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//walls on non-cuboid regions no longer introduces gaps in walls beyond 45 degrees (aka slanted roofs :)).
This is a better way to solve #273.
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60f6580553
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@ -1654,7 +1654,20 @@ public class EditSession {
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* @throws MaxChangedBlocksException
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*/
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public int makeWalls(final Region region, Pattern pattern) throws MaxChangedBlocksException {
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return new RegionShape(region).generate(this, pattern, true, true);
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final int minY = region.getMinimumPoint().getBlockY();
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final int maxY = region.getMaximumPoint().getBlockY();
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final ArbitraryShape shape = new RegionShape(region) {
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@Override
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protected BaseBlock getMaterial(int x, int y, int z, BaseBlock defaultMaterial) {
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if (y > maxY || y < minY) {
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// Put holes into the floor and ceiling by telling ArbitraryShape that the shape goes on outside the region
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return defaultMaterial;
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}
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return super.getMaterial(x, y, z, defaultMaterial);
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}
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};
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return shape.generate(this, pattern, true);
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}
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/**
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@ -148,20 +148,6 @@ public abstract class ArbitraryShape {
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* @throws MaxChangedBlocksException
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*/
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public int generate(EditSession editSession, Pattern pattern, boolean hollow) throws MaxChangedBlocksException {
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return generate(editSession, pattern, hollow, false);
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}
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/**
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* Generates the shape.
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*
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* @param editSession The EditSession to use.
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* @param pattern The pattern to generate default materials from.
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* @param hollow Specifies whether to generate a hollow shape.
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* @param flat If hollow mode is enabled, disregard blocks above/below
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* @return number of affected blocks.
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* @throws MaxChangedBlocksException
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*/
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public int generate(EditSession editSession, Pattern pattern, boolean hollow, boolean flat) throws MaxChangedBlocksException {
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int affected = 0;
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for (BlockVector position : getExtent()) {
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@ -201,11 +187,6 @@ public abstract class ArbitraryShape {
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draw = true;
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break;
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}
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if (flat) {
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break;
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}
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if (!isInsideCached(x, y + 1, z, pattern)) {
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draw = true;
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break;
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