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Negate "hasCollision" for isTranslucent() also for 1.15.0 and 1.14
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@ -27,7 +27,7 @@ public class BlockMaterial_1_14 implements BlockMaterial {
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this.material = defaultState.getMaterial();
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this.craftBlockData = CraftBlockData.fromData(defaultState);
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this.craftMaterial = craftBlockData.getMaterial();
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this.isTranslucent = ReflectionUtil.getField(Block.class, block, "v");
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this.isTranslucent = !(boolean) ReflectionUtil.getField(Block.class, block, "v");
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}
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public Block getBlock() {
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@ -27,7 +27,7 @@ public class BlockMaterial_1_15 implements BlockMaterial {
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this.material = defaultState.getMaterial();
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this.craftBlockData = CraftBlockData.fromData(defaultState);
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this.craftMaterial = craftBlockData.getMaterial();
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this.isTranslucent = ReflectionUtil.getField(Block.class, block, "v");
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this.isTranslucent = !(boolean) ReflectionUtil.getField(Block.class, block, "v");
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}
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public Block getBlock() {
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