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Updated WorldEdit for the new block types.
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@ -53,7 +53,7 @@ public class WorldEdit {
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private final static Integer[] DEFAULT_ALLOWED_BLOCKS = {
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0, 1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
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20, 35, 41, 42, 43, 44, 45, 47, 48, 49, 52, 53, 54, 56, 57, 58, 60,
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61, 62, 67, 73, 78, 79, 80, 82, 85
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61, 62, 67, 73, 78, 79, 80, 82, 85, 86, 87, 88, 89, 91
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};
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/**
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@ -95,12 +95,18 @@ public enum BlockType {
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STONE_BUTTON(77, "Stone Button", "stonebutton"),
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SNOW(78, "Snow", "snow"),
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ICE(79, "Ice", "ice"),
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SNOW_BLOCK(80, "Snow Block", "snowblock"),
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SNOW_BLOCK(80, "Snow block", "snowblock"),
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CACTUS(81, "Cactus", "cactus"),
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CLAY(82, "Clay", "clay"),
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REED(83, "Reed", "reed"),
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JUKEBOX(84, "Jukebox", "jukebox"),
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FENCE(85, "Fence", "fence");
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FENCE(85, "Fence", "fence"),
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PUMPKIN(86, "Pumpkin", "pumpkin"),
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RED_BLOCK(87, "Cobblestone (red mossy)", new String[]{"redmossycobblestone", "redcobblestone"}),
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HELL_DIRT(88, "Mud", "mud"),
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HELL_GOLD(89, "Brittle gold", "brittlegold"),
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PORTAL(90, "Portal", "portal"),
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LIGHTED_PUMPKIN(91, "Pumpkin (on)", new String[]{"pumpkinlighted", "pumpkinon", "litpumpkin"});
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/**
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* Stores a map of the IDs for fast access.
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