Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/NavigationCommands.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.command;
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import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.minecraft.util.commands.Logging.LogMode.POSITION;
import com.boydti.fawe.FaweAPI;
import com.boydti.fawe.config.BBC;
import com.boydti.fawe.util.MathMan;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.LocalConfiguration;
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import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.command.parametric.Optional;
import com.sk89q.worldedit.world.World;
/**
* Commands for moving the player around.
*/
@Command(aliases = {}, desc = "Commands for moving the player around: [More Info](https://goo.gl/uQTUiT)")
public class NavigationCommands {
private final WorldEdit worldEdit;
/**
* Create a new instance.
*
* @param worldEdit reference to WorldEdit
*/
public NavigationCommands(WorldEdit worldEdit) {
checkNotNull(worldEdit);
this.worldEdit = worldEdit;
}
@Command(
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aliases = { "unstuck", "!" },
usage = "",
desc = "Escape from being stuck inside a block",
min = 0,
max = 0
)
@CommandPermissions("worldedit.navigation.unstuck")
public void unstuck(Player player) throws WorldEditException {
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player.findFreePosition();
BBC.UNSTUCK.send(player);
}
@Command(
aliases = {"ascend", "asc"},
usage = "[# of levels]",
desc = "Go up a floor",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.ascend")
public void ascend(Player player, @Optional("1") int levelsToAscend) throws WorldEditException {
int ascentLevels = 0;
while (player.ascendLevel()) {
++ascentLevels;
if (levelsToAscend == ascentLevels) {
break;
}
}
if (ascentLevels == 0) {
BBC.ASCEND_FAIL.send(player);
} else {
if (ascentLevels == 1) {
BBC.ASCENDED_SINGULAR.send(player);
} else {
BBC.ASCENDED_PLURAL.send(player, ascentLevels);
}
}
}
@Command(
aliases = {"descend", "desc"},
usage = "[# of floors]",
desc = "Go down a floor",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.descend")
public void descend(Player player, @Optional("1") int levelsToDescend) throws WorldEditException {
int descentLevels = 0;
while (player.descendLevel()) {
++descentLevels;
if (levelsToDescend == descentLevels) {
break;
}
}
if (descentLevels == 0) {
BBC.DESCEND_FAIL.send(player);
} else {
if (descentLevels == 1) {
BBC.DESCEND_SINGULAR.send(player);
} else {
BBC.DESCEND_PLURAL.send(player, descentLevels);
}
}
}
@Command(
aliases = {"ceil"},
usage = "[clearance]",
desc = "Go to the celing",
flags = "fg",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.ceiling")
@Logging(POSITION)
public void ceiling(Player player, CommandContext args) throws WorldEditException {
final int clearance = args.argsLength() > 0 ?
Math.max(0, args.getInteger(0)) : 0;
final boolean alwaysGlass = getAlwaysGlass(args);
if (player.ascendToCeiling(clearance, alwaysGlass)) {
BBC.WHOOSH.send(player);
} else {
BBC.ASCEND_FAIL.send(player);
}
}
@Command(
aliases = {"thru"},
usage = "",
desc = "Passthrough walls",
min = 0,
max = 0
)
@CommandPermissions("worldedit.navigation.thru.command")
public void thru(Player player) throws WorldEditException {
if (player.passThroughForwardWall(6)) {
BBC.WHOOSH.send(player);
} else {
BBC.THRU_FAIL.send(player);
}
}
@Command(
aliases = {"jumpto", "j"},
usage = "[world,x,y,z]",
desc = "Teleport to a location\n" +
"Flags:" +
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" -f forces the specified position to be used",
flags = "f",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.jumpto.command")
public void jumpTo(Player player, LocalSession session, CommandContext args) throws WorldEditException {
Location pos;
if (args.argsLength() == 1) {
String arg = args.getString(0);
String[] split = arg.split(",");
World world = FaweAPI.getWorld(split[0]);
if (world != null && split.length == 4 && MathMan.isInteger(split[1]) && MathMan.isInteger(split[2]) && MathMan.isInteger(split[3])) {
pos = new Location(world, Integer.parseInt(split[1]), Integer.parseInt(split[2]), Integer.parseInt(split[3]));
} else {
BBC.SELECTOR_INVALID_COORDINATES.send(player, args.getString(0));
return;
}
} else {
pos = player.getSolidBlockTrace(300);
}
if (pos != null) {
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if(args.hasFlag('f')) player.setPosition(pos); else player.findFreePosition(pos);
BBC.POOF.send(player);
} else {
BBC.NO_BLOCK.send(player);
}
}
@Command(
aliases = {"up"},
usage = "<number>",
desc = "Go upwards some distance",
flags = "fg",
min = 1,
max = 1
)
@CommandPermissions("worldedit.navigation.up")
@Logging(POSITION)
public void up(Player player, CommandContext args) throws WorldEditException {
final int distance = args.getInteger(0);
final boolean alwaysGlass = getAlwaysGlass(args);
if (player.ascendUpwards(distance, alwaysGlass)) {
BBC.WHOOSH.send(player);
} else {
BBC.UP_FAIL.send(player);
}
}
/**
* Helper function for /up and /ceil.
*
* @param args The {@link CommandContext} to extract the flags from.
* @return true, if glass should always be put under the player
*/
private boolean getAlwaysGlass(CommandContext args) {
final LocalConfiguration config = worldEdit.getConfiguration();
final boolean forceFlight = args.hasFlag('f');
final boolean forceGlass = args.hasFlag('g');
return forceGlass || (config.navigationUseGlass && !forceFlight);
}
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}