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Fix #1243
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2e0de7b197
commit
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@ -286,10 +286,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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if (chunk.chunkSet.getSkyLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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if (chunk.chunkSet.getSkyLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getSkyLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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}
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}
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}
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}
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@ -301,10 +303,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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if (chunk.chunkSet.getLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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if (chunk.chunkSet.getLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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}
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}
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}
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}
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@ -598,10 +602,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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if (chunk.chunkSet.getSkyLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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if (chunk.chunkSet.getSkyLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getSkyLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getSkyLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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}
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}
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}
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}
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@ -616,10 +622,12 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
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if (chunk.chunkSet.getLight() != null) {
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int layer = y >> 4;
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layer -= chunk.chunkSet.getMinSectionIndex();
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if (chunk.chunkSet.getLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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if (layer >= 0 && layer < chunk.chunkSet.getSectionCount()) {
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if (chunk.chunkSet.getLight()[layer] != null) {
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int setLightValue = chunk.chunkSet.getLight()[layer][(y & 15) << 8 | (z & 15) << 4 | (x & 15)];
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if (setLightValue < 16) {
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return setLightValue;
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}
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}
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}
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}
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