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Fix restoring enchantments from snapshots/schematics.
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da75d0cef4
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@ -25,6 +25,7 @@ import java.util.Map;
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import java.util.HashMap;
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import java.util.List;
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import java.util.ArrayList;
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import java.util.Map.Entry;
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/**
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* Represents chests.
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@ -109,6 +110,21 @@ public class ChestBlock extends BaseBlock implements TileEntityBlock, ContainerB
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data.put("Damage", new ShortTag("Damage", item.getDamage()));
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data.put("Count", new ByteTag("Count", (byte) item.getAmount()));
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data.put("Slot", new ByteTag("Slot", (byte) i));
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if(item.getEnchantments().size() > 0) {
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Map<String, Tag> ench = new HashMap<String, Tag>();
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CompoundTag compound = new CompoundTag("tag", ench);
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List<Tag> list = new ArrayList<Tag>();
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ListTag enchlist = new ListTag("ench", CompoundTag.class, list);
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for(Entry<Integer, Integer> entry : item.getEnchantments().entrySet()) {
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Map<String, Tag> enchantment = new HashMap<String, Tag>();
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CompoundTag enchantcompound = new CompoundTag(null, ench);
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enchantment.put("id", new ShortTag("id", entry.getKey().shortValue()));
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enchantment.put("lvl", new ShortTag("lvl", entry.getValue().shortValue()));
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list.add(enchantcompound);
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}
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ench.put("ench", enchlist);
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data.put("tag", compound);
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}
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itemsList.add(itemTag);
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}
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}
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@ -155,7 +171,19 @@ public class ChestBlock extends BaseBlock implements TileEntityBlock, ContainerB
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.getValue();
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if (slot >= 0 && slot <= 26) {
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newItems[slot] = new BaseItemStack(id, count, damage);
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BaseItemStack itemstack = new BaseItemStack(id, count, damage);
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if(itemValues.containsKey("tag")) {
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ListTag ench = (ListTag) Chunk.getChildTag(itemValues, "tag", CompoundTag.class).getValue().get("ench");
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for(Tag e : ench.getValue()) {
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Map<String, Tag> vars = ((CompoundTag) e).getValue();
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short enchid = Chunk.getChildTag(vars, "id", ShortTag.class).getValue();
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short enchlvl = Chunk.getChildTag(vars, "lvl", ShortTag.class).getValue();
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itemstack.getEnchantments().put((int) enchid, (int)enchlvl);
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}
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}
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newItems[slot] = itemstack;
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}
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}
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