TotalFreedomMod/README.md
Jerom van der Sar aca3398d21 TotalFreedomMod Electrum
Version 5.0

This TotalFreedomMod release implements many changes. Most notably, the
internals have been completely revamped. TotalFreedomMod now relies on the
Aero library for core mechanics such as command handling and services.

Another important change is the UUID system. In TotalFreedomMod Electrum,
it has been completely removed. The core reason for this is that the
system as a whole was very bugged. Additionally, it did not solve the
primary reason for its conception: preserving player data when the player
changes their username. This is because TotalFreedomMod servers usually
run in offline-mode. This meaning that some of the players joining do not
have a registerd Mojang UUID whatsoever. All in all, the UUID system was
buggy, and it did not fix the reason it was implemented, so it has been
completely removed. The admin list and the ban list now use usernames and
IPs again.

Lastly, many smaller changes have been implemented. Due to the amount of
changes, they have not been named individualy. Please refer to the issues
below for more details.

Fixes #342
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2016-05-12 21:51:58 +02:00

1.1 KiB

TotalFreedomMod

TotalFreedomMod is a CraftBukkit server plugin designed primarily to support the Official TotalFreedom Minecraft Server. However, you are more than welcome to adapt the source for your own server.

This plugin was originally coded by StevenLawson (Madgeek1450), with Jerom van der Sar (Prozza) becoming heavily involved in its development some time later. It consists of over 85 custom coded commands and a large variety of distinguishable features not included in any other plugin. The plugin has since its beginning grown immensely. Together, with the main TotalFreedom server, TotalFreedomMod has a long-standing reputation of effectiveness whilst maintaining a clear feeling of openness towards the administrators and the players themselves.

Download

You may download official binaries from the releases page.

Contributing

Please see CONTRIBUTING.md if you are interested in developing TotalFreedomMod. For information on how TotalFreedomMod is licensed, please see LICENSE.md.