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synced 2024-12-23 01:37:37 +00:00
Added support for 'rotation' BlockState values.
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commit
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@ -31,6 +31,7 @@ import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.registry.state.BooleanProperty;
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import com.sk89q.worldedit.registry.state.DirectionalProperty;
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import com.sk89q.worldedit.registry.state.EnumProperty;
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import com.sk89q.worldedit.registry.state.IntegerProperty;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.world.block.BaseBlock;
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@ -39,6 +40,8 @@ import com.sk89q.worldedit.world.block.BlockStateHolder;
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import java.util.List;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.OptionalInt;
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import java.util.Set;
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import java.util.stream.Collectors;
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@ -160,6 +163,23 @@ public class BlockTransformExtent extends AbstractDelegateExtent {
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}
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}
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}
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} else if (property instanceof IntegerProperty) {
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IntegerProperty intProp = (IntegerProperty) property;
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if (property.getName().equals("rotation")) {
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if (intProp.getValues().size() == 16) {
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Optional<Direction> direction = Direction.fromRotationIndex(block.getState(intProp));
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int horizontalFlags = Direction.Flag.CARDINAL | Direction.Flag.ORDINAL | Direction.Flag.SECONDARY_ORDINAL;
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if (direction.isPresent()) {
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Vector3 vec = getNewStateValue(Direction.valuesOf(horizontalFlags), transform, direction.get().toVector());
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if (vec != null) {
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OptionalInt newRotation = Direction.findClosest(vec, horizontalFlags).toRotationIndex();
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if (newRotation.isPresent()) {
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result = result.with(intProp, newRotation.getAsInt());
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}
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}
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}
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}
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}
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}
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}
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@ -24,6 +24,8 @@ import com.sk89q.worldedit.math.Vector3;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import java.util.OptionalInt;
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import javax.annotation.Nullable;
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@ -170,6 +172,93 @@ public enum Direction {
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return directions;
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}
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/**
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* Converts a rotation index into a Direction.
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*
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* <p>
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* Rotation indexes are used in BlockStates, such as sign posts.
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* </p>
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*
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* @param rotation The rotation index
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* @return The direction, if applicable
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*/
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public static Optional<Direction> fromRotationIndex(int rotation) {
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switch (rotation) {
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case 0:
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return Optional.of(SOUTH);
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case 1:
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return Optional.of(SOUTH_SOUTHWEST);
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case 2:
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return Optional.of(SOUTHWEST);
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case 3:
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return Optional.of(WEST_SOUTHWEST);
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case 4:
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return Optional.of(WEST);
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case 5:
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return Optional.of(WEST_NORTHWEST);
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case 6:
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return Optional.of(NORTHWEST);
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case 7:
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return Optional.of(NORTH_NORTHWEST);
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case 8:
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return Optional.of(NORTH);
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case 9:
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return Optional.of(NORTH_NORTHEAST);
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case 10:
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return Optional.of(NORTHEAST);
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case 11:
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return Optional.of(EAST_NORTHEAST);
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case 12:
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return Optional.of(EAST);
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case 13:
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return Optional.of(EAST_SOUTHEAST);
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case 14:
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return Optional.of(SOUTHEAST);
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case 15:
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return Optional.of(SOUTH_SOUTHEAST);
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}
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return Optional.empty();
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}
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public OptionalInt toRotationIndex() {
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switch (this) {
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case SOUTH:
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return OptionalInt.of(0);
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case SOUTH_SOUTHWEST:
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return OptionalInt.of(1);
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case SOUTHWEST:
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return OptionalInt.of(2);
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case WEST_SOUTHWEST:
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return OptionalInt.of(3);
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case WEST:
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return OptionalInt.of(4);
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case WEST_NORTHWEST:
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return OptionalInt.of(5);
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case NORTHWEST:
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return OptionalInt.of(6);
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case NORTH_NORTHWEST:
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return OptionalInt.of(7);
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case NORTH:
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return OptionalInt.of(8);
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case NORTH_NORTHEAST:
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return OptionalInt.of(9);
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case NORTHEAST:
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return OptionalInt.of(10);
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case EAST_NORTHEAST:
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return OptionalInt.of(11);
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case EAST:
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return OptionalInt.of(12);
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case EAST_SOUTHEAST:
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return OptionalInt.of(13);
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case SOUTHEAST:
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return OptionalInt.of(14);
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case SOUTH_SOUTHEAST:
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return OptionalInt.of(15);
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}
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return OptionalInt.empty();
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}
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/**
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* Flags to use with {@link #findClosest(Vector3, int)}.
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*/
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