23caa4e853
* Upgrade Test Going to see if switching to the new repo that went live 3 days ago and updating TFM to pull the latest version of Essentials is going to help things here. TFM is building locally so I haven't a fucking scooby doo why Github can't run the build because I've even tried dropping the M2 folder... * Let's try again Utter bullshit so far. * Apparently we don't even use essentials... No idea where the imports for EssentialsBridge are coming from... * Various tweaks Hopefully this might give some more joy, but if not it's removed a command I didn't want anyway and reduced our dependency tree. I have also switched it to using the ATLAS Artafactory which will serve as an ongoing cache for dependencies and should start to speed up our Github builds as Maven is rubbish with many repo's. |
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.github | ||
src/main | ||
.gitignore | ||
checkstyle.xml | ||
CONTRIBUTING.md | ||
LICENSE.md | ||
nb-configuration.xml | ||
pom.xml | ||
README.md | ||
SECURITY.md | ||
supressions.xml | ||
travis-upload.sh |
TotalFreedomMod
TotalFreedomMod is a CraftBukkit server plugin designed primarily to support the Official TotalFreedom Minecraft Server. However, you are more than welcome to adapt the source for your own server.
This plugin was originally coded by StevenLawson (Madgeek1450), with Jerom van der Sar (Prozza) becoming heavily involved in its development some time later. It consists of over 85 custom coded commands and a large variety of distinguishable features not included in any other plugin. The plugin has since its beginning grown immensely. Together, with the main TotalFreedom server, TotalFreedomMod has a long-standing reputation of effectiveness whilst maintaining a clear feeling of openness towards the administrators and the players themselves.
Contributing
Please see CONTRIBUTING.md if you are interested in developing TotalFreedomMod.
For information on how TotalFreedomMod is licensed, please see LICENSE.md.
For information on our security policy and reporting an issue, please see SECURITY.md
Compiling
You need Maven to build. You'd also need to set the JDK version to Java 11 as that is the current standard as of now.