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Fixed AddBlocks (again) and simplified expression.
Herpy derpy, >> 2 is not divide by 2, and I am not sure what I was thinking with the double shift.
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@ -119,9 +119,9 @@ public class AnvilChunk implements Chunk {
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// 4 bits, so we have to divide by 2 and get the right 4 bits
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if (index % 2 == 0) {
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addId = (blocksAdd[section][index >> 2] >> 4) << 8;
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addId = (blocksAdd[section][index / 2] & 0xF0) << 4;
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} else {
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addId = (blocksAdd[section][index >> 2] & 0xF) << 8;
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addId = (blocksAdd[section][index / 2] & 0x0F) << 8;
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}
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return blocks[section][index] & 0xFF + addId;
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