Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/PlayerDirection.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.util.Direction;
/**
* The player's direction.
*
* <p>In the future, this class will be replaced with {@link Direction}.</p>
*/
public enum PlayerDirection {
NORTH(new Vector(0, 0, -1), new Vector(-1, 0, 0), true),
NORTH_EAST((new Vector(1, 0, -1)), (new Vector(-1, 0, -1)), false),
EAST(new Vector(1, 0, 0), new Vector(0, 0, -1), true),
SOUTH_EAST((new Vector(1, 0, 1)), (new Vector(1, 0, -1)), false),
SOUTH(new Vector(0, 0, 1), new Vector(1, 0, 0), true),
SOUTH_WEST((new Vector(-1, 0, 1)), (new Vector(1, 0, 1)), false),
WEST(new Vector(-1, 0, 0), new Vector(0, 0, 1), true),
NORTH_WEST((new Vector(-1, 0, -1)), (new Vector(-1, 0, 1)), false),
UP(new Vector(0, 1, 0), new Vector(0, 0, 1), true),
DOWN(new Vector(0, -1, 0), new Vector(0, 0, 1), true);
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private final Vector dir;
private final Vector leftDir;
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private final boolean isOrthogonal;
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PlayerDirection(Vector vec, Vector leftDir, boolean isOrthogonal) {
this.dir = vec;
this.leftDir = leftDir;
this.isOrthogonal = isOrthogonal;
}
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public static PlayerDirection valueOf(Player player, String dirStr) throws UnknownDirectionException {
final PlayerDirection dir;
switch (dirStr.charAt(0)) {
case 'w':
dir = PlayerDirection.WEST;
break;
case 'e':
dir = PlayerDirection.EAST;
break;
case 's':
if (dirStr.indexOf('w') > 0) {
return PlayerDirection.SOUTH_WEST;
}
if (dirStr.indexOf('e') > 0) {
return PlayerDirection.SOUTH_EAST;
}
dir = PlayerDirection.SOUTH;
break;
case 'n':
if (dirStr.indexOf('w') > 0) {
return PlayerDirection.NORTH_WEST;
}
if (dirStr.indexOf('e') > 0) {
return PlayerDirection.NORTH_EAST;
}
dir = PlayerDirection.NORTH;
break;
case 'u':
dir = PlayerDirection.UP;
break;
case 'd':
dir = PlayerDirection.DOWN;
break;
case 'm': // me
case 'f': // forward
dir = player.getCardinalDirection(0);
break;
case 'b': // back
dir = player.getCardinalDirection(180);
break;
case 'l': // left
dir = player.getCardinalDirection(-90);
break;
case 'r': // right
dir = player.getCardinalDirection(90);
break;
default:
throw new UnknownDirectionException(dirStr);
}
return dir;
}
public Vector vector() {
return dir;
}
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@Deprecated
public Vector leftVector() {
return leftDir;
}
public boolean isOrthogonal() {
return isOrthogonal;
}
public static Class<?> inject() {
return PlayerDirection.class;
}
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}