2014-07-09 03:08:43 +00:00
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.StringTag;
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import com.sk89q.jnbt.Tag;
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2018-06-17 13:13:22 +00:00
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import com.sk89q.worldedit.blocks.type.BlockState;
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2014-07-09 03:08:43 +00:00
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import java.util.HashMap;
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import java.util.Map;
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/**
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* A skull block.
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*/
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public class SkullBlock extends BaseBlock implements TileEntityBlock {
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private String owner = ""; // notchian
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/**
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* Construct the skull block with a default type of skelton.
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2018-06-17 13:13:22 +00:00
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* @param state BlockState to set
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2014-07-09 03:08:43 +00:00
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*/
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2018-06-17 13:13:22 +00:00
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public SkullBlock(BlockState state) {
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super(state);
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2014-07-09 03:08:43 +00:00
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this.owner = "";
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}
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/**
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* Construct the skull block with a given rotation and owner.
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* The type is assumed to be player unless owner is null or empty.
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2018-06-17 13:13:22 +00:00
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* @param blockState BlockState to set
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2014-07-09 03:08:43 +00:00
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* @param owner name of player
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*/
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2018-06-17 13:13:22 +00:00
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public SkullBlock(BlockState blockState, String owner) {
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super(blockState);
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2014-07-09 03:08:43 +00:00
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this.setOwner(owner);
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}
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/**
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* Set the skull's owner. Automatically sets type to player if not empty or null.
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* @param owner player name to set the skull to
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*/
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public void setOwner(String owner) {
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if (owner == null) {
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this.owner = "";
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} else {
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if (owner.length() > 16 || owner.isEmpty()) this.owner = "";
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else this.owner = owner;
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}
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}
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/**
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* Get the skull's owner. Returns null if unset.
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* @return player name or null
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*/
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public String getOwner() {
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return owner;
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}
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@Override
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public boolean hasNbtData() {
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return true;
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}
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@Override
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public String getNbtId() {
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return "Skull";
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}
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@Override
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public CompoundTag getNbtData() {
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2018-06-17 13:13:22 +00:00
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Map<String, Tag> values = new HashMap<>();
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2014-07-09 03:08:43 +00:00
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if (owner == null) owner = "";
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2018-06-17 13:13:22 +00:00
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values.put("ExtraType", new StringTag(owner));
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2014-11-14 19:38:54 +00:00
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return new CompoundTag(values);
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2014-07-09 03:08:43 +00:00
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}
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@Override
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public void setNbtData(CompoundTag rootTag) {
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if (rootTag == null) {
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return;
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}
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Map<String, Tag> values = rootTag.getValue();
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Tag t;
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t = values.get("id");
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if (!(t instanceof StringTag) || !((StringTag) t).getValue().equals("Skull")) {
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throw new RuntimeException("'Skull' tile entity expected");
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}
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t = values.get("ExtraType");
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2018-06-17 13:13:22 +00:00
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if (t instanceof StringTag) {
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2014-07-09 03:08:43 +00:00
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owner = ((StringTag) t).getValue();
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}
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}
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}
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