Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extent/OutputExtent.java

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

173 lines
6.6 KiB
Java
Raw Normal View History

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
import com.boydti.fawe.beta.implementation.lighting.HeightMapType;
2019-08-06 15:32:05 +00:00
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.internal.util.DeprecationUtil;
import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
2019-10-23 04:23:52 +00:00
import com.sk89q.worldedit.math.MutableBlockVector3;
2019-02-16 07:27:00 +00:00
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import javax.annotation.Nullable;
/**
* Accepts block and entity changes.
*/
public interface OutputExtent {
/**
* Change the block at the given location to the given block. The operation may
2018-06-18 12:51:21 +00:00
* not tie the given {@link BlockStateHolder} to the world, so future changes to the
* {@link BlockStateHolder} do not affect the world until this method is called again.
*
* <p>The return value of this method indicates whether the change was probably
* successful. It may not be successful if, for example, the location is out
* of the bounds of the extent. It may be unsuccessful if the block passed
* is the same as the one in the world. However, the return value is only an
* estimation and it may be incorrect, but it could be used to count, for
* example, the approximate number of changes.</p>
*
* @param position position of the block
* @param block block to set
* @return true if the block was successfully set (return value may not be accurate)
2014-07-29 21:23:00 +00:00
* @throws WorldEditException thrown on an error
2019-09-21 01:52:35 +00:00
* @deprecated It is recommended that you use {@link #setBlock(int, int, int, BlockStateHolder)} in FAWE
*/
2019-08-06 15:32:05 +00:00
@Deprecated
2019-10-23 04:23:52 +00:00
default <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 position, T block) throws WorldEditException {
return setBlock(position.getX(), position.getY(), position.getZ(), block);
}
2019-05-12 13:32:04 +00:00
2019-10-23 04:23:52 +00:00
// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default <B extends BlockStateHolder<B>> boolean setBlock(int x, int y, int z, B block) throws WorldEditException {
2019-10-23 04:23:52 +00:00
return setBlock(MutableBlockVector3.get(x, y, z), block);
}
2019-08-06 15:32:05 +00:00
boolean setTile(int x, int y, int z, CompoundTag tile) throws WorldEditException;
/**
* Check if this extent fully supports 3D biomes.
*
* <p>
* If {@code false}, the extent only visually reads biomes from {@code y = 0}.
* The biomes will still be set in 3D, but the client will only see the one at
* {@code y = 0}. It is up to the caller to determine if they want to set that
* biome instead, or simply warn the actor.
* </p>
*
* @return if the extent fully supports 3D biomes
*/
default boolean fullySupports3DBiomes() {
return true;
}
2014-07-17 07:21:13 +00:00
/**
* Set the biome.
*
* @param position the (x, z) location to set the biome at
* @param biome the biome to set to
* @return true if the biome was successfully set (return value may not be accurate)
* @deprecated Biomes in Minecraft are 3D now, use {@link OutputExtent#setBiome(BlockVector3, BiomeType)}
2014-07-17 07:21:13 +00:00
*/
@Deprecated
2019-10-23 04:23:52 +00:00
default boolean setBiome(BlockVector2 position, BiomeType biome) {
return setBiome(position.toBlockVector3(), biome);
2019-10-23 04:23:52 +00:00
}
2019-05-12 13:32:04 +00:00
@NonAbstractForCompatibility(
delegateName = "setBiome",
delegateParams = { int.class, int.class, int.class, BiomeType.class }
)
2019-10-23 04:23:52 +00:00
// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default boolean setBiome(int x, int y, int z, BiomeType biome) {
DeprecationUtil.checkDelegatingOverride(getClass());
return setBiome(MutableBlockVector3.get(x, y, z), biome);
2019-10-23 04:23:52 +00:00
}
2014-07-17 07:21:13 +00:00
/**
* Set the biome.
*
* <p>
* As implementation varies per Minecraft version, this may set more than
* this position's biome. On versions prior to 1.15, this will set the entire
* column. On later versions it will set the 4x4x4 cube.
* </p>
*
* @param position the (x, y, z) location to set the biome at
* @param biome the biome to set to
* @return true if the biome was successfully set (return value may not be accurate)
* @apiNote This must be overridden by new subclasses. See {@link NonAbstractForCompatibility}
* for details
*/
@NonAbstractForCompatibility(
delegateName = "setBiome",
delegateParams = { BlockVector3.class, BiomeType.class }
)
default boolean setBiome(BlockVector3 position, BiomeType biome) {
DeprecationUtil.checkDelegatingOverride(getClass());
return setBiome(position.toBlockVector2(), biome);
}
/**
* Set the light value.
*
* @param position position of the block
* @param value light level to set
*/
default void setBlockLight(BlockVector3 position, int value) {
setBlockLight(position.getX(), position.getY(), position.getZ(), value);
}
default void setBlockLight(int x, int y, int z, int value) {
}
/**
* Set the sky light value.
*
* @param position position of the block
* @param value light level to set
*/
default void setSkyLight(BlockVector3 position, int value) {
setSkyLight(position.getX(), position.getY(), position.getZ(), value);
}
default void setSkyLight(int x, int y, int z, int value) {
}
default void setHeightMap(HeightMapType type, int[] heightMap) {
}
/**
* Return an {@link Operation} that should be called to tie up loose ends
* (such as to commit changes in a buffer).
*
* @return an operation or null if there is none to execute
*/
@Nullable Operation commit();
}