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Fix nullability issue with SnowHeightMap mask, apply some cleanup and reduce needless object creation
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@ -40,15 +40,15 @@ import static com.google.common.base.Preconditions.checkNotNull;
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*/
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public class SnowHeightMap {
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//FAWE start - this can be static
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private static final Property<Integer> LAYERS = BlockTypes.SNOW.getProperty("layers");
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//FAWE end
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private final float[] data;
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private final int width;
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private final int height;
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private final Region region;
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private final EditSession session;
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private final Property<Integer> layers;
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/**
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* Constructs the SnowHeightMap.
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*
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@ -66,8 +66,6 @@ public class SnowHeightMap {
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this.width = region.getWidth();
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this.height = region.getLength();
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this.layers = BlockTypes.SNOW.getProperty("layers");
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int minX = region.getMinimumPoint().getBlockX();
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int minY = region.getMinimumPoint().getBlockY();
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int minZ = region.getMinimumPoint().getBlockZ();
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@ -77,13 +75,22 @@ public class SnowHeightMap {
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data = new float[width * height];
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for (int z = 0; z < height; ++z) {
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for (int x = 0; x < width; ++x) {
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int highestBlockY = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, mask);
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BlockState upper = session.getBlock(BlockVector3.at(x + minX, highestBlockY + 1, z + minZ));
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//FAWE start - mask is nullable, avoid BlockVector3 creation for no reason
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int highestBlockY;
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if (mask != null) {
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highestBlockY = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, mask);
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} else {
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highestBlockY = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY);
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}
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BlockState upper = session.getBlock(x + minX, highestBlockY + 1, z + minZ);
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//FAWE end
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if (upper.getBlockType() == BlockTypes.SNOW) {
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Integer amountLayers = upper.getState(layers);
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Integer amountLayers = upper.getState(LAYERS);
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data[z * width + x] = (highestBlockY + 1 + (((float) amountLayers - 1) / 8));
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} else {
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BlockState block = session.getBlock(BlockVector3.at(x + minX, highestBlockY, z + minZ));
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//FAWE start - avoid BlockVector3 creation for no reason
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BlockState block = session.getBlock(x + minX, highestBlockY, z + minZ);
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//FAWE end
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if (block.getBlockType().getMaterial().isAir()) {
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data[z * width + x] = highestBlockY;
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} else {
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@ -104,7 +111,10 @@ public class SnowHeightMap {
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public float[] applyFilter(HeightMapFilter filter, int iterations) {
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checkNotNull(filter);
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float[] newData = data.clone();
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//FAWE start - don't use Array#clone
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float[] newData = new float[data.length];
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System.arraycopy(data, 0, newData, 0, data.length);
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//FAWE end
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for (int i = 0; i < iterations; ++i) {
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// add an offset from 0.0625F to the values (snowlayer half)
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@ -159,7 +169,9 @@ public class SnowHeightMap {
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// Depending on growing or shrinking we need to start at the bottom or top
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if (newHeight >= curHeight) {
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// Set the top block of the column to be the same type (this might go wrong with rounding)
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BlockState existing = session.getBlock(BlockVector3.at(xr, curHeight, zr));
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//FAWE start - avoid BlockVector3 creation for no reason
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BlockState existing = session.getBlock(xr, (int) Math.floor(curHeight), zr);
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//FAWE end
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// Skip water/lava
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if (!existing.getBlockType().getMaterial().isLiquid()) {
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@ -169,11 +181,15 @@ public class SnowHeightMap {
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// Grow -- start from 1 below top replacing airblocks
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for (int y = (int) newHeight - 1 - originY; y >= 0; --y) {
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if (y >= newHeight - 1 - originY - layerBlocks) {
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session.setBlock(BlockVector3.at(xr, originY + y, zr), fillerSnow);
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//FAWE start - avoid BlockVector3 creation for no reason
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session.setBlock(xr, originY + y, zr, fillerSnow);
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//FAWE end
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} else {
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int copyFrom = (int) (y * scale);
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BlockState block = session.getBlock(BlockVector3.at(xr, originY + copyFrom, zr));
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session.setBlock(BlockVector3.at(xr, originY + y, zr), block);
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//FAWE start - avoid BlockVector3 creation for no reason
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BlockState block = session.getBlock(xr, originY + copyFrom, zr);
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session.setBlock(xr, originY + y, zr, block);
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//FAWE end
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}
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++blocksChanged;
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}
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@ -182,11 +198,15 @@ public class SnowHeightMap {
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// Shrink -- start from bottom
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for (int y = 0; y < (int) newHeight - originY; ++y) {
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if (y >= (int) newHeight - originY - layerBlocks) {
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session.setBlock(BlockVector3.at(xr, originY + y, zr), fillerSnow);
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//FAWE start - avoid BlockVector3 creation for no reason
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session.setBlock(xr, originY + y, zr, fillerSnow);
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//FAWE end
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} else {
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int copyFrom = (int) (y * scale);
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BlockState block = session.getBlock(BlockVector3.at(xr, originY + copyFrom, zr));
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session.setBlock(BlockVector3.at(xr, originY + y, zr), block);
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//FAWE start - avoid BlockVector3 creation for no reason
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BlockState block = session.getBlock(xr, originY + copyFrom, zr);
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session.setBlock(xr, originY + y, zr, block);
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//FAWE end
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}
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++blocksChanged;
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}
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@ -196,7 +216,9 @@ public class SnowHeightMap {
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// Fill rest with air
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for (int y = (int) newHeight + 1; y <= curHeight; ++y) {
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session.setBlock(BlockVector3.at(xr, y, zr), fillerAir);
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//FAWE start - avoid BlockVector3 creation for no reason
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session.setBlock(xr, y, zr, fillerAir);
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//FAWE end
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++blocksChanged;
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}
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}
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@ -209,10 +231,9 @@ public class SnowHeightMap {
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private void setSnowLayer(int x, int z, float newHeight) throws MaxChangedBlocksException {
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int numOfLayers = (int) ((newHeight % 1) * 8) + 1;
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session.setBlock(
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BlockVector3.at(x, (int) newHeight, z),
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BlockTypes.SNOW.getState(ImmutableMap.of(this.layers, numOfLayers))
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);
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//FAWE start - avoid BlockVector3 creation for no reason
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session.setBlock(x, (int) newHeight, z, BlockTypes.SNOW.getState(ImmutableMap.of(LAYERS, numOfLayers)));
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//FAWE end
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}
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}
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