit.block">Campfire</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a campfire.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Campfire.html" title="interface in org.bukkit.block.data.type">Campfire</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'signal_fire' denotes whether the fire is extra smokey due to having a hay
bale placed beneath it.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/CampfireRecipe.html" title="class in org.bukkit.inventory">CampfireRecipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a campfire recipe.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/event/Cancellable.html" title="interface in org.bukkit.event">Cancellable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Candle.html" title="interface in org.bukkit.block.data.type">Candle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'candles' represents the number of candles which are present.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/CartographyInventory.html" title="interface in org.bukkit.inventory">CartographyInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Cartography table.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Cat.html" title="interface in org.bukkit.entity">Cat</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Meow.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Cat.Type.html" title="enum class in org.bukkit.entity">Cat.Type</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the various different cat types there are.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Cauldron.html" title="class in org.bukkit.material">Cauldron</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/CauldronLevelChangeEvent.html" title="class in org.bukkit.event.block">CauldronLevelChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/block/CauldronLevelChangeEvent.ChangeReason.html" title="enum class in org.bukkit.event.block">CauldronLevelChangeEvent.ChangeReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/CaveSpider.html" title="interface in org.bukkit.entity">CaveSpider</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Spider.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/CaveVines.html" title="interface in org.bukkit.block.data.type">CaveVines</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/CaveVinesPlant.html" title="interface in org.bukkit.block.data.type">CaveVinesPlant</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'berries' indicates whether the block has berries.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Chain.html" title="interface in org.bukkit.block.data.type">Chain</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/messaging/ChannelNameTooLongException.html" title="class in org.bukkit.plugin.messaging">ChannelNameTooLongException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown if a Plugin Channel is too long.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/messaging/ChannelNotRegisteredException.html" title="class in org.bukkit.plugin.messaging">ChannelNotRegisteredException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown if a Plugin attempts to send a message on an unregistered channel.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/ChatColor.html" title="enum class in org.bukkit">ChatColor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">All supported color values for chat</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/ChatEvent.html" title="class in io.papermc.paper.event.player">ChatEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Listening to this event forces chat to wait for the main thread, delaying chat messages.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/ChatPaginator.html" title="class in org.bukkit.util">ChatPaginator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The ChatPaginator takes a raw string of arbitrary length and breaks it down
into an array of strings appropriate for displaying on the Minecraft player
console.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/ChatPaginator.ChatPage.html" title="class in org.bukkit.util">ChatPaginator.ChatPage</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/chat/ChatRenderer.html" title="interface in io.papermc.paper.chat">ChatRenderer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A chat renderer is responsible for rendering chat messages sent by <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a>s to the server.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/chat/ChatRenderer.ViewerUnaware.html" title="interface in io.papermc.paper.chat">ChatRenderer.ViewerUnaware</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Similar to <a href="io/papermc/paper/chat/ChatRenderer.html" title="interface in io.papermc.paper.chat"><code>ChatRenderer</code></a>, but without knowledge of the message viewer.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Chest.html" title="interface in org.bukkit.block">Chest</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a chest.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Chest.html" title="interface in org.bukkit.block.data.type">Chest</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'type' represents which part of a double chest this block is, or if it is a
single chest.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Chest.html" title="class in org.bukkit.material">Chest</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Chest.Type.html" title="enum class in org.bukkit.block.data.type">Chest.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Type of this chest block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ChestBoat.html" title="interface in org.bukkit.entity">ChestBoat</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A <a href="org/bukkit/entity/Boat.html" title="interface in org.bukkit.entity"><code>Boat</code></a> with a chest.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ChestedHorse.html" title="interface in org.bukkit.entity">ChestedHorse</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents Horse-like creatures which can carry an inventory.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Chicken.html" title="interface in org.bukkit.entity">Chicken</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Chicken.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Chunk.html" title="interface in org.bukkit">Chunk</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a chunk of blocks</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/ChunkEvent.html" title="class in org.bukkit.event.world">ChunkEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Chunk related event</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/generator/ChunkGenerator.html" title="class in org.bukkit.generator">ChunkGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A chunk generator is responsible for the initial shaping of an entire
chunk.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/generator/ChunkGenerator.BiomeGrid.html" title="interface in org.bukkit.generator">ChunkGenerator.BiomeGrid</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">Biomes are now set with <a href="org/bukkit/generator/BiomeProvider.html" title="class in org.bukkit.generator"><code>BiomeProvider</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/generator/ChunkGenerator.ChunkData.html" title="interface in org.bukkit.generator">ChunkGenerator.ChunkData</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Data for a Chunk.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/ChunkLoadEvent.html" title="class in org.bukkit.event.world">ChunkLoadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a chunk is loaded</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/ChunkPopulateEvent.html" title="class in org.bukkit.event.world">ChunkPopulateEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a newly generated chunk has finished being populated.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/ChunkSnapshot.html" title="interface in org.bukkit">ChunkSnapshot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a static, thread-safe snapshot of chunk of blocks.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/ChunkUnloadEvent.html" title="class in org.bukkit.event.world">ChunkUnloadEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a chunk is unloaded</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/event/executor/asm/ClassDefiner.html" title="interface in com.destroystokyo.paper.event.executor.asm">ClassDefiner</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/inventory/ClickType.html" title="enum class in org.bukkit.event.inventory">ClickType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">What the client did to trigger this action (not the result).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/ClientOption.html" title="class in com.destroystokyo.paper">ClientOption</a>&lt;<a href="com/destroystokyo/paper/ClientOption.html" title="type parameter in ClientOption">T</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/ClientOption.ChatVisibility.html" title="enum class in com.destroystokyo.paper">ClientOption.ChatVisibility</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Coal.html" title="class in org.bukkit.material">Coal</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/CoalType.html" title="enum class in org.bukkit">CoalType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the two types of coal</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Cocoa.html" title="interface in org.bukkit.block.data.type">Cocoa</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/CocoaPlant.html" title="class in org.bukkit.material">CocoaPlant</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/material/CocoaPlant.CocoaPlantSize.html" title="enum class in org.bukkit.material">CocoaPlant.CocoaPlantSize</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Cod.html" title="interface in org.bukkit.entity">Cod</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a cod fish.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/entity/CollarColorable.html" title="interface in io.papermc.paper.entity">CollarColorable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Entities that can have their collars colored.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Color.html" title="class in org.bukkit">Color</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A container for a color palette.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/material/Colorable.html" title="interface in org.bukkit.material">Colorable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An object that can be colored.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/Command.html" title="class in org.bukkit.command">Command</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Command, which executes various tasks upon user input</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Command.html" title="class in org.bukkit.material">Command</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/CommandBlock.html" title="interface in org.bukkit.block">CommandBlock</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a command block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/CommandBlock.html" title="interface in org.bukkit.block.data.type">CommandBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'conditional' denotes whether this command block is conditional or not, i.e.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/command/CommandBlockHolder.html" title="interface in io.papermc.paper.command">CommandBlockHolder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/command/CommandException.html" title="class in org.bukkit.command">CommandException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when an unhandled exception occurs during the execution of a Command</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/CommandExecutor.html" title="interface in org.bukkit.command">CommandExecutor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a class which contains a single method for executing commands</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/CommandMap.html" title="interface in org.bukkit.command">CommandMap</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/minecart/CommandMinecart.html" title="interface in org.bukkit.entity.minecart">CommandMinecart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/permissions/CommandPermissions.html" title="class in org.bukkit.util.permissions">CommandPermissions</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/CommandSender.html" title="interface in org.bukkit.command">CommandSender</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/CommandSender.Spigot.html" title="class in org.bukkit.command">CommandSender.Spigot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Comparator.html" title="interface in org.bukkit.block">Comparator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of an on / off comparator.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Comparator.html" title="interface in org.bukkit.block.data.type">Comparator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'mode' indicates what mode this comparator will operate in.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Comparator.html" title="class in org.bukkit.material">Comparator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Comparator.Mode.html" title="enum class in org.bukkit.block.data.type">Comparator.Mode</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The mode in which a comparator will operate in.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/CompassMeta.html" title="interface in org.bukkit.inventory.meta">CompassMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a compass that can track a specific location.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ComplexEntityPart.html" title="interface in org.bukkit.entity">ComplexEntityPart</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a single part of a <a href="org/bukkit/entity/ComplexLivingEntity.html" title="interface in org.bukkit.entity"><code>ComplexLivingEntity</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ComplexLivingEntity.html" title="interface in org.bukkit.entity">ComplexLivingEntity</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a complex living entity - one that is made up of various smaller
parts</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/ComplexRecipe.html" title="interface in org.bukkit.inventory">ComplexRecipe</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a complex recipe which has imperative server-defined behavior, eg
armor dyeing.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Conduit.html" title="interface in org.bukkit.block">Conduit</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a conduit.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration">Configuration</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a source of configurable options and settings</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/ConfigurationOptions.html" title="class in org.bukkit.configuration">ConfigurationOptions</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Various settings for controlling the input and output of a <a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration"><code>Configuration</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/configuration/ConfigurationSection.html" title="interface in org.bukkit.configuration">ConfigurationSection</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a section of a <a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration"><code>Configuration</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/configuration/serialization/ConfigurationSerializable.html" title="interface in org.bukkit.configuration.serialization">ConfigurationSerializable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an object that may be serialized.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/serialization/ConfigurationSerialization.html" title="class in org.bukkit.configuration.serialization">ConfigurationSerialization</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Utility class for storing and retrieving classes for <a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration"><code>Configuration</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/world/structure/ConfiguredStructure.html" title="class in io.papermc.paper.world.structure">ConfiguredStructure</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a configured structure each with a
<a href="org/bukkit/StructureType.html" title="class in org.bukkit"><code>StructureType</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/ConsoleCommandSender.html" title="interface in org.bukkit.command">ConsoleCommandSender</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/util/Consumer.html" title="interface in org.bukkit.util">Consumer</a>&lt;<a href="org/bukkit/util/Consumer.html" title="type parameter in Consumer">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an operation that accepts a single input argument and returns no
result.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Container.html" title="interface in org.bukkit.block">Container</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a container block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/conversations/Conversable.html" title="interface in org.bukkit.conversations">Conversable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">The Conversable interface is used to indicate objects that can have
conversations.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/Conversation.html" title="class in org.bukkit.conversations">Conversation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The Conversation class is responsible for tracking the current state of a
conversation, displaying prompts to the user, and dispatching the user's
response to the appropriate place.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/conversations/Conversation.ConversationState.html" title="enum class in org.bukkit.conversations">Conversation.ConversationState</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/ConversationAbandonedEvent.html" title="class in org.bukkit.conversations">ConversationAbandonedEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">ConversationAbandonedEvent contains information about an abandoned
conversation.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/conversations/ConversationAbandonedListener.html" title="interface in org.bukkit.conversations">ConversationAbandonedListener</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/conversations/ConversationCanceller.html" title="interface in org.bukkit.conversations">ConversationCanceller</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A ConversationCanceller is a class that cancels an active <a href="org/bukkit/conversations/Conversation.html" title="class in org.bukkit.conversations"><code>Conversation</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/ConversationContext.html" title="class in org.bukkit.conversations">ConversationContext</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A ConversationContext provides continuity between nodes in the prompt graph
by giving the developer access to the subject of the conversation and a
generic map for storing values that are shared between all <a href="org/bukkit/conversations/Prompt.html" title="interface in org.bukkit.conversations"><code>Prompt</code></a>
invocations.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/ConversationFactory.html" title="class in org.bukkit.conversations">ConversationFactory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A ConversationFactory is responsible for creating a <a href="org/bukkit/conversations/Conversation.html" title="class in org.bukkit.conversations"><code>Conversation</code></a>
from a predefined template.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/conversations/ConversationPrefix.html" title="interface in org.bukkit.conversations">ConversationPrefix</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A ConversationPrefix implementation prepends all output from the
conversation to the player.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/CookingRecipe.html" title="class in org.bukkit.inventory">CookingRecipe</a>&lt;<a href="org/bukkit/inventory/CookingRecipe.html" title="type parameter in CookingRecipe">T</a> extends <a href="org/bukkit/inventory/CookingRecipe.html" title="class in org.bukkit.inventory">CookingRecipe</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a cooking recipe.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/CoralWallFan.html" title="interface in org.bukkit.block.data.type">CoralWallFan</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/Counter.html" title="class in co.aikar.util">Counter</a>&lt;<a href="co/aikar/util/Counter.html" title="type parameter in Counter">T</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Cow.html" title="interface in org.bukkit.entity">Cow</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Cow.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/CraftingInventory.html" title="interface in org.bukkit.inventory">CraftingInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the crafting inventories</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/CraftItemEvent.html" title="class in org.bukkit.event.inventory">CraftItemEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the recipe of an Item is completed inside a crafting matrix.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/inventory/CreativeCategory.html" title="enum class in org.bukkit.inventory">CreativeCategory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a category in the creative inventory.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Creature.html" title="interface in org.bukkit.entity">Creature</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Creature.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/CreatureSpawner.html" title="interface in org.bukkit.block">CreatureSpawner</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a creature spawner.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/CreatureSpawnEvent.html" title="class in org.bukkit.event.entity">CreatureSpawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a creature is spawned into a world.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html" title="enum class in org.bukkit.event.entity">CreatureSpawnEvent.SpawnReason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the type of spawning</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Creeper.html" title="interface in org.bukkit.entity">Creeper</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Creeper</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/CreeperIgniteEvent.html" title="class in com.destroystokyo.paper.event.entity">CreeperIgniteEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a Creeper is ignite flag is changed (armed/disarmed to explode).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/CreeperPowerEvent.html" title="class in org.bukkit.event.entity">CreeperPowerEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a Creeper is struck by lightning.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/CreeperPowerEvent.PowerCause.html" title="enum class in org.bukkit.event.entity">CreeperPowerEvent.PowerCause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the cause of the change in power</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/scoreboard/Criterias.html" title="class in org.bukkit.scoreboard">Criterias</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Criteria names which trigger an objective to be modified by actions in-game</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Crops.html" title="class in org.bukkit.material">Crops</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/CropState.html" title="enum class in org.bukkit">CropState</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the different growth states of crops</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/CrossbowMeta.html" title="interface in org.bukkit.inventory.meta">CrossbowMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/tags/CustomItemTagContainer.html" title="interface in org.bukkit.inventory.meta.tags">CustomItemTagContainer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">this API part has been replaced by the
<a href="org/bukkit/persistence/PersistentDataHolder.html" title="interface in org.bukkit.persistence"><code>PersistentDataHolder</code></a> API.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/spigotmc/CustomTimingsHandler.html" title="class in org.spigotmc">CustomTimingsHandler</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Damageable.html" title="interface in org.bukkit.entity">Damageable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an <a href="org/bukkit/entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a> that has health and can take damage.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/Damageable.html" title="interface in org.bukkit.inventory.meta">Damageable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an item that has durability and can take damage.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/datapack/Datapack.html" title="interface in io.papermc.paper.datapack">Datapack</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/datapack/Datapack.Compatibility.html" title="enum class in io.papermc.paper.datapack">Datapack.Compatibility</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/datapack/DatapackManager.html" title="interface in io.papermc.paper.datapack">DatapackManager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/DaylightDetector.html" title="interface in org.bukkit.block.data.type">DaylightDetector</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'inverted' denotes whether this daylight detector is in the inverted mode,
i.e.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/DaylightDetector.html" title="interface in org.bukkit.block">DaylightDetector</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a (possibly inverted) daylight detector.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/permissions/DefaultPermissions.html" title="class in org.bukkit.util.permissions">DefaultPermissions</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab7"><a href="org/bukkit/configuration/serialization/DelegateDeserialization.html" title="annotation interface in org.bukkit.configuration.serialization">DelegateDeserialization</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab7">
<div class="block">Applies to a <a href="org/bukkit/configuration/serialization/ConfigurationSerializable.html" title="interface in org.bukkit.configuration.serialization"><code>ConfigurationSerializable</code></a> that will delegate all
deserialization to another <a href="org/bukkit/configuration/serialization/ConfigurationSerializable.html" title="interface in org.bukkit.configuration.serialization"><code>ConfigurationSerializable</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/DetectorRail.html" title="class in org.bukkit.material">DetectorRail</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Difficulty.html" title="enum class in org.bukkit">Difficulty</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the various difficulty levels that are available.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Diode.html" title="class in org.bukkit.material">Diode</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Directional.html" title="interface in org.bukkit.block.data">Directional</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'facing' represents the face towards which the block is pointing.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/material/Directional.html" title="interface in org.bukkit.material">Directional</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/DirectionalContainer.html" title="class in org.bukkit.material">DirectionalContainer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Dispenser.html" title="interface in org.bukkit.block.data.type">Dispenser</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Similar to <a href="org/bukkit/block/data/Powerable.html" title="interface in org.bukkit.block.data"><code>Powerable</code></a>, 'triggered' indicates whether or not the
dispenser is currently activated.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Dispenser.html" title="interface in org.bukkit.block">Dispenser</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a dispenser.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Dispenser.html" title="class in org.bukkit.material">Dispenser</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/scoreboard/DisplaySlot.html" title="enum class in org.bukkit.scoreboard">DisplaySlot</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Locations for displaying objectives to the player</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Dolphin.html" title="interface in org.bukkit.entity">Dolphin</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Donkey.html" title="interface in org.bukkit.entity">Donkey</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Donkey - variant of <a href="org/bukkit/entity/ChestedHorse.html" title="interface in org.bukkit.entity"><code>ChestedHorse</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab7"><a href="io/papermc/paper/annotation/DoNotUse.html" title="annotation interface in io.papermc.paper.annotation">DoNotUse</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab7">
<div class="block">Annotation used to mark methods or constructors which should not be called.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Door.html" title="interface in org.bukkit.block.data.type">Door</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'hinge' indicates which hinge this door is attached to and will rotate around
when opened.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Door.html" title="class in org.bukkit.material">Door</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Door.Hinge.html" title="enum class in org.bukkit.block.data.type">Door.Hinge</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The hinge of a door.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/block/DoubleChest.html" title="class in org.bukkit.block">DoubleChest</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a double chest.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/DoubleChestInventory.html" title="interface in org.bukkit.inventory">DoubleChestInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Double Chest.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/boss/DragonBattle.html" title="interface in org.bukkit.boss">DragonBattle</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a dragon battle state for a world with an end environment.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/boss/DragonBattle.RespawnPhase.html" title="enum class in org.bukkit.boss">DragonBattle.RespawnPhase</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a phase in the dragon respawn process.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/DragonEggFormEvent.html" title="class in io.papermc.paper.event.block">DragonEggFormEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the <a href="org/bukkit/entity/EnderDragon.html" title="interface in org.bukkit.entity"><code>EnderDragon</code></a> is defeated (killed) in a <a href="org/bukkit/boss/DragonBattle.html" title="interface in org.bukkit.boss"><code>DragonBattle</code></a>,
causing a <a href="org/bukkit/Material.html#DRAGON_EGG"><code>Material.DRAGON_EGG</code></a> (more formally: <a href="org/bukkit/event/block/BlockGrowEvent.html#getNewState()"><code>BlockGrowEvent.getNewState()</code></a>)
to possibly appear depending on <a href="io/papermc/paper/event/block/DragonEggFormEvent.html#isCancelled()"><code>DragonEggFormEvent.isCancelled()</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/DragonFireball.html" title="interface in org.bukkit.entity">DragonFireball</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/inventory/DragType.html" title="enum class in org.bukkit.event.inventory">DragType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the effect of a drag that will be applied to an Inventory in an
InventoryDragEvent.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Dripleaf.html" title="interface in org.bukkit.block.data.type">Dripleaf</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Dropper.html" title="interface in org.bukkit.block">Dropper</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a dropper.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Drowned.html" title="interface in org.bukkit.entity">Drowned</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Drowned zombie.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Dye.html" title="class in org.bukkit.material">Dye</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/DyeColor.html" title="enum class in org.bukkit">DyeColor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">All supported color values for dyes and cloth</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Effect.html" title="enum class in org.bukkit">Effect</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">A list of effects that the server is able to send to players.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Effect.Type.html" title="enum class in org.bukkit">Effect.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the type of an effect.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Egg.html" title="interface in org.bukkit.entity">Egg</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a thrown egg.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ElderGuardian.html" title="interface in org.bukkit.entity">ElderGuardian</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an ElderGuardian - variant of <a href="org/bukkit/entity/Guardian.html" title="interface in org.bukkit.entity"><code>Guardian</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/ElderGuardianAppearanceEvent.html" title="class in io.papermc.paper.event.entity">ElderGuardianAppearanceEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Is called when an <a href="org/bukkit/entity/ElderGuardian.html" title="interface in org.bukkit.entity"><code>ElderGuardian</code></a> appears in front of a <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/EnchantingInventory.html" title="interface in org.bukkit.inventory">EnchantingInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of an Enchantment Table.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/EnchantingTable.html" title="interface in org.bukkit.block">EnchantingTable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of an enchanting table.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/enchantment/EnchantItemEvent.html" title="class in org.bukkit.event.enchantment">EnchantItemEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an ItemStack is successfully enchanted (currently at
enchantment table)</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/enchantments/Enchantment.html" title="class in org.bukkit.enchantments">Enchantment</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The various type of enchantments that may be added to armour or weapons</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/enchantments/EnchantmentOffer.html" title="class in org.bukkit.enchantments">EnchantmentOffer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A class for the available enchantment offers in the enchantment table.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/enchantments/EnchantmentRarity.html" title="enum class in io.papermc.paper.enchantments">EnchantmentRarity</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/EnchantmentStorageMeta.html" title="interface in org.bukkit.inventory.meta">EnchantmentStorageMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">EnchantmentMeta is specific to items that can <i>store</i> enchantments, as
opposed to being enchanted.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/enchantments/EnchantmentTarget.html" title="enum class in org.bukkit.enchantments">EnchantmentTarget</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the applicable target for a <a href="org/bukkit/enchantments/Enchantment.html" title="class in org.bukkit.enchantments"><code>Enchantment</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/enchantments/EnchantmentWrapper.html" title="class in org.bukkit.enchantments">EnchantmentWrapper</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A simple wrapper for ease of selecting <a href="org/bukkit/enchantments/Enchantment.html" title="class in org.bukkit.enchantments"><code>Enchantment</code></a>s</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/EnderChest.html" title="interface in org.bukkit.block.data.type">EnderChest</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/EnderChest.html" title="interface in org.bukkit.block">EnderChest</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of an ender chest.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/EnderChest.html" title="class in org.bukkit.material">EnderChest</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/EnderCrystal.html" title="interface in org.bukkit.entity">EnderCrystal</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A crystal that heals nearby EnderDragons</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/EnderDragon.html" title="interface in org.bukkit.entity">EnderDragon</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Ender Dragon</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/EnderDragon.Phase.html" title="enum class in org.bukkit.entity">EnderDragon.Phase</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a phase or action that an Ender Dragon can perform.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EnderDragonChangePhaseEvent.html" title="class in org.bukkit.event.entity">EnderDragonChangePhaseEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an EnderDragon switches controller phase.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EnderDragonFireballHitEvent.html" title="class in com.destroystokyo.paper.event.entity">EnderDragonFireballHitEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a DragonFireball collides with a block/entity and spawns an AreaEffectCloud</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EnderDragonFlameEvent.html" title="class in com.destroystokyo.paper.event.entity">EnderDragonFlameEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when an EnderDragon spawns an AreaEffectCloud by shooting flames</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/EnderDragonPart.html" title="interface in org.bukkit.entity">EnderDragonPart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an ender dragon part</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EnderDragonShootFireballEvent.html" title="class in com.destroystokyo.paper.event.entity">EnderDragonShootFireballEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when an EnderDragon shoots a fireball</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Enderman.html" title="interface in org.bukkit.entity">Enderman</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Enderman.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EndermanAttackPlayerEvent.html" title="class in com.destroystokyo.paper.event.entity">EndermanAttackPlayerEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when an Enderman determines if it should attack a player or not.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EndermanEscapeEvent.html" title="class in com.destroystokyo.paper.event.entity">EndermanEscapeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/event/entity/EndermanEscapeEvent.Reason.html" title="enum class in com.destroystokyo.paper.event.entity">EndermanEscapeEvent.Reason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Endermite.html" title="interface in org.bukkit.entity">Endermite</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/EnderPearl.html" title="interface in org.bukkit.entity">EnderPearl</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a thrown Ender Pearl entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/EnderSignal.html" title="interface in org.bukkit.entity">EnderSignal</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an EnderSignal, which is created upon throwing an ender eye.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/EndGateway.html" title="interface in org.bukkit.block">EndGateway</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of an end gateway.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/EndPortalFrame.html" title="interface in org.bukkit.block.data.type">EndPortalFrame</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'eye' denotes whether this end portal frame has been activated by having an
eye of ender placed in it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/EntitiesLoadEvent.html" title="class in org.bukkit.event.world">EntitiesLoadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when entities are loaded.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/EntitiesUnloadEvent.html" title="class in org.bukkit.event.world">EntitiesUnloadEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when entities are unloaded.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Entity.html" title="interface in org.bukkit.entity">Entity</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a base entity in the world</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/entity/Entity.Spigot.html" title="class in org.bukkit.entity">Entity.Spigot</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityAddToWorldEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityAddToWorldEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired any time an entity is being added to the world for any reason.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityAirChangeEvent.html" title="class in org.bukkit.event.entity">EntityAirChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the amount of air an entity has remaining changes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/EntityBlockFormEvent.html" title="class in org.bukkit.event.block">EntityBlockFormEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block is formed by entities.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/EntityBlockStorage.html" title="interface in org.bukkit.block">EntityBlockStorage</a>&lt;<a href="org/bukkit/block/EntityBlockStorage.html" title="type parameter in EntityBlockStorage">T</a> extends <a href="org/bukkit/entity/Entity.html" title="interface in org.bukkit.entity">Entity</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a block which stores entities.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityBreakDoorEvent.html" title="class in org.bukkit.event.entity">EntityBreakDoorEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an <a href="org/bukkit/entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a> breaks a door</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityBreedEvent.html" title="class in org.bukkit.event.entity">EntityBreedEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when one Entity breeds with another Entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/EntityCategory.html" title="enum class in org.bukkit.entity">EntityCategory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">A classification of entities which may behave differently than others or be
affected uniquely by enchantments and potion effects among other things.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityChangeBlockEvent.html" title="class in org.bukkit.event.entity">EntityChangeBlockEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when any Entity changes a block and a more specific event is not available.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityCombustByBlockEvent.html" title="class in org.bukkit.event.entity">EntityCombustByBlockEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a block causes an entity to combust.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityCombustByEntityEvent.html" title="class in org.bukkit.event.entity">EntityCombustByEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity causes another entity to combust.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityCombustEvent.html" title="class in org.bukkit.event.entity">EntityCombustEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity combusts.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityCreatePortalEvent.html" title="class in org.bukkit.event.entity">EntityCreatePortalEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Use <a href="org/bukkit/event/world/PortalCreateEvent.html" title="class in org.bukkit.event.world"><code>PortalCreateEvent</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityDamageByBlockEvent.html" title="class in org.bukkit.event.entity">EntityDamageByBlockEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity is damaged by a block</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityDamageByEntityEvent.html" title="class in org.bukkit.event.entity">EntityDamageByEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity is damaged by an entity</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityDamageEvent.html" title="class in org.bukkit.event.entity">EntityDamageEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores data for damage events</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityDamageEvent.DamageCause.html" title="enum class in org.bukkit.event.entity">EntityDamageEvent.DamageCause</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the cause of the damage</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityDamageEvent.DamageModifier.html" title="enum class in org.bukkit.event.entity">EntityDamageEvent.DamageModifier</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">This API is responsible for a large number of implementation
problems and is in general unsustainable to maintain.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/EntityDamageItemEvent.html" title="class in io.papermc.paper.event.entity">EntityDamageItemEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an item on or used by an entity takes durability damage as a result of being hit/used.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityDeathEvent.html" title="class in org.bukkit.event.entity">EntityDeathEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown whenever a LivingEntity dies</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/spigotmc/event/entity/EntityDismountEvent.html" title="class in org.spigotmc.event.entity">EntityDismountEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity stops riding another entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityDropItemEvent.html" title="class in org.bukkit.event.entity">EntityDropItemEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when an entity creates an item drop.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/EntityDyeEvent.html" title="class in io.papermc.paper.event.entity">EntityDyeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity is dyed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/EntityEffect.html" title="enum class in org.bukkit">EntityEffect</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">A list of all Effects that can happen to entities.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityEnterBlockEvent.html" title="class in org.bukkit.event.entity">EntityEnterBlockEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an <a href="org/bukkit/entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a> enters a block and is stored in that block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityEnterLoveModeEvent.html" title="class in org.bukkit.event.entity">EntityEnterLoveModeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity enters love mode.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/EntityEquipment.html" title="interface in org.bukkit.inventory">EntityEquipment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">An interface to a creatures inventory</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an Entity-related event</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityExhaustionEvent.html" title="class in org.bukkit.event.entity">EntityExhaustionEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a human entity experiences exhaustion.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityExhaustionEvent.ExhaustionReason.html" title="enum class in org.bukkit.event.entity">EntityExhaustionEvent.ExhaustionReason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The reason for why a PlayerExhaustionEvent takes place</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityExplodeEvent.html" title="class in org.bukkit.event.entity">EntityExplodeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity explodes</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/EntityInsideBlockEvent.html" title="class in io.papermc.paper.event.entity">EntityInsideBlockEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity enters the hitbox of a block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityInteractEvent.html" title="class in org.bukkit.event.entity">EntityInteractEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity interacts with an object</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityJumpEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityJumpEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity jumps</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityKnockbackByEntityEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityKnockbackByEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when an Entity is knocked back by the hit of another Entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/EntityLoadCrossbowEvent.html" title="class in io.papermc.paper.event.entity">EntityLoadCrossbowEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a LivingEntity loads a crossbow with a projectile.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/spigotmc/event/entity/EntityMountEvent.html" title="class in org.spigotmc.event.entity">EntityMountEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity attempts to ride another entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/EntityMoveEvent.html" title="class in io.papermc.paper.event.entity">EntityMoveEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Holds information for living entity movement events</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityPathfindEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityPathfindEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when an Entity decides to start moving towards a location.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityPickupItemEvent.html" title="class in org.bukkit.event.entity">EntityPickupItemEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a entity picks an item up from the ground</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityPlaceEvent.html" title="class in org.bukkit.event.entity">EntityPlaceEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Triggered when a entity is created in the world by a player "placing" an item
on a block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityPortalEnterEvent.html" title="class in org.bukkit.event.entity">EntityPortalEnterEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity comes into contact with a portal</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityPortalEvent.html" title="class in org.bukkit.event.entity">EntityPortalEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a non-player entity is about to teleport because it is in
contact with a portal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityPortalExitEvent.html" title="class in org.bukkit.event.entity">EntityPortalExitEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called before an entity exits a portal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/EntityPortalReadyEvent.html" title="class in io.papermc.paper.event.entity">EntityPortalReadyEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity is ready to be teleported by a plugin.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityPoseChangeEvent.html" title="class in org.bukkit.event.entity">EntityPoseChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity changes its pose.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityPotionEffectEvent.html" title="class in org.bukkit.event.entity">EntityPotionEffectEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a potion effect is modified on an entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityPotionEffectEvent.Action.html" title="enum class in org.bukkit.event.entity">EntityPotionEffectEvent.Action</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the action to be performed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityPotionEffectEvent.Cause.html" title="enum class in org.bukkit.event.entity">EntityPotionEffectEvent.Cause</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the cause why an effect was changed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityRegainHealthEvent.html" title="class in org.bukkit.event.entity">EntityRegainHealthEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores data for health-regain events</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityRegainHealthEvent.RegainReason.html" title="enum class in org.bukkit.event.entity">EntityRegainHealthEvent.RegainReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the type of health regaining that is occurring</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityRemoveFromWorldEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityRemoveFromWorldEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired any time an entity is being removed from a world for any reason</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityResurrectEvent.html" title="class in org.bukkit.event.entity">EntityResurrectEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity dies and may have the opportunity to be resurrected.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/tag/EntitySetTag.html" title="class in io.papermc.paper.tag">EntitySetTag</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityShootBowEvent.html" title="class in org.bukkit.event.entity">EntityShootBowEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a LivingEntity shoots a bow firing an arrow</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntitySpawnEvent.html" title="class in org.bukkit.event.entity">EntitySpawnEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity is spawned into a world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntitySpellCastEvent.html" title="class in org.bukkit.event.entity">EntitySpellCastEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/entity/Spellcaster.html" title="interface in org.bukkit.entity"><code>Spellcaster</code></a> casts a spell.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/tag/EntityTags.html" title="class in io.papermc.paper.tag">EntityTags</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">All tags in this class are unmodifiable, attempting to modify them will throw an
<a href="https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/lang/UnsupportedOperationException.html" title="class or interface in java.lang" class="external-link"><code>UnsupportedOperationException</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityTameEvent.html" title="class in org.bukkit.event.entity">EntityTameEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a LivingEntity is tamed</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityTargetEvent.html" title="class in org.bukkit.event.entity">EntityTargetEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a creature targets or untargets another entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityTargetEvent.TargetReason.html" title="enum class in org.bukkit.event.entity">EntityTargetEvent.TargetReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the reason for the targeting</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityTargetLivingEntityEvent.html" title="class in org.bukkit.event.entity">EntityTargetLivingEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an Entity targets a <a href="org/bukkit/entity/LivingEntity.html" title="interface in org.bukkit.entity"><code>LivingEntity</code></a> and can only target
LivingEntity's.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityTeleportEndGatewayEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityTeleportEndGatewayEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired any time an entity attempts to teleport in an end gateway</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityTeleportEvent.html" title="class in org.bukkit.event.entity">EntityTeleportEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a non-player entity is teleported from one location to another.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityToggleGlideEvent.html" title="class in org.bukkit.event.entity">EntityToggleGlideEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Sent when an entity's gliding status is toggled with an Elytra.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityToggleSwimEvent.html" title="class in org.bukkit.event.entity">EntityToggleSwimEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Sent when an entity's swimming status is toggled.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityTransformedEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityTransformedEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Bukkit has added <a href="org/bukkit/event/entity/EntityTransformEvent.html" title="class in org.bukkit.event.entity"><code>EntityTransformEvent</code></a>, you should start using that</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/event/entity/EntityTransformedEvent.TransformedReason.html" title="enum class in com.destroystokyo.paper.event.entity">EntityTransformedEvent.TransformedReason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityTransformEvent.html" title="class in org.bukkit.event.entity">EntityTransformEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity is about to be replaced by another entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityTransformEvent.TransformReason.html" title="enum class in org.bukkit.event.entity">EntityTransformEvent.TransformReason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/EntityType.html" title="enum class in org.bukkit.entity">EntityType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/EntityUnleashEvent.html" title="class in org.bukkit.event.entity">EntityUnleashEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called immediately prior to an entity being unleashed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/EntityUnleashEvent.UnleashReason.html" title="enum class in org.bukkit.event.entity">EntityUnleashEvent.UnleashReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/EntityZapEvent.html" title="class in com.destroystokyo.paper.event.entity">EntityZapEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when lightning strikes an entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/inventory/EquipmentSlot.html" title="enum class in org.bukkit.inventory">EquipmentSlot</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/EulerAngle.html" title="class in org.bukkit.util">EulerAngle</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">EulerAngle is used to represent 3 angles, one for each
axis (x, y, z).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/Event.html" title="class in org.bukkit.event">Event</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an event.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/Event.Result.html" title="enum class in org.bukkit.event">Event.Result</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/event/EventException.html" title="class in org.bukkit.event">EventException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/EventExecutor.html" title="interface in org.bukkit.plugin">EventExecutor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface which defines the class for event call backs to plugins</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab7"><a href="org/bukkit/event/EventHandler.html" title="annotation interface in org.bukkit.event">EventHandler</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab7">
<div class="block">An annotation to mark methods as being event handler methods</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/EventPriority.html" title="enum class in org.bukkit.event">EventPriority</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents an event's priority in execution.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Evoker.html" title="interface in org.bukkit.entity">Evoker</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Evoker "Illager".</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Evoker.Spell.html" title="enum class in org.bukkit.entity">Evoker.Spell</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">future versions of Minecraft have additional spell casting
entities.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/EvokerFangs.html" title="interface in org.bukkit.entity">EvokerFangs</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents Evoker Fangs.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/ExactMatchConversationCanceller.html" title="class in org.bukkit.conversations">ExactMatchConversationCanceller</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An ExactMatchConversationCanceller cancels a conversation if the user
enters an exact input string</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ExpBottleEvent.html" title="class in org.bukkit.event.entity">ExpBottleEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a ThrownExpBottle hits and releases experience.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ExperienceOrb.html" title="interface in org.bukkit.entity">ExperienceOrb</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Experience Orb.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/ExperienceOrb.SpawnReason.html" title="enum class in org.bukkit.entity">ExperienceOrb.SpawnReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Reasons for why this Experience Orb was spawned</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/ExperienceOrbMergeEvent.html" title="class in com.destroystokyo.paper.event.entity">ExperienceOrbMergeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired anytime the server is about to merge 2 experience orbs into one</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ExplosionPrimeEvent.html" title="class in org.bukkit.event.entity">ExplosionPrimeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity has made a decision to explode.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Explosive.html" title="interface in org.bukkit.entity">Explosive</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A representation of an explosive entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/minecart/ExplosiveMinecart.html" title="interface in org.bukkit.entity.minecart">ExplosiveMinecart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Minecart with TNT inside it that can explode when triggered.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/ExtendedRails.html" title="class in org.bukkit.material">ExtendedRails</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/FaceAttachable.html" title="interface in org.bukkit.block.data">FaceAttachable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'face' represents the face to which a lever or button is stuck.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/FaceAttachable.AttachedFace.html" title="enum class in org.bukkit.block.data">FaceAttachable.AttachedFace</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The face to which a switch type block is stuck.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/FallingBlock.html" title="interface in org.bukkit.entity">FallingBlock</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a falling block</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Farmland.html" title="interface in org.bukkit.block.data.type">Farmland</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">The 'moisture' level of farmland indicates how close it is to a water source
(if any).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Fence.html" title="interface in org.bukkit.block.data.type">Fence</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/file/FileConfiguration.html" title="class in org.bukkit.configuration.file">FileConfiguration</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This is a base class for all File based implementations of <a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration"><code>Configuration</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/file/FileConfigurationOptions.html" title="class in org.bukkit.configuration.file">FileConfigurationOptions</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Various settings for controlling the input and output of a <a href="org/bukkit/configuration/file/FileConfiguration.html" title="class in org.bukkit.configuration.file"><code>FileConfiguration</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/FileUtil.html" title="class in org.bukkit.util">FileUtil</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class containing file utilities</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/profile/FillProfileEvent.html" title="class in com.destroystokyo.paper.event.profile">FillProfileEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired once a profiles additional properties (such as textures) has been filled</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Fire.html" title="interface in org.bukkit.block.data.type">Fire</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">md_5's mixtape.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Fireball.html" title="interface in org.bukkit.entity">Fireball</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Fireball.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Firework.html" title="interface in org.bukkit.entity">Firework</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/FireworkEffect.html" title="class in org.bukkit">FireworkEffect</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a single firework effect.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/FireworkEffect.Builder.html" title="class in org.bukkit">FireworkEffect.Builder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This is a builder for FireworkEffects.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/FireworkEffect.Type.html" title="enum class in org.bukkit">FireworkEffect.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The type or shape of the effect.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/FireworkEffectMeta.html" title="interface in org.bukkit.inventory.meta">FireworkEffectMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a meta that can store a single FireworkEffect.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/FireworkExplodeEvent.html" title="class in org.bukkit.event.entity">FireworkExplodeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a firework explodes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/FireworkMeta.html" title="interface in org.bukkit.inventory.meta">FireworkMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a <a href="org/bukkit/Material.html#FIREWORK_ROCKET"><code>Material.FIREWORK_ROCKET</code></a> and its effects.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Fish.html" title="interface in org.bukkit.entity">Fish</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a fish entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/FishHook.html" title="interface in org.bukkit.entity">FishHook</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a fishing hook.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/FishHook.HookState.html" title="enum class in org.bukkit.entity">FishHook.HookState</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a state in which a fishing hook may be.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/metadata/FixedMetadataValue.html" title="class in org.bukkit.metadata">FixedMetadataValue</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A FixedMetadataValue is a special case metadata item that contains the same
value forever after initialization.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/FixedSetPrompt.html" title="class in org.bukkit.conversations">FixedSetPrompt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">FixedSetPrompt is the base class for any prompt that requires a fixed set
response from the user.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/FlowerPot.html" title="class in org.bukkit.material">FlowerPot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Fluid.html" title="enum class in org.bukkit">Fluid</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/FluidCollisionMode.html" title="enum class in org.bukkit">FluidCollisionMode</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Determines the collision behavior when fluids get hit during ray tracing.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/FluidLevelChangeEvent.html" title="class in org.bukkit.event.block">FluidLevelChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the fluid level of a block changes due to changes in adjacent
blocks.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Flying.html" title="interface in org.bukkit.entity">Flying</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Flying Entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/FoodLevelChangeEvent.html" title="class in org.bukkit.event.entity">FoodLevelChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a human entity's food level changes</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/FormattedCommandAlias.html" title="class in org.bukkit.command">FormattedCommandAlias</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Fox.html" title="interface in org.bukkit.entity">Fox</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">What does the fox say?</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Fox.Type.html" title="enum class in org.bukkit.entity">Fox.Type</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the various different fox types there are.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Frog.html" title="interface in org.bukkit.entity">Frog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A Frog.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Frog.Variant.html" title="enum class in org.bukkit.entity">Frog.Variant</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the variant of a frog - ie its color.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/FullServerTickHandler.html" title="class in co.aikar.timings">FullServerTickHandler</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Furnace.html" title="interface in org.bukkit.block.data.type">Furnace</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Furnace.html" title="interface in org.bukkit.block">Furnace</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a furnace.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Furnace.html" title="class in org.bukkit.material">Furnace</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/FurnaceAndDispenser.html" title="class in org.bukkit.material">FurnaceAndDispenser</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/FurnaceBurnEvent.html" title="class in org.bukkit.event.inventory">FurnaceBurnEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an ItemStack is successfully burned as fuel in a furnace.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/FurnaceExtractEvent.html" title="class in org.bukkit.event.inventory">FurnaceExtractEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a player takes items out of the furnace</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/FurnaceInventory.html" title="interface in org.bukkit.inventory">FurnaceInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Furnace.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/FurnaceRecipe.html" title="class in org.bukkit.inventory">FurnaceRecipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a furnace recipe.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/FurnaceSmeltEvent.html" title="class in org.bukkit.event.inventory">FurnaceSmeltEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an ItemStack is successfully smelted in a furnace.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/FurnaceStartSmeltEvent.html" title="class in org.bukkit.event.inventory">FurnaceStartSmeltEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/GameEvent.html" title="class in org.bukkit">GameEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a generic Mojang game event.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/GameMode.html" title="enum class in org.bukkit">GameMode</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the various type of game modes that <a href="org/bukkit/entity/HumanEntity.html" title="interface in org.bukkit.entity"><code>HumanEntity</code></a>s may
have</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/GameRule.html" title="class in org.bukkit">GameRule</a>&lt;<a href="org/bukkit/GameRule.html" title="type parameter in GameRule">T</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">GameRules dictate certain behavior within Minecraft itself
<br>
For more information please visit the
<a href="https://minecraft.gamepedia.com/Commands/gamerule">Minecraft
Wiki</a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Gate.html" title="interface in org.bukkit.block.data.type">Gate</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'in_wall" indicates if the fence gate is attached to a wall, and if true the
texture is lowered by a small amount to blend in better.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Gate.html" title="class in org.bukkit.material">Gate</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/help/GenericCommandHelpTopic.html" title="class in org.bukkit.help">GenericCommandHelpTopic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Lacking an alternative, the help system will create instances of
GenericCommandHelpTopic for each command in the server's CommandMap.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/GenericGameEvent.html" title="class in org.bukkit.event.world">GenericGameEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a generic Mojang game event.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Ghast.html" title="interface in org.bukkit.entity">Ghast</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Ghast.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Giant.html" title="interface in org.bukkit.entity">Giant</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Giant.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/GlassPane.html" title="interface in org.bukkit.block.data.type">GlassPane</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/GlowItemFrame.html" title="interface in org.bukkit.entity">GlowItemFrame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A Glow Item Frame.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/GlowLichen.html" title="interface in org.bukkit.block.data.type">GlowLichen</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/GlowSquid.html" title="interface in org.bukkit.entity">GlowSquid</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A Glow Squid.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/entity/ai/Goal.html" title="interface in com.destroystokyo.paper.entity.ai">Goal</a>&lt;<a href="com/destroystokyo/paper/entity/ai/Goal.html" title="type parameter in Goal">T</a> extends <a href="org/bukkit/entity/Mob.html" title="interface in org.bukkit.entity">Mob</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an AI goal of an entity</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/entity/ai/GoalKey.html" title="class in com.destroystokyo.paper.entity.ai">GoalKey</a>&lt;<a href="com/destroystokyo/paper/entity/ai/GoalKey.html" title="type parameter in GoalKey">T</a> extends <a href="org/bukkit/entity/Mob.html" title="interface in org.bukkit.entity">Mob</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Used to identify a Goal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/entity/ai/GoalType.html" title="enum class in com.destroystokyo.paper.entity.ai">GoalType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the subtype of a goal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Goat.html" title="interface in org.bukkit.entity">Goat</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A Goat.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Golem.html" title="interface in org.bukkit.entity">Golem</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A mechanical creature that may harm enemies.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/GrassSpecies.html" title="enum class in org.bukkit">GrassSpecies</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">use <a href="org/bukkit/block/data/BlockData.html" title="interface in org.bukkit.block.data"><code>BlockData</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Grindstone.html" title="interface in org.bukkit.block.data.type">Grindstone</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/GrindstoneInventory.html" title="interface in org.bukkit.inventory">GrindstoneInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Grindstone.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/GS4QueryEvent.html" title="class in com.destroystokyo.paper.event.server">GS4QueryEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is fired if server is getting queried over GS4 Query protocol
Adapted from Velocity's ProxyQueryEvent</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.html" title="class in com.destroystokyo.paper.event.server">GS4QueryEvent.QueryResponse</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.Builder.html" title="class in com.destroystokyo.paper.event.server">GS4QueryEvent.QueryResponse.Builder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A builder for <a href="com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.html" title="class in com.destroystokyo.paper.event.server"><code>GS4QueryEvent.QueryResponse</code></a> objects.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.PluginInformation.html" title="class in com.destroystokyo.paper.event.server">GS4QueryEvent.QueryResponse.PluginInformation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Plugin information</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/event/server/GS4QueryEvent.QueryType.html" title="enum class in com.destroystokyo.paper.event.server">GS4QueryEvent.QueryType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The type of query</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Guardian.html" title="interface in org.bukkit.entity">Guardian</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/HandlerList.html" title="class in org.bukkit.event">HandlerList</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A list of event handlers, stored per-event.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Hangable.html" title="interface in org.bukkit.block.data">Hangable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'hanging' denotes whether the lantern is hanging from a block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Hanging.html" title="interface in org.bukkit.entity">Hanging</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Hanging entity</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/hanging/HangingBreakByEntityEvent.html" title="class in org.bukkit.event.hanging">HangingBreakByEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Triggered when a hanging entity is removed by an entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/hanging/HangingBreakEvent.html" title="class in org.bukkit.event.hanging">HangingBreakEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Triggered when a hanging entity is removed</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/hanging/HangingBreakEvent.RemoveCause.html" title="enum class in org.bukkit.event.hanging">HangingBreakEvent.RemoveCause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the cause of the removal</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/hanging/HangingEvent.html" title="class in org.bukkit.event.hanging">HangingEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a hanging entity-related event.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/hanging/HangingPlaceEvent.html" title="class in org.bukkit.event.hanging">HangingPlaceEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Triggered when a hanging entity is created in the world</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/HeightMap.html" title="enum class in org.bukkit">HeightMap</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Further information regarding heightmaps.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/HeightmapType.html" title="enum class in com.destroystokyo.paper">HeightmapType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">Upstream has added their own API for using the game heightmaps.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/defaults/HelpCommand.html" title="class in org.bukkit.command.defaults">HelpCommand</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/help/HelpMap.html" title="interface in org.bukkit.help">HelpMap</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">The HelpMap tracks all help topics registered in a Bukkit server.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/help/HelpTopic.html" title="class in org.bukkit.help">HelpTopic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">HelpTopic implementations are displayed to the user when the user uses the
/help command.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/help/HelpTopicComparator.html" title="class in org.bukkit.help">HelpTopicComparator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Used to impose a custom total ordering on help topics.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/help/HelpTopicComparator.TopicNameComparator.html" title="class in org.bukkit.help">HelpTopicComparator.TopicNameComparator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/help/HelpTopicFactory.html" title="interface in org.bukkit.help">HelpTopicFactory</a>&lt;<a href="org/bukkit/help/HelpTopicFactory.html" title="type parameter in HelpTopicFactory">TCommand</a> extends <a href="org/bukkit/command/Command.html" title="class in org.bukkit.command">Command</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A HelpTopicFactory is used to create custom <a href="org/bukkit/help/HelpTopic.html" title="class in org.bukkit.help"><code>HelpTopic</code></a> objects from
commands that inherit from a common base class or have executors that
inherit from a common base class.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Hoglin.html" title="interface in org.bukkit.entity">Hoglin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Hoglin.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Hopper.html" title="interface in org.bukkit.block.data.type">Hopper</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Similar to <a href="org/bukkit/block/data/Powerable.html" title="interface in org.bukkit.block.data"><code>Powerable</code></a>, 'enabled' indicates whether or not the hopper
is currently activated.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Hopper.html" title="interface in org.bukkit.block">Hopper</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a hopper.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Hopper.html" title="class in org.bukkit.material">Hopper</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/minecart/HopperMinecart.html" title="interface in org.bukkit.entity.minecart">HopperMinecart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Minecart with a Hopper inside it</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Horse.html" title="interface in org.bukkit.entity">Horse</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Horse.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Horse.Color.html" title="enum class in org.bukkit.entity">Horse.Color</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the base color that the horse has.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Horse.Style.html" title="enum class in org.bukkit.entity">Horse.Style</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the style, or markings, that the horse has.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Horse.Variant.html" title="enum class in org.bukkit.entity">Horse.Variant</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">different variants are differing classes</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/HorseInventory.html" title="interface in org.bukkit.inventory">HorseInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An interface to the inventory of a Horse.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/HorseJumpEvent.html" title="class in org.bukkit.event.entity">HorseJumpEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a horse jumps.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/HumanEntity.html" title="interface in org.bukkit.entity">HumanEntity</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a human entity, such as an NPC or a player</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Husk.html" title="interface in org.bukkit.entity">Husk</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Husk - variant of <a href="org/bukkit/entity/Zombie.html" title="interface in org.bukkit.entity"><code>Zombie</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Illager.html" title="interface in org.bukkit.entity">Illager</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a type of "Illager".</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/IllegalPacketEvent.html" title="class in com.destroystokyo.paper.event.player">IllegalPacketEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Not used</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/IllegalPluginAccessException.html" title="class in org.bukkit.plugin">IllegalPluginAccessException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when a plugin attempts to interact with the server when it is not
enabled</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Illusioner.html" title="interface in org.bukkit.entity">Illusioner</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Illusioner "Illager".</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/InactivityConversationCanceller.html" title="class in org.bukkit.conversations">InactivityConversationCanceller</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An InactivityConversationCanceller will cancel a <a href="org/bukkit/conversations/Conversation.html" title="class in org.bukkit.conversations"><code>Conversation</code></a> after
a period of inactivity by the user.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/help/IndexHelpTopic.html" title="class in org.bukkit.help">IndexHelpTopic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This help topic generates a list of other help topics.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Instrument.html" title="enum class in org.bukkit">Instrument</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/configuration/InvalidConfigurationException.html" title="class in org.bukkit.configuration">InvalidConfigurationException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Exception thrown when attempting to load an invalid <a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration"><code>Configuration</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/InvalidDescriptionException.html" title="class in org.bukkit.plugin">InvalidDescriptionException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when attempting to load an invalid PluginDescriptionFile</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/InvalidPluginException.html" title="class in org.bukkit.plugin">InvalidPluginException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when attempting to load an invalid Plugin file</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/Inventory.html" title="interface in org.bukkit.inventory">Inventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the various inventories.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/inventory/InventoryAction.html" title="enum class in org.bukkit.event.inventory">InventoryAction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An estimation of what the result will be.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryClickEvent.html" title="class in org.bukkit.event.inventory">InventoryClickEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a player clicks in an inventory.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryCloseEvent.html" title="class in org.bukkit.event.inventory">InventoryCloseEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a player related inventory event</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/inventory/InventoryCloseEvent.Reason.html" title="enum class in org.bukkit.event.inventory">InventoryCloseEvent.Reason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryCreativeEvent.html" title="class in org.bukkit.event.inventory">InventoryCreativeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a player in creative mode puts down or picks up
an item in their inventory / hotbar and when they drop items from their
Inventory while in creative mode.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryDragEvent.html" title="class in org.bukkit.event.inventory">InventoryDragEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when the player drags an item in their cursor across
the inventory.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryEvent.html" title="class in org.bukkit.event.inventory">InventoryEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a player related inventory event</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/InventoryHolder.html" title="interface in org.bukkit.inventory">InventoryHolder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryInteractEvent.html" title="class in org.bukkit.event.inventory">InventoryInteractEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An abstract base class for events that describe an interaction between a
HumanEntity and the contents of an Inventory.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryMoveItemEvent.html" title="class in org.bukkit.event.inventory">InventoryMoveItemEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when some entity or block (e.g.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryOpenEvent.html" title="class in org.bukkit.event.inventory">InventoryOpenEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a player related inventory event</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/InventoryPickupItemEvent.html" title="class in org.bukkit.event.inventory">InventoryPickupItemEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a hopper or hopper minecart picks up a dropped item.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/inventory/InventoryType.html" title="enum class in org.bukkit.event.inventory">InventoryType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the different kinds of inventories available in Bukkit.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/inventory/InventoryType.SlotType.html" title="enum class in org.bukkit.event.inventory">InventoryType.SlotType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/InventoryView.html" title="class in org.bukkit.inventory">InventoryView</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a view linking two inventories and a single player (whose
inventory may or may not be one of the two).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/inventory/InventoryView.Property.html" title="enum class in org.bukkit.inventory">InventoryView.Property</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents various extra properties of certain inventory windows.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/IronGolem.html" title="interface in org.bukkit.entity">IronGolem</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">An iron Golem that protects Villages.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Item.html" title="interface in org.bukkit.entity">Item</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a dropped item.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ItemDespawnEvent.html" title="class in org.bukkit.event.entity">ItemDespawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a <a href="org/bukkit/entity/Item.html" title="interface in org.bukkit.entity"><code>Item</code></a> is removed from
the world because it has existed for 5 minutes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/ItemFactory.html" title="interface in org.bukkit.inventory">ItemFactory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An instance of the ItemFactory can be obtained with <a href="org/bukkit/Server.html#getItemFactory()"><code>Server.getItemFactory()</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/inventory/ItemFlag.html" title="enum class in org.bukkit.inventory">ItemFlag</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">A ItemFlag can hide some Attributes from ItemStacks</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ItemFrame.html" title="interface in org.bukkit.entity">ItemFrame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Item Frame</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ItemMergeEvent.html" title="class in org.bukkit.event.entity">ItemMergeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/ItemMeta.html" title="interface in org.bukkit.inventory.meta">ItemMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">This type represents the storage mechanism for auxiliary item data.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/inventory/ItemRarity.html" title="enum class in io.papermc.paper.inventory">ItemRarity</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ItemSpawnEvent.html" title="class in org.bukkit.event.entity">ItemSpawnEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an item is spawned into a world</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/ItemStack.html" title="class in org.bukkit.inventory">ItemStack</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a stack of items.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/inventory/ItemStackRecipeChoice.html" title="class in com.destroystokyo.paper.inventory">ItemStackRecipeChoice</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Draft API</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/tags/ItemTagAdapterContext.html" title="interface in org.bukkit.inventory.meta.tags">ItemTagAdapterContext</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">this API part has been replaced by <a href="org/bukkit/persistence/PersistentDataHolder.html" title="interface in org.bukkit.persistence"><code>PersistentDataHolder</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/tags/ItemTagType.html" title="interface in org.bukkit.inventory.meta.tags">ItemTagType</a>&lt;<a href="org/bukkit/inventory/meta/tags/ItemTagType.html" title="type parameter in ItemTagType">T</a>,<wbr><a href="org/bukkit/inventory/meta/tags/ItemTagType.html" title="type parameter in ItemTagType">Z</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">please use <a href="org/bukkit/persistence/PersistentDataType.html" title="interface in org.bukkit.persistence"><code>PersistentDataType</code></a> as this part of the api is being replaced</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/meta/tags/ItemTagType.PrimitiveTagType.html" title="class in org.bukkit.inventory.meta.tags">ItemTagType.PrimitiveTagType</a>&lt;<a href="org/bukkit/inventory/meta/tags/ItemTagType.PrimitiveTagType.html" title="type parameter in ItemTagType.PrimitiveTagType">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A default implementation that simply exists to pass on the retrieved or
inserted value to the next layer.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/util/JarManifests.html" title="class in io.papermc.paper.util">JarManifests</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/java/JavaPlugin.html" title="class in org.bukkit.plugin.java">JavaPlugin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Java plugin</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/java/JavaPluginLoader.html" title="class in org.bukkit.plugin.java">JavaPluginLoader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Java plugin loader, allowing plugins in the form of .jar</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Jigsaw.html" title="interface in org.bukkit.block.data.type">Jigsaw</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'orientation' is the direction the block is facing.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Jigsaw.html" title="interface in org.bukkit.block">Jigsaw</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a jigsaw.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Jigsaw.Orientation.html" title="enum class in org.bukkit.block.data.type">Jigsaw.Orientation</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The directions the Jigsaw can be oriented.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/JSONUtil.html" title="class in co.aikar.util">JSONUtil</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Provides Utility methods that assist with generating JSON Objects</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/JSONUtil.JSONPair.html" title="class in co.aikar.util">JSONUtil.JSONPair</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Simply stores a key and a value, used internally by many methods below.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Jukebox.html" title="interface in org.bukkit.block.data.type">Jukebox</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'has_record' is a quick flag to check whether this jukebox has a record
inside it.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Jukebox.html" title="interface in org.bukkit.block">Jukebox</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a jukebox.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Keyed.html" title="interface in org.bukkit">Keyed</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an object which has a <a href="org/bukkit/NamespacedKey.html" title="class in org.bukkit"><code>NamespacedKey</code></a> attached to it.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/boss/KeyedBossBar.html" title="interface in org.bukkit.boss">KeyedBossBar</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a custom <a href="org/bukkit/boss/BossBar.html" title="interface in org.bukkit.boss"><code>BossBar</code></a> that has a
<a href="org/bukkit/NamespacedKey.html" title="class in org.bukkit"><code>NamespacedKey</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/KnowledgeBookMeta.html" title="interface in org.bukkit.inventory.meta">KnowledgeBookMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Ladder.html" title="interface in org.bukkit.block.data.type">Ladder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Ladder.html" title="class in org.bukkit.material">Ladder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Lantern.html" title="interface in org.bukkit.block.data.type">Lantern</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/LargeFireball.html" title="interface in org.bukkit.entity">LargeFireball</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a large <a href="org/bukkit/entity/Fireball.html" title="interface in org.bukkit.entity"><code>Fireball</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/metadata/LazyMetadataValue.html" title="class in org.bukkit.metadata">LazyMetadataValue</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">The LazyMetadataValue class implements a type of metadata that is not
computed until another plugin asks for it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/metadata/LazyMetadataValue.CacheStrategy.html" title="enum class in org.bukkit.metadata">LazyMetadataValue.CacheStrategy</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Describes possible caching strategies for metadata.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/LeashHitch.html" title="interface in org.bukkit.entity">LeashHitch</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Leash Hitch on a fence</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/LeatherArmorMeta.html" title="interface in org.bukkit.inventory.meta">LeatherArmorMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents leather armor (<a href="org/bukkit/Material.html#LEATHER_BOOTS"><code>Material.LEATHER_BOOTS</code></a>, <a href="org/bukkit/Material.html#LEATHER_CHESTPLATE"><code>Material.LEATHER_CHESTPLATE</code></a>, <a href="org/bukkit/Material.html#LEATHER_HELMET"><code>Material.LEATHER_HELMET</code></a>, or <a href="org/bukkit/Material.html#LEATHER_LEGGINGS"><code>Material.LEATHER_LEGGINGS</code></a>) that can be colored.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Leaves.html" title="interface in org.bukkit.block.data.type">Leaves</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'persistent' indicates whether or not leaves will be checked by the server to
see if they are subject to decay or not.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Leaves.html" title="class in org.bukkit.material">Leaves</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/LeavesDecayEvent.html" title="class in org.bukkit.event.block">LeavesDecayEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when leaves are decaying naturally.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Lectern.html" title="interface in org.bukkit.block.data.type">Lectern</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'has_book' is a quick flag to check whether this lectern has a book inside
it.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Lectern.html" title="interface in org.bukkit.block">Lectern</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a lectern.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/LecternInventory.html" title="interface in org.bukkit.inventory">LecternInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Lectern.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Levelled.html" title="interface in org.bukkit.block.data">Levelled</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'level' represents the amount of fluid contained within this block, either by
itself or inside a cauldron.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Lever.html" title="class in org.bukkit.material">Lever</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Lidded.html" title="interface in org.bukkit.block">Lidded</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Light.html" title="interface in org.bukkit.block.data.type">Light</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Lightable.html" title="interface in org.bukkit.block.data">Lightable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'lit' denotes whether this block (either a redstone torch or furnace) is
currently lit - that is not burned out.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/LightningRod.html" title="interface in org.bukkit.block.data.type">LightningRod</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/LightningStrike.html" title="interface in org.bukkit.entity">LightningStrike</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an instance of a lightning strike.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/entity/LightningStrike.Spigot.html" title="class in org.bukkit.entity">LightningStrike.Spigot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/weather/LightningStrikeEvent.html" title="class in org.bukkit.event.weather">LightningStrikeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores data for lightning striking</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/weather/LightningStrikeEvent.Cause.html" title="enum class in org.bukkit.event.weather">LightningStrikeEvent.Cause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/generator/LimitedRegion.html" title="interface in org.bukkit.generator">LimitedRegion</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A limited region is used in world generation for features which are
going over a chunk.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/LingeringPotion.html" title="interface in org.bukkit.entity">LingeringPotion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">Deprecated, for removal: This API element is subject to removal in a future version.
<div class="deprecation-comment">should not be used for anything, use <a href="org/bukkit/entity/ThrownPotion.html" title="interface in org.bukkit.entity"><code>ThrownPotion</code></a> and
set the potion via the methods there.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/LingeringPotionSplashEvent.html" title="class in org.bukkit.event.entity">LingeringPotionSplashEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a splash potion hits an area</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/event/Listener.html" title="interface in org.bukkit.event">Listener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Simple interface for tagging all EventListeners</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/LivingEntity.html" title="interface in org.bukkit.entity">LivingEntity</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a living entity, such as a monster or player</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Llama.html" title="interface in org.bukkit.entity">Llama</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Llama.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Llama.Color.html" title="enum class in org.bukkit.entity">Llama.Color</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the base color that the llama has.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/LlamaInventory.html" title="interface in org.bukkit.inventory">LlamaInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An interface to the inventory of a <a href="org/bukkit/entity/Llama.html" title="interface in org.bukkit.entity"><code>Llama</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/LlamaSpit.html" title="interface in org.bukkit.entity">LlamaSpit</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents Llama spit.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/LoadingIntMap.html" title="class in co.aikar.util">LoadingIntMap</a>&lt;<a href="co/aikar/util/LoadingIntMap.html" title="type parameter in LoadingIntMap">V</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Allows you to pass a Loader function that when a key is accessed that doesn't exist,
automatically loads the entry into the map by calling the loader Function.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/LoadingIntMap.Feeder.html" title="class in co.aikar.util">LoadingIntMap.Feeder</a>&lt;<a href="co/aikar/util/LoadingIntMap.Feeder.html" title="type parameter in LoadingIntMap.Feeder">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Due to java stuff, you will need to cast it to (Function) for some cases</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/LoadingMap.html" title="class in co.aikar.util">LoadingMap</a>&lt;<a href="co/aikar/util/LoadingMap.html" title="type parameter in LoadingMap">K</a>,<wbr><a href="co/aikar/util/LoadingMap.html" title="type parameter in LoadingMap">V</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Allows you to pass a Loader function that when a key is accessed that doesn't exists,
automatically loads the entry into the map by calling the loader Function.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/LoadingMap.Feeder.html" title="class in co.aikar.util">LoadingMap.Feeder</a>&lt;<a href="co/aikar/util/LoadingMap.Feeder.html" title="type parameter in LoadingMap.Feeder">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Due to java stuff, you will need to cast it to (Function) for some cases</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Location.html" title="class in org.bukkit">Location</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a 3-dimensional position in a world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Lockable.html" title="interface in org.bukkit.block">Lockable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a block (usually a container) that may be locked.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/LongGrass.html" title="class in org.bukkit.material">LongGrass</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/entity/LookAnchor.html" title="enum class in io.papermc.paper.entity">LookAnchor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents what part of the entity should be used when determining where to face a location/entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/profile/LookupProfileEvent.html" title="class in com.destroystokyo.paper.event.profile">LookupProfileEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
This is an opportunity to view the response and potentially cache things.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/LoomInventory.html" title="interface in org.bukkit.inventory">LoomInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Loom.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/loot/Lootable.html" title="interface in org.bukkit.loot">Lootable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a <a href="org/bukkit/block/Container.html" title="interface in org.bukkit.block"><code>Container</code></a> or a
<a href="org/bukkit/entity/Mob.html" title="interface in org.bukkit.entity"><code>Mob</code></a> that can have a loot table.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/loottable/LootableBlockInventory.html" title="interface in com.destroystokyo.paper.loottable">LootableBlockInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Inventory that can generate loot, such as Chests inside of Fortresses and Mineshafts</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/loottable/LootableEntityInventory.html" title="interface in com.destroystokyo.paper.loottable">LootableEntityInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/loottable/LootableInventory.html" title="interface in com.destroystokyo.paper.loottable">LootableInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an Inventory that contains a Loot Table associated to it that will
automatically fill on first open.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.html" title="class in com.destroystokyo.paper.loottable">LootableInventoryReplenishEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/loot/LootContext.html" title="class in org.bukkit.loot">LootContext</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents additional information a <a href="org/bukkit/loot/LootTable.html" title="interface in org.bukkit.loot"><code>LootTable</code></a> can use to modify it's
generated loot.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/loot/LootContext.Builder.html" title="class in org.bukkit.loot">LootContext.Builder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Utility class to make building <a href="org/bukkit/loot/LootContext.html" title="class in org.bukkit.loot"><code>LootContext</code></a> easier.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/LootGenerateEvent.html" title="class in org.bukkit.event.world">LootGenerateEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/loot/LootTable.html" title="interface in org.bukkit.loot"><code>LootTable</code></a> is generated in the world for an
<a href="org/bukkit/inventory/InventoryHolder.html" title="interface in org.bukkit.inventory"><code>InventoryHolder</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/loot/LootTable.html" title="interface in org.bukkit.loot">LootTable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/loot/LootTables.html" title="enum class in org.bukkit.loot">LootTables</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">This enum holds a list of all known <a href="org/bukkit/loot/LootTable.html" title="interface in org.bukkit.loot"><code>LootTable</code></a>s offered by Mojang.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/MagmaCube.html" title="interface in org.bukkit.entity">MagmaCube</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a MagmaCube.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/inventory/MainHand.html" title="enum class in org.bukkit.inventory">MainHand</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the chosen main hand of a player</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/MangrovePropagule.html" title="interface in org.bukkit.block.data.type">MangrovePropagule</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/ManuallyAbandonedConversationCanceller.html" title="class in org.bukkit.conversations">ManuallyAbandonedConversationCanceller</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">The ManuallyAbandonedConversationCanceller is only used as part of a <a href="org/bukkit/conversations/ConversationAbandonedEvent.html" title="class in org.bukkit.conversations"><code>ConversationAbandonedEvent</code></a> to indicate that the conversation was manually
abandoned by programmatically calling the abandon() method on it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/map/MapCanvas.html" title="interface in org.bukkit.map">MapCanvas</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a canvas for drawing to a map.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/map/MapCursor.html" title="class in org.bukkit.map">MapCursor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a cursor on a map.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/map/MapCursor.Type.html" title="enum class in org.bukkit.map">MapCursor.Type</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the standard types of map cursors.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/map/MapCursorCollection.html" title="class in org.bukkit.map">MapCursorCollection</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents all the map cursors on a <a href="org/bukkit/map/MapCanvas.html" title="interface in org.bukkit.map"><code>MapCanvas</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/map/MapFont.html" title="class in org.bukkit.map">MapFont</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a bitmap font drawable to a map.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/map/MapFont.CharacterSprite.html" title="class in org.bukkit.map">MapFont.CharacterSprite</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents the graphics for a single character in a MapFont.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/MapInitializeEvent.html" title="class in org.bukkit.event.server">MapInitializeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a map is initialized.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/MapMeta.html" title="interface in org.bukkit.inventory.meta">MapMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a map that can be scalable.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/map/MapPalette.html" title="class in org.bukkit.map">MapPalette</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents the palette that map items use.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/map/MapPalette.MapColorCache.html" title="interface in org.bukkit.map">MapPalette.MapColorCache</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Holds cached information for matching map colors of a given RBG color.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/map/MapRenderer.html" title="class in org.bukkit.map">MapRenderer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a renderer for a map.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/map/MapView.html" title="interface in org.bukkit.map">MapView</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a map item.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/map/MapView.Scale.html" title="enum class in org.bukkit.map">MapView.Scale</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum representing all possible scales a map can be set to.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Marker.html" title="interface in org.bukkit.entity">Marker</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A Marker entity, exists only on the server.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="me/totalfreedom/scissors/event/block/MasterBlockFireEvent.html" title="class in me.totalfreedom.scissors.event.block">MasterBlockFireEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a GameMasterBlock is fired (i.e.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Material.html" title="enum class in org.bukkit">Material</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum of all material IDs accepted by the official server and client</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/MaterialData.html" title="class in org.bukkit.material">MaterialData</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/MaterialSetTag.html" title="class in com.destroystokyo.paper">MaterialSetTag</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/MaterialTags.html" title="class in com.destroystokyo.paper">MaterialTags</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a collection tags to identify materials that share common properties.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/MemoryConfiguration.html" title="class in org.bukkit.configuration">MemoryConfiguration</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This is a <a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration"><code>Configuration</code></a> implementation that does not save or load
from any source, and stores all values in memory only.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/MemoryConfigurationOptions.html" title="class in org.bukkit.configuration">MemoryConfigurationOptions</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Various settings for controlling the input and output of a <a href="org/bukkit/configuration/MemoryConfiguration.html" title="class in org.bukkit.configuration"><code>MemoryConfiguration</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/entity/memory/MemoryKey.html" title="class in org.bukkit.entity.memory">MemoryKey</a>&lt;<a href="org/bukkit/entity/memory/MemoryKey.html" title="type parameter in MemoryKey">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a key used for accessing memory values of a
<a href="org/bukkit/entity/LivingEntity.html" title="interface in org.bukkit.entity"><code>LivingEntity</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/MemorySection.html" title="class in org.bukkit.configuration">MemorySection</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A type of <a href="org/bukkit/configuration/ConfigurationSection.html" title="interface in org.bukkit.configuration"><code>ConfigurationSection</code></a> that is stored in memory.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/Merchant.html" title="interface in org.bukkit.inventory">Merchant</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a merchant.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/MerchantInventory.html" title="interface in org.bukkit.inventory">MerchantInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a trading inventory between a player and a merchant.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/MerchantRecipe.html" title="class in org.bukkit.inventory">MerchantRecipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a merchant's trade.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/MessageCommandSender.html" title="interface in org.bukkit.command">MessageCommandSender</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">For when all you care about is just messaging</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/MessagePrompt.html" title="class in org.bukkit.conversations">MessagePrompt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">MessagePrompt is the base class for any prompt that only displays a message
to the user and requires no input.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/messaging/MessageTooLargeException.html" title="class in org.bukkit.plugin.messaging">MessageTooLargeException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown if a Plugin Message is sent that is too large to be sent.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/messaging/Messenger.html" title="interface in org.bukkit.plugin.messaging">Messenger</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A class responsible for managing the registrations of plugin channels and
their listeners.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/metadata/Metadatable.html" title="interface in org.bukkit.metadata">Metadatable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">This interface is implemented by all objects that can provide metadata
about themselves.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/metadata/MetadataConversionException.html" title="class in org.bukkit.metadata">MetadataConversionException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">A MetadataConversionException is thrown any time a <a href="org/bukkit/metadata/LazyMetadataValue.html" title="class in org.bukkit.metadata"><code>LazyMetadataValue</code></a> attempts to convert a metadata value to an inappropriate
data type.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/metadata/MetadataEvaluationException.html" title="class in org.bukkit.metadata">MetadataEvaluationException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">A MetadataEvaluationException is thrown any time a <a href="org/bukkit/metadata/LazyMetadataValue.html" title="class in org.bukkit.metadata"><code>LazyMetadataValue</code></a> fails to evaluate its value due to an exception.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/metadata/MetadataStore.html" title="interface in org.bukkit.metadata">MetadataStore</a>&lt;<a href="org/bukkit/metadata/MetadataStore.html" title="type parameter in MetadataStore">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/metadata/MetadataStoreBase.html" title="class in org.bukkit.metadata">MetadataStoreBase</a>&lt;<a href="org/bukkit/metadata/MetadataStoreBase.html" title="type parameter in MetadataStoreBase">T</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/metadata/MetadataValue.html" title="interface in org.bukkit.metadata">MetadataValue</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/metadata/MetadataValueAdapter.html" title="class in org.bukkit.metadata">MetadataValueAdapter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Optional base class for facilitating MetadataValue implementations.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/executor/MethodHandleEventExecutor.html" title="class in com.destroystokyo.paper.event.executor">MethodHandleEventExecutor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Minecart.html" title="interface in org.bukkit.entity">Minecart</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a minecart entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/map/MinecraftFont.html" title="class in org.bukkit.map">MinecraftFont</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents the built-in Minecraft font.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/structure/Mirror.html" title="enum class in org.bukkit.block.structure">Mirror</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents how a <a href="org/bukkit/block/Structure.html" title="interface in org.bukkit.block"><code>Structure</code></a> can be mirrored upon
being loaded.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Mob.html" title="interface in org.bukkit.entity">Mob</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Mob.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/entity/ai/MobGoals.html" title="interface in com.destroystokyo.paper.entity.ai">MobGoals</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a part of the "brain" of a mob.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/MoistureChangeEvent.html" title="class in org.bukkit.event.block">MoistureChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the moisture level of a soil block changes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Monster.html" title="interface in org.bukkit.entity">Monster</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Monster.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/MonsterEggs.html" title="class in org.bukkit.material">MonsterEggs</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/world/MoonPhase.html" title="enum class in io.papermc.paper.world">MoonPhase</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/util/MRUMapCache.html" title="class in co.aikar.util">MRUMapCache</a>&lt;<a href="co/aikar/util/MRUMapCache.html" title="type parameter in MRUMapCache">K</a>,<wbr><a href="co/aikar/util/MRUMapCache.html" title="type parameter in MRUMapCache">V</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Implements a Most Recently Used cache in front of a backing map, to quickly access the last accessed result.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Mule.html" title="interface in org.bukkit.entity">Mule</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Mule - variant of <a href="org/bukkit/entity/ChestedHorse.html" title="interface in org.bukkit.entity"><code>ChestedHorse</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/MultipleCommandAlias.html" title="class in org.bukkit.command">MultipleCommandAlias</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a command that delegates to one or more other commands</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/MultipleFacing.html" title="interface in org.bukkit.block.data">MultipleFacing</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">This class encompasses the 'north', 'east', 'south', 'west', 'up', 'down'
boolean flags which are used to set which faces of the block textures are
displayed on.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Mushroom.html" title="class in org.bukkit.material">Mushroom</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/material/types/MushroomBlockTexture.html" title="enum class in org.bukkit.material.types">MushroomBlockTexture</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">use BlockData</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/MushroomCow.html" title="interface in org.bukkit.entity">MushroomCow</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a mushroom <a href="org/bukkit/entity/Cow.html" title="interface in org.bukkit.entity"><code>Cow</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/MushroomCow.Variant.html" title="enum class in org.bukkit.entity">MushroomCow.Variant</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the variant of a cow - ie its color.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Nameable.html" title="interface in org.bukkit">Nameable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/Namespaced.html" title="interface in com.destroystokyo.paper">Namespaced</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a namespaced resource, see <a href="org/bukkit/NamespacedKey.html" title="class in org.bukkit"><code>NamespacedKey</code></a> for single elements
or <a href="com/destroystokyo/paper/NamespacedTag.html" title="class in com.destroystokyo.paper"><code>NamespacedTag</code></a> for a collection of elements
Namespaces may only contain lowercase alphanumeric characters, periods,
underscores, and hyphens.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/NamespacedKey.html" title="class in org.bukkit">NamespacedKey</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a String based key which consists of two components - a namespace
and a key.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/NamespacedTag.html" title="class in com.destroystokyo.paper">NamespacedTag</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a String based key pertaining to a tagged entry.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/scoreboard/NameTagVisibility.html" title="enum class in org.bukkit.scoreboard">NameTagVisibility</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">replaced by <a href="org/bukkit/scoreboard/Team.OptionStatus.html" title="enum class in org.bukkit.scoreboard"><code>Team.OptionStatus</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/NetherWarts.html" title="class in org.bukkit.material">NetherWarts</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/NetherWartsState.html" title="enum class in org.bukkit">NetherWartsState</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">use <a href="org/bukkit/block/data/BlockData.html" title="interface in org.bukkit.block.data"><code>BlockData</code></a> and <a href="org/bukkit/block/data/Ageable.html" title="interface in org.bukkit.block.data"><code>Ageable</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/network/NetworkClient.html" title="interface in com.destroystokyo.paper.network">NetworkClient</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a client connected to the server.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/noise/NoiseGenerator.html" title="class in org.bukkit.util.noise">NoiseGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Base class for all noise generators</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Note.html" title="class in org.bukkit">Note</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A note class to store a specific note.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Note.Tone.html" title="enum class in org.bukkit">Note.Tone</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum holding tones.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/NoteBlock.html" title="interface in org.bukkit.block.data.type">NoteBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'instrument' is the type of sound made when this note block is activated.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/NotePlayEvent.html" title="class in org.bukkit.event.block">NotePlayEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a note block is being played through player interaction or a
redstone current.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/NPC.html" title="interface in org.bukkit.entity">NPC</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a non-player character</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/NullConversationPrefix.html" title="class in org.bukkit.conversations">NullConversationPrefix</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">NullConversationPrefix is a <a href="org/bukkit/conversations/ConversationPrefix.html" title="interface in org.bukkit.conversations"><code>ConversationPrefix</code></a> implementation that
displays nothing in front of conversation output.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/NullTimingHandler.html" title="class in co.aikar.timings">NullTimingHandler</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/NumberConversions.html" title="class in org.bukkit.util">NumberConversions</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Utils for casting number types to other number types</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/NumericPrompt.html" title="class in org.bukkit.conversations">NumericPrompt</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">NumericPrompt is the base class for any prompt that requires a <a href="https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/lang/Number.html" title="class or interface in java.lang" class="external-link"><code>Number</code></a> response from the user.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scoreboard/Objective.html" title="interface in org.bukkit.scoreboard">Objective</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">An objective on a scoreboard that can show scores specific to entries.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Observer.html" title="interface in org.bukkit.block.data.type">Observer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Observer.html" title="class in org.bukkit.material">Observer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Ocelot.html" title="interface in org.bukkit.entity">Ocelot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A wild tameable cat</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Ocelot.Type.html" title="enum class in org.bukkit.entity">Ocelot.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">Cats are now a separate entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/noise/OctaveGenerator.html" title="class in org.bukkit.util.noise">OctaveGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Creates noise using unbiased octaves</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/OfflinePlayer.html" title="interface in org.bukkit">OfflinePlayer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Openable.html" title="interface in org.bukkit.block.data">Openable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'open' denotes whether this block is currently opened.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/material/Openable.html" title="interface in org.bukkit.material">Openable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Orientable.html" title="interface in org.bukkit.block.data">Orientable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'axis' represents the axis along whilst this block is oriented.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Painting.html" title="interface in org.bukkit.entity">Painting</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Painting.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/structure/Palette.html" title="interface in org.bukkit.structure">Palette</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represent a variation of a structure.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Panda.html" title="interface in org.bukkit.entity">Panda</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Panda entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Panda.Gene.html" title="enum class in org.bukkit.entity">Panda.Gene</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/text/PaperComponents.html" title="class in io.papermc.paper.text">PaperComponents</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Paper API-specific methods for working with <a href="https://jd.adventure.kyori.net/api/4.11.0/net/kyori/adventure/text/Component.html" title="class or interface in net.kyori.adventure.text" class="external-link"><code>Component</code></a>s and related.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/utils/PaperPluginLogger.html" title="class in com.destroystokyo.paper.utils">PaperPluginLogger</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Prevents plugins (e.g.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/PaperServerListPingEvent.html" title="class in com.destroystokyo.paper.event.server">PaperServerListPingEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Extended version of <a href="org/bukkit/event/server/ServerListPingEvent.html" title="class in org.bukkit.event.server"><code>ServerListPingEvent</code></a> that allows full control
of the response sent to the client.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Parrot.html" title="interface in org.bukkit.entity">Parrot</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Parrot.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Parrot.Variant.html" title="enum class in org.bukkit.entity">Parrot.Variant</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the variant of a parrot - ie its color.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Particle.html" title="enum class in org.bukkit">Particle</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Particle.DustOptions.html" title="class in org.bukkit">Particle.DustOptions</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Options which can be applied to redstone dust particles - a particle
color and size.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Particle.DustTransition.html" title="class in org.bukkit">Particle.DustTransition</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Options which can be applied to a color transitioning dust particles.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/ParticleBuilder.html" title="class in com.destroystokyo.paper">ParticleBuilder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Helps prepare a particle to be sent to players.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/entity/Pathfinder.html" title="interface in com.destroystokyo.paper.entity">Pathfinder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Handles pathfinding operations for an Entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/entity/Pathfinder.PathResult.html" title="interface in com.destroystokyo.paper.entity">Pathfinder.PathResult</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents the result of a pathfinding calculation</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/block/banner/Pattern.html" title="class in org.bukkit.block.banner">Pattern</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/banner/PatternType.html" title="enum class in org.bukkit.block.banner">PatternType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/noise/PerlinNoiseGenerator.html" title="class in org.bukkit.util.noise">PerlinNoiseGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Generates noise using the "classic" perlin generator</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/noise/PerlinOctaveGenerator.html" title="class in org.bukkit.util.noise">PerlinOctaveGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Creates perlin noise through unbiased octaves</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/permissions/Permissible.html" title="interface in org.bukkit.permissions">Permissible</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an object that may be assigned permissions</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/permissions/PermissibleBase.html" title="class in org.bukkit.permissions">PermissibleBase</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Base Permissible for use in any Permissible object via proxy or extension</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/permissions/Permission.html" title="class in org.bukkit.permissions">Permission</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a unique permission that may be attached to a <a href="org/bukkit/permissions/Permissible.html" title="interface in org.bukkit.permissions"><code>Permissible</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/permissions/PermissionAttachment.html" title="class in org.bukkit.permissions">PermissionAttachment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Holds information about a permission attachment on a <a href="org/bukkit/permissions/Permissible.html" title="interface in org.bukkit.permissions"><code>Permissible</code></a>
object</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/permissions/PermissionAttachmentInfo.html" title="class in org.bukkit.permissions">PermissionAttachmentInfo</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Holds information on a permission and which <a href="org/bukkit/permissions/PermissionAttachment.html" title="class in org.bukkit.permissions"><code>PermissionAttachment</code></a>
provides it</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/permissions/PermissionDefault.html" title="enum class in org.bukkit.permissions">PermissionDefault</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the possible default values for permissions</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/permissions/PermissionRemovedExecutor.html" title="interface in org.bukkit.permissions">PermissionRemovedExecutor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a class which is to be notified when a <a href="org/bukkit/permissions/PermissionAttachment.html" title="class in org.bukkit.permissions"><code>PermissionAttachment</code></a> is removed from a <a href="org/bukkit/permissions/Permissible.html" title="interface in org.bukkit.permissions"><code>Permissible</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/persistence/PersistentDataAdapterContext.html" title="interface in org.bukkit.persistence">PersistentDataAdapterContext</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">This interface represents the context in which the <a href="org/bukkit/persistence/PersistentDataType.html" title="interface in org.bukkit.persistence"><code>PersistentDataType</code></a> can
serialize and deserialize the passed values.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/persistence/PersistentDataContainer.html" title="interface in org.bukkit.persistence">PersistentDataContainer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">This interface represents a map like object, capable of storing custom tags
in it.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/persistence/PersistentDataHolder.html" title="interface in org.bukkit.persistence">PersistentDataHolder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">The <a href="org/bukkit/persistence/PersistentDataHolder.html" title="interface in org.bukkit.persistence"><code>PersistentDataHolder</code></a> interface defines an object that can store
custom persistent meta data on it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/persistence/PersistentDataType.html" title="interface in org.bukkit.persistence">PersistentDataType</a>&lt;<a href="org/bukkit/persistence/PersistentDataType.html" title="type parameter in PersistentDataType">T</a>,<wbr><a href="org/bukkit/persistence/PersistentDataType.html" title="type parameter in PersistentDataType">Z</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">This class represents an enum with a generic content type.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/persistence/PersistentDataType.PrimitivePersistentDataType.html" title="class in org.bukkit.persistence">PersistentDataType.PrimitivePersistentDataType</a>&lt;<a href="org/bukkit/persistence/PersistentDataType.PrimitivePersistentDataType.html" title="type parameter in PersistentDataType.PrimitivePersistentDataType">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A default implementation that simply exists to pass on the retrieved or
inserted value to the next layer.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Phantom.html" title="interface in org.bukkit.entity">Phantom</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a phantom.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/PhantomPreSpawnEvent.html" title="class in com.destroystokyo.paper.event.entity">PhantomPreSpawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a phantom is spawned for an exhausted player</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Pig.html" title="interface in org.bukkit.entity">Pig</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Pig.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Piglin.html" title="interface in org.bukkit.entity">Piglin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Piglin.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/PiglinAbstract.html" title="interface in org.bukkit.entity">PiglinAbstract</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Piglin / Piglin Brute.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/PiglinBarterEvent.html" title="class in org.bukkit.event.entity">PiglinBarterEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores all data related to the bartering interaction with a piglin.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/PiglinBrute.html" title="interface in org.bukkit.entity">PiglinBrute</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Piglin Brute.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/PigZapEvent.html" title="class in org.bukkit.event.entity">PigZapEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores data for pigs being zapped</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/PigZombie.html" title="interface in org.bukkit.entity">PigZombie</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Pig Zombie.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/PigZombieAngerEvent.html" title="class in org.bukkit.event.entity">PigZombieAngerEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a Pig Zombie is angered by another entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Pillager.html" title="interface in org.bukkit.entity">Pillager</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Illager entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Piston.html" title="interface in org.bukkit.block.data.type">Piston</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'extended' denotes whether the piston head is currently extended or not.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/PistonBaseMaterial.html" title="class in org.bukkit.material">PistonBaseMaterial</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/PistonExtensionMaterial.html" title="class in org.bukkit.material">PistonExtensionMaterial</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/PistonHead.html" title="interface in org.bukkit.block.data.type">PistonHead</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'short' denotes this piston head is shorter than the usual amount because it
is currently retracting.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/PistonMoveReaction.html" title="enum class in org.bukkit.block">PistonMoveReaction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents how a block or entity will react when interacting with a piston
when it is extending or retracting.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity">Player</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a player, connected or not</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/entity/Player.Spigot.html" title="class in org.bukkit.entity">Player.Spigot</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerAdvancementCriterionGrantEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerAdvancementCriterionGrantEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player is granted a criteria in an advancement.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerAdvancementDoneEvent.html" title="class in org.bukkit.event.player">PlayerAdvancementDoneEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player has completed all criteria in an advancement.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerAnimationEvent.html" title="class in org.bukkit.event.player">PlayerAnimationEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a player animation event
<br>Use <a href="io/papermc/paper/event/player/PlayerArmSwingEvent.html" title="class in io.papermc.paper.event.player"><code>PlayerArmSwingEvent</code></a> for determining which arm was swung.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerAnimationType.html" title="enum class in org.bukkit.event.player">PlayerAnimationType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Different types of player animations</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerArmorChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the player themselves change their armor items</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.SlotType.html" title="enum class in com.destroystokyo.paper.event.player">PlayerArmorChangeEvent.SlotType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerArmorStandManipulateEvent.html" title="class in org.bukkit.event.player">PlayerArmorStandManipulateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player interacts with an armor stand and will either swap, retrieve or place an item.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerArmSwingEvent.html" title="class in io.papermc.paper.event.player">PlayerArmSwingEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerAttackEntityCooldownResetEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when processing a player's attack on an entity when the player's attack strength cooldown is reset</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerAttemptPickupItemEvent.html" title="class in org.bukkit.event.player">PlayerAttemptPickupItemEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a player attempts to pick an item up from the ground</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerBedEnterEvent.html" title="class in org.bukkit.event.player">PlayerBedEnterEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is fired when the player is almost about to enter the bed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerBedEnterEvent.BedEnterResult.html" title="enum class in org.bukkit.event.player">PlayerBedEnterEvent.BedEnterResult</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the default possible outcomes of this event.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerBedFailEnterEvent.html" title="class in io.papermc.paper.event.player">PlayerBedFailEnterEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/event/player/PlayerBedFailEnterEvent.FailReason.html" title="enum class in io.papermc.paper.event.player">PlayerBedFailEnterEvent.FailReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerBedLeaveEvent.html" title="class in org.bukkit.event.player">PlayerBedLeaveEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is fired when the player is leaving a bed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerBucketEmptyEvent.html" title="class in org.bukkit.event.player">PlayerBucketEmptyEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player empties a bucket</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerBucketEntityEvent.html" title="class in org.bukkit.event.player">PlayerBucketEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called whenever a player captures an entity in a bucket.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerBucketEvent.html" title="class in org.bukkit.event.player">PlayerBucketEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player interacts with a Bucket</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerBucketFillEvent.html" title="class in org.bukkit.event.player">PlayerBucketFillEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player fills a bucket</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerBucketFishEvent.html" title="class in org.bukkit.event.player">PlayerBucketFishEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Use the more generic <a href="org/bukkit/event/player/PlayerBucketEntityEvent.html" title="class in org.bukkit.event.player"><code>PlayerBucketEntityEvent</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.html" title="class in io.papermc.paper.event.player">PlayerChangeBeaconEffectEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player sets the effect for a beacon</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerChangedMainHandEvent.html" title="class in org.bukkit.event.player">PlayerChangedMainHandEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player changes their main hand in the client settings.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerChangedWorldEvent.html" title="class in org.bukkit.event.player">PlayerChangedWorldEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player switches to another world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerChannelEvent.html" title="class in org.bukkit.event.player">PlayerChannelEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called after a player registers or unregisters a new plugin
channel.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerChatEvent.html" title="class in org.bukkit.event.player">PlayerChatEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">This event will fire from the main thread and allows the use of
all of the Bukkit API, unlike the <a href="org/bukkit/event/player/AsyncPlayerChatEvent.html" title="class in org.bukkit.event.player"><code>AsyncPlayerChatEvent</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerChatTabCompleteEvent.html" title="class in org.bukkit.event.player">PlayerChatTabCompleteEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">This event is no longer fired due to client changes</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/packet/PlayerChunkLoadEvent.html" title="class in io.papermc.paper.event.packet">PlayerChunkLoadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Is called when a <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a> receives a <a href="org/bukkit/Chunk.html" title="interface in org.bukkit"><code>Chunk</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/packet/PlayerChunkUnloadEvent.html" title="class in io.papermc.paper.event.packet">PlayerChunkUnloadEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Is called when a <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a> receives a chunk unload packet.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerClientOptionsChangeEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerClientOptionsChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the player changes his client settings</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerCommandPreprocessEvent.html" title="class in org.bukkit.event.player">PlayerCommandPreprocessEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called whenever a player runs a command (by placing a slash
at the start of their message).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerCommandSendEvent.html" title="class in org.bukkit.event.player">PlayerCommandSendEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when the list of available server commands is sent to
the player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerConnectionCloseEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">
This event is invoked when a player has disconnected.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/PlayerDeathEvent.html" title="class in org.bukkit.event.entity">PlayerDeathEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown whenever a <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a> dies</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerDeepSleepEvent.html" title="class in io.papermc.paper.event.player">PlayerDeepSleepEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player has slept long enough
to count as passing the night/storm.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerDropItemEvent.html" title="class in org.bukkit.event.player">PlayerDropItemEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a player drops an item from their inventory</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerEditBookEvent.html" title="class in org.bukkit.event.player">PlayerEditBookEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player edits or signs a book and quill item.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerEggThrowEvent.html" title="class in org.bukkit.event.player">PlayerEggThrowEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player throws an egg and it might hatch</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerElytraBoostEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerElytraBoostEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a player boosts elytra flight with a firework</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerEvent.html" title="class in org.bukkit.event.player">PlayerEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a player related event</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerExpChangeEvent.html" title="class in org.bukkit.event.player">PlayerExpChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a players experience changes naturally</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerFishEvent.html" title="class in org.bukkit.event.player">PlayerFishEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a player is fishing</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerFishEvent.State.html" title="enum class in org.bukkit.event.player">PlayerFishEvent.State</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the state of the fishing</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerFlowerPotManipulateEvent.html" title="class in io.papermc.paper.event.player">PlayerFlowerPotManipulateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player places an item in or takes an item out of a flowerpot.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerGameModeChangeEvent.html" title="class in org.bukkit.event.player">PlayerGameModeChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the GameMode of the player is changed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerGameModeChangeEvent.Cause.html" title="enum class in org.bukkit.event.player">PlayerGameModeChangeEvent.Cause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerHandshakeEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerHandshakeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is fired during a player handshake.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerHarvestBlockEvent.html" title="class in org.bukkit.event.player">PlayerHarvestBlockEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called whenever a player harvests a block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerHideEntityEvent.html" title="class in org.bukkit.event.player">PlayerHideEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a visible entity is hidden from a player.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerInitialSpawnEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Use <a href="org/spigotmc/event/player/PlayerSpawnLocationEvent.html" title="class in org.spigotmc.event.player"><code>PlayerSpawnLocationEvent</code></a>, Duplicate API</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerInteractAtEntityEvent.html" title="class in org.bukkit.event.player">PlayerInteractAtEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an event that is called when a player right clicks an entity that
also contains the location where the entity was clicked.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerInteractEntityEvent.html" title="class in org.bukkit.event.player">PlayerInteractEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an event that is called when a player right clicks an entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerInteractEvent.html" title="class in org.bukkit.event.player">PlayerInteractEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents an event that is called when a player interacts with an object or
air, potentially fired once for each hand.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/PlayerInventory.html" title="interface in org.bukkit.inventory">PlayerInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Player, including the four armor slots and any extra slots.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerItemBreakEvent.html" title="class in org.bukkit.event.player">PlayerItemBreakEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a player's item breaks (such as a shovel or flint and steel).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerItemConsumeEvent.html" title="class in org.bukkit.event.player">PlayerItemConsumeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event will fire when a player is finishing consuming an item (food,
potion, milk bucket).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerItemCooldownEvent.html" title="class in io.papermc.paper.event.player">PlayerItemCooldownEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a player receives an item cooldown.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerItemDamageEvent.html" title="class in org.bukkit.event.player">PlayerItemDamageEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an item used by the player takes durability damage as a result of
being used.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerItemFrameChangeEvent.html" title="class in io.papermc.paper.event.player">PlayerItemFrameChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an <a href="org/bukkit/entity/ItemFrame.html" title="interface in org.bukkit.entity"><code>ItemFrame</code></a> is having an item rotated, added, or removed from it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/event/player/PlayerItemFrameChangeEvent.ItemFrameChangeAction.html" title="enum class in io.papermc.paper.event.player">PlayerItemFrameChangeEvent.ItemFrameChangeAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerItemHeldEvent.html" title="class in org.bukkit.event.player">PlayerItemHeldEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a player changes their currently held item</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerItemMendEvent.html" title="class in org.bukkit.event.player">PlayerItemMendEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents when a player has an item repaired via the Mending enchantment.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerJoinEvent.html" title="class in org.bukkit.event.player">PlayerJoinEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player joins a server</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerJumpEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerJumpEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the server detects the player is jumping.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerKickEvent.html" title="class in org.bukkit.event.player">PlayerKickEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player gets kicked from the server</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerKickEvent.Cause.html" title="enum class in org.bukkit.event.player">PlayerKickEvent.Cause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerLaunchProjectileEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player shoots a projectile</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/PlayerLeashEntityEvent.html" title="class in org.bukkit.event.entity">PlayerLeashEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called immediately prior to a creature being leashed by a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerLecternPageChangeEvent.html" title="class in io.papermc.paper.event.player">PlayerLecternPageChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/event/player/PlayerLecternPageChangeEvent.PageChangeDirection.html" title="enum class in io.papermc.paper.event.player">PlayerLecternPageChangeEvent.PageChangeDirection</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerLevelChangeEvent.html" title="class in org.bukkit.event.player">PlayerLevelChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a players level changes</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerLocaleChangeEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerLocaleChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">Replaced by <a href="org/bukkit/event/player/PlayerLocaleChangeEvent.html" title="class in org.bukkit.event.player"><code>PlayerLocaleChangeEvent</code></a> upstream</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerLocaleChangeEvent.html" title="class in org.bukkit.event.player">PlayerLocaleChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player changes their locale in the client settings.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerLoginEvent.html" title="class in org.bukkit.event.player">PlayerLoginEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores details for players attempting to log in.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerLoginEvent.Result.html" title="enum class in org.bukkit.event.player">PlayerLoginEvent.Result</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Basic kick reasons for communicating to plugins</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerLoomPatternSelectEvent.html" title="class in io.papermc.paper.event.player">PlayerLoomPatternSelectEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player selects a banner patten in a loom inventory.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerMoveEvent.html" title="class in org.bukkit.event.player">PlayerMoveEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Holds information for player movement events</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerNameEntityEvent.html" title="class in io.papermc.paper.event.player">PlayerNameEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the player is attempting to rename a mob</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/PlayerNamePrompt.html" title="class in org.bukkit.conversations">PlayerNamePrompt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">PlayerNamePrompt is the base class for any prompt that requires the player
to enter another player's name.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.html" title="class in com.destroystokyo.paper.event.entity">PlayerNaturallySpawnCreaturesEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerPickupArrowEvent.html" title="class in org.bukkit.event.player">PlayerPickupArrowEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a player picks up an arrow from the ground.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerPickupExperienceEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerPickupExperienceEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a player is attempting to pick up an experience orb</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerPickupItemEvent.html" title="class in org.bukkit.event.player">PlayerPickupItemEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment"><a href="org/bukkit/event/entity/EntityPickupItemEvent.html" title="class in org.bukkit.event.entity"><code>EntityPickupItemEvent</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerPortalEvent.html" title="class in org.bukkit.event.player">PlayerPortalEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player is about to teleport because it is in contact with a
portal which will generate an exit portal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerPostRespawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired after a player has respawned</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerPreLoginEvent.html" title="class in org.bukkit.event.player">PlayerPreLoginEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">This event causes synchronization from the login thread; <a href="org/bukkit/event/player/AsyncPlayerPreLoginEvent.html" title="class in org.bukkit.event.player"><code>AsyncPlayerPreLoginEvent</code></a> is preferred to keep the secondary threads
asynchronous.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerPreLoginEvent.Result.html" title="enum class in org.bukkit.event.player">PlayerPreLoginEvent.Result</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Basic kick reasons for communicating to plugins</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/profile/PlayerProfile.html" title="interface in com.destroystokyo.paper.profile">PlayerProfile</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a players profile for the game, such as UUID, Name, and textures.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/profile/PlayerProfile.html" title="interface in org.bukkit.profile">PlayerProfile</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">see <a href="com/destroystokyo/paper/profile/PlayerProfile.html" title="interface in com.destroystokyo.paper.profile"><code>PlayerProfile</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerPurchaseEvent.html" title="class in io.papermc.paper.event.player">PlayerPurchaseEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player trades with a standalone merchant GUI.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerQuitEvent.html" title="class in org.bukkit.event.player">PlayerQuitEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player leaves a server</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerQuitEvent.QuitReason.html" title="enum class in org.bukkit.event.player">PlayerQuitEvent.QuitReason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerReadyArrowEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player is firing a bow and the server is choosing an arrow to use.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerRecipeBookClickEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerRecipeBookClickEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player clicks a recipe in the recipe book</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerRecipeDiscoverEvent.html" title="class in org.bukkit.event.player">PlayerRecipeDiscoverEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player discovers a new recipe in the recipe book.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerRegisterChannelEvent.html" title="class in org.bukkit.event.player">PlayerRegisterChannelEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This is called immediately after a player registers for a plugin channel.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerResourcePackStatusEvent.html" title="class in org.bukkit.event.player">PlayerResourcePackStatusEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player takes action on a resource pack request sent via
<a href="org/bukkit/entity/Player.html#setResourcePack(java.lang.String)"><code>Player.setResourcePack(java.lang.String)</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerResourcePackStatusEvent.Status.html" title="enum class in org.bukkit.event.player">PlayerResourcePackStatusEvent.Status</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Status of the resource pack.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerRespawnEvent.html" title="class in org.bukkit.event.player">PlayerRespawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player respawns.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerRespawnEvent.RespawnFlag.html" title="enum class in org.bukkit.event.player">PlayerRespawnEvent.RespawnFlag</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerRiptideEvent.html" title="class in org.bukkit.event.player">PlayerRiptideEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is fired when the player activates the riptide enchantment, using
their trident to propel them through the air.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerSetSpawnEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player's spawn is set, either by themselves or otherwise.<br>
Cancelling this event will prevent the spawn from being set.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.Cause.html" title="enum class in com.destroystokyo.paper.event.player">PlayerSetSpawnEvent.Cause</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/PlayerShearBlockEvent.html" title="class in io.papermc.paper.event.block">PlayerShearBlockEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player uses sheers on a block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerShearEntityEvent.html" title="class in org.bukkit.event.player">PlayerShearEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player shears an entity</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerShowEntityEvent.html" title="class in org.bukkit.event.player">PlayerShowEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a hidden entity is shown to a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerSignCommandPreprocessEvent.html" title="class in io.papermc.paper.event.player">PlayerSignCommandPreprocessEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a> clicks a sign that causes a command to run.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/spigotmc/event/player/PlayerSpawnLocationEvent.html" title="class in org.spigotmc.event.player">PlayerSpawnLocationEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when player is about to spawn in a world after joining the server.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerStartSpectatingEntityEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerStartSpectatingEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Triggered when a player starts spectating an entity in spectator mode.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerStatisticIncrementEvent.html" title="class in org.bukkit.event.player">PlayerStatisticIncrementEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player statistic is incremented.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerStonecutterRecipeSelectEvent.html" title="class in io.papermc.paper.event.player">PlayerStonecutterRecipeSelectEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerStopSpectatingEntityEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerStopSpectatingEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Triggered when a player stops spectating an entity in spectator mode.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerStopUsingItemEvent.html" title="class in io.papermc.paper.event.player">PlayerStopUsingItemEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the server detects a player stopping using an item.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerSwapHandItemsEvent.html" title="class in org.bukkit.event.player">PlayerSwapHandItemsEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player swap items between main hand and off hand using the
hotkey.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerTakeLecternBookEvent.html" title="class in org.bukkit.event.player">PlayerTakeLecternBookEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a player clicks the button to take a book of a
Lectern.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerTeleportEndGatewayEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerTeleportEndGatewayEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a teleport is triggered for an End Gateway</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerTeleportEvent.html" title="class in org.bukkit.event.player">PlayerTeleportEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Holds information for player teleport events</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/player/PlayerTeleportEvent.TeleportCause.html" title="enum class in org.bukkit.event.player">PlayerTeleportEvent.TeleportCause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/profile/PlayerTextures.html" title="interface in org.bukkit.profile">PlayerTextures</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Provides access to the textures stored inside a <a href="org/bukkit/profile/PlayerProfile.html" title="interface in org.bukkit.profile"><code>PlayerProfile</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/profile/PlayerTextures.SkinModel.html" title="enum class in org.bukkit.profile">PlayerTextures.SkinModel</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The different Minecraft skin models.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerToggleFlightEvent.html" title="class in org.bukkit.event.player">PlayerToggleFlightEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player toggles their flying state</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerToggleSneakEvent.html" title="class in org.bukkit.event.player">PlayerToggleSneakEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player toggles their sneaking state</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerToggleSprintEvent.html" title="class in org.bukkit.event.player">PlayerToggleSprintEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player toggles their sprinting state</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/player/PlayerTradeEvent.html" title="class in io.papermc.paper.event.player">PlayerTradeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a player trades with a villager or wandering trader</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerUnleashEntityEvent.html" title="class in org.bukkit.event.player">PlayerUnleashEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called prior to an entity being unleashed due to a player's action.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerUnregisterChannelEvent.html" title="class in org.bukkit.event.player">PlayerUnregisterChannelEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This is called immediately after a player unregisters for a plugin channel.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.html" title="class in com.destroystokyo.paper.event.player">PlayerUseUnknownEntityEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/player/PlayerVelocityEvent.html" title="class in org.bukkit.event.player">PlayerVelocityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the velocity of a player changes.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/Plugin.html" title="interface in org.bukkit.plugin">Plugin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Plugin</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/PluginAwareness.html" title="interface in org.bukkit.plugin">PluginAwareness</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a concept that a plugin is aware of.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/plugin/PluginAwareness.Flags.html" title="enum class in org.bukkit.plugin">PluginAwareness.Flags</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Each entry here represents a particular plugin's awareness.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/PluginBase.html" title="class in org.bukkit.plugin">PluginBase</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a base <a href="org/bukkit/plugin/Plugin.html" title="interface in org.bukkit.plugin"><code>Plugin</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/plugin/messaging/PluginChannelDirection.html" title="enum class in org.bukkit.plugin.messaging">PluginChannelDirection</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the different directions a plugin channel may go.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/java/PluginClassLoader.html" title="class in org.bukkit.plugin.java">PluginClassLoader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A ClassLoader for plugins, to allow shared classes across multiple plugins</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/PluginCommand.html" title="class in org.bukkit.command">PluginCommand</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a <a href="org/bukkit/command/Command.html" title="class in org.bukkit.command"><code>Command</code></a> belonging to a plugin</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/PluginCommandYamlParser.html" title="class in org.bukkit.command">PluginCommandYamlParser</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/PluginDescriptionFile.html" title="class in org.bukkit.plugin">PluginDescriptionFile</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This type is the runtime-container for the information in the plugin.yml.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/PluginDisableEvent.html" title="class in org.bukkit.event.server">PluginDisableEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a plugin is disabled.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/PluginEnableEvent.html" title="class in org.bukkit.event.server">PluginEnableEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a plugin is enabled.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/PluginEvent.html" title="class in org.bukkit.event.server">PluginEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Used for plugin enable and disable events</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/PluginIdentifiableCommand.html" title="interface in org.bukkit.command">PluginIdentifiableCommand</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">This interface is used by the help system to group commands into
sub-indexes based on the <a href="org/bukkit/plugin/Plugin.html" title="interface in org.bukkit.plugin"><code>Plugin</code></a> they are a part of.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/PluginLoader.html" title="interface in org.bukkit.plugin">PluginLoader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a plugin loader, which handles direct access to specific types
of plugins</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/plugin/PluginLoadOrder.html" title="enum class in org.bukkit.plugin">PluginLoadOrder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the order in which a plugin should be initialized and enabled</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/PluginLogger.html" title="class in org.bukkit.plugin">PluginLogger</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The PluginLogger class is a modified <a href="https://docs.oracle.com/en/java/javase/17/docs/api/java.logging/java/util/logging/Logger.html" title="class or interface in java.util.logging" class="external-link"><code>Logger</code></a> that prepends all
logging calls with the name of the plugin doing the logging.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/PluginManager.html" title="interface in org.bukkit.plugin">PluginManager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Handles all plugin management from the Server</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/messaging/PluginMessageListener.html" title="interface in org.bukkit.plugin.messaging">PluginMessageListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A listener for a specific Plugin Channel, which will receive notifications
of messages sent from a client.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/messaging/PluginMessageListenerRegistration.html" title="class in org.bukkit.plugin.messaging">PluginMessageListenerRegistration</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Contains information about a <a href="org/bukkit/plugin/Plugin.html" title="interface in org.bukkit.plugin"><code>Plugin</code></a>s registration to a plugin
channel.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/messaging/PluginMessageRecipient.html" title="interface in org.bukkit.plugin.messaging">PluginMessageRecipient</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a possible recipient for a Plugin Message.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/PluginNameConversationPrefix.html" title="class in org.bukkit.conversations">PluginNameConversationPrefix</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">PluginNameConversationPrefix is a <a href="org/bukkit/conversations/ConversationPrefix.html" title="interface in org.bukkit.conversations"><code>ConversationPrefix</code></a> implementation
that displays the plugin name in front of conversation output.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/defaults/PluginsCommand.html" title="class in org.bukkit.command.defaults">PluginsCommand</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/PointedDripstone.html" title="interface in org.bukkit.block.data.type">PointedDripstone</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'thickness' represents the dripstone thickness.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/PointedDripstone.Thickness.html" title="enum class in org.bukkit.block.data.type">PointedDripstone.Thickness</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the thickness of the dripstone, corresponding to its position
within a multi-block dripstone formation.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/PolarBear.html" title="interface in org.bukkit.entity">PolarBear</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a polar bear.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/PortalCreateEvent.html" title="class in org.bukkit.event.world">PortalCreateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a portal is created</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/world/PortalCreateEvent.CreateReason.html" title="enum class in org.bukkit.event.world">PortalCreateEvent.CreateReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify the various reasons for a portal's creation</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/PortalType.html" title="enum class in org.bukkit">PortalType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents various types of portals that can be made in a world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Pose.html" title="enum class in org.bukkit.entity">Pose</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents an entity body pose.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/potion/Potion.html" title="class in org.bukkit.potion">Potion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/potion/PotionBrewer.html" title="interface in org.bukkit.potion">PotionBrewer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a brewer that can create <a href="org/bukkit/potion/PotionEffect.html" title="class in org.bukkit.potion"><code>PotionEffect</code></a>s.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/potion/PotionData.html" title="class in org.bukkit.potion">PotionData</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/potion/PotionEffect.html" title="class in org.bukkit.potion">PotionEffect</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a potion effect, that can be added to a <a href="org/bukkit/entity/LivingEntity.html" title="interface in org.bukkit.entity"><code>LivingEntity</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/potion/PotionEffectType.html" title="class in org.bukkit.potion">PotionEffectType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a type of potion and its effect on an entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/potion/PotionEffectType.Category.html" title="enum class in org.bukkit.potion">PotionEffectType.Category</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Category of <a href="org/bukkit/potion/PotionEffectType.html" title="class in org.bukkit.potion"><code>PotionEffectType</code></a>s</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/potion/PotionEffectTypeWrapper.html" title="class in org.bukkit.potion">PotionEffectTypeWrapper</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/PotionMeta.html" title="interface in org.bukkit.inventory.meta">PotionMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a potion or item that can have custom effects.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/potion/PotionMix.html" title="class in io.papermc.paper.potion">PotionMix</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a potion mix made in a Brewing Stand.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/PotionSplashEvent.html" title="class in org.bukkit.event.entity">PotionSplashEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a splash potion hits an area</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/potion/PotionType.html" title="enum class in org.bukkit.potion">PotionType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">This enum reflects and matches each potion state that can be obtained from
the Creative mode inventory</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Powerable.html" title="interface in org.bukkit.block.data">Powerable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'powered' indicates whether this block is in the powered state or not, i.e.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/minecart/PoweredMinecart.html" title="interface in org.bukkit.entity.minecart">PoweredMinecart</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a powered minecart.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/PoweredRail.html" title="class in org.bukkit.material">PoweredRail</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/PreCreatureSpawnEvent.html" title="class in com.destroystokyo.paper.event.entity">PreCreatureSpawnEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">WARNING: This event only fires for a limited number of cases, and not for every case that CreatureSpawnEvent does.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/profile/PreFillProfileEvent.html" title="class in com.destroystokyo.paper.event.profile">PreFillProfileEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when the server is requesting to fill in properties of an incomplete profile, such as textures.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/profile/PreLookupProfileEvent.html" title="class in com.destroystokyo.paper.event.profile">PreLookupProfileEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Allows a plugin to intercept a Profile Lookup for a Profile by name
At the point of event fire, the UUID and properties are unset.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/PrepareAnvilEvent.html" title="class in org.bukkit.event.inventory">PrepareAnvilEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an item is put in a slot for repair by an anvil.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/inventory/PrepareGrindstoneEvent.html" title="class in com.destroystokyo.paper.event.inventory">PrepareGrindstoneEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/PrepareItemCraftEvent.html" title="class in org.bukkit.event.inventory">PrepareItemCraftEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/enchantment/PrepareItemEnchantEvent.html" title="class in org.bukkit.event.enchantment">PrepareItemEnchantEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an ItemStack is inserted in an enchantment table - can be
called multiple times</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/inventory/PrepareResultEvent.html" title="class in com.destroystokyo.paper.event.inventory">PrepareResultEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an item is put in an inventory containing a result slot</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/PrepareSmithingEvent.html" title="class in org.bukkit.event.inventory">PrepareSmithingEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an item is put in a slot for upgrade by a Smithing Table.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/PreSpawnerSpawnEvent.html" title="class in com.destroystokyo.paper.event.entity">PreSpawnerSpawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called before an entity is spawned into a world by a spawner.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/PressurePlate.html" title="class in org.bukkit.material">PressurePlate</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/material/PressureSensor.html" title="interface in org.bukkit.material">PressureSensor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/profile/ProfileProperty.html" title="class in com.destroystokyo.paper.profile">ProfileProperty</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a property on a <a href="com/destroystokyo/paper/profile/PlayerProfile.html" title="interface in com.destroystokyo.paper.profile"><code>PlayerProfile</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.html" title="class in com.destroystokyo.paper.event.profile">ProfileWhitelistVerifyEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fires when the server needs to verify if a player is whitelisted.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Projectile.html" title="interface in org.bukkit.entity">Projectile</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a shootable entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/ProjectileCollideEvent.html" title="class in com.destroystokyo.paper.event.entity">ProjectileCollideEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an projectile collides with an entity</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ProjectileHitEvent.html" title="class in org.bukkit.event.entity">ProjectileHitEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a projectile hits an object</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/ProjectileLaunchEvent.html" title="class in org.bukkit.event.entity">ProjectileLaunchEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a projectile is launched.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/projectiles/ProjectileSource.html" title="interface in org.bukkit.projectiles">ProjectileSource</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a valid source of a projectile.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/conversations/Prompt.html" title="interface in org.bukkit.conversations">Prompt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A Prompt is the main constituent of a <a href="org/bukkit/conversations/Conversation.html" title="class in org.bukkit.conversations"><code>Conversation</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/ProxiedCommandSender.html" title="interface in org.bukkit.command">ProxiedCommandSender</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/PufferFish.html" title="interface in org.bukkit.entity">PufferFish</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a puffer fish.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/PufferFishStateChangeEvent.html" title="class in io.papermc.paper.event.entity">PufferFishStateChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called just before a <a href="org/bukkit/entity/PufferFish.html" title="interface in org.bukkit.entity"><code>PufferFish</code></a> inflates or deflates.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Pumpkin.html" title="class in org.bukkit.material">Pumpkin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Rabbit.html" title="interface in org.bukkit.entity">Rabbit</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Rabbit.Type.html" title="enum class in org.bukkit.entity">Rabbit.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the various types a Rabbit might be.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Raid.html" title="interface in org.bukkit">Raid</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a raid event.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Raid.RaidStatus.html" title="enum class in org.bukkit">Raid.RaidStatus</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the status of a <a href="org/bukkit/Raid.html" title="interface in org.bukkit"><code>Raid</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Raider.html" title="interface in org.bukkit.entity">Raider</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/raid/RaidEvent.html" title="class in org.bukkit.event.raid">RaidEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents events related to raids.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/raid/RaidFinishEvent.html" title="class in org.bukkit.event.raid">RaidFinishEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a <a href="org/bukkit/Raid.html" title="interface in org.bukkit"><code>Raid</code></a> was complete with a clear result.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/raid/RaidSpawnWaveEvent.html" title="class in org.bukkit.event.raid">RaidSpawnWaveEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a raid wave spawns.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/raid/RaidStopEvent.html" title="class in org.bukkit.event.raid">RaidStopEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/Raid.html" title="interface in org.bukkit"><code>Raid</code></a> is stopped.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/raid/RaidStopEvent.Reason.html" title="enum class in org.bukkit.event.raid">RaidStopEvent.Reason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/raid/RaidTriggerEvent.html" title="class in org.bukkit.event.raid">RaidTriggerEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/Raid.html" title="interface in org.bukkit"><code>Raid</code></a> is triggered (e.g: a player with Bad Omen effect
enters a village).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Rail.html" title="interface in org.bukkit.block.data">Rail</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'shape' represents the current layout of a minecart rail.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/Rail.Shape.html" title="enum class in org.bukkit.block.data">Rail.Shape</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The different types of shapes a rail block can occupy.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Rails.html" title="class in org.bukkit.material">Rails</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/entity/RangedEntity.html" title="interface in com.destroystokyo.paper.entity">RangedEntity</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Ravager.html" title="interface in org.bukkit.entity">Ravager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Illager beast.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/RayTraceResult.html" title="class in org.bukkit.util">RayTraceResult</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The hit result of a ray trace.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/Recipe.html" title="interface in org.bukkit.inventory">Recipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents some type of crafting recipe.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/RecipeChoice.html" title="interface in org.bukkit.inventory">RecipeChoice</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a potential item match within a recipe.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/RecipeChoice.ExactChoice.html" title="class in org.bukkit.inventory">RecipeChoice.ExactChoice</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a choice that will be valid only one of the stacks is exactly
matched (aside from stack size).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/RecipeChoice.MaterialChoice.html" title="class in org.bukkit.inventory">RecipeChoice.MaterialChoice</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a choice of multiple matching Materials.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/material/Redstone.html" title="interface in org.bukkit.material">Redstone</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Indicated a Material that may carry or create a Redstone current</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/RedstoneRail.html" title="interface in org.bukkit.block.data.type">RedstoneRail</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A type of minecart rail which interacts with redstone in one way or another.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/RedstoneTorch.html" title="class in org.bukkit.material">RedstoneTorch</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/RedstoneWallTorch.html" title="interface in org.bukkit.block.data.type">RedstoneWallTorch</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/RedstoneWire.html" title="interface in org.bukkit.block.data.type">RedstoneWire</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'north', 'east', 'south', 'west' represent the types of connections this
redstone wire has to adjacent blocks.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/RedstoneWire.html" title="class in org.bukkit.material">RedstoneWire</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/RedstoneWire.Connection.html" title="enum class in org.bukkit.block.data.type">RedstoneWire.Connection</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The way in which a redstone wire can connect to an adjacent block face.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="io/papermc/paper/registry/Reference.html" title="interface in io.papermc.paper.registry">Reference</a>&lt;<a href="io/papermc/paper/registry/Reference.html" title="type parameter in Reference">T</a> extends <a href="org/bukkit/Keyed.html" title="interface in org.bukkit">Keyed</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a reference to a server-backed registry value that may
change.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/RegexPrompt.html" title="class in org.bukkit.conversations">RegexPrompt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">RegexPrompt is the base class for any prompt that requires an input
validated by a regular expression.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/RegionAccessor.html" title="interface in org.bukkit">RegionAccessor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A RegionAccessor gives access to getting, modifying and spawning <a href="org/bukkit/block/Biome.html" title="enum class in org.bukkit.block"><code>Biome</code></a>, <a href="org/bukkit/block/BlockState.html" title="interface in org.bukkit.block"><code>BlockState</code></a> and <a href="org/bukkit/entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a>,
as well as generating some basic structures.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/RegisteredListener.html" title="class in org.bukkit.plugin">RegisteredListener</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores relevant information for plugin listeners</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/RegisteredServiceProvider.html" title="class in org.bukkit.plugin">RegisteredServiceProvider</a>&lt;<a href="org/bukkit/plugin/RegisteredServiceProvider.html" title="type parameter in RegisteredServiceProvider">T</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A registered service provider.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Registry.html" title="interface in org.bukkit">Registry</a>&lt;<a href="org/bukkit/Registry.html" title="type parameter in Registry">T</a> extends <a href="org/bukkit/Keyed.html" title="interface in org.bukkit">Keyed</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a registry of Bukkit objects that may be retrieved by
<a href="org/bukkit/NamespacedKey.html" title="class in org.bukkit"><code>NamespacedKey</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Registry.SimpleRegistry.html" title="class in org.bukkit">Registry.SimpleRegistry</a>&lt;<a href="org/bukkit/Registry.SimpleRegistry.html" title="type parameter in Registry.SimpleRegistry">T</a> extends <a href="https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/lang/Enum.html" title="class or interface in java.lang" class="external-link">Enum</a>&lt;<a href="org/bukkit/Registry.SimpleRegistry.html" title="type parameter in Registry.SimpleRegistry">T</a>&gt; &amp; <a href="org/bukkit/Keyed.html" title="interface in org.bukkit">Keyed</a>&gt;</div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/entity/RelativeTeleportFlag.html" title="enum class in io.papermc.paper.entity">RelativeTeleportFlag</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents coordinates in a teleportation that should be handled relatively.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/defaults/ReloadCommand.html" title="class in org.bukkit.command.defaults">ReloadCommand</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/RemoteConsoleCommandSender.html" title="interface in org.bukkit.command">RemoteConsoleCommandSender</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/RemoteServerCommandEvent.html" title="class in org.bukkit.event.server">RemoteServerCommandEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a command is received over RCON.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/scoreboard/RenderType.html" title="enum class in org.bukkit.scoreboard">RenderType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Controls the way in which an <a href="org/bukkit/scoreboard/Objective.html" title="interface in org.bukkit.scoreboard"><code>Objective</code></a> is rendered client side.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/Repairable.html" title="interface in org.bukkit.inventory.meta">Repairable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an item that can be repaired at an anvil.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Repeater.html" title="interface in org.bukkit.block.data.type">Repeater</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'delay' is the propagation delay of a repeater, i.e.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/entity/villager/Reputation.html" title="class in com.destroystokyo.paper.entity.villager">Reputation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A reputation score for a player on a villager.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/entity/villager/ReputationType.html" title="enum class in com.destroystokyo.paper.entity.villager">ReputationType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">A type of reputation gained with a <a href="org/bukkit/entity/Villager.html" title="interface in org.bukkit.entity"><code>Villager</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/messaging/ReservedChannelException.html" title="class in org.bukkit.plugin.messaging">ReservedChannelException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown if a plugin attempts to register for a reserved channel (such as
"REGISTER")</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/RespawnAnchor.html" title="interface in org.bukkit.block.data.type">RespawnAnchor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'charges' represents the amount of times the anchor may still be used.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/minecart/RideableMinecart.html" title="interface in org.bukkit.entity.minecart">RideableMinecart</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a minecart that can have certain <a href="org/bukkit/entity/Entity.html" title="interface in org.bukkit.entity"><code>entities</code></a> as passengers.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Rotatable.html" title="interface in org.bukkit.block.data">Rotatable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'rotation' represents the current rotation of this block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Rotation.html" title="enum class in org.bukkit">Rotation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum to specify a rotation based orientation, like that on a clock.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/SaddledHorseInventory.html" title="interface in org.bukkit.inventory">SaddledHorseInventory</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/executor/asm/SafeClassDefiner.html" title="class in com.destroystokyo.paper.event.executor.asm">SafeClassDefiner</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Salmon.html" title="interface in org.bukkit.entity">Salmon</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a salmon fish.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Sandstone.html" title="class in org.bukkit.material">Sandstone</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/SandstoneType.html" title="enum class in org.bukkit">SandstoneType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">use <a href="org/bukkit/block/data/BlockData.html" title="interface in org.bukkit.block.data"><code>BlockData</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Sapling.html" title="interface in org.bukkit.block.data.type">Sapling</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'stage' represents the growth stage of a sapling.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Sapling.html" title="class in org.bukkit.material">Sapling</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Scaffolding.html" title="interface in org.bukkit.block.data.type">Scaffolding</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'bottom' indicates whether the scaffolding is floating or not.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scoreboard/Score.html" title="interface in org.bukkit.scoreboard">Score</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A score entry for an <a href="org/bukkit/scoreboard/Score.html#getEntry()"><code>entry</code></a> on an <a href="org/bukkit/scoreboard/Score.html#getObjective()"><code>objective</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scoreboard/Scoreboard.html" title="interface in org.bukkit.scoreboard">Scoreboard</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A scoreboard</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scoreboard/ScoreboardManager.html" title="interface in org.bukkit.scoreboard">ScoreboardManager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Manager of Scoreboards</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/SculkCatalyst.html" title="interface in org.bukkit.block.data.type">SculkCatalyst</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'bloom' indicates whether the sculk catalyst is actively spreading the sculk
or not.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/SculkCatalyst.html" title="interface in org.bukkit.block">SculkCatalyst</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a sculk catalyst.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/SculkSensor.html" title="interface in org.bukkit.block.data.type">SculkSensor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'sculk_sensor_phase' indicates the current operational phase of the sensor.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/SculkSensor.html" title="interface in org.bukkit.block">SculkSensor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a sculk sensor</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/SculkSensor.Phase.html" title="enum class in org.bukkit.block.data.type">SculkSensor.Phase</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The Phase of the sensor.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/SculkShrieker.html" title="interface in org.bukkit.block.data.type">SculkShrieker</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'can_summon' indicates whether the sculk shrieker can summon the warden.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/SculkShrieker.html" title="interface in org.bukkit.block">SculkShrieker</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a sculk shrieker.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/SculkVein.html" title="interface in org.bukkit.block.data.type">SculkVein</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/SeaPickle.html" title="interface in org.bukkit.block.data.type">SeaPickle</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'pickles' indicates the number of pickles in this block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab7"><a href="org/bukkit/configuration/serialization/SerializableAs.html" title="annotation interface in org.bukkit.configuration.serialization">SerializableAs</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab7">
<div class="block">Represents an "alias" that a <a href="org/bukkit/configuration/serialization/ConfigurationSerializable.html" title="interface in org.bukkit.configuration.serialization"><code>ConfigurationSerializable</code></a> may be
stored as.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Server.html" title="interface in org.bukkit">Server</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a server implementation.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Server.Spigot.html" title="class in org.bukkit">Server.Spigot</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/ServerCommandEvent.html" title="class in org.bukkit.event.server">ServerCommandEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a command is run by a non-player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerCommandException.html" title="class in com.destroystokyo.paper.exception">ServerCommandException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when a command throws an exception</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/ServerEvent.html" title="class in org.bukkit.event.server">ServerEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Miscellaneous server events</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerEventException.html" title="class in com.destroystokyo.paper.exception">ServerEventException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Exception thrown when a server event listener throws an exception</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerException.html" title="class in com.destroystokyo.paper.exception">ServerException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Wrapper exception for all exceptions that are thrown by the server.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/ServerExceptionEvent.html" title="class in com.destroystokyo.paper.event.server">ServerExceptionEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called whenever an exception is thrown in a recoverable section of the server.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerInternalException.html" title="class in com.destroystokyo.paper.exception">ServerInternalException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when the internal server throws a recoverable exception.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/ServerListPingEvent.html" title="class in org.bukkit.event.server">ServerListPingEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a server list ping is coming in.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/ServerLoadEvent.html" title="class in org.bukkit.event.server">ServerLoadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when either the server startup or reload has completed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/server/ServerLoadEvent.LoadType.html" title="enum class in org.bukkit.event.server">ServerLoadEvent.LoadType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the context in which the enclosing event has been completed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/permissions/ServerOperator.html" title="interface in org.bukkit.permissions">ServerOperator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an object that may become a server operator, such as a <a href="org/bukkit/entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerPluginEnableDisableException.html" title="class in com.destroystokyo.paper.exception">ServerPluginEnableDisableException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown whenever there is an exception with any enabling or disabling of plugins.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerPluginException.html" title="class in com.destroystokyo.paper.exception">ServerPluginException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Wrapper exception for all cases to which a plugin can be immediately blamed for</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerPluginMessageException.html" title="class in com.destroystokyo.paper.exception">ServerPluginMessageException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when an incoming plugin message channel throws an exception</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/server/ServerResourcesReloadedEvent.html" title="class in io.papermc.paper.event.server">ServerResourcesReloadedEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when resources such as datapacks are reloaded (e.g.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/event/server/ServerResourcesReloadedEvent.Cause.html" title="enum class in io.papermc.paper.event.server">ServerResourcesReloadedEvent.Cause</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerSchedulerException.html" title="class in com.destroystokyo.paper.exception">ServerSchedulerException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when a plugin's scheduler fails with an exception</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="com/destroystokyo/paper/exception/ServerTabCompleteException.html" title="class in com.destroystokyo.paper.exception">ServerTabCompleteException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5">
<div class="block">Called when a tab-complete request throws an exception</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/ServerTickEndEvent.html" title="class in com.destroystokyo.paper.event.server">ServerTickEndEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the server has finished ticking the main loop</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/ServerTickStartEvent.html" title="class in com.destroystokyo.paper.event.server">ServerTickStartEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/ServiceEvent.html" title="class in org.bukkit.event.server">ServiceEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An event relating to a registered service.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/plugin/ServicePriority.html" title="enum class in org.bukkit.plugin">ServicePriority</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents various priorities of a provider.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/ServiceRegisterEvent.html" title="class in org.bukkit.event.server">ServiceRegisterEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a service is registered.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/plugin/ServicesManager.html" title="interface in org.bukkit.plugin">ServicesManager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Manages services and service providers.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/ServiceUnregisterEvent.html" title="class in org.bukkit.event.server">ServiceUnregisterEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called when a service is unregistered.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/ShapedRecipe.html" title="class in org.bukkit.inventory">ShapedRecipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a shaped (ie normal) crafting recipe.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/ShapelessRecipe.html" title="class in org.bukkit.inventory">ShapelessRecipe</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a shapeless recipe, where the arrangement of the ingredients on
the crafting grid does not matter.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Sheep.html" title="interface in org.bukkit.entity">Sheep</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Sheep.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/SheepDyeWoolEvent.html" title="class in org.bukkit.event.entity">SheepDyeWoolEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a sheep's wool is dyed</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/SheepRegrowWoolEvent.html" title="class in org.bukkit.event.entity">SheepRegrowWoolEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a sheep regrows its wool</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Shulker.html" title="interface in org.bukkit.entity">Shulker</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/ShulkerBox.html" title="interface in org.bukkit.block">ShulkerBox</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a ShulkerBox.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ShulkerBullet.html" title="interface in org.bukkit.entity">ShulkerBullet</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Sign.html" title="interface in org.bukkit.block.data.type">Sign</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Sign.html" title="interface in org.bukkit.block">Sign</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of either a SignPost or a WallSign.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Sign.html" title="class in org.bukkit.material">Sign</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/SignChangeEvent.html" title="class in org.bukkit.event.block">SignChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a sign is changed by a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Silverfish.html" title="interface in org.bukkit.entity">Silverfish</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Silverfish.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/SimpleAttachableMaterialData.html" title="class in org.bukkit.material">SimpleAttachableMaterialData</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/SimpleCommandMap.html" title="class in org.bukkit.command">SimpleCommandMap</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/SimplePluginManager.html" title="class in org.bukkit.plugin">SimplePluginManager</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Handles all plugin management from the Server</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/SimpleServicesManager.html" title="class in org.bukkit.plugin">SimpleServicesManager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A simple services manager.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/noise/SimplexNoiseGenerator.html" title="class in org.bukkit.util.noise">SimplexNoiseGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Generates simplex-based noise.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/noise/SimplexOctaveGenerator.html" title="class in org.bukkit.util.noise">SimplexOctaveGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Creates simplex noise through unbiased octaves</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Sittable.html" title="interface in org.bukkit.entity">Sittable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An animal that can sit still.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/SizedFireball.html" title="interface in org.bukkit.entity">SizedFireball</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a sized fireball.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Skeleton.html" title="interface in org.bukkit.entity">Skeleton</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Skeleton.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Skeleton.SkeletonType.html" title="enum class in org.bukkit.entity">Skeleton.SkeletonType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">classes are different types.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/SkeletonHorse.html" title="interface in org.bukkit.entity">SkeletonHorse</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a SkeletonHorse - variant of <a href="org/bukkit/entity/AbstractHorse.html" title="interface in org.bukkit.entity"><code>AbstractHorse</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/SkeletonHorseTrapEvent.html" title="class in com.destroystokyo.paper.event.entity">SkeletonHorseTrapEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Event called when a player gets close to a skeleton horse and triggers the lightning trap</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/SkinParts.html" title="interface in com.destroystokyo.paper">SkinParts</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Skull.html" title="interface in org.bukkit.block">Skull</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a skull block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Skull.html" title="class in org.bukkit.material">Skull</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/SkullMeta.html" title="interface in org.bukkit.inventory.meta">SkullMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a skull that can have an owner.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/SkullType.html" title="enum class in org.bukkit">SkullType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">check <a href="org/bukkit/Material.html" title="enum class in org.bukkit"><code>Material</code></a> instead</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Slab.html" title="interface in org.bukkit.block.data.type">Slab</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'type' represents what state the slab is in - either top, bottom, or a double
slab occupying the full block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Slab.Type.html" title="enum class in org.bukkit.block.data.type">Slab.Type</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The type of the slab.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Slime.html" title="interface in org.bukkit.entity">Slime</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Slime.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/SlimeChangeDirectionEvent.html" title="class in com.destroystokyo.paper.event.entity">SlimeChangeDirectionEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Slime decides to change it's facing direction.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/SlimePathfindEvent.html" title="class in com.destroystokyo.paper.event.entity">SlimePathfindEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Slime decides to start pathfinding.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/SlimeSplitEvent.html" title="class in org.bukkit.event.entity">SlimeSplitEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a Slime splits into smaller Slimes upon death</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/SlimeSwimEvent.html" title="class in com.destroystokyo.paper.event.entity">SlimeSwimEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Slime decides to start jumping while swimming in water/lava.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/SlimeTargetLivingEntityEvent.html" title="class in com.destroystokyo.paper.event.entity">SlimeTargetLivingEntityEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Slime decides to change direction to target a LivingEntity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/SlimeWanderEvent.html" title="class in com.destroystokyo.paper.event.entity">SlimeWanderEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Slime decides to start wandering.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/SmallDripleaf.html" title="interface in org.bukkit.block.data.type">SmallDripleaf</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/SmallFireball.html" title="interface in org.bukkit.entity">SmallFireball</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a small <a href="org/bukkit/entity/Fireball.html" title="interface in org.bukkit.entity"><code>Fireball</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/SmithingInventory.html" title="interface in org.bukkit.inventory">SmithingInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Smithing table.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/SmithingRecipe.html" title="class in org.bukkit.inventory">SmithingRecipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a smithing recipe.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/SmithItemEvent.html" title="class in org.bukkit.event.inventory">SmithItemEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the recipe of an Item is completed inside a smithing table.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Smoker.html" title="interface in org.bukkit.block">Smoker</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a captured state of a smoker.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/SmokingRecipe.html" title="class in org.bukkit.inventory">SmokingRecipe</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a campfire recipe.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/SmoothBrick.html" title="class in org.bukkit.material">SmoothBrick</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/util/SneakyThrow.html" title="class in com.destroystokyo.paper.util">SneakyThrow</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Snow.html" title="interface in org.bukkit.block.data.type">Snow</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'layers' represents the amount of layers of snow which are present in this
block.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Snowable.html" title="interface in org.bukkit.block.data">Snowable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'snowy' denotes whether this block has a snow covered side and top texture
(normally because the block above is snow).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Snowball.html" title="interface in org.bukkit.entity">Snowball</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a snowball.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Snowman.html" title="interface in org.bukkit.entity">Snowman</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a snowman entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Sound.html" title="enum class in org.bukkit">Sound</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">An Enum of Sounds the server is able to send to players.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/SoundCategory.html" title="enum class in org.bukkit">SoundCategory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An Enum of categories for sounds.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/SoundGroup.html" title="interface in org.bukkit">SoundGroup</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a group of sounds for blocks that are played when various actions
happen (ie stepping, breaking, hitting, etc).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/SpawnCategory.html" title="enum class in org.bukkit.entity">SpawnCategory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents groups of entities with shared spawn behaviors and mob caps.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/SpawnChangeEvent.html" title="class in org.bukkit.event.world">SpawnChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An event that is called when a world's spawn changes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/SpawnEgg.html" title="class in org.bukkit.material">SpawnEgg</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">use <a href="org/bukkit/inventory/meta/SpawnEggMeta.html" title="interface in org.bukkit.inventory.meta"><code>SpawnEggMeta</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/SpawnEggMeta.html" title="interface in org.bukkit.inventory.meta">SpawnEggMeta</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a spawn egg and it's spawned type.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/minecart/SpawnerMinecart.html" title="interface in org.bukkit.entity.minecart">SpawnerMinecart</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Minecart with an <a href="org/bukkit/block/CreatureSpawner.html" title="interface in org.bukkit.block"><code>entity spawner</code></a> inside it.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/SpawnerSpawnEvent.html" title="class in org.bukkit.event.entity">SpawnerSpawnEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when an entity is spawned into a world by a spawner.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="me/totalfreedom/scissors/event/player/SpectatorTeleportEvent.html" title="class in me.totalfreedom.scissors.event.player">SpectatorTeleportEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called whenever a spectator attempts to teleport to an entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/SpectralArrow.html" title="interface in org.bukkit.entity">SpectralArrow</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a spectral arrow.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Spellcaster.html" title="interface in org.bukkit.entity">Spellcaster</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a spell casting "Illager".</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Spellcaster.Spell.html" title="enum class in org.bukkit.entity">Spellcaster.Spell</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the current spell the entity is using.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Spider.html" title="interface in org.bukkit.entity">Spider</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Spider.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/SplashPotion.html" title="interface in org.bukkit.entity">SplashPotion</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated, for removal: This API element is subject to removal in a future version.
<div class="deprecation-comment">should not be used for anything, use <a href="org/bukkit/entity/ThrownPotion.html" title="interface in org.bukkit.entity"><code>ThrownPotion</code></a> and
set the potion via the methods there.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/block/SpongeAbsorbEvent.html" title="class in org.bukkit.event.block">SpongeAbsorbEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a sponge absorbs water from the world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Squid.html" title="interface in org.bukkit.entity">Squid</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Squid.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Stairs.html" title="interface in org.bukkit.block.data.type">Stairs</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'shape' represents the texture and bounding box shape of these stairs.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Stairs.html" title="class in org.bukkit.material">Stairs</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Stairs.Shape.html" title="enum class in org.bukkit.block.data.type">Stairs.Shape</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The shape of a stair block - used for constructing corners.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/messaging/StandardMessenger.html" title="class in org.bukkit.plugin.messaging">StandardMessenger</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Standard implementation to <a href="org/bukkit/plugin/messaging/Messenger.html" title="interface in org.bukkit.plugin.messaging"><code>Messenger</code></a></div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/executor/StaticMethodHandleEventExecutor.html" title="class in com.destroystokyo.paper.event.executor">StaticMethodHandleEventExecutor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Statistic.html" title="enum class in org.bukkit">Statistic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents a countable statistic, which is tracked by the server.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Statistic.Type.html" title="enum class in org.bukkit">Statistic.Type</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The type of statistic.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/network/StatusClient.html" title="interface in com.destroystokyo.paper.network">StatusClient</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a client requesting the current status from the server (e.g.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Steerable.html" title="interface in org.bukkit.entity">Steerable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents an entity which may be saddled, ridden and steered using an item.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Step.html" title="class in org.bukkit.material">Step</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/StonecutterInventory.html" title="interface in org.bukkit.inventory">StonecutterInventory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface to the inventory of a Stonecutter.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/inventory/StonecuttingRecipe.html" title="class in org.bukkit.inventory">StonecuttingRecipe</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Stonecutting recipe.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/minecart/StorageMinecart.html" title="interface in org.bukkit.entity.minecart">StorageMinecart</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a minecart with a chest.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Stray.html" title="interface in org.bukkit.entity">Stray</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Stray - variant of <a href="org/bukkit/entity/AbstractSkeleton.html" title="interface in org.bukkit.entity"><code>AbstractSkeleton</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Strider.html" title="interface in org.bukkit.entity">Strider</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Strider.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/StriderTemperatureChangeEvent.html" title="class in org.bukkit.event.entity">StriderTemperatureChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/entity/Strider.html" title="interface in org.bukkit.entity"><code>Strider</code></a>'s temperature has changed as a result of
entering or exiting blocks it considers warm.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/StringPrompt.html" title="class in org.bukkit.conversations">StringPrompt</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">StringPrompt is the base class for any prompt that accepts an arbitrary
string from the user.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/StringUtil.html" title="class in org.bukkit.util">StringUtil</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/Structure.html" title="interface in org.bukkit.block">Structure</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a structure block that can save and load blocks from a file.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/generator/structure/Structure.html" title="class in org.bukkit.generator.structure">Structure</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represent a Structure from the world.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/structure/Structure.html" title="interface in org.bukkit.structure">Structure</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a structure.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/StructureBlock.html" title="interface in org.bukkit.block.data.type">StructureBlock</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'mode' represents the different modes in which this structure block may
operate.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/StructureBlock.Mode.html" title="enum class in org.bukkit.block.data.type">StructureBlock.Mode</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Operating mode of a structure block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/StructureGrowEvent.html" title="class in org.bukkit.event.world">StructureGrowEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Event that is called when an organic structure attempts to grow (Sapling -&gt;
Tree), (Mushroom -&gt; Huge Mushroom), naturally or using bonemeal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/world/StructureLocateEvent.html" title="class in io.papermc.paper.event.world">StructureLocateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated, for removal: This API element is subject to removal in a future version.
<div class="deprecation-comment">no longer used, see <a href="io/papermc/paper/event/world/StructuresLocateEvent.html" title="class in io.papermc.paper.event.world"><code>StructuresLocateEvent</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/structure/StructureManager.html" title="interface in org.bukkit.structure">StructureManager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/structure/StructureRotation.html" title="enum class in org.bukkit.block.structure">StructureRotation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents how a <a href="org/bukkit/block/Structure.html" title="interface in org.bukkit.block"><code>Structure</code></a> can be rotated.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/util/StructureSearchResult.html" title="interface in org.bukkit.util">StructureSearchResult</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Holds the result of searching for a structure.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/world/StructuresLocateEvent.html" title="class in io.papermc.paper.event.world">StructuresLocateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called <b>before</b> a set of configured structures is located.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab4"><a href="io/papermc/paper/event/world/StructuresLocateEvent.Result.html" title="class in io.papermc.paper.event.world">StructuresLocateEvent.Result</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab4">
<div class="block">Result for <a href="io/papermc/paper/event/world/StructuresLocateEvent.html" title="class in io.papermc.paper.event.world"><code>StructuresLocateEvent</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/generator/structure/StructureType.html" title="class in org.bukkit.generator.structure">StructureType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represent a StructureType of a <a href="org/bukkit/generator/structure/Structure.html" title="class in org.bukkit.generator.structure"><code>Structure</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/StructureType.html" title="class in org.bukkit">StructureType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">This class does not represent the structures of a world well.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/SuspiciousStewMeta.html" title="interface in org.bukkit.inventory.meta">SuspiciousStewMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a suspicious stew that can have custom effects.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Switch.html" title="interface in org.bukkit.block.data.type">Switch</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Switch.Face.html" title="enum class in org.bukkit.block.data.type">Switch.Face</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">use <a href="org/bukkit/block/data/FaceAttachable.AttachedFace.html" title="enum class in org.bukkit.block.data"><code>FaceAttachable.AttachedFace</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/server/TabCompleteEvent.html" title="class in org.bukkit.event.server">TabCompleteEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/command/CommandSender.html" title="interface in org.bukkit.command"><code>CommandSender</code></a> of any description (ie: player or
console) attempts to tab complete.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/TabCompleter.html" title="interface in org.bukkit.command">TabCompleter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a class which can suggest tab completions for commands.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/command/TabExecutor.html" title="interface in org.bukkit.command">TabExecutor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">This class is provided as a convenience to implement both TabCompleter and
CommandExecutor.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Tadpole.html" title="interface in org.bukkit.entity">Tadpole</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A baby <a href="org/bukkit/entity/Frog.html" title="interface in org.bukkit.entity"><code>Frog</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Tag.html" title="interface in org.bukkit">Tag</a>&lt;<a href="org/bukkit/Tag.html" title="type parameter in Tag">T</a> extends <a href="org/bukkit/Keyed.html" title="interface in org.bukkit">Keyed</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a tag that may be defined by the server or a resource pack to
group like things together.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Tameable.html" title="interface in org.bukkit.entity">Tameable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/TameableDeathMessageEvent.html" title="class in io.papermc.paper.event.entity">TameableDeathMessageEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/entity/Tameable.html" title="interface in org.bukkit.entity"><code>Tameable</code></a> dies and sends a death message.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/block/TargetBlockInfo.html" title="class in com.destroystokyo.paper.block">TargetBlockInfo</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents information about a targeted block</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/block/TargetBlockInfo.FluidMode.html" title="enum class in com.destroystokyo.paper.block">TargetBlockInfo.FluidMode</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/entity/TargetEntityInfo.html" title="class in com.destroystokyo.paper.entity">TargetEntityInfo</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents information about a targeted entity</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/block/TargetHitEvent.html" title="class in io.papermc.paper.event.block">TargetHitEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a Target Block is hit by a projectile.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/scoreboard/Team.html" title="interface in org.bukkit.scoreboard">Team</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A team on a scoreboard that has a common display theme and other
properties.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/scoreboard/Team.Option.html" title="enum class in org.bukkit.scoreboard">Team.Option</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents an option which may be applied to this team.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/scoreboard/Team.OptionStatus.html" title="enum class in org.bukkit.scoreboard">Team.OptionStatus</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">How an option may be applied to members of this team.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/TechnicalPiston.html" title="interface in org.bukkit.block.data.type">TechnicalPiston</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'type' represents the type of piston which this (technical) block corresponds
to.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/TechnicalPiston.Type.html" title="enum class in org.bukkit.block.data.type">TechnicalPiston.Type</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Different piston variants.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/TexturedMaterial.html" title="class in org.bukkit.material">TexturedMaterial</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ThrowableProjectile.html" title="interface in org.bukkit.entity">ThrowableProjectile</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/ThrownEggHatchEvent.html" title="class in com.destroystokyo.paper.event.entity">ThrownEggHatchEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a thrown egg might hatch.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ThrownExpBottle.html" title="interface in org.bukkit.entity">ThrownExpBottle</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a thrown Experience bottle.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ThrownPotion.html" title="interface in org.bukkit.entity">ThrownPotion</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a thrown potion bottle</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/weather/ThunderChangeEvent.html" title="class in org.bukkit.event.weather">ThunderChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores data for thunder state changing in a world</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/weather/ThunderChangeEvent.Cause.html" title="enum class in org.bukkit.event.weather">ThunderChangeEvent.Cause</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/TileState.html" title="interface in org.bukkit.block">TileState</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a block state that also hosts a tile entity at the given location.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/TimedEventExecutor.html" title="class in co.aikar.timings">TimedEventExecutor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/plugin/TimedRegisteredListener.html" title="class in org.bukkit.plugin">TimedRegisteredListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Extends RegisteredListener to include timing information</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/TimeSkipEvent.html" title="class in org.bukkit.event.world">TimeSkipEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when the time skips in a world.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/world/TimeSkipEvent.SkipReason.html" title="enum class in org.bukkit.event.world">TimeSkipEvent.SkipReason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum specifying the reason the time skipped.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="co/aikar/timings/Timing.html" title="interface in co.aikar.timings">Timing</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Provides an ability to time sections of code within the Minecraft Server</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/TimingHistory.html" title="class in co.aikar.timings">TimingHistory</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/Timings.html" title="class in co.aikar.timings">Timings</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/TimingsCommand.html" title="class in co.aikar.timings">TimingsCommand</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/TimingsManager.html" title="class in co.aikar.timings">TimingsManager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="co/aikar/timings/TimingsReportListener.html" title="class in co.aikar.timings">TimingsReportListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/TippedArrow.html" title="interface in org.bukkit.entity">TippedArrow</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">tipped status depends only on base potion type not being
UNCRAFTABLE and effects being empty.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/Title.html" title="class in com.destroystokyo.paper">Title</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">use <a href="https://jd.adventure.kyori.net/api/4.11.0/net/kyori/adventure/title/Title.html" title="class or interface in net.kyori.adventure.title" class="external-link"><code>Title</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/Title.Builder.html" title="class in com.destroystokyo.paper">Title.Builder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A builder for creating titles</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/TNT.html" title="interface in org.bukkit.block.data.type">TNT</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'unstable' indicates whether this TNT will explode on punching.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/TNTPrimed.html" title="interface in org.bukkit.entity">TNTPrimed</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Primed TNT.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/block/TNTPrimeEvent.html" title="class in com.destroystokyo.paper.event.block">TNTPrimeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when TNT block is about to turn into <a href="org/bukkit/entity/TNTPrimed.html" title="interface in org.bukkit.entity"><code>TNTPrimed</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="com/destroystokyo/paper/event/block/TNTPrimeEvent.PrimeReason.html" title="enum class in com.destroystokyo.paper.event.block">TNTPrimeEvent.PrimeReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Torch.html" title="class in org.bukkit.material">Torch</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/TraderLlama.html" title="interface in org.bukkit.entity">TraderLlama</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a trader Llama.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/inventory/TradeSelectEvent.html" title="class in org.bukkit.event.inventory">TradeSelectEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is called whenever a player clicks a new trade on the trades
sidebar.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/util/TransformingRandomAccessList.html" title="class in io.papermc.paper.util">TransformingRandomAccessList</a>&lt;<a href="io/papermc/paper/util/TransformingRandomAccessList.html" title="type parameter in TransformingRandomAccessList">F</a>,<wbr><a href="io/papermc/paper/util/TransformingRandomAccessList.html" title="type parameter in TransformingRandomAccessList">T</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Modified version of the Guava class with the same name to support add operations.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/TrapDoor.html" title="interface in org.bukkit.block.data.type">TrapDoor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/TrapDoor.html" title="class in org.bukkit.material">TrapDoor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Tree.html" title="class in org.bukkit.material">Tree</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/TreeSpecies.html" title="enum class in org.bukkit">TreeSpecies</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">Deprecated.
<div class="deprecation-comment">Deprecated, see usage methods for replacement(s)</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/TreeType.html" title="enum class in org.bukkit">TreeType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Tree and organic structure types.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Trident.html" title="interface in org.bukkit.entity">Trident</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a thrown trident.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Tripwire.html" title="interface in org.bukkit.block.data.type">Tripwire</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'disarmed' denotes that the tripwire was broken with shears and will not
subsequently produce a current when destroyed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Tripwire.html" title="class in org.bukkit.material">Tripwire</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/TripwireHook.html" title="interface in org.bukkit.block.data.type">TripwireHook</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/TripwireHook.html" title="class in org.bukkit.material">TripwireHook</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/TropicalFish.html" title="interface in org.bukkit.entity">TropicalFish</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Tropical fish.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/TropicalFish.Pattern.html" title="enum class in org.bukkit.entity">TropicalFish.Pattern</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Enumeration of all different fish patterns.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/inventory/meta/TropicalFishBucketMeta.html" title="interface in org.bukkit.inventory.meta">TropicalFishBucketMeta</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a bucket of tropical fish.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Turtle.html" title="interface in org.bukkit.entity">Turtle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a turtle.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/TurtleEgg.html" title="interface in org.bukkit.block.data.type">TurtleEgg</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">'hatch' is the number of turtles which may hatch from these eggs.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/TurtleGoHomeEvent.html" title="class in com.destroystokyo.paper.event.entity">TurtleGoHomeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Turtle decides to go home</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/TurtleLayEggEvent.html" title="class in com.destroystokyo.paper.event.entity">TurtleLayEggEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Turtle lays eggs</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/TurtleStartDiggingEvent.html" title="class in com.destroystokyo.paper.event.entity">TurtleStartDiggingEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a Turtle starts digging to lay eggs</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab7"><a href="org/bukkit/UndefinedNullability.html" title="annotation interface in org.bukkit">UndefinedNullability</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab7">Deprecated.
<div class="deprecation-comment">This should generally not be used in any new API code as it
suggests a bad API design.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/command/UnknownCommandEvent.html" title="class in org.bukkit.event.command">UnknownCommandEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Thrown when a player executes a command that is not defined</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="org/bukkit/plugin/UnknownDependencyException.html" title="class in org.bukkit.plugin">UnknownDependencyException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5">
<div class="block">Thrown when attempting to load an invalid Plugin file</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/UnsafeValues.html" title="interface in org.bukkit">UnsafeValues</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated.</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/structure/UsageMode.html" title="enum class in org.bukkit.block.structure">UsageMode</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents how a <a href="org/bukkit/block/Structure.html" title="interface in org.bukkit.block"><code>Structure</code></a> can be used.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab7"><a href="org/bukkit/Utility.html" title="annotation interface in org.bukkit">Utility</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab7">
<div class="block">This annotation indicates a method (and sometimes constructor) will chain
its internal operations.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/conversations/ValidatingPrompt.html" title="class in org.bukkit.conversations">ValidatingPrompt</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">ValidatingPrompt is the base class for any prompt that requires validation.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/entity/ai/VanillaGoal.html" title="interface in com.destroystokyo.paper.entity.ai">VanillaGoal</a>&lt;<a href="com/destroystokyo/paper/entity/ai/VanillaGoal.html" title="type parameter in VanillaGoal">T</a> extends <a href="org/bukkit/entity/Mob.html" title="interface in org.bukkit.entity">Mob</a>&gt;</div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a vanilla goal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/util/Vector.html" title="class in org.bukkit.util">Vector</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a mutable vector.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Vehicle.html" title="interface in org.bukkit.entity">Vehicle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a vehicle entity.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleBlockCollisionEvent.html" title="class in org.bukkit.event.vehicle">VehicleBlockCollisionEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a vehicle collides with a block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleCollisionEvent.html" title="class in org.bukkit.event.vehicle">VehicleCollisionEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a vehicle collides.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleCreateEvent.html" title="class in org.bukkit.event.vehicle">VehicleCreateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a vehicle is created.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleDamageEvent.html" title="class in org.bukkit.event.vehicle">VehicleDamageEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a vehicle receives damage.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleDestroyEvent.html" title="class in org.bukkit.event.vehicle">VehicleDestroyEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a vehicle is destroyed, which could be caused by either a
player or the environment.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleEnterEvent.html" title="class in org.bukkit.event.vehicle">VehicleEnterEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when an entity enters a vehicle.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleEntityCollisionEvent.html" title="class in org.bukkit.event.vehicle">VehicleEntityCollisionEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a vehicle collides with an entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleEvent.html" title="class in org.bukkit.event.vehicle">VehicleEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a vehicle-related event.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleExitEvent.html" title="class in org.bukkit.event.vehicle">VehicleExitEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a living entity exits a vehicle.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleMoveEvent.html" title="class in org.bukkit.event.vehicle">VehicleMoveEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Raised when a vehicle moves.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/vehicle/VehicleUpdateEvent.html" title="class in org.bukkit.event.vehicle">VehicleUpdateEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a vehicle updates</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/command/defaults/VersionCommand.html" title="class in org.bukkit.command.defaults">VersionCommand</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="com/destroystokyo/paper/util/VersionFetcher.html" title="interface in com.destroystokyo.paper.util">VersionFetcher</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/util/VersionFetcher.DummyVersionFetcher.html" title="class in com.destroystokyo.paper.util">VersionFetcher.DummyVersionFetcher</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Vex.html" title="interface in org.bukkit.entity">Vex</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Vex.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Vibration.html" title="class in org.bukkit">Vibration</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a vibration from a Skulk sensor.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/Vibration.Destination.html" title="interface in org.bukkit">Vibration.Destination</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Vibration.Destination.BlockDestination.html" title="class in org.bukkit">Vibration.Destination.BlockDestination</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/Vibration.Destination.EntityDestination.html" title="class in org.bukkit">Vibration.Destination.EntityDestination</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Villager.html" title="interface in org.bukkit.entity">Villager</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a villager NPC</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Villager.Profession.html" title="enum class in org.bukkit.entity">Villager.Profession</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents the various different Villager professions there may be.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Villager.Type.html" title="enum class in org.bukkit.entity">Villager.Type</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents Villager type, usually corresponding to what biome they spawn
in.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/VillagerAcquireTradeEvent.html" title="class in org.bukkit.event.entity">VillagerAcquireTradeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called whenever a villager acquires a new trade.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/VillagerCareerChangeEvent.html" title="class in org.bukkit.event.entity">VillagerCareerChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/entity/VillagerCareerChangeEvent.ChangeReason.html" title="enum class in org.bukkit.event.entity">VillagerCareerChangeEvent.ChangeReason</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Reasons for the villager's profession changing.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/entity/VillagerReplenishTradeEvent.html" title="class in org.bukkit.event.entity">VillagerReplenishTradeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a <a href="org/bukkit/entity/Villager.html" title="interface in org.bukkit.entity"><code>Villager</code></a> is about to restock one of its trades.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Vindicator.html" title="interface in org.bukkit.entity">Vindicator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Vindicator.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Vine.html" title="class in org.bukkit.material">Vine</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/util/VoxelShape.html" title="interface in org.bukkit.util">VoxelShape</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A shape made out of voxels.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/Wall.html" title="interface in org.bukkit.block.data.type">Wall</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">This class encompasses the 'north', 'east', 'south', 'west', height flags
which are used to set the height of a wall.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/block/data/type/Wall.Height.html" title="enum class in org.bukkit.block.data.type">Wall.Height</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">The different heights a face of a wall may have.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/type/WallSign.html" title="interface in org.bukkit.block.data.type">WallSign</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/WanderingTrader.html" title="interface in org.bukkit.entity">WanderingTrader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a wandering trader NPC</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Warden.html" title="interface in org.bukkit.entity">Warden</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A Warden.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/entity/WardenAngerChangeEvent.html" title="class in io.papermc.paper.event.entity">WardenAngerChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a Warden's anger level has changed due to another entity.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab7"><a href="org/bukkit/Warning.html" title="annotation interface in org.bukkit">Warning</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab7">
<div class="block">This designates the warning state for a specific item.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/Warning.WarningState.html" title="enum class in org.bukkit">Warning.WarningState</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">This represents the states that server verbose for warnings may be.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/block/data/Waterlogged.html" title="interface in org.bukkit.block.data">Waterlogged</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">'waterlogged' denotes whether this block has fluid in it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/WaterMob.html" title="interface in org.bukkit.entity">WaterMob</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Water Mob</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/weather/WeatherChangeEvent.html" title="class in org.bukkit.event.weather">WeatherChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Stores data for weather changing in a world</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/event/weather/WeatherChangeEvent.Cause.html" title="enum class in org.bukkit.event.weather">WeatherChangeEvent.Cause</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/weather/WeatherEvent.html" title="class in org.bukkit.event.weather">WeatherEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a Weather-related event</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/WeatherType.html" title="enum class in org.bukkit">WeatherType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">An enum of all current weather types</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/server/WhitelistToggleEvent.html" title="class in com.destroystokyo.paper.event.server">WhitelistToggleEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This event is fired when whitelist is toggled</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Witch.html" title="interface in org.bukkit.entity">Witch</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Witch</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/WitchConsumePotionEvent.html" title="class in com.destroystokyo.paper.event.entity">WitchConsumePotionEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a witch consumes the potion in their hand to buff themselves.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/WitchReadyPotionEvent.html" title="class in com.destroystokyo.paper.event.entity">WitchReadyPotionEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="com/destroystokyo/paper/event/entity/WitchThrowPotionEvent.html" title="class in com.destroystokyo.paper.event.entity">WitchThrowPotionEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when a witch throws a potion at a player</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Wither.html" title="interface in org.bukkit.entity">Wither</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Wither boss</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/entity/Wither.Head.html" title="enum class in org.bukkit.entity">Wither.Head</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents one of the Wither's heads.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/WitherSkeleton.html" title="interface in org.bukkit.entity">WitherSkeleton</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a WitherSkeleton - variant of <a href="org/bukkit/entity/AbstractSkeleton.html" title="interface in org.bukkit.entity"><code>AbstractSkeleton</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/WitherSkull.html" title="interface in org.bukkit.entity">WitherSkull</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a wither skull <a href="org/bukkit/entity/Fireball.html" title="interface in org.bukkit.entity"><code>Fireball</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Wolf.html" title="interface in org.bukkit.entity">Wolf</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Wolf</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Wood.html" title="class in org.bukkit.material">Wood</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/WoodenStep.html" title="class in org.bukkit.material">WoodenStep</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/material/Wool.html" title="class in org.bukkit.material">Wool</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">Deprecated.
<div class="deprecation-comment">all usage of MaterialData is deprecated and subject to removal.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/World.html" title="interface in org.bukkit">World</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a world, which may contain entities, chunks and blocks</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/World.ChunkLoadCallback.html" title="interface in org.bukkit">World.ChunkLoadCallback</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">Deprecated.
<div class="deprecation-comment">Use either the Future or the Consumer based methods</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/World.Environment.html" title="enum class in org.bukkit">World.Environment</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents various map environment types that a world may be</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/World.Spigot.html" title="class in org.bukkit">World.Spigot</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/WorldBorder.html" title="interface in org.bukkit">WorldBorder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/world/border/WorldBorderBoundsChangeEvent.html" title="class in io.papermc.paper.event.world.border">WorldBorderBoundsChangeEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a world border changes its bounds, either over time, or instantly.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="io/papermc/paper/event/world/border/WorldBorderBoundsChangeEvent.Type.html" title="enum class in io.papermc.paper.event.world.border">WorldBorderBoundsChangeEvent.Type</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/world/border/WorldBorderBoundsChangeFinishEvent.html" title="class in io.papermc.paper.event.world.border">WorldBorderBoundsChangeFinishEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a moving world border has finished it's move.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/world/border/WorldBorderCenterChangeEvent.html" title="class in io.papermc.paper.event.world.border">WorldBorderCenterChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a world border's center is changed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/world/border/WorldBorderEvent.html" title="class in io.papermc.paper.event.world.border">WorldBorderEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/WorldCreator.html" title="class in org.bukkit">WorldCreator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents various types of options that may be used to create a world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/WorldEvent.html" title="class in org.bukkit.event.world">WorldEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents events within a world</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="io/papermc/paper/event/world/WorldGameRuleChangeEvent.html" title="class in io.papermc.paper.event.world">WorldGameRuleChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a world's gamerule is changed, either by command or by api.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/generator/WorldInfo.html" title="interface in org.bukkit.generator">WorldInfo</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Holds various information of a World</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/WorldInitEvent.html" title="class in org.bukkit.event.world">WorldInitEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a World is initializing.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/WorldLoadEvent.html" title="class in org.bukkit.event.world">WorldLoadEvent</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a World is loaded</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/WorldSaveEvent.html" title="class in org.bukkit.event.world">WorldSaveEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a World is saved.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="org/bukkit/WorldType.html" title="enum class in org.bukkit">WorldType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Represents various types of worlds that may exist</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/event/world/WorldUnloadEvent.html" title="class in org.bukkit.event.world">WorldUnloadEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Called when a World is unloaded</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/file/YamlConfiguration.html" title="class in org.bukkit.configuration.file">YamlConfiguration</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An implementation of <a href="org/bukkit/configuration/Configuration.html" title="interface in org.bukkit.configuration"><code>Configuration</code></a> which saves all files in Yaml.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/file/YamlConfigurationOptions.html" title="class in org.bukkit.configuration.file">YamlConfigurationOptions</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Various settings for controlling the input and output of a <a href="org/bukkit/configuration/file/YamlConfiguration.html" title="class in org.bukkit.configuration.file"><code>YamlConfiguration</code></a></div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/file/YamlConstructor.html" title="class in org.bukkit.configuration.file">YamlConstructor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="org/bukkit/configuration/file/YamlRepresenter.html" title="class in org.bukkit.configuration.file">YamlRepresenter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Zoglin.html" title="interface in org.bukkit.entity">Zoglin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Zoglin.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/Zombie.html" title="interface in org.bukkit.entity">Zombie</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a Zombie.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ZombieHorse.html" title="interface in org.bukkit.entity">ZombieHorse</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a ZombieHorse - variant of <a href="org/bukkit/entity/AbstractHorse.html" title="interface in org.bukkit.entity"><code>AbstractHorse</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="org/bukkit/entity/ZombieVillager.html" title="interface in org.bukkit.entity">ZombieVillager</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Represents a <a href="org/bukkit/entity/Zombie.html" title="interface in org.bukkit.entity"><code>Zombie</code></a> which was once a <a href="org/bukkit/entity/Villager.html" title="interface in org.bukkit.entity"><code>Villager</code></a>.</div>
</div>
</div>
</div>
</div>
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</div>
</div>
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</html>