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Don't cache location for circle brush, fix #970
Also, allow filled circles (very cool feature)
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@ -10,16 +10,22 @@ import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.transform.AffineTransform;
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public class CircleBrush implements Brush {
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private final Player player;
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public CircleBrush(Player player) {
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this.player = player;
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private final boolean filled;
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public CircleBrush(boolean filled) {
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this.filled = filled;
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}
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@Override
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public void build(EditSession editSession, BlockVector3 position, Pattern pattern, double size) throws MaxChangedBlocksException {
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Player player = editSession.getPlayer();
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if (player == null) {
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return;
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}
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Vector3 normal = position.toVector3().subtract(player.getLocation());
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editSession.makeCircle(position, pattern, size, size, size, false, normal);
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editSession.makeCircle(position, pattern, size, size, size, filled, normal);
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}
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private Vector3 any90Rotate(Vector3 normal) {
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@ -1985,8 +1985,6 @@ public class EditSession extends PassthroughExtent implements AutoCloseable {
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double threshold = 0.5;
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LocalBlockVectorSet set = new LocalBlockVectorSet();
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double nextXn = 0;
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double dx;
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double dy;
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@ -221,13 +221,16 @@ public class BrushCommands {
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desc = "Creates a circle, which revolves around your facing direction"
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)
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@CommandPermissions("worldedit.brush.sphere")
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public void circleBrush(Player player, InjectedValueAccess context,
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public void circleBrush(InjectedValueAccess context,
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@Arg(desc = "Pattern")
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Pattern fill,
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@Arg(desc = "The radius to sample for blending", def = "5")
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Expression radius) throws WorldEditException {
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Expression radius,
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@Arg(name = "filled", desc = "Whether the circle should be filled", def = "false")
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boolean filled
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) throws WorldEditException {
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worldEdit.checkMaxBrushRadius(radius);
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set(context, new CircleBrush(player)).setSize(radius).setFill(fill);
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set(context, new CircleBrush(filled)).setSize(radius).setFill(fill);
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}
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@Command(
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