Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/world/World.java

285 lines
8.7 KiB
Java
Raw Normal View History

/*
2014-04-04 22:03:18 +00:00
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
2014-04-04 22:03:18 +00:00
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
2014-04-04 22:03:18 +00:00
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
2014-04-04 22:03:18 +00:00
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
2014-04-03 04:23:14 +00:00
package com.sk89q.worldedit.world;
import com.sk89q.worldedit.BlockVector2D;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
2014-04-03 04:23:14 +00:00
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.extension.platform.Platform;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.world.registry.WorldData;
/**
* Represents a world (dimension).
*/
public interface World extends Extent {
/**
* Get the name of the world.
*
* @return a name for the world
*/
String getName();
/**
* Get the maximum Y.
*
* @return the maximum Y
*/
int getMaxY();
/**
* Checks whether the given block ID is a valid block ID.
*
* @param id the block ID
* @return true if the block ID is a valid one
*/
boolean isValidBlockType(int id);
/**
* Checks whether the given block ID uses data values for differentiating
* types of blocks.
*
* @param id the block ID
* @return true if the block uses data values
*/
boolean usesBlockData(int id);
/**
* Create a mask that matches all liquids.
2014-07-29 18:04:04 +00:00
*
* <p>Implementations should override this so that custom liquids
* are supported.</p>
*
* @return a mask
*/
Mask createLiquidMask();
/**
* Use the given item on the block at the given location on the given side.
*
* @param item The item
* @param face The face
* @return Whether it succeeded
*/
boolean useItem(Vector position, BaseItem item, Direction face);
/**
* Similar to {@link Extent#setBlock(Vector, BaseBlock)} but a
* {@code notifyAndLight} parameter indicates whether adjacent blocks
* should be notified that changes have been made and lighting operations
* should be executed.
2014-07-29 18:04:04 +00:00
*
* <p>If it's not possible to skip lighting, or if it's not possible to
* avoid notifying adjacent blocks, then attempt to meet the
2014-07-29 18:04:04 +00:00
* specification as best as possible.</p>
*
* <p>On implementations where the world is not simulated, the
* {@code notifyAndLight} parameter has no effect either way.</p>
*
* @param position position of the block
* @param block block to set
* @param notifyAndLight true to to notify and light
* @return true if the block was successfully set (return value may not be accurate)
*/
boolean setBlock(Vector position, BaseBlock block, boolean notifyAndLight) throws WorldEditException;
/**
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
*/
@Deprecated
boolean setBlockType(Vector position, int type);
/**
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
*/
@Deprecated
void setBlockData(Vector position, int data);
/**
* @deprecated Use {@link #setBlock(Vector, BaseBlock)}
*/
@Deprecated
boolean setTypeIdAndData(Vector position, int type, int data);
/**
* Get the light level at the given block.
*
* @param position the position
* @return the light level (0-15)
*/
int getBlockLightLevel(Vector position);
/**
* Clear a chest's contents.
*
* @param position the position
* @return true if the container was cleared
*/
boolean clearContainerBlockContents(Vector position);
/**
* Drop an item at the given position.
*
* @param position the position
* @param item the item to drop
* @param count the number of individual stacks to drop (number of item entities)
*/
void dropItem(Vector position, BaseItemStack item, int count);
/**
* Drop one stack of the item at the given position.
*
* @param position the position
* @param item the item to drop
* @see #dropItem(Vector, BaseItemStack, int) shortcut method to specify the number of stacks
*/
void dropItem(Vector position, BaseItemStack item);
/**
* Simulate a block being mined at the given position.
*
* @param position the position
*/
void simulateBlockMine(Vector position);
/**
* Regenerate an area.
*
* @param region the region
* @param editSession the {@link EditSession}
* @return true if re-generation was successful
*/
boolean regenerate(Region region, EditSession editSession);
/**
* Generate a tree at the given position.
*
* @param type the tree type
* @param editSession the {@link EditSession}
* @param position the position
* @return true if generation was successful
* @throws MaxChangedBlocksException thrown if too many blocks were changed
*/
boolean generateTree(TreeGenerator.TreeType type, EditSession editSession, Vector position) throws MaxChangedBlocksException;
/**
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
*/
@Deprecated
boolean generateTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
/**
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
*/
@Deprecated
boolean generateBigTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
/**
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
*/
@Deprecated
boolean generateBirchTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
/**
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
*/
@Deprecated
boolean generateRedwoodTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
/**
* @deprecated Use {@link #generateTree(TreeType, EditSession, Vector)}
*/
@Deprecated
boolean generateTallRedwoodTree(EditSession editSession, Vector position) throws MaxChangedBlocksException;
/**
* Load the chunk at the given position if it isn't loaded.
*
* @param position the position
*/
void checkLoadedChunk(Vector position);
/**
* Fix the given chunks after fast mode was used.
2014-07-29 18:04:04 +00:00
*
* <p>Fast mode makes calls to {@link #setBlock(Vector, BaseBlock, boolean)}
* with {@code false} for the {@code notifyAndLight} parameter, which
* may causes lighting errors to accumulate. Use of this method, if
* it is implemented by the underlying world, corrects those lighting
2014-07-29 18:04:04 +00:00
* errors and may trigger block change notifications.</p>
*
* @param chunks a list of chunk coordinates to fix
*/
void fixAfterFastMode(Iterable<BlockVector2D> chunks);
/**
* Relight the given chunks if possible.
*
* @param chunks a list of chunk coordinates to fix
*/
void fixLighting(Iterable<BlockVector2D> chunks);
/**
* Play the given effect.
*
* @param position the position
* @param type the effect type
* @param data the effect data
* @return true if the effect was played
*/
boolean playEffect(Vector position, int type, int data);
/**
* Queue a block break effect.
*
* @param server the server
* @param position the position
* @param blockId the block ID
* @param priority the priority
* @return true if the effect was played
*/
boolean queueBlockBreakEffect(Platform server, Vector position, int blockId, double priority);
/**
* Get the data for blocks and so on for this world.
*
* @return the world data
*/
WorldData getWorldData();
@Override
boolean equals(Object other);
@Override
int hashCode();
}