mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-22 17:27:38 +00:00
fix: Improve edit processing (#2247)
This commit is contained in:
parent
7ce17e5834
commit
228e84e555
@ -339,9 +339,10 @@ public class Fawe {
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Settings.settings().QUEUE.TARGET_SIZE,
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Settings.settings().QUEUE.PARALLEL_THREADS
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);
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if (Settings.settings().QUEUE.TARGET_SIZE < 2 * Settings.settings().QUEUE.PARALLEL_THREADS) {
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if (Settings.settings().QUEUE.TARGET_SIZE < 4 * Settings.settings().QUEUE.PARALLEL_THREADS) {
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LOGGER.error(
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"queue.target_size is {}, and queue.parallel_threads is {}. It is HIGHLY recommended that queue" + ".target_size be at least twice queue.parallel_threads or higher.",
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"queue.target_size is {}, and queue.parallel_threads is {}. It is HIGHLY recommended that queue" +
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".target_size be at least four times queue.parallel_threads or greater.",
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Settings.settings().QUEUE.TARGET_SIZE,
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Settings.settings().QUEUE.PARALLEL_THREADS
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);
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@ -520,10 +520,10 @@ public class Settings extends Config {
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" - A smaller value will reduce memory usage",
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" - A value too small may break some operations (deform?)",
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" - Values smaller than the configurated parallel-threads are not accepted",
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" - It is recommended this option be at least 2x greater than parallel-threads"
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" - It is recommended this option be at least 4x greater than parallel-threads"
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})
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public int TARGET_SIZE = 64;
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public int TARGET_SIZE = 8 * Runtime.getRuntime().availableProcessors();
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@Comment({
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"Force FAWE to start placing chunks regardless of whether an edit is finished processing",
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" - A larger value will use slightly less CPU time",
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@ -9,7 +9,20 @@ import java.util.Map;
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public class BlockVector3ChunkMap<T> implements IAdaptedMap<BlockVector3, T, Integer, T> {
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private final Int2ObjectArrayMap<T> map = new Int2ObjectArrayMap<>();
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private final Int2ObjectArrayMap<T> map;
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public BlockVector3ChunkMap() {
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map = new Int2ObjectArrayMap<>();
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}
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/**
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* Create a new instance that is a copy of an existing map
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*
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* @param map existing map to copy
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*/
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public BlockVector3ChunkMap(BlockVector3ChunkMap<T> map) {
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this.map = new Int2ObjectArrayMap<>(map.getParent());
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}
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@Override
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public Map<Integer, T> getParent() {
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@ -8,6 +8,7 @@ import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.EnumMap;
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import java.util.Map;
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@ -115,4 +116,15 @@ public interface IChunkSet extends IBlocks, OutputExtent {
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*/
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boolean hasBiomes(int layer);
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/**
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* Create an entirely distinct copy of this SET instance. All mutable data must be copied to sufficiently prevent leakage
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* between the copy and the original.
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*
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* @return distinct new {@link IChunkSet instance}
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*/
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@Nonnull
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default IChunkSet createCopy() {
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return this;
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}
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}
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@ -53,7 +53,6 @@ public abstract class QueueHandler implements Trimable, Runnable {
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*/
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private long last;
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private long allocate = 50;
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private double targetTPS = 18;
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public QueueHandler() {
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TaskManager.taskManager().repeat(this, 1);
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@ -87,7 +86,7 @@ public abstract class QueueHandler implements Trimable, Runnable {
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private long getAllocate() {
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long now = System.currentTimeMillis();
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targetTPS = 18 - Math.max(Settings.settings().QUEUE.EXTRA_TIME_MS * 0.05, 0);
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double targetTPS = 18 - Math.max(Settings.settings().QUEUE.EXTRA_TIME_MS * 0.05, 0);
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long diff = 50 + this.last - (this.last = now);
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long absDiff = Math.abs(diff);
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if (diff == 0) {
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@ -275,8 +275,8 @@ public class SingleThreadQueueExtent extends ExtentBatchProcessorHolder implemen
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* Get a new IChunk from either the pool, or create a new one<br> + Initialize it at the
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* coordinates
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*
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* @param chunkX
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* @param chunkZ
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* @param chunkX X chunk coordinate
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* @param chunkZ Z chunk coordinate
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* @return IChunk
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*/
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private ChunkHolder poolOrCreate(int chunkX, int chunkZ) {
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@ -309,19 +309,11 @@ public class SingleThreadQueueExtent extends ExtentBatchProcessorHolder implemen
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// If queueing is enabled AND either of the following
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// - memory is low & queue size > num threads + 8
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// - queue size > target size and primary queue has less than num threads submissions
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if (enabledQueue && ((lowMem && size > Settings.settings().QUEUE.PARALLEL_THREADS + 8) || (size > Settings.settings().QUEUE.TARGET_SIZE && Fawe
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.instance()
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.getQueueHandler()
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.isUnderutilized()))) {
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int targetSize = lowMem ? Settings.settings().QUEUE.PARALLEL_THREADS + 8 : Settings.settings().QUEUE.TARGET_SIZE;
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if (enabledQueue && size > targetSize && (lowMem || Fawe.instance().getQueueHandler().isUnderutilized())) {
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chunk = chunks.removeFirst();
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final Future future = submitUnchecked(chunk);
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if (future != null && !future.isDone()) {
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final int targetSize;
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if (lowMem) {
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targetSize = Settings.settings().QUEUE.PARALLEL_THREADS + 8;
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} else {
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targetSize = Settings.settings().QUEUE.TARGET_SIZE;
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}
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pollSubmissions(targetSize, lowMem);
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submissions.add(future);
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}
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@ -20,7 +20,6 @@ import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.IntStream;
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public class CharSetBlocks extends CharBlocks implements IChunkSet {
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@ -306,8 +305,12 @@ public class CharSetBlocks extends CharBlocks implements IChunkSet {
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|| (heightMaps != null && !heightMaps.isEmpty())) {
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return false;
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}
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//noinspection SimplifyStreamApiCallChains - this is faster than using #noneMatch
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return !IntStream.range(minSectionPosition, maxSectionPosition + 1).anyMatch(this::hasSection);
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for (int i = minSectionPosition; i <= maxSectionPosition; i++) {
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if (hasSection(i)) {
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return false;
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}
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}
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return true;
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}
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@Override
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@ -316,6 +319,9 @@ public class CharSetBlocks extends CharBlocks implements IChunkSet {
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tiles = null;
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entities = null;
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entityRemoves = null;
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light = null;
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skyLight = null;
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heightMaps = null;
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super.reset();
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return null;
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}
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@ -329,6 +335,62 @@ public class CharSetBlocks extends CharBlocks implements IChunkSet {
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return biomes != null && biomes[layer] != null;
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}
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@Override
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public ThreadUnsafeCharBlocks createCopy() {
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char[][] blocksCopy = new char[sectionCount][];
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for (int i = 0; i < sectionCount; i++) {
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if (blocks[i] != null) {
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blocksCopy[i] = new char[FaweCache.INSTANCE.BLOCKS_PER_LAYER];
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System.arraycopy(blocks[i], 0, blocksCopy[i], 0, FaweCache.INSTANCE.BLOCKS_PER_LAYER);
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}
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}
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BiomeType[][] biomesCopy;
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if (biomes == null) {
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biomesCopy = null;
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} else {
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biomesCopy = new BiomeType[sectionCount][];
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for (int i = 0; i < sectionCount; i++) {
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if (biomes[i] != null) {
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biomesCopy[i] = new BiomeType[biomes[i].length];
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System.arraycopy(biomes[i], 0, biomesCopy[i], 0, biomes[i].length);
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}
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}
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}
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char[][] lightCopy = createLightCopy(light, sectionCount);
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char[][] skyLightCopy = createLightCopy(skyLight, sectionCount);
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return new ThreadUnsafeCharBlocks(
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blocksCopy,
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minSectionPosition,
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maxSectionPosition,
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biomesCopy,
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sectionCount,
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lightCopy,
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skyLightCopy,
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tiles != null ? new BlockVector3ChunkMap<>(tiles) : null,
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entities != null ? new HashSet<>(entities) : null,
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entityRemoves != null ? new HashSet<>(entityRemoves) : null,
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heightMaps != null ? new EnumMap<>(heightMaps) : null,
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defaultOrdinal(),
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fastMode,
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bitMask
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);
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}
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static char[][] createLightCopy(char[][] lightArr, int sectionCount) {
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if (lightArr == null) {
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return null;
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} else {
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char[][] lightCopy = new char[sectionCount][];
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for (int i = 0; i < sectionCount; i++) {
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if (lightArr[i] != null) {
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lightCopy[i] = new char[lightArr[i].length];
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System.arraycopy(lightArr[i], 0, lightCopy[i], 0, lightArr[i].length);
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}
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}
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return lightCopy;
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}
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}
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@Override
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public char[] load(final int layer) {
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updateSectionIndexRange(layer);
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@ -0,0 +1,536 @@
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package com.fastasyncworldedit.core.queue.implementation.blocks;
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import com.fastasyncworldedit.core.Fawe;
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import com.fastasyncworldedit.core.FaweCache;
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import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
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import com.fastasyncworldedit.core.math.BlockVector3ChunkMap;
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import com.fastasyncworldedit.core.queue.IBlocks;
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import com.fastasyncworldedit.core.queue.IChunkSet;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.internal.util.LogManagerCompat;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypesCache;
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import org.apache.logging.log4j.Logger;
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import org.jetbrains.annotations.Nullable;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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/**
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* Equivalent to {@link CharSetBlocks} without any attempt to make thread-safe for improved performance.
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* This is currently only used as a "copy" of {@link CharSetBlocks} to provide to
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* {@link com.fastasyncworldedit.core.queue.IBatchProcessor} instances for processing without overlapping the continuing edit.
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*
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* @since TODO
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*/
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public class ThreadUnsafeCharBlocks implements IChunkSet, IBlocks {
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private static final Logger LOGGER = LogManagerCompat.getLogger();
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private final char defaultOrdinal;
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private char[][] blocks;
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private int minSectionPosition;
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private int maxSectionPosition;
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private int sectionCount;
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private BiomeType[][] biomes;
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private char[][] light;
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private char[][] skyLight;
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private BlockVector3ChunkMap<CompoundTag> tiles;
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private HashSet<CompoundTag> entities;
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private HashSet<UUID> entityRemoves;
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private Map<HeightMapType, int[]> heightMaps;
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private boolean fastMode;
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private int bitMask;
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/**
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* New instance given the data stored in a {@link CharSetBlocks} instance.
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*
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* @since TODO
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*/
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ThreadUnsafeCharBlocks(
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char[][] blocks,
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int minSectionPosition,
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int maxSectionPosition,
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BiomeType[][] biomes,
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int sectionCount,
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char[][] light,
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char[][] skyLight,
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BlockVector3ChunkMap<CompoundTag> tiles,
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HashSet<CompoundTag> entities,
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HashSet<UUID> entityRemoves,
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Map<HeightMapType, int[]> heightMaps,
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char defaultOrdinal,
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boolean fastMode,
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int bitMask
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) {
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this.blocks = blocks;
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this.minSectionPosition = minSectionPosition;
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this.maxSectionPosition = maxSectionPosition;
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this.biomes = biomes;
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this.sectionCount = sectionCount;
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this.light = light;
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this.skyLight = skyLight;
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this.tiles = tiles;
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this.entities = entities;
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this.entityRemoves = entityRemoves;
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this.heightMaps = heightMaps;
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this.defaultOrdinal = defaultOrdinal;
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this.fastMode = fastMode;
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this.bitMask = bitMask;
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}
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@Override
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public boolean hasSection(int layer) {
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layer -= minSectionPosition;
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return layer >= 0 && layer < blocks.length && blocks[layer] != null && blocks[layer].length == FaweCache.INSTANCE.BLOCKS_PER_LAYER;
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}
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@Override
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public char[] load(int layer) {
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updateSectionIndexRange(layer);
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layer -= minSectionPosition;
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return blocks[layer];
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}
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@Nullable
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@Override
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public char[] loadIfPresent(int layer) {
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layer -= minSectionPosition;
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return blocks[layer];
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}
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@Override
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public Map<BlockVector3, CompoundTag> getTiles() {
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return tiles == null ? Collections.emptyMap() : tiles;
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}
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@Override
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public CompoundTag getTile(int x, int y, int z) {
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return tiles.get(x, y, z);
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}
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@Override
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public Set<CompoundTag> getEntities() {
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return entities == null ? Collections.emptySet() : entities;
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}
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@Override
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public Map<HeightMapType, int[]> getHeightMaps() {
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return heightMaps == null ? new HashMap<>() : heightMaps;
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}
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@Override
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public void removeSectionLighting(int layer, boolean sky) {
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updateSectionIndexRange(layer);
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layer -= minSectionPosition;
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if (light == null) {
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light = new char[sectionCount][];
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}
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if (light[layer] == null) {
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light[layer] = new char[4096];
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}
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Arrays.fill(light[layer], (char) 0);
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if (sky) {
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if (skyLight == null) {
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skyLight = new char[sectionCount][];
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}
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if (skyLight[layer] == null) {
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skyLight[layer] = new char[4096];
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}
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Arrays.fill(skyLight[layer], (char) 0);
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}
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}
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@Override
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public boolean trim(boolean aggressive, int layer) {
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return false;
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}
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@Override
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public int getSectionCount() {
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return sectionCount;
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}
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@Override
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public int getMaxSectionPosition() {
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return maxSectionPosition;
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}
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@Override
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public int getMinSectionPosition() {
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return minSectionPosition;
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}
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public char get(int x, int y, int z) {
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int layer = (y >> 4);
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if (!hasSection(layer)) {
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return defaultOrdinal;
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}
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final int index = (y & 15) << 8 | z << 4 | x;
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return blocks[layer - minSectionPosition][index];
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}
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@Override
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public BiomeType getBiomeType(int x, int y, int z) {
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int layer;
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if (biomes == null || (y >> 4) < minSectionPosition || (y >> 4) > maxSectionPosition) {
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return null;
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} else if (biomes[(layer = (y >> 4) - minSectionPosition)] == null) {
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return null;
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}
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return biomes[layer][(y & 15) >> 2 | (z >> 2) << 2 | x >> 2];
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}
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@Override
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public BlockState getBlock(int x, int y, int z) {
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return BlockTypesCache.states[get(x, y, z)];
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}
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@Override
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public boolean setBiome(int x, int y, int z, BiomeType biome) {
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updateSectionIndexRange(y >> 4);
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int layer = (y >> 4) - minSectionPosition;
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if (biomes == null) {
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biomes = new BiomeType[sectionCount][];
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biomes[layer] = new BiomeType[64];
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} else if (biomes[layer] == null) {
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biomes[layer] = new BiomeType[64];
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}
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biomes[layer][(y & 12) << 2 | (z & 12) | (x & 12) >> 2] = biome;
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return true;
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}
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@Override
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public boolean setBiome(BlockVector3 position, BiomeType biome) {
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return setBiome(position.getX(), position.getY(), position.getZ(), biome);
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}
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public void set(int x, int y, int z, char value) {
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final int layer = y >> 4;
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final int index = (y & 15) << 8 | z << 4 | x;
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try {
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blocks[layer][index] = value;
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} catch (ArrayIndexOutOfBoundsException exception) {
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LOGGER.error("Tried setting block at coordinates (" + x + "," + y + "," + z + ")");
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assert Fawe.platform() != null;
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LOGGER.error("Layer variable was = {}", layer, exception);
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}
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}
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@Override
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public <T extends BlockStateHolder<T>> boolean setBlock(int x, int y, int z, T holder) {
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updateSectionIndexRange(y >> 4);
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set(x, y, z, holder.getOrdinalChar());
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holder.applyTileEntity(this, x, y, z);
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return true;
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}
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@Override
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public void setBlocks(int layer, char[] data) {
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updateSectionIndexRange(layer);
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layer -= minSectionPosition;
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this.blocks[layer] = data;
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}
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@Override
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public boolean isEmpty() {
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if (biomes != null
|
||||
|| light != null
|
||||
|| skyLight != null
|
||||
|| (entities != null && !entities.isEmpty())
|
||||
|| (tiles != null && !tiles.isEmpty())
|
||||
|| (entityRemoves != null && !entityRemoves.isEmpty())
|
||||
|| (heightMaps != null && !heightMaps.isEmpty())) {
|
||||
return false;
|
||||
}
|
||||
for (int i = minSectionPosition; i <= maxSectionPosition; i++) {
|
||||
if (hasSection(i)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setTile(int x, int y, int z, CompoundTag tile) {
|
||||
updateSectionIndexRange(y >> 4);
|
||||
if (tiles == null) {
|
||||
tiles = new BlockVector3ChunkMap<>();
|
||||
}
|
||||
tiles.put(x, y, z, tile);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockLight(int x, int y, int z, int value) {
|
||||
updateSectionIndexRange(y >> 4);
|
||||
if (light == null) {
|
||||
light = new char[sectionCount][];
|
||||
}
|
||||
final int layer = (y >> 4) - minSectionPosition;
|
||||
if (light[layer] == null) {
|
||||
char[] c = new char[4096];
|
||||
Arrays.fill(c, (char) 16);
|
||||
light[layer] = c;
|
||||
}
|
||||
final int index = (y & 15) << 8 | (z & 15) << 4 | (x & 15);
|
||||
light[layer][index] = (char) value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSkyLight(int x, int y, int z, int value) {
|
||||
updateSectionIndexRange(y >> 4);
|
||||
if (skyLight == null) {
|
||||
skyLight = new char[sectionCount][];
|
||||
}
|
||||
final int layer = (y >> 4) - minSectionPosition;
|
||||
if (skyLight[layer] == null) {
|
||||
char[] c = new char[4096];
|
||||
Arrays.fill(c, (char) 16);
|
||||
skyLight[layer] = c;
|
||||
}
|
||||
final int index = (y & 15) << 8 | (z & 15) << 4 | (x & 15);
|
||||
skyLight[layer][index] = (char) value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setHeightMap(HeightMapType type, int[] heightMap) {
|
||||
if (heightMaps == null) {
|
||||
heightMaps = new EnumMap<>(HeightMapType.class);
|
||||
}
|
||||
heightMaps.put(type, heightMap);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLightLayer(int layer, char[] toSet) {
|
||||
updateSectionIndexRange(layer);
|
||||
if (light == null) {
|
||||
light = new char[sectionCount][];
|
||||
}
|
||||
layer -= minSectionPosition;
|
||||
light[layer] = toSet;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSkyLightLayer(int layer, char[] toSet) {
|
||||
updateSectionIndexRange(layer);
|
||||
if (skyLight == null) {
|
||||
skyLight = new char[sectionCount][];
|
||||
}
|
||||
layer -= minSectionPosition;
|
||||
skyLight[layer] = toSet;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFullBright(int layer) {
|
||||
updateSectionIndexRange(layer);
|
||||
layer -= minSectionPosition;
|
||||
if (light == null) {
|
||||
light = new char[sectionCount][];
|
||||
}
|
||||
if (light[layer] == null) {
|
||||
light[layer] = new char[4096];
|
||||
}
|
||||
if (skyLight == null) {
|
||||
skyLight = new char[sectionCount][];
|
||||
}
|
||||
if (skyLight[layer] == null) {
|
||||
skyLight[layer] = new char[4096];
|
||||
}
|
||||
Arrays.fill(light[layer], (char) 15);
|
||||
Arrays.fill(skyLight[layer], (char) 15);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEntity(CompoundTag tag) {
|
||||
if (entities == null) {
|
||||
entities = new HashSet<>();
|
||||
}
|
||||
entities.add(tag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeEntity(UUID uuid) {
|
||||
if (entityRemoves == null) {
|
||||
entityRemoves = new HashSet<>();
|
||||
}
|
||||
entityRemoves.add(uuid);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFastMode(boolean fastMode) {
|
||||
this.fastMode = fastMode;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFastMode() {
|
||||
return fastMode;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBitMask(int bitMask) {
|
||||
this.bitMask = bitMask;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBitMask() {
|
||||
return bitMask;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> getEntityRemoves() {
|
||||
return entityRemoves == null ? Collections.emptySet() : entityRemoves;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeType[][] getBiomes() {
|
||||
return biomes;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBiomes() {
|
||||
return IChunkSet.super.hasBiomes();
|
||||
}
|
||||
|
||||
@Override
|
||||
public char[][] getLight() {
|
||||
return light;
|
||||
}
|
||||
|
||||
@Override
|
||||
public char[][] getSkyLight() {
|
||||
return skyLight;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasLight() {
|
||||
return IChunkSet.super.hasLight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunkSet reset() {
|
||||
blocks = new char[sectionCount][];
|
||||
biomes = new BiomeType[sectionCount][];
|
||||
light = new char[sectionCount][];
|
||||
skyLight = new char[sectionCount][];
|
||||
tiles.clear();
|
||||
entities.clear();
|
||||
entityRemoves.clear();
|
||||
heightMaps.clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBiomes(int layer) {
|
||||
layer -= minSectionPosition;
|
||||
return layer >= 0 && layer < biomes.length && biomes[layer] != null && biomes[layer].length > 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunkSet createCopy() {
|
||||
char[][] blocksCopy = new char[sectionCount][];
|
||||
for (int i = 0; i < sectionCount; i++) {
|
||||
if (blocks[i] != null) {
|
||||
blocksCopy[i] = new char[FaweCache.INSTANCE.BLOCKS_PER_LAYER];
|
||||
System.arraycopy(blocks[i], 0, blocksCopy[i], 0, FaweCache.INSTANCE.BLOCKS_PER_LAYER);
|
||||
}
|
||||
}
|
||||
BiomeType[][] biomesCopy;
|
||||
if (biomes == null) {
|
||||
biomesCopy = null;
|
||||
} else {
|
||||
biomesCopy = new BiomeType[sectionCount][];
|
||||
for (int i = 0; i < sectionCount; i++) {
|
||||
if (biomes[i] != null) {
|
||||
biomesCopy[i] = new BiomeType[biomes[i].length];
|
||||
System.arraycopy(biomes[i], 0, biomesCopy[i], 0, biomes[i].length);
|
||||
}
|
||||
}
|
||||
}
|
||||
char[][] lightCopy = CharSetBlocks.createLightCopy(light, sectionCount);
|
||||
char[][] skyLightCopy = CharSetBlocks.createLightCopy(skyLight, sectionCount);
|
||||
return new ThreadUnsafeCharBlocks(
|
||||
blocksCopy,
|
||||
minSectionPosition,
|
||||
maxSectionPosition,
|
||||
biomesCopy,
|
||||
sectionCount,
|
||||
lightCopy,
|
||||
skyLightCopy,
|
||||
tiles != null ? new BlockVector3ChunkMap<>(tiles) : null,
|
||||
entities != null ? new HashSet<>(entities) : null,
|
||||
entityRemoves != null ? new HashSet<>(entityRemoves) : null,
|
||||
heightMaps != null ? new HashMap<>(heightMaps) : null,
|
||||
defaultOrdinal,
|
||||
fastMode,
|
||||
bitMask
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean trim(boolean aggressive) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Checks and updates the various section arrays against the new layer index
|
||||
private void updateSectionIndexRange(int layer) {
|
||||
if (layer >= minSectionPosition && layer <= maxSectionPosition) {
|
||||
return;
|
||||
}
|
||||
if (layer < minSectionPosition) {
|
||||
int diff = minSectionPosition - layer;
|
||||
sectionCount += diff;
|
||||
char[][] tmpBlocks = new char[sectionCount][];
|
||||
System.arraycopy(blocks, 0, tmpBlocks, diff, blocks.length);
|
||||
blocks = tmpBlocks;
|
||||
minSectionPosition = layer;
|
||||
if (biomes != null) {
|
||||
BiomeType[][] tmpBiomes = new BiomeType[sectionCount][64];
|
||||
System.arraycopy(biomes, 0, tmpBiomes, diff, biomes.length);
|
||||
biomes = tmpBiomes;
|
||||
}
|
||||
if (light != null) {
|
||||
char[][] tmplight = new char[sectionCount][];
|
||||
System.arraycopy(light, 0, tmplight, diff, light.length);
|
||||
light = tmplight;
|
||||
}
|
||||
if (skyLight != null) {
|
||||
char[][] tmplight = new char[sectionCount][];
|
||||
System.arraycopy(skyLight, 0, tmplight, diff, skyLight.length);
|
||||
skyLight = tmplight;
|
||||
}
|
||||
} else {
|
||||
int diff = layer - maxSectionPosition;
|
||||
sectionCount += diff;
|
||||
char[][] tmpBlocks = new char[sectionCount][];
|
||||
System.arraycopy(blocks, 0, tmpBlocks, 0, blocks.length);
|
||||
blocks = tmpBlocks;
|
||||
maxSectionPosition = layer;
|
||||
if (biomes != null) {
|
||||
BiomeType[][] tmpBiomes = new BiomeType[sectionCount][64];
|
||||
System.arraycopy(biomes, 0, tmpBiomes, 0, biomes.length);
|
||||
biomes = tmpBiomes;
|
||||
}
|
||||
if (light != null) {
|
||||
char[][] tmplight = new char[sectionCount][];
|
||||
System.arraycopy(light, 0, tmplight, 0, light.length);
|
||||
light = tmplight;
|
||||
}
|
||||
if (skyLight != null) {
|
||||
char[][] tmplight = new char[sectionCount][];
|
||||
System.arraycopy(skyLight, 0, tmplight, 0, skyLight.length);
|
||||
skyLight = tmplight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1044,7 +1044,7 @@ public class ChunkHolder<T extends Future<T>> implements IQueueChunk<T> {
|
||||
if (chunkSet != null && !chunkSet.isEmpty()) {
|
||||
chunkSet.setBitMask(bitMask);
|
||||
try {
|
||||
return this.call(chunkSet, () -> {
|
||||
return this.call(chunkSet.createCopy(), () -> {
|
||||
this.delegate = NULL;
|
||||
chunkSet = null;
|
||||
calledLock.unlock(stamp);
|
||||
|
Loading…
Reference in New Issue
Block a user