Use a proper registry for biomes

This commit is contained in:
Matthew Miller
2019-02-16 17:27:00 +10:00
parent d6bc85ccbe
commit 1b101740fe
33 changed files with 314 additions and 326 deletions

View File

@ -31,12 +31,14 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.biome.BiomeTypes;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import java.util.Collections;
import java.util.List;
@ -80,12 +82,12 @@ public class NullWorld extends AbstractWorld {
}
@Override
public BaseBiome getBiome(BlockVector2 position) {
return null;
public BiomeType getBiome(BlockVector2 position) {
return BiomeTypes.THE_VOID;
}
@Override
public boolean setBiome(BlockVector2 position, BaseBiome biome) {
public boolean setBiome(BlockVector2 position, BiomeType biome) {
return false;
}
@ -109,7 +111,7 @@ public class NullWorld extends AbstractWorld {
@Override
public WeatherType getWeather() {
return null;
return WeatherTypes.CLEAR;
}
@Override