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Update changelog
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7.0-beta-1
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- Added support for 1.13.
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- Removed support for all prior versions.
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- Added a basic server-only GUI for editing. //drawsel to enable/disable. Requires creative.
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- Added a tag mask, ##minecraft:tag_name.
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- Added Sponge Schematic Format to replace MCEdit Schematics.
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- Added a compatibility layer for old schematics.
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- Rewrote the block parser, now uses official Minecraft format, minecraft:snow[layers=7]
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- Removed deprecated code.
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- Many more major changes! (Read this blog post for more details https://blog.me4502.com/updating-worldedit-to-minecraft-113.html)
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7.0.0
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See https://matthewmiller.dev/blog/introducing-worldedit-7/ for a friendlier explanation of some new features
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- Added support for 1.13 and higher versions, and removed support for earlier
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- Use the official Minecraft format for entering blocks, `minecraft:oak_sign[rotation=7]`
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- Massively improved the //help command
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- Added a "##tag" pattern to set random blocks from the tag
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- Fixed long-range build tool
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- Fixed generation of hollow shapes
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- Improve general performance
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- Fixed some issues with the fuzzy blocks parser
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- Fixed the clipboard brush description not showing some flags
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- Added offset to ClipboardPattern, "//set #clipboard@-1,0,1"
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- Added a "##*tag" pattern that behaves similarly to "##tag" but sets all BlockStates
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- Added methods to set states and types of blocks independently, explained in this blog post
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- Fixed an issue with legacy block IDs returning the wrong stair shapes
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- Added a biome registry to make biomes more modern and stable
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- Fixed a few issues where WorldEdit will fail to load on versions that it hasn't been updated for yet
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- Use radius for the clipboard brush rather than diameter
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- Fixed some utility commands missing radius checks
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- Re-add mask support to the smooth command, to replace natural smoothing
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- Fixed some positional issues with craftscripts
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- Fixed a few issues with using hand/offhand/pos as block parser targets
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- Improved expression timeouts to reduce overhead
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- Improved entity conversions with legacy schematics
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- Fixed a few issues with "//schem save" and certain filesystem setups
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- Fixed a few issues with the forest commands
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- Added -f flag to //count to allow fuzzy inputs
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- Fixed TrueZip region stores
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- Partial support for CubicChunks, only upwards directions
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- Update many messages throughout the plugin to use new text features of Minecraft
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- Added biome and entity storing to the Sponge schematics
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- Improve TileEntity conversions for legacy schematics
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- Fixed "//size" on clipboards
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- Fixed some locale related issues that could occur in some specific circumstances
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- Switched to a new command system, to allow more modern features such as completions
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- Fixed an issue with invalid blocks being fuzzy compared
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- Added proper world conversions for files being loaded with "//restore"
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- Fixed other small miscellaneous issues
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- Remove the final stage committer from the MultiStage reorder mode, as it was unnecessary
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- Added /we report, and move the reporting system into WorldEdit
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- Update draw.js, roof.js, and maze.js
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- Allow the 'leave-id' parameter of //move to be a pattern rather than just a block
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- Modularised masks and patterns, allowing plugins to register their own
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- Minor improvements to the server side CUI
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- Cleaned up the fuzzy blocks system
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- Improved the error shown when WorldEdit doesn't support the platform
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- Provide better caching with LastAccessExtent
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- Allow biome changes to be undone
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- Workaround for a Spigot bug where it incorrectly sends a few commands to the client for tab completion despite permissions
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- Fixed issue where blockbags were checked for items when a block didn't need to change
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- Added a "fast" mode for reordering blocks. In the future this will be the default as it is much faster, it just needs more testing.
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- Reordering blocks is what allows edits to not break signs off walls, or doors off the ground.
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- To enable, run //reorder fast
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- To disable, run //reorder multi
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- This affects all edits
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- You can disable reordering entirely if you know what you're doing, with //reorder none
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- Fixed a bug with Entity resolution
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- More gracefully handle errors if the world's palette is corrupt
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- Made BlockType lazily-loaded
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- Properly rotate blocks. This should be fairly future resilient and work with mods
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- Added a configurable timeout to expression evaluation
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- Edits are now batched by chunks and ordered by region files, improving performance
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- Improved the API around flushing edit sessions
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- Refactored the vector system to prevent bugs caused by confusion, and improve performance due to less memory allocation
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- Added a debug option to help developers find places they've forgotten to flush sessions that require flushing
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- Added partial diagonal direction support back to some commands (Was removed in WorldEdit 6)
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- Added //drawsel, a Server-Side WorldEditCUI for small cuboid selections (< 32x32x32)
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- Rewrote the block parser, now properly handles Minecraft 1.13 names (See this blog post for more information)
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- Switched to the Sponge Schematic format, as the MCEdit Schematic Format does not work in 1.13
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- Old schematics will be loaded and converted as best as possible
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- Major improvements to the API (See this blog post for more information)
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- Removal of all old deprecated code
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- Added /tracemask, to set masks used for brush tracing
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- Added suggestions to almost all commands
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- Allowed plugins to register their own masks and patterns
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- Removed command requirement for CUI
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- Added a permission node to set NBT data, allowing servers to disallow copying full chests etc
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- Made a few paged commands use -p for pages
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- Fixed //restore not working for very old chunks
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- Massively expanded the capabilities of apply and paint item brushes
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6.1
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- Added support for Spigot for MC 1.8.3 to 1.8.6.
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