Update changelog

This commit is contained in:
Matthew Miller 2019-06-11 21:15:35 +10:00
parent c361da11f1
commit 214af8a535

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7.0-beta-1
- Added support for 1.13.
- Removed support for all prior versions.
- Added a basic server-only GUI for editing. //drawsel to enable/disable. Requires creative.
- Added a tag mask, ##minecraft:tag_name.
- Added Sponge Schematic Format to replace MCEdit Schematics.
- Added a compatibility layer for old schematics.
- Rewrote the block parser, now uses official Minecraft format, minecraft:snow[layers=7]
- Removed deprecated code.
- Many more major changes! (Read this blog post for more details https://blog.me4502.com/updating-worldedit-to-minecraft-113.html)
7.0.0
See https://matthewmiller.dev/blog/introducing-worldedit-7/ for a friendlier explanation of some new features
- Added support for 1.13 and higher versions, and removed support for earlier
- Use the official Minecraft format for entering blocks, `minecraft:oak_sign[rotation=7]`
- Massively improved the //help command
- Added a "##tag" pattern to set random blocks from the tag
- Fixed long-range build tool
- Fixed generation of hollow shapes
- Improve general performance
- Fixed some issues with the fuzzy blocks parser
- Fixed the clipboard brush description not showing some flags
- Added offset to ClipboardPattern, "//set #clipboard@-1,0,1"
- Added a "##*tag" pattern that behaves similarly to "##tag" but sets all BlockStates
- Added methods to set states and types of blocks independently, explained in this blog post
- Fixed an issue with legacy block IDs returning the wrong stair shapes
- Added a biome registry to make biomes more modern and stable
- Fixed a few issues where WorldEdit will fail to load on versions that it hasn't been updated for yet
- Use radius for the clipboard brush rather than diameter
- Fixed some utility commands missing radius checks
- Re-add mask support to the smooth command, to replace natural smoothing
- Fixed some positional issues with craftscripts
- Fixed a few issues with using hand/offhand/pos as block parser targets
- Improved expression timeouts to reduce overhead
- Improved entity conversions with legacy schematics
- Fixed a few issues with "//schem save" and certain filesystem setups
- Fixed a few issues with the forest commands
- Added -f flag to //count to allow fuzzy inputs
- Fixed TrueZip region stores
- Partial support for CubicChunks, only upwards directions
- Update many messages throughout the plugin to use new text features of Minecraft
- Added biome and entity storing to the Sponge schematics
- Improve TileEntity conversions for legacy schematics
- Fixed "//size" on clipboards
- Fixed some locale related issues that could occur in some specific circumstances
- Switched to a new command system, to allow more modern features such as completions
- Fixed an issue with invalid blocks being fuzzy compared
- Added proper world conversions for files being loaded with "//restore"
- Fixed other small miscellaneous issues
- Remove the final stage committer from the MultiStage reorder mode, as it was unnecessary
- Added /we report, and move the reporting system into WorldEdit
- Update draw.js, roof.js, and maze.js
- Allow the 'leave-id' parameter of //move to be a pattern rather than just a block
- Modularised masks and patterns, allowing plugins to register their own
- Minor improvements to the server side CUI
- Cleaned up the fuzzy blocks system
- Improved the error shown when WorldEdit doesn't support the platform
- Provide better caching with LastAccessExtent
- Allow biome changes to be undone
- Workaround for a Spigot bug where it incorrectly sends a few commands to the client for tab completion despite permissions
- Fixed issue where blockbags were checked for items when a block didn't need to change
- Added a "fast" mode for reordering blocks. In the future this will be the default as it is much faster, it just needs more testing.
- Reordering blocks is what allows edits to not break signs off walls, or doors off the ground.
- To enable, run //reorder fast
- To disable, run //reorder multi
- This affects all edits
- You can disable reordering entirely if you know what you're doing, with //reorder none
- Fixed a bug with Entity resolution
- More gracefully handle errors if the world's palette is corrupt
- Made BlockType lazily-loaded
- Properly rotate blocks. This should be fairly future resilient and work with mods
- Added a configurable timeout to expression evaluation
- Edits are now batched by chunks and ordered by region files, improving performance
- Improved the API around flushing edit sessions
- Refactored the vector system to prevent bugs caused by confusion, and improve performance due to less memory allocation
- Added a debug option to help developers find places they've forgotten to flush sessions that require flushing
- Added partial diagonal direction support back to some commands (Was removed in WorldEdit 6)
- Added //drawsel, a Server-Side WorldEditCUI for small cuboid selections (< 32x32x32)
- Rewrote the block parser, now properly handles Minecraft 1.13 names (See this blog post for more information)
- Switched to the Sponge Schematic format, as the MCEdit Schematic Format does not work in 1.13
- Old schematics will be loaded and converted as best as possible
- Major improvements to the API (See this blog post for more information)
- Removal of all old deprecated code
- Added /tracemask, to set masks used for brush tracing
- Added suggestions to almost all commands
- Allowed plugins to register their own masks and patterns
- Removed command requirement for CUI
- Added a permission node to set NBT data, allowing servers to disallow copying full chests etc
- Made a few paged commands use -p for pages
- Fixed //restore not working for very old chunks
- Massively expanded the capabilities of apply and paint item brushes
6.1
- Added support for Spigot for MC 1.8.3 to 1.8.6.