Merge pull request #432 from sk89q/feature/multipass3

Added multi-pass fixing for MultiStageReorder, and a Fast-Mode equivalent
This commit is contained in:
Matthew Miller 2018-12-11 10:32:55 +10:00 committed by GitHub
commit 17f52cb228
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18 changed files with 468 additions and 197 deletions

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@ -448,6 +448,17 @@ public class BukkitWorld extends AbstractWorld {
}
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, com.sk89q.worldedit.world.block.BlockState previousType) throws WorldEditException {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
if (adapter != null) {
adapter.notifyAndLightBlock(BukkitAdapter.adapt(getWorld(), position), previousType);
return true;
}
return false;
}
@Override
public BaseBiome getBiome(BlockVector2 position) {
BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();

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@ -24,6 +24,7 @@ import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import org.bukkit.Location;
@ -78,6 +79,15 @@ public interface BukkitImplAdapter {
*/
boolean setBlock(Location location, BlockStateHolder state, boolean notifyAndLight);
/**
* Notifies the simulation that the block at the given location has
* been changed and it must be re-lighted (and issue other events).
*
* @param position position of the block
* @param previousType the type of the previous block that was there
*/
void notifyAndLightBlock(Location position, BlockState previousType);
/**
* Get the state for the given entity.
*

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@ -120,6 +120,7 @@ import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -149,6 +150,38 @@ public class EditSession implements Extent, AutoCloseable {
BEFORE_CHANGE
}
/**
* Reorder mode for {@link EditSession#setReorderMode(ReorderMode)}.
*
* MULTI_STAGE = Multi stage reorder, may not be great with mods.
* FAST = Use the fast mode. Good for mods.
* NONE = Place blocks without worrying about placement order.
*/
public enum ReorderMode {
MULTI_STAGE("multi"),
FAST("fast"),
NONE("none");
private String displayName;
ReorderMode(String displayName) {
this.displayName = displayName;
}
public String getDisplayName() {
return this.displayName;
}
public static Optional<ReorderMode> getFromDisplayName(String name) {
for (ReorderMode mode : values()) {
if (mode.getDisplayName().equalsIgnoreCase(name)) {
return Optional.of(mode);
}
}
return Optional.empty();
}
}
@SuppressWarnings("ProtectedField")
protected final World world;
private final ChangeSet changeSet = new BlockOptimizedHistory();
@ -170,6 +203,8 @@ public class EditSession implements Extent, AutoCloseable {
private final Extent bypassHistory;
private final Extent bypassNone;
private ReorderMode reorderMode = ReorderMode.MULTI_STAGE;
private Mask oldMask;
/**
@ -226,6 +261,8 @@ public class EditSession implements Extent, AutoCloseable {
this.bypassHistory = extent;
this.bypassNone = extent;
}
setReorderMode(this.reorderMode);
}
private Extent wrapExtent(Extent extent, EventBus eventBus, EditSessionEvent event, Stage stage) {
@ -237,10 +274,13 @@ public class EditSession implements Extent, AutoCloseable {
// pkg private for TracedEditSession only, may later become public API
boolean commitRequired() {
if (isQueueEnabled() && reorderExtent.commitRequired()) {
if (reorderExtent != null && reorderExtent.commitRequired()) {
return true;
}
if (isBatchingChunks() && chunkBatchingExtent.commitRequired()) {
if (chunkBatchingExtent != null && chunkBatchingExtent.commitRequired()) {
return true;
}
if (fastModeExtent != null && fastModeExtent.commitRequired()) {
return true;
}
return false;
@ -248,14 +288,63 @@ public class EditSession implements Extent, AutoCloseable {
/**
* Turns on specific features for a normal WorldEdit session, such as
* {@link #enableQueue() queuing} and {@link #setBatchingChunks(boolean)
* {@link #setBatchingChunks(boolean)
* chunk batching}.
*/
public void enableStandardMode() {
enableQueue();
setBatchingChunks(true);
}
/**
* Sets the {@link ReorderMode} of this EditSession, and flushes the session.
*
* @param reorderMode The reorder mode
*/
public void setReorderMode(ReorderMode reorderMode) {
if (reorderMode == ReorderMode.FAST && fastModeExtent == null) {
throw new IllegalArgumentException("An EditSession without a fast mode tried to use it for reordering!");
}
if (reorderMode == ReorderMode.MULTI_STAGE && reorderExtent == null) {
throw new IllegalArgumentException("An EditSession without a reorder extent tried to use it for reordering!");
}
if (commitRequired()) {
flushSession();
}
this.reorderMode = reorderMode;
switch (reorderMode) {
case MULTI_STAGE:
if (fastModeExtent != null) {
fastModeExtent.setPostEditSimulationEnabled(false);
}
reorderExtent.setEnabled(true);
break;
case FAST:
fastModeExtent.setPostEditSimulationEnabled(true);
if (reorderExtent != null) {
reorderExtent.setEnabled(false);
}
break;
case NONE:
if (fastModeExtent != null) {
fastModeExtent.setPostEditSimulationEnabled(false);
}
if (reorderExtent != null) {
reorderExtent.setEnabled(false);
}
break;
}
}
/**
* Get the reorder mode.
*
* @return the reorder mode
*/
public ReorderMode getReorderMode() {
return reorderMode;
}
/**
* Get the world.
*
@ -297,26 +386,35 @@ public class EditSession implements Extent, AutoCloseable {
* Returns queue status.
*
* @return whether the queue is enabled
* @deprecated Use {@link EditSession#getReorderMode()} with MULTI_STAGE instead.
*/
@Deprecated
public boolean isQueueEnabled() {
return reorderExtent.isEnabled();
return reorderMode == ReorderMode.MULTI_STAGE && reorderExtent.isEnabled();
}
/**
* Queue certain types of block for better reproduction of those blocks.
*
* Uses {@link ReorderMode#MULTI_STAGE}
* @deprecated Use {@link EditSession#setReorderMode(ReorderMode)} with MULTI_STAGE instead.
*/
@Deprecated
public void enableQueue() {
reorderExtent.setEnabled(true);
setReorderMode(ReorderMode.MULTI_STAGE);
}
/**
* Disable the queue. This will {@linkplain #flushSession() flush the session}.
*
* @deprecated Use {@link EditSession#setReorderMode(ReorderMode)} with another mode instead.
*/
@Deprecated
public void disableQueue() {
if (isQueueEnabled()) {
flushSession();
}
reorderExtent.setEnabled(false);
setReorderMode(ReorderMode.NONE);
}
/**
@ -436,16 +534,15 @@ public class EditSession implements Extent, AutoCloseable {
/**
* Disable all buffering extents.
*
* @see #disableQueue()
* @see #setReorderMode(ReorderMode)
* @see #setBatchingChunks(boolean)
*/
public void disableBuffering() {
// We optimize here to avoid repeated calls to flushSession.
boolean needsFlush = isQueueEnabled() || isBatchingChunks();
if (needsFlush) {
if (commitRequired()) {
flushSession();
}
reorderExtent.setEnabled(false);
setReorderMode(ReorderMode.NONE);
if (chunkBatchingExtent != null) {
chunkBatchingExtent.setEnabled(false);
}

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@ -93,6 +93,7 @@ public class LocalSession {
private transient Mask mask;
private transient TimeZone timezone = TimeZone.getDefault();
private transient BlockVector3 cuiTemporaryBlock;
private transient EditSession.ReorderMode reorderMode = EditSession.ReorderMode.MULTI_STAGE;
// Saved properties
private String lastScript;
@ -225,11 +226,13 @@ public class LocalSession {
--historyPointer;
if (historyPointer >= 0) {
EditSession editSession = history.get(historyPointer);
EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
.getEditSession(editSession.getWorld(), -1, newBlockBag, player);
newEditSession.enableStandardMode();
newEditSession.setFastMode(fastMode);
editSession.undo(newEditSession);
try (EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
.getEditSession(editSession.getWorld(), -1, newBlockBag, player)) {
newEditSession.enableStandardMode();
newEditSession.setReorderMode(reorderMode);
newEditSession.setFastMode(fastMode);
editSession.undo(newEditSession);
}
return editSession;
} else {
historyPointer = 0;
@ -248,11 +251,13 @@ public class LocalSession {
checkNotNull(player);
if (historyPointer < history.size()) {
EditSession editSession = history.get(historyPointer);
EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
.getEditSession(editSession.getWorld(), -1, newBlockBag, player);
newEditSession.enableStandardMode();
newEditSession.setFastMode(fastMode);
editSession.redo(newEditSession);
try (EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
.getEditSession(editSession.getWorld(), -1, newBlockBag, player)) {
newEditSession.enableStandardMode();
newEditSession.setReorderMode(reorderMode);
newEditSession.setFastMode(fastMode);
editSession.redo(newEditSession);
}
++historyPointer;
return editSession;
}
@ -853,6 +858,7 @@ public class LocalSession {
.getEditSession(player.isPlayer() ? player.getWorld() : null,
getBlockChangeLimit(), blockBag, player);
editSession.setFastMode(fastMode);
editSession.setReorderMode(reorderMode);
Request.request().setEditSession(editSession);
editSession.setMask(mask);
@ -877,6 +883,24 @@ public class LocalSession {
this.fastMode = fastMode;
}
/**
* Gets the reorder mode of the session.
*
* @return The reorder mode
*/
public EditSession.ReorderMode getReorderMode() {
return reorderMode;
}
/**
* Sets the reorder mode of the session.
*
* @param reorderMode The reorder mode
*/
public void setReorderMode(EditSession.ReorderMode reorderMode) {
this.reorderMode = reorderMode;
}
/**
* Get the mask.
*

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@ -19,14 +19,9 @@
package com.sk89q.worldedit.blocks;
import com.sk89q.worldedit.world.block.BlockCategories;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
/**
* Block-related utility methods.
@ -36,121 +31,6 @@ public final class Blocks {
private Blocks() {
}
/**
* HashSet for shouldPlaceLast.
*/
private static final Set<BlockType> shouldPlaceLast = new HashSet<>();
static {
shouldPlaceLast.addAll(BlockCategories.SAPLINGS.getAll());
shouldPlaceLast.addAll(BlockCategories.FLOWER_POTS.getAll());
shouldPlaceLast.addAll(BlockCategories.BUTTONS.getAll());
shouldPlaceLast.addAll(BlockCategories.ANVIL.getAll()); // becomes relevant with asynchronous placement
shouldPlaceLast.addAll(BlockCategories.WOODEN_PRESSURE_PLATES.getAll());
shouldPlaceLast.addAll(BlockCategories.CARPETS.getAll());
shouldPlaceLast.addAll(BlockCategories.RAILS.getAll());
shouldPlaceLast.add(BlockTypes.BLACK_BED);
shouldPlaceLast.add(BlockTypes.BLUE_BED);
shouldPlaceLast.add(BlockTypes.BROWN_BED);
shouldPlaceLast.add(BlockTypes.CYAN_BED);
shouldPlaceLast.add(BlockTypes.GRAY_BED);
shouldPlaceLast.add(BlockTypes.GREEN_BED);
shouldPlaceLast.add(BlockTypes.LIGHT_BLUE_BED);
shouldPlaceLast.add(BlockTypes.LIGHT_GRAY_BED);
shouldPlaceLast.add(BlockTypes.LIME_BED);
shouldPlaceLast.add(BlockTypes.MAGENTA_BED);
shouldPlaceLast.add(BlockTypes.ORANGE_BED);
shouldPlaceLast.add(BlockTypes.PINK_BED);
shouldPlaceLast.add(BlockTypes.PURPLE_BED);
shouldPlaceLast.add(BlockTypes.RED_BED);
shouldPlaceLast.add(BlockTypes.WHITE_BED);
shouldPlaceLast.add(BlockTypes.YELLOW_BED);
shouldPlaceLast.add(BlockTypes.GRASS);
shouldPlaceLast.add(BlockTypes.TALL_GRASS);
shouldPlaceLast.add(BlockTypes.ROSE_BUSH);
shouldPlaceLast.add(BlockTypes.DANDELION);
shouldPlaceLast.add(BlockTypes.BROWN_MUSHROOM);
shouldPlaceLast.add(BlockTypes.RED_MUSHROOM);
shouldPlaceLast.add(BlockTypes.FERN);
shouldPlaceLast.add(BlockTypes.LARGE_FERN);
shouldPlaceLast.add(BlockTypes.OXEYE_DAISY);
shouldPlaceLast.add(BlockTypes.AZURE_BLUET);
shouldPlaceLast.add(BlockTypes.TORCH);
shouldPlaceLast.add(BlockTypes.WALL_TORCH);
shouldPlaceLast.add(BlockTypes.FIRE);
shouldPlaceLast.add(BlockTypes.REDSTONE_WIRE);
shouldPlaceLast.add(BlockTypes.CARROTS);
shouldPlaceLast.add(BlockTypes.POTATOES);
shouldPlaceLast.add(BlockTypes.WHEAT);
shouldPlaceLast.add(BlockTypes.BEETROOTS);
shouldPlaceLast.add(BlockTypes.COCOA);
shouldPlaceLast.add(BlockTypes.LADDER);
shouldPlaceLast.add(BlockTypes.LEVER);
shouldPlaceLast.add(BlockTypes.REDSTONE_TORCH);
shouldPlaceLast.add(BlockTypes.REDSTONE_WALL_TORCH);
shouldPlaceLast.add(BlockTypes.SNOW);
shouldPlaceLast.add(BlockTypes.NETHER_PORTAL);
shouldPlaceLast.add(BlockTypes.END_PORTAL);
shouldPlaceLast.add(BlockTypes.REPEATER);
shouldPlaceLast.add(BlockTypes.VINE);
shouldPlaceLast.add(BlockTypes.LILY_PAD);
shouldPlaceLast.add(BlockTypes.NETHER_WART);
shouldPlaceLast.add(BlockTypes.PISTON);
shouldPlaceLast.add(BlockTypes.STICKY_PISTON);
shouldPlaceLast.add(BlockTypes.TRIPWIRE_HOOK);
shouldPlaceLast.add(BlockTypes.TRIPWIRE);
shouldPlaceLast.add(BlockTypes.STONE_PRESSURE_PLATE);
shouldPlaceLast.add(BlockTypes.HEAVY_WEIGHTED_PRESSURE_PLATE);
shouldPlaceLast.add(BlockTypes.LIGHT_WEIGHTED_PRESSURE_PLATE);
shouldPlaceLast.add(BlockTypes.COMPARATOR);
shouldPlaceLast.add(BlockTypes.IRON_TRAPDOOR);
shouldPlaceLast.add(BlockTypes.ACACIA_TRAPDOOR);
shouldPlaceLast.add(BlockTypes.BIRCH_TRAPDOOR);
shouldPlaceLast.add(BlockTypes.DARK_OAK_TRAPDOOR);
shouldPlaceLast.add(BlockTypes.JUNGLE_TRAPDOOR);
shouldPlaceLast.add(BlockTypes.OAK_TRAPDOOR);
shouldPlaceLast.add(BlockTypes.SPRUCE_TRAPDOOR);
shouldPlaceLast.add(BlockTypes.DAYLIGHT_DETECTOR);
}
/**
* Checks to see whether a block should be placed last (when reordering
* blocks that are placed).
*
* @param type the block type
* @return true if the block should be placed last
*/
public static boolean shouldPlaceLast(BlockType type) {
return shouldPlaceLast.contains(type);
}
/**
* HashSet for shouldPlaceLast.
*/
private static final Set<BlockType> shouldPlaceFinal = new HashSet<>();
static {
shouldPlaceFinal.addAll(BlockCategories.DOORS.getAll());
shouldPlaceFinal.addAll(BlockCategories.BANNERS.getAll());
shouldPlaceFinal.add(BlockTypes.SIGN);
shouldPlaceFinal.add(BlockTypes.WALL_SIGN);
shouldPlaceFinal.add(BlockTypes.CACTUS);
shouldPlaceFinal.add(BlockTypes.SUGAR_CANE);
shouldPlaceFinal.add(BlockTypes.CAKE);
shouldPlaceFinal.add(BlockTypes.PISTON_HEAD);
shouldPlaceFinal.add(BlockTypes.MOVING_PISTON);
}
/**
* Checks to see whether a block should be placed in the final queue.
*
* This applies to blocks that can be attached to other blocks that have an attachment.
*
* @param type the type of the block
* @return whether the block is in the final queue
*/
public static boolean shouldPlaceFinal(BlockType type) {
return shouldPlaceFinal.contains(type);
}
/**
* Checks whether a given block is in a list of base blocks.
*

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@ -115,6 +115,31 @@ public class GeneralCommands {
}
}
@Command(
aliases = { "/reorder" },
usage = "[multi|fast|none]",
desc = "Sets the reorder mode of WorldEdit",
min = 0,
max = 1
)
@CommandPermissions("worldedit.reorder")
public void reorderMode(Player player, LocalSession session, EditSession editSession, CommandContext args) throws WorldEditException {
String newState = args.getString(0, null);
if (newState == null) {
player.print("The reorder mode is " + session.getReorderMode().getDisplayName());
} else {
java.util.Optional<EditSession.ReorderMode> reorderModeOptional = EditSession.ReorderMode.getFromDisplayName(newState);
if (!reorderModeOptional.isPresent()) {
player.printError("Unknown reorder mode!");
return;
}
EditSession.ReorderMode reorderMode = reorderModeOptional.get();
session.setReorderMode(reorderMode);
player.print("The reorder mode is now " + session.getReorderMode().getDisplayName());
}
}
@Command(
aliases = { "/drawsel" },
usage = "[on|off]",

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@ -73,7 +73,7 @@ public class ChunkBatchingExtent extends AbstractDelegateExtent {
}
public boolean commitRequired() {
return batches.size() > 0;
return enabled;
}
@Override
@ -88,7 +88,7 @@ public class ChunkBatchingExtent extends AbstractDelegateExtent {
@Override
protected Operation commitBefore() {
if (!enabled) {
if (!commitRequired()) {
return null;
}
return new Operation() {

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@ -19,9 +19,7 @@
package com.sk89q.worldedit.extent.reorder;
import com.google.common.collect.Iterables;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.Blocks;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.operation.Operation;
@ -35,8 +33,10 @@ import com.sk89q.worldedit.util.collection.LocatedBlockList;
import com.sk89q.worldedit.world.block.BlockCategories;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.ArrayList;
import java.util.Deque;
import java.util.HashMap;
import java.util.HashSet;
@ -50,11 +50,121 @@ import java.util.Set;
*/
public class MultiStageReorder extends AbstractDelegateExtent implements ReorderingExtent {
private LocatedBlockList stage1 = new LocatedBlockList();
private LocatedBlockList stage2 = new LocatedBlockList();
private LocatedBlockList stage3 = new LocatedBlockList();
private static Map<BlockType, PlacementPriority> priorityMap = new HashMap<>();
static {
// Late
priorityMap.put(BlockTypes.WATER, PlacementPriority.LATE);
priorityMap.put(BlockTypes.LAVA, PlacementPriority.LATE);
priorityMap.put(BlockTypes.SAND, PlacementPriority.LATE);
priorityMap.put(BlockTypes.GRAVEL, PlacementPriority.LATE);
// Late
BlockCategories.SAPLINGS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
BlockCategories.FLOWER_POTS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
BlockCategories.BUTTONS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
BlockCategories.ANVIL.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
BlockCategories.WOODEN_PRESSURE_PLATES.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
BlockCategories.CARPETS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
BlockCategories.RAILS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.LAST));
priorityMap.put(BlockTypes.BLACK_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.BLUE_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.BROWN_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.CYAN_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.GRAY_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.GREEN_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LIGHT_BLUE_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LIGHT_GRAY_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LIME_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.MAGENTA_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.ORANGE_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.PINK_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.PURPLE_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.RED_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.WHITE_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.YELLOW_BED, PlacementPriority.LAST);
priorityMap.put(BlockTypes.GRASS, PlacementPriority.LAST);
priorityMap.put(BlockTypes.TALL_GRASS, PlacementPriority.LAST);
priorityMap.put(BlockTypes.ROSE_BUSH, PlacementPriority.LAST);
priorityMap.put(BlockTypes.DANDELION, PlacementPriority.LAST);
priorityMap.put(BlockTypes.BROWN_MUSHROOM, PlacementPriority.LAST);
priorityMap.put(BlockTypes.RED_MUSHROOM, PlacementPriority.LAST);
priorityMap.put(BlockTypes.FERN, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LARGE_FERN, PlacementPriority.LAST);
priorityMap.put(BlockTypes.OXEYE_DAISY, PlacementPriority.LAST);
priorityMap.put(BlockTypes.AZURE_BLUET, PlacementPriority.LAST);
priorityMap.put(BlockTypes.TORCH, PlacementPriority.LAST);
priorityMap.put(BlockTypes.WALL_TORCH, PlacementPriority.LAST);
priorityMap.put(BlockTypes.FIRE, PlacementPriority.LAST);
priorityMap.put(BlockTypes.REDSTONE_WIRE, PlacementPriority.LAST);
priorityMap.put(BlockTypes.CARROTS, PlacementPriority.LAST);
priorityMap.put(BlockTypes.POTATOES, PlacementPriority.LAST);
priorityMap.put(BlockTypes.WHEAT, PlacementPriority.LAST);
priorityMap.put(BlockTypes.BEETROOTS, PlacementPriority.LAST);
priorityMap.put(BlockTypes.COCOA, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LADDER, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LEVER, PlacementPriority.LAST);
priorityMap.put(BlockTypes.REDSTONE_TORCH, PlacementPriority.LAST);
priorityMap.put(BlockTypes.REDSTONE_WALL_TORCH, PlacementPriority.LAST);
priorityMap.put(BlockTypes.SNOW, PlacementPriority.LAST);
priorityMap.put(BlockTypes.NETHER_PORTAL, PlacementPriority.LAST);
priorityMap.put(BlockTypes.END_PORTAL, PlacementPriority.LAST);
priorityMap.put(BlockTypes.REPEATER, PlacementPriority.LAST);
priorityMap.put(BlockTypes.VINE, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LILY_PAD, PlacementPriority.LAST);
priorityMap.put(BlockTypes.NETHER_WART, PlacementPriority.LAST);
priorityMap.put(BlockTypes.PISTON, PlacementPriority.LAST);
priorityMap.put(BlockTypes.STICKY_PISTON, PlacementPriority.LAST);
priorityMap.put(BlockTypes.TRIPWIRE_HOOK, PlacementPriority.LAST);
priorityMap.put(BlockTypes.TRIPWIRE, PlacementPriority.LAST);
priorityMap.put(BlockTypes.STONE_PRESSURE_PLATE, PlacementPriority.LAST);
priorityMap.put(BlockTypes.HEAVY_WEIGHTED_PRESSURE_PLATE, PlacementPriority.LAST);
priorityMap.put(BlockTypes.LIGHT_WEIGHTED_PRESSURE_PLATE, PlacementPriority.LAST);
priorityMap.put(BlockTypes.COMPARATOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.IRON_TRAPDOOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.ACACIA_TRAPDOOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.BIRCH_TRAPDOOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.DARK_OAK_TRAPDOOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.JUNGLE_TRAPDOOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.OAK_TRAPDOOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.SPRUCE_TRAPDOOR, PlacementPriority.LAST);
priorityMap.put(BlockTypes.DAYLIGHT_DETECTOR, PlacementPriority.LAST);
// Final
BlockCategories.DOORS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.FINAL));
BlockCategories.BANNERS.getAll().forEach(type -> priorityMap.put(type, PlacementPriority.FINAL));
priorityMap.put(BlockTypes.SIGN, PlacementPriority.FINAL);
priorityMap.put(BlockTypes.WALL_SIGN, PlacementPriority.FINAL);
priorityMap.put(BlockTypes.CACTUS, PlacementPriority.FINAL);
priorityMap.put(BlockTypes.SUGAR_CANE, PlacementPriority.FINAL);
priorityMap.put(BlockTypes.CAKE, PlacementPriority.FINAL);
priorityMap.put(BlockTypes.PISTON_HEAD, PlacementPriority.FINAL);
priorityMap.put(BlockTypes.MOVING_PISTON, PlacementPriority.FINAL);
}
private Map<PlacementPriority, LocatedBlockList> stages = new HashMap<>();
private boolean enabled;
public enum PlacementPriority {
CLEAR_FINAL,
CLEAR_LAST,
CLEAR_LATE,
FIRST,
LATE,
LAST,
FINAL
}
/**
* Create a new instance when the re-ordering is enabled.
*
* @param extent the extent
*/
public MultiStageReorder(Extent extent) {
this(extent, true);
}
/**
* Create a new instance.
*
@ -64,15 +174,10 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
public MultiStageReorder(Extent extent, boolean enabled) {
super(extent);
this.enabled = enabled;
}
/**
* Create a new instance when the re-ordering is enabled.
*
* @param extent the extent
*/
public MultiStageReorder(Extent extent) {
this(extent, true);
for (PlacementPriority priority : PlacementPriority.values()) {
stages.put(priority, new LocatedBlockList());
}
}
/**
@ -94,63 +199,87 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
}
public boolean commitRequired() {
return stage1.size() > 0 || stage2.size() > 0 || stage3.size() > 0;
return enabled;
}
/**
* Gets the stage priority of the block.
*
* @param block The block
* @return The priority
*/
private PlacementPriority getPlacementPriority(BlockStateHolder block) {
return priorityMap.getOrDefault(block.getBlockType(), PlacementPriority.FIRST);
}
@Override
public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
BlockState existing = getBlock(location);
if (!enabled) {
return super.setBlock(location, block);
}
if (Blocks.shouldPlaceLast(block.getBlockType())) {
// Place torches, etc. last
stage2.add(location, block);
return !existing.equalsFuzzy(block);
} else if (Blocks.shouldPlaceFinal(block.getBlockType())) {
// Place signs, reed, etc even later
stage3.add(location, block);
return !existing.equalsFuzzy(block);
} else if (Blocks.shouldPlaceLast(existing.getBlockType())) {
// Destroy torches, etc. first
super.setBlock(location, BlockTypes.AIR.getDefaultState());
return super.setBlock(location, block);
} else {
stage1.add(location, block);
return !existing.equalsFuzzy(block);
BlockState existing = getBlock(location);
PlacementPriority priority = getPlacementPriority(block);
PlacementPriority srcPriority = getPlacementPriority(existing);
if (srcPriority != PlacementPriority.FIRST) {
BlockStateHolder replacement = block.getBlockType().getMaterial().isAir() ? block : BlockTypes.AIR.getDefaultState();
switch (srcPriority) {
case FINAL:
stages.get(PlacementPriority.CLEAR_FINAL).add(location, replacement);
break;
case LATE:
stages.get(PlacementPriority.CLEAR_LATE).add(location, replacement);
break;
case LAST:
stages.get(PlacementPriority.CLEAR_LAST).add(location, replacement);
break;
}
if (block.getBlockType().getMaterial().isAir()) {
return !existing.equalsFuzzy(block);
}
}
stages.get(priority).add(location, block);
return !existing.equalsFuzzy(block);
}
@Override
public Operation commitBefore() {
return new OperationQueue(
new SetLocatedBlocks(
getExtent(),
Iterables.concat(stage1, stage2)),
new Stage3Committer());
if (!commitRequired()) {
return null;
}
List<Operation> operations = new ArrayList<>();
for (PlacementPriority priority : PlacementPriority.values()) {
if (priority != PlacementPriority.FINAL) {
operations.add(new SetLocatedBlocks(getExtent(), stages.get(priority)));
}
}
operations.add(new FinalStageCommitter());
return new OperationQueue(operations);
}
private class Stage3Committer implements Operation {
private class FinalStageCommitter implements Operation {
private Extent extent = getExtent();
@Override
public Operation resume(RunContext run) throws WorldEditException {
Extent extent = getExtent();
private final Set<BlockVector3> blocks = new HashSet<>();
private final Map<BlockVector3, BlockStateHolder> blockTypes = new HashMap<>();
final Set<BlockVector3> blocks = new HashSet<>();
final Map<BlockVector3, BlockStateHolder> blockTypes = new HashMap<>();
for (LocatedBlock entry : stage3) {
public FinalStageCommitter() {
for (LocatedBlock entry : stages.get(PlacementPriority.FINAL)) {
final BlockVector3 pt = entry.getLocation();
blocks.add(pt);
blockTypes.put(pt, entry.getBlock());
}
}
@Override
public Operation resume(RunContext run) throws WorldEditException {
while (!blocks.isEmpty()) {
BlockVector3 current = blocks.iterator().next();
if (!blocks.contains(current)) {
continue;
}
final Deque<BlockVector3> walked = new LinkedList<>();
@ -201,10 +330,9 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
}
}
stage1.clear();
stage2.clear();
stage3.clear();
for (LocatedBlockList stage : stages.values()) {
stage.clear();
}
return null;
}

View File

@ -29,8 +29,10 @@ import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Set;
@ -40,8 +42,10 @@ import java.util.Set;
public class FastModeExtent extends AbstractDelegateExtent {
private final World world;
private final Set<BlockVector3> positions = new HashSet<>();
private final Set<BlockVector2> dirtyChunks = new HashSet<>();
private boolean enabled = true;
private boolean postEditSimulation;
/**
* Create a new instance with fast mode enabled.
@ -83,24 +87,59 @@ public class FastModeExtent extends AbstractDelegateExtent {
this.enabled = enabled;
}
public boolean isPostEditSimulationEnabled() {
return postEditSimulation;
}
public void setPostEditSimulationEnabled(boolean enabled) {
this.postEditSimulation = enabled;
}
@Override
public boolean setBlock(BlockVector3 location, BlockStateHolder block) throws WorldEditException {
if (enabled) {
if (enabled || postEditSimulation) {
dirtyChunks.add(BlockVector2.at(location.getBlockX() >> 4, location.getBlockZ() >> 4));
return world.setBlock(location, block, false);
if (world.setBlock(location, block, false)) {
if (!enabled && postEditSimulation) {
positions.add(location);
}
return true;
}
return false;
} else {
return world.setBlock(location, block, true);
}
}
public boolean commitRequired() {
return enabled || postEditSimulation;
}
@Override
protected Operation commitBefore() {
if (!commitRequired()) {
return null;
}
return new Operation() {
@Override
public Operation resume(RunContext run) throws WorldEditException {
if (!dirtyChunks.isEmpty()) {
world.fixAfterFastMode(dirtyChunks);
}
if (!enabled && postEditSimulation) {
Iterator<BlockVector3> positionIterator = positions.iterator();
while (run.shouldContinue() && positionIterator.hasNext()) {
BlockVector3 position = positionIterator.next();
world.notifyAndLightBlock(position, BlockTypes.AIR.getDefaultState());
positionIterator.remove();
}
return !positions.isEmpty() ? this : null;
}
return null;
}

View File

@ -35,10 +35,24 @@ public class ArrayListHistory implements ChangeSet {
private final List<Change> changes = new ArrayList<>();
private boolean recordChanges = true;
@Override
public void add(Change change) {
checkNotNull(change);
changes.add(change);
if (recordChanges) {
changes.add(change);
}
}
@Override
public boolean isRecordingChanges() {
return recordChanges;
}
@Override
public void setRecordChanges(boolean recordChanges) {
this.recordChanges = recordChanges;
}
@Override

View File

@ -36,6 +36,20 @@ public interface ChangeSet {
*/
void add(Change change);
/**
* Whether or not the ChangeSet is recording changes.
*
* @return whether or not the ChangeSet is set to record changes
*/
boolean isRecordingChanges();
/**
* Tell the change set whether to record changes or not.
*
* @param recordChanges whether to record changes or not
*/
void setRecordChanges(boolean recordChanges);
/**
* Get a backward directed iterator that can be used for undo.
*

View File

@ -64,6 +64,11 @@ public class NullWorld extends AbstractWorld {
return false;
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, BlockState previousType) throws WorldEditException {
return false;
}
@Override
public int getBlockLightLevel(BlockVector3 position) {
return 0;

View File

@ -33,10 +33,13 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.TreeGenerator;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.weather.WeatherType;
import java.util.Vector;
/**
* Represents a world (dimension).
*/
@ -95,6 +98,16 @@ public interface World extends Extent {
*/
boolean setBlock(BlockVector3 position, BlockStateHolder block, boolean notifyAndLight) throws WorldEditException;
/**
* Notifies the simulation that the block at the given location has
* been changed and it must be re-lighted (and issue other events).
*
* @param position position of the block
* @param previousType the type of the previous block that was there
* @return true if the block was successfully notified
*/
boolean notifyAndLightBlock(BlockVector3 position, BlockState previousType) throws WorldEditException;
/**
* Get the light level at the given block.
*

View File

@ -212,6 +212,12 @@ public class ForgeWorld extends AbstractWorld {
return successful;
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, BlockState previousType) throws WorldEditException {
// TODO Implement
return false;
}
// Can't get the "Object" to be right for withProperty w/o this
@SuppressWarnings({ "rawtypes", "unchecked" })
private IBlockState applyProperties(BlockStateContainer stateContainer, IBlockState newState, Map<Property<?>, Object> states) {

View File

@ -41,7 +41,6 @@ import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.item.ItemTypes;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.block.BlockSnapshot;
import org.spongepowered.api.block.BlockState;
@ -163,6 +162,12 @@ public abstract class SpongeWorld extends AbstractWorld {
return true;
}
@Override
public boolean notifyAndLightBlock(BlockVector3 position, com.sk89q.worldedit.world.block.BlockState previousType) throws WorldEditException {
// TODO Move this to adapter
return false;
}
@Override
public boolean regenerate(Region region, EditSession editSession) {
return false;