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Merge pull request #320 from Dumbo52/master
Fix imprecise rotations bug.
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commit
1209e48470
@ -47,4 +47,62 @@ public final class MathUtils {
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return (int) (a - n * Math.floor(Math.floor(a) / n));
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}
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/**
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* Returns the cosine of an angle given in degrees. This is better than
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* just {@code Math.cos(Math.toRadians(degrees))} because it provides a
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* more accurate result for angles divisible by 90 degrees.
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*
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* @param degrees the angle
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* @return the cosine of the given angle
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*/
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public static double dCos(double degrees) {
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int dInt = (int) degrees;
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if (degrees == dInt && dInt % 90 == 0) {
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dInt %= 360;
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if (dInt < 0) {
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dInt += 360;
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}
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switch (dInt) {
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case 0:
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return 1.0;
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case 90:
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return 0.0;
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case 180:
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return -1.0;
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case 270:
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return 0.0;
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}
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}
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return Math.cos(Math.toRadians(degrees));
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}
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/**
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* Returns the sine of an angle given in degrees. This is better than just
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* {@code Math.cos(Math.toRadians(degrees))} because it provides a more
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* accurate result for angles divisible by 90 degrees.
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*
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* @param degrees the angle
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* @return the sine of the given angle
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*/
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public static double dSin(double degrees) {
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int dInt = (int) degrees;
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if (degrees == dInt && dInt % 90 == 0) {
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dInt %= 360;
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if (dInt < 0) {
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dInt += 360;
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}
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switch (dInt) {
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case 0:
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return 0.0;
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case 90:
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return 1.0;
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case 180:
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return 0.0;
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case 270:
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return -1.0;
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}
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}
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return Math.cos(Math.toRadians(degrees));
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}
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}
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@ -20,6 +20,7 @@
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package com.sk89q.worldedit.math.transform;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.math.MathUtils;
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/**
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* An affine transform.
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@ -244,9 +245,8 @@ public class AffineTransform implements Transform {
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}
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public AffineTransform rotateX(double theta) {
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theta = Math.toRadians(theta);
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double cot = Math.cos(theta);
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double sit = Math.sin(theta);
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double cot = MathUtils.dCos(theta);
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double sit = MathUtils.dSin(theta);
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return concatenate(
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new AffineTransform(
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1, 0, 0, 0,
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@ -255,9 +255,8 @@ public class AffineTransform implements Transform {
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}
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public AffineTransform rotateY(double theta) {
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theta = Math.toRadians(theta);
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double cot = Math.cos(theta);
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double sit = Math.sin(theta);
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double cot = MathUtils.dCos(theta);
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double sit = MathUtils.dSin(theta);
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return concatenate(
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new AffineTransform(
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cot, 0, sit, 0,
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@ -266,9 +265,8 @@ public class AffineTransform implements Transform {
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}
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public AffineTransform rotateZ(double theta) {
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theta = Math.toRadians(theta);
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double cot = Math.cos(theta);
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double sit = Math.sin(theta);
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double cot = MathUtils.dCos(theta);
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double sit = MathUtils.dSin(theta);
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return concatenate(
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new AffineTransform(
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cot, -sit, 0, 0,
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