Plex-FAWE/src/main/java/com/sk89q/worldedit/entity/Player.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.entity;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.extent.inventory.BlockBag;
/**
* A player.
*/
public interface Player extends Entity {
/**
* Returns true if the entity is holding a pick axe.
*
* @return whether a pick axe is held
*/
boolean isHoldingPickAxe();
/**
* Get the player's cardinal direction (N, W, NW, etc.) with an offset. May return null.
* @param yawOffset offset that is added to the player's yaw before determining the cardinal direction
*
* @return the direction
*/
PlayerDirection getCardinalDirection(int yawOffset);
/**
* Get the ID of the item that the player is holding.
*
* @return the item id of the item the player is holding
*/
int getItemInHand();
/**
* Get the Block that the player is holding.
*
* @return the item id of the item the player is holding
*/
BaseBlock getBlockInHand() throws WorldEditException;
/**
* Gives the player an item.
*
* @param type The item id of the item to be given to the player
* @param amount How many items in the stack
*/
void giveItem(int type, int amount);
/**
* Get this actor's block bag.
*
* @return the actor's block bag
*/
BlockBag getInventoryBlockBag();
/**
* Return whether this actor has creative mode.
*
* @return true if creative mode is enabled
*/
boolean hasCreativeMode();
}