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Fixed issue with chests failing to save to a schematic due to a NullPointerException.
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@ -105,13 +105,15 @@ public class ChestBlock extends BaseBlock implements TileEntityBlock {
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List<Tag> itemsList = new ArrayList<Tag>();
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for (int i = 0; i < items.length; i++) {
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BaseItemStack item = items[i];
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Map<String,Tag> data = new HashMap<String,Tag>();
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CompoundTag itemTag = new CompoundTag("Items", data);
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data.put("id", new ShortTag("id", item.getID()));
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data.put("Damage", new ShortTag("Damage", item.getDamage()));
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data.put("Count", new ByteTag("Count", (byte)item.getAmount()));
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data.put("Slot", new ByteTag("Slot", (byte)i));
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itemsList.add(itemTag);
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if (item != null) {
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Map<String,Tag> data = new HashMap<String,Tag>();
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CompoundTag itemTag = new CompoundTag("Items", data);
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data.put("id", new ShortTag("id", item.getID()));
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data.put("Damage", new ShortTag("Damage", item.getDamage()));
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data.put("Count", new ByteTag("Count", (byte)item.getAmount()));
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data.put("Slot", new ByteTag("Slot", (byte)i));
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itemsList.add(itemTag);
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}
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}
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Map<String,Tag> values = new HashMap<String,Tag>();
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values.put("Items", new ListTag("Items", CompoundTag.class, itemsList));
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