Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/Locatable.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.extension.platform;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Location;
public interface Locatable {
/**
* Get the location of this actor.
*
* @return the location of the actor
*/
Location getLocation();
/**
* Get the location of this actor in block coordinates.
*
* @return the block location of the actor
*/
default Location getBlockLocation() {
Location location = getLocation();
return location.setPosition(location.toVector().floor());
}
/**
* Sets the location of this actor.
*
* @param location the new location of the actor
* @return if the teleport succeeded
*/
boolean setLocation(Location location);
/**
* Sets the position of this actor.
*
* @param pos where to move them
* @deprecated This method may fail without indication. Use {@link #trySetPosition(Vector3)}
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* instead
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*/
@Deprecated
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default void setPosition(Vector3 pos) {
trySetPosition(pos);
}
/**
* Attempts to set the position of this actor.
*
* <p>
* This action may fail, due to other mods cancelling the move.
* If so, this method will return {@code false}.
* </p>
*
* @param pos the position to set
* @return if the position was able to be set
*/
default boolean trySetPosition(Vector3 pos) {
return setLocation(new Location(getExtent(), pos));
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}
/**
* Get the extent that this actor is in.
*
* @return the extent
*/
Extent getExtent();
}