Fix restoring enchantments from snapshots/schematics.

This commit is contained in:
Meaglin 2012-02-14 21:40:31 +01:00 committed by zml2008
parent da75d0cef4
commit 31e645d500

View File

@ -25,6 +25,7 @@ import java.util.Map;
import java.util.HashMap;
import java.util.List;
import java.util.ArrayList;
import java.util.Map.Entry;
/**
* Represents chests.
@ -109,6 +110,21 @@ public class ChestBlock extends BaseBlock implements TileEntityBlock, ContainerB
data.put("Damage", new ShortTag("Damage", item.getDamage()));
data.put("Count", new ByteTag("Count", (byte) item.getAmount()));
data.put("Slot", new ByteTag("Slot", (byte) i));
if(item.getEnchantments().size() > 0) {
Map<String, Tag> ench = new HashMap<String, Tag>();
CompoundTag compound = new CompoundTag("tag", ench);
List<Tag> list = new ArrayList<Tag>();
ListTag enchlist = new ListTag("ench", CompoundTag.class, list);
for(Entry<Integer, Integer> entry : item.getEnchantments().entrySet()) {
Map<String, Tag> enchantment = new HashMap<String, Tag>();
CompoundTag enchantcompound = new CompoundTag(null, ench);
enchantment.put("id", new ShortTag("id", entry.getKey().shortValue()));
enchantment.put("lvl", new ShortTag("lvl", entry.getValue().shortValue()));
list.add(enchantcompound);
}
ench.put("ench", enchlist);
data.put("tag", compound);
}
itemsList.add(itemTag);
}
}
@ -155,7 +171,19 @@ public class ChestBlock extends BaseBlock implements TileEntityBlock, ContainerB
.getValue();
if (slot >= 0 && slot <= 26) {
newItems[slot] = new BaseItemStack(id, count, damage);
BaseItemStack itemstack = new BaseItemStack(id, count, damage);
if(itemValues.containsKey("tag")) {
ListTag ench = (ListTag) Chunk.getChildTag(itemValues, "tag", CompoundTag.class).getValue().get("ench");
for(Tag e : ench.getValue()) {
Map<String, Tag> vars = ((CompoundTag) e).getValue();
short enchid = Chunk.getChildTag(vars, "id", ShortTag.class).getValue();
short enchlvl = Chunk.getChildTag(vars, "lvl", ShortTag.class).getValue();
itemstack.getEnchantments().put((int) enchid, (int)enchlvl);
}
}
newItems[slot] = itemstack;
}
}