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Change cycler tool behavior with logs.
- Now works with jungle logs. - Cycling forward (r-click) cycles through bark types (oak, spruce..) - Cycling backward (l-click) cycles through orientations (upright, both sides, and the "all six sides" texture)
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@ -642,7 +642,17 @@ public final class BlockData {
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int store;
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switch (type) {
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// special case here, going to use "forward" for type and "backward" for orientation
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case BlockID.LOG:
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if (increment == -1) {
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store = data & 0x3; // copy bottom (type) bits
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return mod((data & ~0x3) + 4, 16) | store; // switch orientation with top bits and reapply bottom bits;
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} else {
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store = data & ~0x3; // copy top (orientation) bits
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return mod((data & 0x3) + 1, 4) | store; // switch type with bottom bits and reapply top bits
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}
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case BlockID.LONG_GRASS:
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case BlockID.STONE_BRICK:
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case BlockID.SILVERFISH_BLOCK:
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