Plex-FAWE/src/com/sk89q/worldedit/blocks/BlockType.java

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
import java.util.Map;
import java.util.HashMap;
import java.util.EnumSet;
/**
* Block types.
*
* @author sk89q
*/
public enum BlockType {
AIR(0, "Air", "air"),
STONE(1, "Stone", new String[]{"stone", "rock"}),
GRASS(2, "Grass", "grass"),
DIRT(3, "Dirt", "dirt"),
COBBLESTONE(4, "Cobblestone", new String[]{"cobblestone", "cobble"}),
WOOD(5, "Wood", "wood"),
SAPLING(6, "Sapling", "sapling"),
BEDROCK(7, "Bedrock", new String[]{"adminium", "bedrock"}),
WATER(8, "Water", "watermoving"),
STATIONARY_WATER(9, "Water (stationary)", "water"),
LAVA(10, "Lava", "lavamoving"),
STATIONARY_LAVA(11, "Lava (stationary)", "lava"),
SAND(12, "Sand", "sand"),
GRAVEL(13, "Gravel", "gravel"),
GOLD_ORE(14, "Gold ore", "goldore"),
IRON_ORE(15, "Iron ore", "ironore"),
COAL_ORE(16, "Coal ore", "coalore"),
LOG(17, "Log", new String[]{"log", "tree", "pine", "oak", "birch"}),
LEAVES(18, "Leaves", new String[]{"leaves", "leaf"}),
SPONGE(19, "Sponge", "sponge"),
GLASS(20, "Glass", "glass"),
LAPIS_LAZULI_ORE(21, "Lapis lazuli ore", new String[]{"lapislazuliore", "blueore"}),
LAPIS_LAZULI(22, "Lapis lazuli", new String[]{"lapislazuli", "lapislazuliblock", "blue", "bluerock"}),
DISPENSER(23, "Dispenser", "dispenser"),
SANDSTONE(24, "Sandstone", "sandstone"),
NOTE_BLOCK(25, "Note block", new String[]{"musicblock", "noteblock", "note", "music", "instrument"}),
CLOTH(35, "Cloth", "cloth"),
YELLOW_FLOWER(37, "Yellow flower", "yellowflower"),
RED_FLOWER(38, "Red rose", new String[]{"redflower", "redrose"}),
BROWN_MUSHROOM(39, "Brown mushroom", new String[]{"brownmushroom", "mushroom"}),
RED_MUSHROOM(40, "Red mushroom", "redmushroom"),
GOLD_BLOCK(41, "Gold block", new String[]{"gold", "goldblock"}),
IRON_BLOCK(42, "Iron block", new String[]{"iron", "ironblock"}),
DOUBLE_STEP(43, "Double step", new String[]{"doubleslab", "doublestoneslab", "doublestep"}),
STEP(44, "Step", new String[]{"slab", "stoneslab", "step"}),
BRICK(45, "Brick", new String[]{"brick", "brickblock"}),
TNT(46, "TNT", "tnt"),
BOOKCASE(47, "Bookcase", new String[]{"bookshelf", "bookshelves"}),
MOSSY_COBBLESTONE(48, "Cobblestone (mossy)", new String[]{"mossycobblestone", "mossstone", "mossystone", "mosscobble", "mossycobble"}),
OBSIDIAN(49, "Obsidian", "obsidian"),
TORCH(50, "Torch", "torch"),
FIRE(51, "Fire", "fire"),
MOB_SPAWNER(52, "Mob spawner", "mobspawner"),
WOODEN_STAIRS(53, "Wooden stairs", new String[]{"woodstair", "woodstairs", "woodenstair", "woodenstairs"}),
CHEST(54, "Chest", "chest"),
REDSTONE_WIRE(55, "Redstone wire", "redstone"),
DIAMOND_ORE(56, "Diamond ore", "diamondore"),
DIAMOND_BLOCK(57, "Diamond block", new String[]{"diamond", "diamondblock"}),
WORKBENCH(58, "Workbench", new String[]{"workbench", "table", "craftingtable"}),
CROPS(59, "Crops", new String[]{"crops", "crop", "plant", "plants"}),
SOIL(60, "Soil", "soil"),
FURNACE(61, "Furnace", "furnace"),
BURNING_FURNACE(62, "Furnace (burning)", "burningfurnace"),
SIGN_POST(63, "Sign post", new String[]{"sign", "signpost"}),
WOODEN_DOOR(64, "Wooden door", new String[]{"wooddoor", "woodendoor"}),
LADDER(65, "Ladder", "ladder"),
MINECART_TRACKS(66, "Minecart tracks", new String[]{"track", "tracks", "minecrattrack", "minecarttracks"}),
COBBLESTONE_STAIRS(67, "Cobblestone stairs", new String[]{"cobblestonestair", "cobblestonestairs", "cobblestair", "cobblestairs"}),
WALL_SIGN(68, "Wall sign", "wallsign"),
LEVER(69, "Lever", "lever"),
STONE_PRESSURE_PLATE(70, "Stone pressure plate", new String[]{"stonepressureplate", "stoneplate"}),
IRON_DOOR(71, "Iron Door", "irondoor"),
WOODEN_PRESSURE_PLATE(72, "Wooden pressure plate", new String[]{"woodpressureplate", "woodplate", "woodenpressureplate", "woodenplate"}),
REDSTONE_ORE(73, "Redstone ore", "redstoneore"),
GLOWING_REDSTONE_ORE(74, "Glowing redstone ore", "glowingredstoneore"),
REDSTONE_TORCH_OFF(75, "Redstone torch (off)",
new String[]{"redstonetorch"," redstonetorchoff", "rstorch"}),
REDSTONE_TORCH_ON(76, "Redstone torch (on)", "redstonetorchon"),
STONE_BUTTON(77, "Stone Button", "stonebutton"),
SNOW(78, "Snow", "snow"),
ICE(79, "Ice", "ice"),
SNOW_BLOCK(80, "Snow block", "snowblock"),
CACTUS(81, "Cactus", "cactus"),
CLAY(82, "Clay", "clay"),
SUGAR_CANE(83, "Reed", new String[]{"reed", "cane", "sugarcane", "sugarcanes"}),
JUKEBOX(84, "Jukebox", "jukebox"),
FENCE(85, "Fence", "fence"),
PUMPKIN(86, "Pumpkin", "pumpkin"),
NETHERRACK(87, "Netherrack", new String[]{"redmossycobblestone", "redcobblestone", "redmosstone", "redcobble", "netherstone", "netherrack", "nether"}),
SOUL_SAND(88, "Soul sand", new String[]{"slowmud", "mud", "soulsand"}),
GLOWSTONE(89, "Glowstone", new String[]{"brittlegold", "glowstone", "lightstone"}),
PORTAL(90, "Portal", "portal"),
JACK_O_LANTERN(91, "Pumpkin (on)", new String[]{"pumpkinlighted", "pumpkinon", "litpumpkin"}),
CAKE(92, "Cake", "Cake");
/**
* Stores a list of dropped blocks for blocks.
*/
private static final Map<Integer,Integer> blockDrops = new HashMap<Integer,Integer>();
/**
* Static constructor.
*/
static {
blockDrops.put(1, 4);
blockDrops.put(2, 3);
blockDrops.put(3, 3);
blockDrops.put(4, 4);
blockDrops.put(5, 5);
blockDrops.put(6, 6);
blockDrops.put(7, -1);
blockDrops.put(12, 12);
blockDrops.put(13, 13);
blockDrops.put(14, 14);
blockDrops.put(15, 15);
blockDrops.put(16, 16);
blockDrops.put(17, 17);
blockDrops.put(18, 18);
blockDrops.put(19, 19);
blockDrops.put(20, 20); // Have to drop glass for //undo
blockDrops.put(21, 21); // Block damage drops not implemented
blockDrops.put(22, 22);
blockDrops.put(23, 23);
blockDrops.put(24, 24);
blockDrops.put(25, 25);
blockDrops.put(35, 35);
blockDrops.put(37, 37);
blockDrops.put(38, 38);
blockDrops.put(39, 39);
blockDrops.put(40, 40);
blockDrops.put(41, 41);
blockDrops.put(42, 42);
blockDrops.put(43, 43);
blockDrops.put(44, 44);
blockDrops.put(45, 45);
blockDrops.put(47, 47);
blockDrops.put(48, 48);
blockDrops.put(49, 49);
blockDrops.put(50, 50);
blockDrops.put(53, 53);
blockDrops.put(54, 54);
blockDrops.put(55, 331);
blockDrops.put(56, 56);
blockDrops.put(57, 57);
blockDrops.put(58, 58);
blockDrops.put(59, 295);
blockDrops.put(60, 60);
blockDrops.put(61, 61);
blockDrops.put(62, 61);
blockDrops.put(63, 323);
blockDrops.put(64, 324);
blockDrops.put(65, 65);
blockDrops.put(66, 66);
blockDrops.put(67, 67);
blockDrops.put(68, 323);
blockDrops.put(69, 69);
blockDrops.put(70, 70);
blockDrops.put(71, 330);
blockDrops.put(72, 72);
blockDrops.put(73, 331);
blockDrops.put(74, 331);
blockDrops.put(75, 76);
blockDrops.put(76, 76);
blockDrops.put(77, 77);
blockDrops.put(80, 80);
blockDrops.put(81, 81);
blockDrops.put(82, 82);
blockDrops.put(83, 83);
blockDrops.put(84, 84);
blockDrops.put(85, 85);
blockDrops.put(86, 86);
blockDrops.put(87, 87);
blockDrops.put(88, 88);
blockDrops.put(89, 248);
blockDrops.put(91, 91);
}
/**
* Stores a map of the IDs for fast access.
*/
private static final Map<Integer,BlockType> ids = new HashMap<Integer,BlockType>();
/**
* Stores a map of the names for fast access.
*/
private static final Map<String,BlockType> lookup = new HashMap<String,BlockType>();
private final int id;
private final String name;
private final String[] lookupKeys;
static {
for(BlockType type : EnumSet.allOf(BlockType.class)) {
ids.put(type.id, type);
for (String key : type.lookupKeys) {
lookup.put(key, type);
}
}
}
/**
* Construct the type.
*
* @param id
* @param name
*/
BlockType(int id, String name, String lookupKey) {
this.id = id;
this.name = name;
this.lookupKeys = new String[]{lookupKey};
}
/**
* Construct the type.
*
* @param id
* @param name
*/
BlockType(int id, String name, String[] lookupKeys) {
this.id = id;
this.name = name;
this.lookupKeys = lookupKeys;
}
/**
* Return type from ID. May return null.
*
* @param id
* @return
*/
public static BlockType fromID(int id) {
return ids.get(id);
}
/**
* Return type from name. May return null.
*
* @param name
* @return
*/
public static BlockType lookup(String name) {
return lookup.get(name.toLowerCase());
}
/**
* Get block numeric ID.
*
* @return
*/
public int getID() {
return id;
}
/**
* Get user-friendly block name.
*
* @return
*/
public String getName() {
return name;
}
/**
* Checks to see whether a block should be placed last.
*
* @param id
* @return
*/
public boolean shouldPlaceLast() {
return shouldPlaceLast(id);
}
/**
* Checks to see whether a block should be placed last.
*
* @param id
* @return
*/
public static boolean shouldPlaceLast(int id) {
return id == 6 // Saplings
|| id == 37 // Yellow flower
|| id == 38 // Red flower
|| id == 39 // Brown mushroom
|| id == 40 // Red mush room
|| id == 50 // Torch
|| id == 51 // Fire
|| id == 55 // Redstone wire
|| id == 59 // Crops
|| id == 63 // Sign post
|| id == 64 // Wooden door
|| id == 65 // Ladder
|| id == 66 // Minecart tracks
|| id == 68 // Wall sign
|| id == 69 // Lever
|| id == 70 // Stone pressure plate
|| id == 71 // Iron door
|| id == 72 // Wooden pressure plate
|| id == 75 // Redstone torch (off)
|| id == 76 // Redstone torch (on)
|| id == 77 // Stone button
|| id == 78 // Snow
|| id == 81 // Cactus
|| id == 83 // Reed
|| id == 90; // Portal
}
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/**
* Checks whether a block can be passed through.
*
* @param id
* @return
*/
public static boolean canPassThrough(int id) {
return id == 0 // Air
|| id == 8 // Water
|| id == 9 // Water
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|| id == 6 // Saplings
|| id == 37 // Yellow flower
|| id == 38 // Red flower
|| id == 39 // Brown mushroom
|| id == 40 // Red mush room
|| id == 50 // Torch
|| id == 51 // Fire
|| id == 55 // Redstone wire
|| id == 59 // Crops
|| id == 63 // Sign post
|| id == 65 // Ladder
|| id == 66 // Minecart tracks
|| id == 68 // Wall sign
|| id == 69 // Lever
|| id == 70 // Stone pressure plate
|| id == 72 // Wooden pressure plate
|| id == 75 // Redstone torch (off)
|| id == 76 // Redstone torch (on)
|| id == 77 // Stone button
|| id == 78 // Snow
|| id == 83 // Reed
|| id == 90; // Portal
}
/**
* Returns true if the block uses its data value.
*
* @param id
* @return
*/
public static boolean usesData(int id) {
return id == 6 // Saplings
|| id == 8 // Water
|| id == 9 // Water
|| id == 10 // Lava
|| id == 11 // Lava
|| id == 50 // Torch
|| id == 53 // Wooden stairs
|| id == 55 // Redstone wire
|| id == 59 // Crops
|| id == 60 // Soil
|| id == 63 // Sign post
|| id == 64 // Wooden door
|| id == 65 // Ladder
|| id == 66 // Minecart track
|| id == 67 // Cobblestone stairs
|| id == 68 // Wall sign
|| id == 69 // Lever
|| id == 70 // Stone pressure plate
|| id == 71 // Iron door
|| id == 72 // Wooden pressure plate
|| id == 75 // Redstone torch (off)
|| id == 76 // Redstone torch (on)
|| id == 77 // Stone button
|| id == 81; // Cactus
}
/**
* Get the block or item that would have been dropped. If nothing is
* dropped, 0 will be returned. If the block should not be destroyed
* (i.e. bedrock), -1 will be returned.
*
* @param id
* @return
*/
public static int getDroppedBlock(int id) {
Integer dropped = blockDrops.get(id);
if (dropped == null) {
return 0;
}
return dropped;
}
}